Christmas Fables 3: The Wishing Store (Bonus Chapter) – The Christmas adventure continues. This time you will have to help Santa Claus reunite Mr. Greedy and his daughter Irma to give them a chance to celebrate the New Year together. Mr. Greedy dreams of inviting his daughter and grandson to the holiday, but the address of her letters has long been lost. Together with your assistant Theodore and the post office archives, you have a chance to restore the family’s connection and bring the warmth of the holiday back to their home. Help find old records, overcome unexpected obstacles, and witness how family ties overcome any distance. Your care and ingenuity can reignite the fire of Christmas wonder.
Bonus Chapter Walkthrough
- Read the note, take BLANK FORM and SUCTION CUP ARROW (A).
- Take TREATS, use BLANK FORM on the top shelf (B).
- Use SUCTION CUP ARROW on the circle in the glass, take CARBON PAPER and LAWN SCALE MODEL (C).
- Use LAWN SCALE MODEL on the empty space in the model (D).
- Easy solution: Click on the numbers and repeat the mall model using the clue.
- The correct numbers are shown in the picture (E).
- Hard solution: Click on the numbers and repeat the mall model using the clue.
- The correct numbers are shown in the picture (F).
- Take GLUE.
- Use GLUE on the top shelf, examine the form, take ACCESS PERMIT (G).
- Use ACCESS PERMIT on the person (H).
- Go forward.
- Easy solution: Reach the postal archive by finding the items you need to overcome the obstacles (I).
- Hard solution: Reach the postal archive by finding the items you need to overcome the obstacles (J).
- Use GLUE on the contents of the container (K).
- Take PRESENT (L).
- Use TREATS and PRESENT on the chair’s armrest, take BOW and COAL (M).
- Use CARBON PAPER and COAL on the mail, get FILE NUMBERS (N).
- Use FILE NUMBERS on the drawers, play puzzle, earn ADDRESS PART 1/2 (O).
- Solution: Get the shown picture (P).
- Select this option, get TOY SWORD (Q).
- Go back.
- Use TOY SWORD on the lever socket, take BEAM COMPASS and TREE TOP (R).
- Use TREE TOP on the tree figurine, take BUTTON and HANDKERCHIEF (S).
- Go to the Postal Archive.
- Use HANDKERCHIEF on the contents of the container (T).
- Easy solution: The numbers on the pictures show the correct sequence (U).
- Hard solution: The numbers on the pictures show the correct sequence (V).
- Take SCOOTER.
- Use SCOOTER on the mail, read and take ADDRESS PART 2/2 (W).
- Use ADDRESS PART on the person (X).
- Take KNITTING NEEDLE (Y).
- Use KNITTING NEEDLE on the lock (Z).
- Easy solution: Swap the fragments.
- In the picture, the letters represent the positions.
- Solution: E-F-J-A-A-F-J-E-I-B-B-G-I-D-I-B (A).
- Hard solution: Swap the fragments.
- In the picture, the letters represent the positions.
- Solution: F-G-A-G-E-G-B-G-F-K-H-F-D-L-D-G-C-I-C-L-J-F-F-I (B).
- Take CLOTHESPIN and DOORBELL.
- Take BEAR (C).
- Use DOORBELL on the doorbell socket, press the doorbell (D).
- Go forward.
- Select this option (E).
- Go to Alfie’s Room.
- Take BRUSH (F).
- Take PAINTING KNIFE (G).
- Use PAINTING KNIFE on the pink paint, get WINDING KEY, use BRUSH on the easel (H).
- Use WINDING KEY on the knight figurine, get GLOWING KNIGHT (I).
- Go back.
- Take OIL (J).
- Use OIL on the latch, read the note, take TINTED GLASS and FISHING SINKER (K).
- Use BOW and FISHING SINKER on the chain, take WIRE and OLD PHONE BOOK (L).
- Select this option, get REWARD TICKET (M).
- Go to Irma’s Porch.
- Use GLOWING KNIGHT under the tree, read and take WISH LIST FRAGMENTS (N).
- Go to Alfie’s Room.
- Use WISH LIST FRAGMENTS on the journal, play puzzle, earn HIDING PLACE DRAWING (O).
- Use HIDING PLACE DRAWING on the painting, click on the doll, take BALLERINA FIGURINE (P).
- Go to the Postal Archive.
- Use REWARD TICKET on the mailbox, take CHRISTMAS WREATH (Q).
- Play puzzle, earn TROWEL (R).
- Go to Irma’s Porch.
- Use TROWEL on the snowbank, take JOINT 1/2 and GAS CAN (S).
- Use CHRISTMAS WREATH and GAS CAN on the car (T).
- Easy solution: 3-2-3-2-1-4-1-2-2-1-A (U).
- Hard solution: 3-2-3-2-1-2-1-4-1-2-2-1-A (V).
- Take TOY CATALOG (W).
- Take ELF FIGURINE (X).
- Take STEPS and GRABBER, use ELF FIGURINE on the booth door, use OLD PHONE BOOK on the phone, call 3890B1, get WOODEN HORSE HEAD (Y).
- Use BUTTON and GRABBER on the machine, take REPAIR KIT and TOY SHIELD (Z).
- Use BEAR and TOY SHIELD on TOY CATALOG, get BEAR KNIGHT (A).
- Take DOLL (B).
- Use BEAR KNIGHT on the gates (C).
- Easy solution: Find every pair of highlighted snowflakes.
- The correct sequence is shown in the picture (D).
- Hard solution: Find every pair of highlighted snowflakes.
- The correct sequence is shown in the picture (E).
- Go forward.
- Select this option (F).
- Take WARM SCARF (G).
- Use DOLL on the dress, Take CROSS BAR (H).
- Use BALLERINA FIGURINE on the box, take HANDLE, use CROSS BAR on the vise, take WRAPPING PAPER ROLL (I).
- Go to Alfie’s Room.
- Use HANDLE on the box, take SOLVENT (J).
- Use SOLVENT on the easel (K).
- Solution: Fill the scale by collecting groups of three identical drops of the same color (L).
- Go to Toyland Factory.
- Use TINTED GLASS on the mechanism in the box, use WRAPPING PAPER ROLL and CLOTHESPIN on the metal pin, take WRAPPING PAPER and BURNER (M).
- Go to Toyland Square.
- Use BURNER on the window (N).
- Easy solution: In the pictures, numbers and letters represent cells.
- The correct sequence: I-D-N-C-B-H-L-G-M-U-A-X-T-E-Q-Y (O).
- Hard solution: In the pictures, numbers and letters represent cells.
- The correct sequence: A-F-S-10-5-R-Z-Y-N-K-L-H-3-2-V-O-P-1 (P).
- Take MUG.
- Use MUG on the marshmallow, get MARSHMALLOW (Q).
- Go to Toyland Factory.
- Use MARSHMALLOW on the dolls, play puzzle, earn TOY DESIGNS (R).
- Use REPAIR KIT, WRAPPING PAPER, and TOY DESIGNS on WOODEN HORSE HEAD, get WOODEN HORSE (S).
- Use WOODEN HORSE on the line among other toys (T).
- Easy solution: Move green gift to 1, move red gift to 2, 3, 4, 5, 7, move green gift to 8, 10 (U).
- Hard solution: Move purple gift to 1, 2, 3, 4, move red gift to 3, 5, 6, 7, move green gift to 8, 9, A, move purple gift to 6, 9, B, move red gift to 6, 10, C (V).
- Get PHOTO OF GREEDY.
- Use PHOTO OF GREEDY on the shelf, take CASH REGISTER PART and LEASH (W).
- Use LEASH on the dog, get DOG (X).
- Go back.
- Use DOG on the igloo, get STETHOSCOPE (Y).
- Go to Toyland HQ.
- Use STETHOSCOPE on the safe (Z).
- Easy solution: Click on the symbols in the order shown in the picture (A).
- Hard solution: Click on the symbols in the order shown in the picture (B).
- Take OLD DOLL.
- Use OLD DOLL on the empty room, click on the same doll 3 times, take ROPE and MIRROR (C).
- Go to Irma’s Apartment.
- Use MIRROR on the fireplace, use WIRE on the matches, take MATCHES (D).
- Select this option, get PIPE GUN (E).
- Use MATCHES on the stove, use PIPE GUN and BEAM COMPASS on the faucet, use POT on the water, move the pot on the stove (F).
- Easy solution: Select pairs of ingredients shown in the picture (G).
- Hard solution: Select pairs of ingredients shown in the picture (H).
- Take HOT CARAMEL.
- Go to Toyland Factory.
- Use HOT CARAMEL on the broken mechanism part, take MECHANISM PART (I).
- Use MECHANISM PART on the mechanism in the box, click on the illuminated buttons, take JOINT 2/2 (J).
- Play puzzle (K).
- Go forward.
- Click on Irma and Alfie (L).
- Take MONEY PURSE, use STEPS on the gap (M).
- Take EMPTY SUITCASE, use CASH REGISTER PART and MONEY PURSE on the CASH REGISTER, take STATUE’S ARM (N).
- Use JOINT and STATUE’S ARM on the shoulder of the statue (O).
- Easy solution: Position the pins as shown in the picture (P).
- Hard solution: Position the pins as shown in the picture (Q).
- Take TWEEZERS.
- Use TWEEZERS between the suitcases, get WINNING COMBINATION (R).
- Go to Toyland Square.
- Use WINNING COMBINATION on the machine (S).
- Solution: Fill the boxes with gifts.
- Pull the lever to push a gift.
- Solution: B-C-A-G-C-D-Ex3-Fx3-H (T).
- Take HANDLE.
- Go to the Railway Station.
- Use HANDLE on the cash register, take TRAIN TICKETS and MAGNET (U).
- Use MAGNET on ROPE, get ROPE AND MAGNET (V).
- Examine the gap, use ROPE AND MAGNET on the gap, get SNOWSHOES (W).
- Examine EMPTY SUITCASE, use WARM SCARF and SNOWSHOES on EMPTY SUITCASE, get PACKED SUITCASE (X).
- Use TRAIN TICKETS and PACKED SUITCASE on Irma and Alfie (Y).
- Easy solution: Arrange the timers to ensure that the train can make it to the end of the track.
- Solution: 1-3×3-4×6-5×3-6×6-A (Z).
- Hard solution: Arrange the timers to ensure that the train can make it to the end of the track.
- Solution: 1-3×3-4×6-5×7-6-7×6-8×6-A (A).
Congratulations! You have completed the game Christmas Fables 3: The Wishing Store.