A Haunting Novel 1: Burton Hotel (Bonus Chapter) – Transports you to Aster Manor in the late 19th century, where you play as Valorie Aster, a secluded explorer. Her quiet life is disrupted when one evening she receives a package containing a cursed wish-fulfilling mirror. The mirror is linked to a tragic story of love and death. Its dark powers, encapsulated by the Grim Spirit, threaten to pull Valorie into the mirror world, just as it did to her lover. To save him and escape on your own, you will have to unravel the symbols on the mirror, use magical items such as the moonstone and the hourglass, and seek help from Frederick Bogart. Uncover the hidden secrets of the past as you explore the gloomy manor house and discover how the fates of Valorie Aster and the Burton Hotel intertwine in this suspenseful addition.
Bonus Chapter Walkthrough
- Take PORTABLE BUREAU (A).
- Take LAUREL WREATH (B).
- Take LACE HANDKERCHIEF, place LAUREL WREATH, take CANDLE HOLDER and OIL BOTTLE (C).
- OIL BOTTLE and LACE HANDKERCHIEF on PORTABLE BUREAU.
- Open and play puzzle, take ADAM’S RING.
- Take BIRD AMULET (D).
- Place BIRD AMULET and ADAM’S RING, take APOTHECARY CHEST, ½ BOOK, and PICKLOCKS (E).
- Use PICKLOCKS (F).
- Go forward.
- Take VALORIE’S PORTRAIT and 2/2 BOOK (G).
- Select and Move the cat.
- Place VALORIE’S PORTRAIT (H), select.
- Drag 1-8 to (I).
- Drag 1-8 to (J).
- Take GEAR.
- Place BOOK, take CHEMISTRY SYMBOL (K).
- Place CHEMISTRY SYMBOL, take BLUE LIQUID and 1/2 KITTEN (L).
- Select, place GEAR, take RAZOR and COMB (M).
- Use COMB and CANDLE HOLDER (N).
- Play puzzle, earn RED LIQUID (O).
- Walk down.
- Use RAZOR (P).
- Select Q-R-S-T-U-V.
- Take LIST OF INGREDIENTS and MOONSTONE (W).
- Open APOTHECARY CHEST, add LIST OF INGREDIENTS and select.
- Add RED LIQUID, BLUE LIQUID, and MOONSTONE, select (A), take GLOWING LIQUID (B).
- Use GLOWING LIQUID, solution (C), take HOURGLASS.
- Enter mirror (D).
- Talk (E), take CARABINER.
- Take DART and WOODEN ELEPHANT (F).
- Use DART (G).
- Take SANDBAG and NUTS (H).
- Use NUTS, take SILVER CORD (I).
- Use CARABINER and SILVER CORD, select 2x, take COVER and HANDLE RING (J).
- Place WOODEN ELEPHANT, take RACK (K).
- Read note on HOURGLASS, add RACK, SANDBAG, and COVER, take MAGIC WATCH.
- Place MAGIC WATCH (L), go right.
- Play puzzle, take EXORCIST NUMBER.
- Take 2/2 KITTEN (M).
- Take SPOON and WEIRD BOX (N).
- Place KITTEN, take NAIL CLIPPERS and ROUND LIGHTER (O).
- Use NAIL CLIPPERS, take GLUE and INSECT REPELLANT (P).
- Use INSECT REPELLENT (Q).
- Select when slider is in the green, alternating between defense (R) and attack (S).
- Continue to fill meter (T).
- Use SPOON, take HEARING TUBE and DOLL HEAD (A).
- Go forward.
- Take BROKEN POWDER BOX and PHONE HANDLE (B).
- Place HANDLE RING, take PUFF and GOLDEN CANARY (C).
- Use DOLL HEAD and GLUE, take PEONY SEED and WIRE (D).
- HEARING TUBE, WIRE, and PHONE HANDLE on WEIRD BOX, take TELEPHONE.
- Use TELEPHONE and EXORCIST NUMBER (E).
- Solution (F).
- Solution (G), take AMULET SCHEME.
- Open door, place GOLDEN CANARY, take 1/3 COAT OF ARMS and COMPACT COVER (H).
- PUFF, AMULET SCHEME, and COMPACT COVER on BROKEN POWDER BOX, take PEONY AMULET.
- Place PEONY SEED, select vial and press, place PEONY AMULET, take FREDERICK AMULET (I).
- Take PROTECTIVE RUNES (J).
- Go forward.
- Use PROTECTIVE RUNES (K).
- Use FREDERICK AMULET (L).
- Play match-3, creating sets of 3 or more (M) to fill up your meter (N).
- This puzzle is randomly generated.
- Take CANE KNOB (O).
- Take RAKE and FATHER’S GRIPSACK (P).
- Use ROUND LIGHTER, open box, take BIRD FIGURINE and PRUNER (Q).
- Take FATHER’S CANE (R).
- Use PRUNER (S).
- Use RAKE, take 2/3 COAT OF ARMS, SUN TILE, and HORN (T).
- Use HORN, take MOON TILE and 3/3 COAT OF ARMS (U).
- COAT OF ARMS on FATHER’S GRIPSACK, take DAGGER.
- Place MOON TILE and SUN TILE, play puzzle, take ROUND RUBY (V).
- Read note on CANE KNOB, add FATHER’S CANE, ROUND RUBY, and DAGGER, take WEAPON AGAINST SPIRIT.
- Use WEAPON AGAINST SPIRIT (W).
- Solution A-B-C-D-G-F-A-B-G-E-F-A-B-C-G-A-B-C-G.
- Go forward.
- Give WEAPON AGAINST SPIRIT (H), take CHAIN.
- Take BRUSH and 1/2 WING (I).
- Take PIECE OF NECKLACE and 2/2 WING (J).
- Place WING and BIRD FIGURINE, take BOTTLE WITH SYMBOLS and RING SCREWDRIVER (K).
- Place BOTTLE WITH SYMBOLS, solution (L).
- Take NAIL FILE and ROUGH GLOVE (M).
- Select, use ROUGH GLOVE, take APPLE, CRYSTAL, and FLOWER SYMBOL (N).
- Open drawer, use FLOWER SYMBOL and NAIL FILE (O), play puzzle, earn CLASP.
- Read note on CHAIN, add PIECE OF NECKLACE, CLASP, and CRYSTAL, take REINFORCING AMULET.
- Walk down.
- Use BRUSH and RING SCREWDRIVER, take CADUCEUS and CELLAR KEY (A).
- Go forward.
- Use CELLAR KEY (B).
- Go left (C).
- Talk (D), take GLOOMY VESSEL.
- Place APPLE, take 1/2 AMBER BEAD, REAPER STATUETTE, and MIRROR DUST (E).
- Take MANDRAKE TILE and 2/2 AMBER BEAD (F).
- Place MANDRAKE TILE, select 1-6 (G), take WINEMAKER FIGURINE.
- Place WINEMAKER FIGURINE, take MANDRAKE EXTRACT (H).
- Remove cork on GLOOMY VESSEL, add MANDRAKE EXTRACT, AMBER BEAD, and MIRROR DUST, take SPIRIT TRAP.
- Use SPIRIT TRAP and REINFORCING AMULET (I).
- Select 1-5 (A).
- Select 1-6 (B).
- Select 1-7 (C).
- You earn BOTTLED SPIRIT and MANOR KEY.
- Walk down.
- Use MANOR KEY (D).
- Talk (E), take CASTING MOLD.
- Place REAPER STATUETTE, take WICK (F).
- Place CADUCEUS, take PRECIOUS HAIRPIN and HERBAL MIX (G).
- Use PRECIOUS HAIRPIN, take BEESWAX (H).
- Read note on CASTING MOLD, add BEESWAX, WICK, and HERBAL MIX, take CANDLE BASE.
- Use CANDLE BASE and ROUND LIGHTER, take PHOENIX CANDLE (I).
- Use PHOENIX CANDLE and BOTTLED SPIRIT (J).
- Play puzzle (K).
Congratulations! You have completed the game A Haunting Novel 1: Burton Hotel.