Book Travelers 1: A Victorian Story – Bonus Chapter Walkthrough

Book Travelers 1: A Victorian Story - Bonus Chapter Walkthrough

Book Travelers 1: A Victorian Story (Bonus Chapter) – It’s been about a month since you travelled to the mysterious world of books. Unfortunately, you can’t go back there yet, because Bertha has stolen an amulet. The amulet contains immense power, but the Wanderers themselves are also filled with magic. However, unleashing the magic itself is unusual and difficult. If you lose the amulet, you can create a small one-time portal that will transport you to the Great Library.

Bonus Chapter Walkthrough

Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 1
  • Take TIN BOX (A).
  • Take FLOWER INLAY (B).
  • Take SHOVEL, place FLOWER INLAY.
  • Take FLAMMABLE POWDER RECIPE and 1/2 WRITING TOOLS (C).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 2
  • Take WORMWOOD, use SHOVEL, take GOLDEN STAR and HOOK (D).
  • Use HOOK, take GREEN GEMSTONE and LIME (E).
  • TIN BOX, WORMWOOD, and LIME on FLAMMABLE POWDER RECIPE, take FLAMMABLE POWDER. 
  • Use FLAMMABLE POWDER (F).
  • Go forward.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 3
  • Talk (G), earn HAIRPIN and 2/2 WRITING TOOLS, give WRITING TOOLS, play puzzle.
  • Take CARRIAGE FRAGMENT, use HAIRPIN, take HORSEMAN’S GUIDE (H).
  • Take 1/5 MUSIC NOTES (I).
  • Use CARRIAGE FRAGMENT and HOOK, take REINS and TWEEZERS (J).
  • Go down.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 4
  • Use TWEEZERS, take CORKSCREW and 1/3 PIG FIGURINES (K).
  • Use CORKSCREW, take KNOB and RIBBONS (L).
  • Use KNOB, take APPLE and SILVER STAR (M).
  • Go forward.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 5
  • Place SILVER STAR and GOLDEN STAR, take BLINDERS, BALLOON, and 2/3 PIG FIGURINES (N).
  • REINS, APPLE, BLINDERS, and RIBBONS on HORSEMAN’S GUIDE, take HORSE EQUIPMENT.
  • Place HORSE EQUIPMENT (O).
  • Navigate the horses to their apples.
  • Moving one horse will also move the other horse in the opposite direction
  • Walkthrough (P).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 6
  • Take MYSTERIOUS BOX (A).
  • Take WINDOW HANDLE (B).
  • Use WINDOW HANDLE, take 3/3 PIG FIGURINES and HARDENING SOLUTION (C).
  • Place PIG FIGURINES, take WHITE BALL and PURPLE GEMSTONE (D).
  • GREEN GEMSTONE and PURPLE GEMSTONE on MYSTERIOUS BOX, take PORTAL SPELL and BOOK COVER PART.
  • Go down.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 7
  • Place BOOK COVER PART (E).
  • Restore image F-G-H-I, turn page.
  • Take LIQUID METAL (J).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 8
  • Use LIQUID METAL and HARDENING SOLUTION take BOOK KEY (K).
  • Go forward.
  • Use BOOK KEY, take GENIUS THOUGHT and WRITER’S AUTOGRAPH (L).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 9
  • Use WRITER’S AUTOGRAPH, take WRITER’S MIND and 2/5 MUSIC NOTES (M).
  • GENIUS THOUGHT, WRITER’S MIND, and BALLOON on PORTAL SPELL, take ONE-USE PORTAL.
  • Use ONE-USE PORTAL (N).
  • Select (O).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 10
  • Find all the differences between the images.
  • Select differences (P).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 11
  • Take GOLDEN THREAD (Q).
  • Use GOLDEN THREAD, take GOLDEN FIXTURE, FLINT AND STEEL, and 3/5 MUSIC NOTES (R).
  • Place GOLDEN FIXTURE take ATOMIZER and CANDLE (S).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 12
  • Use CANDLE and FLINT AND STEEL, take EMBROIDERY SCRAP and 4/5 MUSIC NOTES (T).
  • Place EMBROIDERY SCRAP (U).
  • Go right.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 13
  • Read note, take 5/5 MUSIC NOTES (A).
  • Place MUSIC NOTES, take PINK BALL (B).
  • Use WHITE BALL and PINK BALL (C).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 14
  • Select the cup with the white ball three times in a row to win.
  • If you make the wrong selection, the game will start over.
  • Select correct cup ×3 (D-E-F).
  • Take CANE and EMPTY GLASS (G).
  • Go down.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 15
  • Use CANE, take 1/4 STAINED GLASS PIECES and PIANO KEY (H).
  • Go right.
  • Place PIANO KEY, take WINDUP MOUSE and GLASS LID (I).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 16
  • Place EMPTY GLASS and GLASS LID, take COLORFUL SMOKE (J).
  • Use COLORFUL SMOKE, earn BOOK IMAGES (K).
  • Use BOOK IMAGES (L).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 17
  • Follow the correct path to the other book world.
  • Select the arrows to rotate the symbols until they match the symbols in the scene and the arrow will point the way.
  • Set dial (A), go forward.
  • Set dial (B), go left.
  • Set dial (C), go right.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 18
  • Set dial (D), go right.
  • Set dial (E), go left.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 19
  • Set dial (F), go forward.
  • Talk (G), earn BROKEN MAGNIFIER.
  • Take VIOLET AMULET (H).
  • Place VIOLET AMULET, take 2/4 STAINED GLASS PIECES and ROPE (I).
  • Take LEMON SEEDS, use WINDUP MOUSE and ROPE, earn STAPLE REMOVER and GLUE (J).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 20
  • Use STAPLE REMOVER, take BOTTLE OPENER and 3/4 STAINED GLASS PIECES (K).
  • Use BOTTLE OPENER and ATOMIZER, take BERTHA’S FOOTPRINT (L).
  • Give BERTHA’S FOOTPRINT (M), earn 4/4 STAINED GLASS PIECES.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 21
  • Place STAINED GLASS PIECES, take GATE KEY and NOVEL PAGE (N).
  • Use GATE KEY (O).
  • Adjust the key notches to the correct heights.
  • Select a notch to move it up or down.
  • Select the key to test your solution.
  • The blue indicators turn green when their corresponding notches are placed correctly.
  • Walkthrough, select (P).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 22
  • Take VALVE (A).
  • Take RUBY CLASP (B).
  • Use VALVE and LEMON SEEDS, select ×3, take LEMON OIL (C).
  • Use LEMON OIL, take MAGNIFYING GLASS and HAMMER (D).
  • GLUE and MAGNIFYING GLASS on BROKEN MAGNIFIER, take MAGNIFIER.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 23
  • Use MAGNIFIER, take PAPERCLIP and COIN (E).
  • Use PAPERCLIP (F).
  • Play puzzle, earn FREEZING OINTMENT (G).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 24
  • Use FREEZING OINTMENT and HAMMER (H).
  • Talk (I), earn CLIMBING FASTENERS, give NOVEL PAGE.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 25
  • Take GLOVES (J).
  • Use GLOVES, take POLE CLIMBER’S BASE and NAIL PULLER (K).
  • Use NAIL PULLER, take EMERALD CLASP and SPIKED BLADES (L).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 26
  • Use RUBY CLASP and EMERALD CLASP (M), play puzzle, earn SUGAR WATER.
  • Use SUGAR WATER, take SCREWS (N).
  • CLIMBING FASTENERS, SPIKED BLADES, SCREWS, and COIN on POLE CLIMBER’S BASE, take POLE CLIMBERS.
  • Use POLE CLIMBERS (O).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 27
  • Find all pairs of symbols.
  • Select two matching symbols to climb up.
  • Select pairs P-Q-R.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 28
  • Talk (A), earn SUMMONING SPELL.
  • Take SEAM RIPPER (B).
  • Use SEAM RIPPER, take DIAMOND (C).
  • Use DIAMOND, take FEATHER DUSTER (D).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 29
  • Use FEATHER DUSTER ×3, take GLASS EYE (E).
  • Go down.
  • Place GLASS EYE, take MAGNET (F).
  • Use MAGNET, take PALETTE and SCRAPER (G).
  • Go forward.
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 30
  • Place PALETTE and SCRAPER, take PAINT (H).
  • Use SUMMONING SPELL and PAINT, take 1/3 SPARKS OF ESSENCE (I).
  • Use SUMMONING SPELL and PAINT, take 2/3 SPARKS OF ESSENCE (J).
Book Travelers 1: A Victorian Story Bonus Chapter Walkthrough - Step 31
  • Use SUMMONING SPELL and PAINT, take 3/3 SPARKS OF ESSENCE (K).
  • Use SUMMONING SPELL and SPARKS OF ESSENCE (L).
  • Play puzzle (M).

Congratulations! You have completed the game Book Travelers 1: A Victorian Story.

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