Book Travelers 1: A Victorian Story – Walkthrough

Book Travelers 1: A Victorian Story - Walkthrough

Book Travelers 1: A Victorian Story – The game walkthrough begins when young Megan Webster accidentally realises that she is able to literally immerse herself in books. Travelling from the world of reality, as we call it, to the world of books has always been as desirable as it is impossible. She thought so until one day there was a pop and a flash of light in her bedroom. Boys and girls of any age, with certain abilities, can walk the thin line of fiction. And they are charged with the difficult mission of guarding these fragile worlds and not letting anyone change them. After all, the lives of the book’s inhabitants can easily be destroyed. Her encounter with the missing Wanderer was food for thought. While the temptation to bring the book characters into reality is great, it is incredibly dangerous, both for them and for her. Everything is set up there so that you can easily immerse yourself in the vast world of books. What books were created for. Only to brighten our lives and allow us to experience what in reality seems unbelievable. You must help the head librarian to save the book world. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Book Travelers 1: A Victorian Story, and restore the narrative chain of the book.

Book Travelers 1: A Victorian Story – Walkthrough

Here you can see the full walkthrough of Book Travelers 1: A Victorian Story, namely for all chapters, including bonus chapter, in pictures.

Book Travelers 1: A Victorian Story Walkthrough - Step 1
  • Read badge, take FLOWER KEY (A).
  • Use FLOWER KEY.
  • Take 1/3 REFERENCE BOOKS, ANTIQUE COIN, and ROUND BASE (B).
  • Place ANTIQUE COIN.
  • Take FLAG, 2/3 REFERENCE BOOKS, and LATCH PIN (C).
Book Travelers 1: A Victorian Story Walkthrough - Step 2
  • Place FLAG, take BOOK TOKEN and LATCH RING (D).
  • Use LATCH RING and LATCH PIN (E).
  • Play puzzle, earn RARE PRINT (F).
  • Place RARE PRINT, take CATALOG CARD and WOODEN SHELF (G).
  • Use WOODEN SHELF (H).
Book Travelers 1: A Victorian Story Walkthrough - Step 3
  • Place BOOK TOKEN, take GLUE and 3/3 REFERENCE BOOKS (I).
  • Place CATALOG CARD and REFERENCE BOOKS (J).
  • Arrange the books according to the clue.
  • Each book’s image is associated with an image on the card.
  • Select two books to swap them.
  • Walkthrough (K).
  • Take CODE (L).
  • Place CODE, select 1-4, take LETTER B (M).
  • GLUE and LETTER B on ROUND BASE, take MONOGRAM AMULET.
Book Travelers 1: A Victorian Story Walkthrough - Step 4
  • Place MONOGRAM AMULET, take GEAR and KNOB (N).
  • Use KNOB, take GOLDEN QUILL (O).
  • Place GOLDEN QUILL (P), earn MANUSCRIPTS.
Book Travelers 1: A Victorian Story Walkthrough - Step 5
  • Take SNAKE AMULET (A).
  • Talk, earn BIRD AMULET (B).
  • Take ANTIQUE FRAME.
  • Place BIRD AMULET and SNAKE AMULET (C).
Book Travelers 1: A Victorian Story Walkthrough - Step 6
  • Create a route on the map with the help of the magnifier.
  • Place route lines by selecting your current point and then selecting the point next to the location that matches the image in the magnifier.
  • Select and drag the slider to move around the map.
  • Walkthrough 1-13 (D-E-F).
Book Travelers 1: A Victorian Story Walkthrough - Step 7
  • Take MECHANISM KEY, read note, take 1st PICTURE PART (G).
  • Place GEAR and MECHANISM KEY, select ×3 (H).
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 8
  • Take ORNATE HANDLE (I).
  • Place ORNATE HANDLE, take TIGER’S EYE and SCREW NUT (J).
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 9
  • Place TIGER’S EYE (K), play puzzle, earn BECKY’S RIBBON.
  • Give BECKY’S RIBBON, earn 2nd PICTURE PART (L).
  • 2 PICTURE PARTS on ANTIQUE FRAME, take FRAMED PICTURE.
  • Place FRAMED PICTURE, take GLASS LENS and BROKEN BARREL ORGAN (M).
Book Travelers 1: A Victorian Story Walkthrough - Step 10
  • Place GLASS LENS, take SPRING (N).
  • Replace SPRING, take CRANK HANDLE and CLOCK HANDS (O).
  • Place CLOCK HANDS and SCREW NUT, select ×3, take 1/3 BIRD TOKENS and HEART HALF (P).
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 11
  • Place HEART HALF (Q).
  • Play puzzle, earn FISHING ROD (R).
  • Use FISHING ROD, take 2/3 BIRD TOKENS and MUSIC NOTE (S).
  • MUSIC NOTE and CRANK HANDLE on BROKEN BARREL ORGAN, take 3/3 BIRD TOKENS and MATCHES.
  • Place BIRD TOKENS, take YELLOW LIGHT and TORN PAGE (T).
Book Travelers 1: A Victorian Story Walkthrough - Step 12
  • Place TORN PAGE (A).
  • Restore the image on the left to match the page on the right.
  • Select a tile to move it to an empty adjacent slot.
  • Walkthrough J-G-D-C-F-I-L-K-H-E-F-G-D-C-F-I-L-K-H-E-B-C-F-I-L.
  • K-H-E-B-C-F-I-L-M-J-G-F-I-L-K-H-E-F-I-J-M-L-K-H-I-L-M.
  • Take RED LIGHT (N).
  • Place RED LIGHT and YELLOW LIGHT, take MAGIC PAINT (O).
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 13
  • Give MAGIC PAINT, earn WANDERER’S AMULET (P).
  • Go forward.
  • Place WANDERER’S AMULET (Q).
Book Travelers 1: A Victorian Story Walkthrough - Step 14
  • Give MANUSCRIPTS, earn CAMEOS and INCOMPLETE OUTFIT (A).
  • Take 1st PORCELAIN FIGURINE, place CAMEOS (B).
  • Arrange the tiles to create the silhouettes of the three cameos.
  • Select two tiles to swap them.
  • Walkthrough (C).
  • Take APRON and SCISSORS.
Book Travelers 1: A Victorian Story Walkthrough - Step 15
  • Use SCISSORS, take 1/2 CODE PARTS and SHOES (D).
  • APRON and SHOES on INCOMPLETE OUTFIT, earn 2nd PORCELAIN FIGURINE.
  • Place 2 PORCELAIN FIGURINES (E), play puzzle, earn HAIRPIN.
  • Use HAIRPIN (F).
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 16
  • Take DOLL’S GLOVES (G).
  • Place DOLL’S GLOVES, take 1/4 CARVED PIECES, CANDLE, and LOCK BUTTON (H).
  • Use CANDLE and MATCHES, take DOLL’S ARM and CHISEL (I).
  • Use CHISEL, take 2/4 CARVED PIECES and FEATHER DUSTER (J).
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 17
  • Use FEATHER DUSTER (K).
  • Play puzzle, earn 2/2 CODE PARTS (L).
  • Place LOCK BUTTON and CODE PARTS, select 1-3.
  • Take DOLL’S LEG and WOOD PANEL (M).
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 18
  • Place WOOD PANEL, take 3/4 CARVED PIECES and NET (N).
  • Use NET, take DOLL’S HAT (O).
  • Place DOLL’S HAT, DOLL’S LEG, and DOLL’S ARM, take 4/4 CARVED PIECES and BAG (P).
  • Place CARVED PIECES (Q).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 19
  • Take LATCH (A).
  • LATCH on BAG, take GLOBE FRAGMENT and CROWBAR.
  • Use CROWBAR, take PLANKS and SEAM RIPPER (B).
  • Go down.
  • Use SEAM RIPPER, take CAMEL SLIDER (C).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 20
  • Place GLOBE FRAGMENT and CAMEL SLIDER, drag inlay right, take BLUEPRINT and SAFE BUTTON (D).
  • Use SAFE BUTTON (E).
  • Arrange the gold bars so that none of the lock tokens overlap when you overlay the two plates.
  • Select and drag bars to swap them.
  • Select the red button to overlay the plates and test your solution.
  • Walkthrough, select (F), take HAMMER.
  • Use PLANKS and HAMMER (G).
Book Travelers 1: A Victorian Story Walkthrough - Step 21
  • Go forward.
  • Earn FLOWER KEY.
  • Take DIARY, place FLOWER KEY, take 1/4 WOODEN PETALS and VELVET ROPE (H).
  • Use VELVET ROPE, take KNIFE HANDLE, SIGNET RING, and 2/4 WOODEN PETALS (I).
  • Use SIGNET RING, take CODE and EARRINGS (J).
Book Travelers 1: A Victorian Story Walkthrough - Step 22
  • Use CODE, take NECKLACE (K).
  • Place EARRINGS and NECKLACE (L).
  • Play puzzle, earn CROCODILE AMULET (M).
  • CROCODILE AMULET on DIARY, take 3/4 WOODEN PETALS and ORNATE KEY.
  • Use ORNATE KEY (N).
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 23
  • Use KNIFE HANDLE, earn KNIFE, take PENCIL (O).
  • Use KNIFE, take 1st FRAME PIECE, GLUE, and LOCKED CHEST (P).
  • GLUE and BLUEPRINT on DIARY, select, take RULER.
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 24
  • Use RULER, take 1/3 MOSAIC TILES and GOLDEN ANGEL (Q).
  • Place GOLDEN ANGEL (R).
  • Move the angel tiles to the corners of matching color.
  • Select a gold button to rotate the surrounding tiles.
  • Walkthrough: U-S-U-T×2-U-S-V×2-U-T-V-W×2-U-W-U×2-S-W×2-U×2.
  • Take 4/4 WOODEN PETALS.
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 25
  • Place WOODEN PETALS (A).
  • Go left.
  • Take 2nd FRAME PIECE, use PENCIL, take COMBINATION (B).
  • Place 2 FRAME PIECES, take MAGNET (C).
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 26
  • Use MAGNET (D), play puzzle, earn LOCK DIAL.
  • LOCK DIAL and COMBINATION on LOCKED CHEST, solution (E).
  • Take HOOK and 1/2 KEY AND ENVELOPE.
  • Select, use HOOK, take SILVER HANDLE (F).
  • Use SILVER HANDLE, take 2/3 MOSAIC TILES and BUTTER (G).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 27
  • Use BUTTER, take 3/3 MOSAIC TILES (H).
  • Place MOSAIC TILES (I).
  • Play puzzle, earn 2/2 KEY AND ENVELOPE (J).
  • Go down ×2.
Book Travelers 1: A Victorian Story Walkthrough - Step 28
  • Give KEY AND ENVELOPE (K).
  • Open envelope, take ADELE’S PHOTO and ESTATE DOCUMENTS (L).
  • Go forward, left.
Book Travelers 1: A Victorian Story Walkthrough - Step 29
  • Place ADELE’S PHOTO, take BAT INLAY (M).
  • Use BAT INLAY, take DOOR HANDLE and BUTTON (N).
  • Use DOOR HANDLE (O).
  • Go right.
Book Travelers 1: A Victorian Story Walkthrough - Step 30
  • Take NEEDLE AND THREAD (P).
  • Take MINT, use BUTTON and NEEDLE AND THREAD (Q), play puzzle, earn SOLVENT.
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 31
  • Use SOLVENT, take MAP FRAGMENT and POT HOLDER (R).
  • Use POT HOLDER, earn SERVANT’S BELL and BOILING WATER (S).
  • Go down.
  • Place SERVANT’S BELL, take CHISEL and TEA LEAVES (T).
  • Place MINT, BOILING WATER, and TEA LEAVES (U).
Book Travelers 1: A Victorian Story Walkthrough - Step 32
  • Follow the instructions to make the tea.
  • Select (A).
  • Move (D-C)-(B-C)-(C-E).
  • Use (F-G), select (E), move (E-A).
  • Move (H-I)-(I-A).
  • Move (F-J×3).
  • Select (K), use (F-K).
  • Move (L-C)-(M-C)-(C-A×2).
  • Select (N-G).
  • Take MINT TEA (O).
  • Go left, right.
Book Travelers 1: A Victorian Story Walkthrough - Step 33
  • Give MINT TEA and ESTATE DOCUMENTS (P), earn PENDULUM.
  • Place PENDULUM, take BLACK BUTTON and MAP HALF (Q).
  • Use BLACK BUTTON, take ADHESIVE TAPE and STAMP AMULET (R).
  • MAP HALF and ADHESIVE TAPE on MAP FRAGMENT, take MAP.
Book Travelers 1: A Victorian Story Walkthrough - Step 34
  • Place STAMP AMULET, take 1/3 PEARLS and WINDUP KEY (S).
  • Use WINDUP KEY, take LATCH PULL (T).
  • Go down ×2.
  • Use LATCH PULL and MAP (U).
  • Play puzzle (V).
Book Travelers 1: A Victorian Story Walkthrough - Step 35
  • Take COIN (A).
  • Use COIN, take METAL BRACE, PLIERS, and CANDLE (B).
  • Use PLIERS, take CRANK, BROKEN RAKE, and BRICK (C).
Book Travelers 1: A Victorian Story Walkthrough - Step 36
  • Use CRANK, take RAKE HEAD and 2/3 PEARLS (D).
  • RAKE HEAD and METAL BRACE on BROKEN RAKE, take RAKE.
  • Use RAKE, take PLANKS and KEROSENE (E).
  • Place PLANKS (F).
  • Take MIRRORS, use CHISEL, take FLINT AND STEEL (G).
Book Travelers 1: A Victorian Story Walkthrough - Step 37
  • Use CANDLE and FLINT AND STEEL (H).
  • Arrange the tools to fill every available space on the board.
  • Walkthrough, take WRENCH (I).
  • Use WRENCH, take ROPE (J).
  • Use ROPE (K).
Book Travelers 1: A Victorian Story Walkthrough - Step 38
  • You earn 3/3 PEARLS.
  • Take HANDKERCHIEF, place PEARLS (L).
  • Swap the places of the white and blue pearls.
  • Select a pearl and then select an available space to move it.
  • Walkthrough (M).
  • Take TRIANGLE AMULET (N).
Book Travelers 1: A Victorian Story Walkthrough - Step 39
  • Use HANDKERCHIEF, take WET HANDKERCHIEF (O).
  • Use WET HANDKERCHIEF and MIRRORS, take GOLD FLEUR-DE-LIS (P).
  • Place BRICK (Q).
  • Take ROUND AMULET (R).
Book Travelers 1: A Victorian Story Walkthrough - Step 40
  • Place ROUND AMULET and TRIANGLE AMULET (S).
  • Move the tiles to the correct places according to the requirements in the images.
  • Each image represents the types of tiles that belong in their row or column.
  • Select two tiles to swap them.
  • Walkthrough (T).
  • Take CHEESE and EMPTY RING (U).
Book Travelers 1: A Victorian Story Walkthrough - Step 41
  • Use CHEESE, take FUSE (V).
  • Use KEROSENE, FUSE, and FLINT AND STEEL (W).
Book Travelers 1: A Victorian Story Walkthrough - Step 42
  • Take MARBLE KEY (A).
  • Take 1/3 CHAINS, use MARBLE KEY, take SAPPHIRE and SILVER FLEUR-DE-LIS (B).
  • Take 2/3 CHAINS, place GOLD FLEUR-DE-LIS and SILVER FLEUR-DE-LIS, take PRECIOUS DUST (C).
Book Travelers 1: A Victorian Story Walkthrough - Step 43
  • Place MANUSCRIPTS (D).
  • Select the symbols on the panel that match the symbols circling the sphere.
  • If you select a symbol that does not appear around the sphere, the game will restart.
  • Walkthrough (E), take 3/3 CHAINS.
  • Use CHAINS, take BURNING CANDLE and STICK (F).
  • Use STICK (G), earn SPELL INSTRUCTIONS.
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 44
  • Take WEIGHT (I).
  • Balance the weight of the chains.
  • Select two weights to swap them.
  • Weights will carry any other weights under them.
  • Place WEIGHT, solution (J).
  • Take WILD HERBS (K).
  • BURNING CANDLE, PRECIOUS DUST and WILD HERBS on SPELL INSTRUCTIONS, take GRAVITATION SPELL.
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 45
  • Use GRAVITATION SPELL, earn INITIAL (L).
  • Give INITIAL (M).
  • Take BOWL (N).
Book Travelers 1: A Victorian Story Walkthrough - Step 46
  • Use BOWL, move side to side, take BOWL OF WATER (O).
  • Use BOWL OF WATER (P), earn RUBY.
  • SAPPHIRE and RUBY on EMPTY RING, take GEMSTONE RING.
  • Use GEMSTONE RING (Q).
  • Play puzzle, earn MARBLE FACE (R).
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 47
  • Place MARBLE FACE, take SCREWDRIVER and HOOK (A).
  • Use SCREWDRIVER, take KNIFE (B).
  • Go left.
  • Use KNIFE, take 1st GLOWING CRYSTAL and ROPE (C).
  • Use ROPE and HOOK (D).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 48
  • Use STICK (E), play puzzle, earn FEATHER DUSTER.
  • Use FEATHER DUSTER, take HAMMER and 1/4 GEARS (F).
  • Use HAMMER, take PALETTE and MOSAIC PIECE (G).
Book Travelers 1: A Victorian Story Walkthrough - Step 49
  • Place MOSAIC PIECE, take 2nd GLOWING CRYSTAL and 2/4 GEARS (H).
  • Place 2 GLOWING CRYSTALS (I).
  • Arrange the lenses so the ray of light passes through the crystals.
  • Select and drag a lens to place it.
  • Walkthrough (J).
Book Travelers 1: A Victorian Story Walkthrough - Step 50
  • Take MATCHES (A).
  • Use MATCHES, take 3/4 GEARS and CUCKOO BIRD (B).
  • Place CUCKOO BIRD, take VALVE, SUITCASE KEY, and MAGNIFYING GLASS (C).
Book Travelers 1: A Victorian Story Walkthrough - Step 51
  • Use SUITCASE KEY, take OIL and PIN (D).
  • Use PIN, take 4/4 GEARS (E).
  • Use OIL, place GEARS (F).
  • Restore the image by moving the gears.
  • Select a gear twice or more to rotate it or select two gears to swap them.
  • Each gear will lock when placed correctly.
  • Walkthrough (G).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 52
  • Take CATALOG CARD (H).
  • Place CATALOG CARD, take PAPERCLIP, PAINTS, and BROKEN DEVICE (I).
  • Take 1/3 AMULET PARTS (J).
  • Go down.
Book Travelers 1: A Victorian Story Walkthrough - Step 53
  • Use PAPERCLIP, take PAINTBRUSH (K).
  • PAINTS and PAINTBRUSH on PALETTE, take PALETTE WITH PAINTS.
  • Use PALETTE WITH PAINTS (L).
  • Play puzzle, earn CADUCEUS (M).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 54
  • Place CADUCEUS, take STAR MEDALLION and TUBE CASE (N).
  • Go down.
  • Place STAR MEDALLION, take HANDKERCHIEF and FAUCET (O).
  • Use HANDKERCHIEF, take EMPTY BOTTLE (P).
  • Go left.
Book Travelers 1: A Victorian Story Walkthrough - Step 55
  • Use FAUCET, VALVE and EMPTY BOTTLE, earn MAGIC INK (A).
  • Use MAGIC INK, take CYPHER (B).
  • Place CYPHER, take FLAT CRYSTAL (C).
  • Use FLAT CRYSTAL, take 1st GOLDEN WING and MAGIC FILTER (D).
  • MAGNIFYING GLASS and MAGIC FILTER on BROKEN DEVICE, take MAGIC MAGNIFIER.
Book Travelers 1: A Victorian Story Walkthrough - Step 56
  • Use MAGIC MAGNIFIER (E).
  • Play puzzle, earn LIBRARIAN’S SIGNATURE (F).
  • Use LIBRARIAN’S SIGNATURE (G).
  • Go forward.
Book Travelers 1: A Victorian Story Walkthrough - Step 57
  • Take STONE CHUNK (H).
  • Place STONE CHUNK, take MAGIC ACORN and 2/3 AMULET PARTS (I).
  • Give MAGIC ACORN (J), play puzzle, earn 2nd GOLDEN WING.
  • 2 GOLDEN WINGS on TUBE CASE, take BRONZE SYMBOL.
Book Travelers 1: A Victorian Story Walkthrough - Step 58
  • Place BRONZE SYMBOL, take IODINE (K).
  • Use IODINE, take 3/3 AMULET PARTS and CRYSTAL NET (L).
Book Travelers 1: A Victorian Story Walkthrough - Step 59
  • Place AMULET PARTS, take MECHANISM CONTROL (M).
  • Place MECHANISM CONTROL and CRYSTAL NET, take MAGIC ORB (N).
  • Use MAGIC ORB (O).
Book Travelers 1: A Victorian Story Walkthrough - Step 60
  • Defeat the Librarian.
  • Shoot your orbs at his orbs.
  • Match at least three orbs of the same color to destroy them and reduce the Librarian’s health each time.
  • This mini-game is randomly generated.
  • Fire balls (P) at the chain to make sets of three or more (Q).
  • Clear 18 balls for stage 1, 20 balls for stage 2, and 27 balls for stage 3.
  • Walkthrough Bonus Chapter, at the link below.
Rate article
ZOTUF.COM
Add a comment