Bridge to Another World 10: Cursed Clouds (Bonus Chapter) – Invites you back to Celestia’s world, but now you play as Victor. After receiving a letter from Astra, you learn that the city is once again in chaos, with unhappy citizens, many displaced from their homes, and darkness engulfing the once bright streets. Upon your return, you discover that the Administrators have taken complete control of Celestia, convincing the remaining residents to use strange oil lanterns that only add to the gloom. The old light that filled Celestia with joy has been replaced by a dim flicker, and even the animals, your source of support, have disappeared into the shadows. It’s up to you to explore the city, find a way to restore its former light and breathe hope into the hearts of the remaining inhabitants. Collect old lanterns, solve puzzles, and uncover the Administrators’ schemes to bring warmth and joy back to Celestia.
Bonus Chapter Walkthrough
- Talk (A).
- Take RUNG 1/3, BRUSH and two notes (B).
- Take RUNGS 2/3 (C).
- Take LADDER (D).
- Take RAG and PART OF THE ANNOUNCEMENT 1/2 (E).
- Take RUNGS 3/3 (F).
- Find pairs, take PART OF THE ANNOUNCEMENT 2/2 (G).
- Take HALF FLINT (H).
- Place PART OF THE ANNOUNCEMENT, take CRUMPLED PAPER and ROPE (I).
- RUNGS and ROPE on LADDER, take FIXED LADDER.
- Place FIXED LADDER (J).
- Take note, take BROKEN GLASS with RAG.
- Take HALF FLINT and BROKEN LANTERN (K).
- Take MANUAL and OIL CAN (L).
- Take SILICON with BROKEN GLASS.
- Take RESIN with BRUSH (M).
- HALF FLINT and RESIN on HALF FLINT, repair and take FIXED FLINT.
- MANUAL, OIL CAN, SILICON and FIXED FLINT on BROKEN LANTERN.
- Take LIGHTED CANDLE, offer LIGHTED CANDLE (N).
- Play puzzle (O), receive LANTERN GLASS.
- LANTERN GLASS on BROKEN LANTERN, take LIGHTED LANTERN.
- Take KEY TO THE CITY (P).
- Use KEY TO THE CITY (Q).
- Place LIGHTED CANDLE (R).
- Solution: T-U-V-U-T-U-V-S-V, T-U-T-S-Vx2-U, use bucket, S-Tx3, use water, T-S-T-Ux2-V-U-V-S, Ux2-T, V-S-Tx2-S-T, use rope and planks, T-U-T.
- Use LIGHTED LANTERN, light four candles (W).
- Take POT (X).
- Take COLOR BOX KEY (Y).
- Take WINTER POTION RECIPE (Z).
- Take CYCLE OF SEASONS (A).
- Place WINTER POTION RECIPE (B), select 1-5-2-5-3-5-4-5.
- Select C-Fx4, C-D-Gx2, D-E-H, E-C-Ix4.
- Take WINTER POTION INGREDIENTS, note and SUMMER POTION (J).
- Take note.
- Place CYCLE OF SEASONS and SUMMER POTION (K).
- Move box and boards, take DRAWER INLAY (L).
- Place DRAWER INLAY, take COLORED BOX (M).
- COLOR BOX KEY on COLORED BOX, take AUTUMN POTION and EMPTY TEST TUBE.
- Place logs, CRUMPLED PAPER, LIGHTED LANTERN, POT and WINTER POTION INGREDIENTS (N).
- Take WINTER POTION with EMPTY TEST TUBE (O).
- Use AUTUMN POTION and WINTER POTION, take KNIFE and TABLE KEY (P).
- Use KNIFE, take DRAWER KNOB (Q).
- Place DRAWER KNOB.
- Move items, use TABLE KEY.
- Take ASTRA’S DIARY (R).
- Access ASTRA’S DIARY.
- Solution (S): Tx2-1-3-5-Tx2-2-4-6.
- Take CITY PASS and play puzzle.
- Take CHEST INLAY.
- Take note, place CHEST INLAY (U).
- Solution (V): (9-18)-(8-9)-(7-8)-(4-7)-(5-4-11)-(7-4-5)-(1-4-7-10)-(5-4-1-13)-(2-5)-(3-2-1-12).
- (5-2-3-15)-(6-3-2-14)-(9-6-17)-(8-5-2-3-16).
- Take note and ANT BAIT (W).
- Play puzzle (X), receive BROOM.
- Use BROOM (Y).
- Trap the spider (Z).
- Use ANT BAIT (A).
- Go (B).
- Talk (C).
- Take SENTRY’S HOUSE KEY (D).
- Use KNIFE, remove tarp (E).
- Remove 1-11 (F), take note and NUTS (G).
- Offer NUTS, take SECOND WORKSHOP LOCK PART 1/2 (H).
- Place SENTRY’S HOUSE KEY (I).
- Go (J).
- Go to K, take basket and lock part (L).
- Go to M, place lock part.
- Solution: 1-2-3-5-5-6-6-6 (N).
- Take note and key (O).
- Go to P, use key (Q).
- Take food (R).
- Go to S.
- Receive BASKET WITH GROCERIES.
- Offer BASKET WITH GROCERIES (T).
- Take WORKSHOP TOKEN (U).
- Place WORKSHOP TOKEN (V).
- Select Wx4-Xx2-Y-Zx3-A.
- Place LIGHTED LANTERN, take GLOVES and UNPAINTED SEAL (B).
- Use GLOVES, find 7x BERRIES (C).
- Place BLANK PASS and BERRIES, use UNPAINTED SEAL.
- Move seal to paper.
- Take PIER PASS (D).
- Offer PIER PASS (E).
- Take PEN AND INK (F).
- Go (G).
- Take OARS (H).
- Take PLIERS (I).
- Take CANDLES, use KNIFE (J).
- Find pairs, take REEL (K).
- Take note and HANDLE, use PLIERS (L).
- Open, take MATCHES and GEAR (M).
- Place GEAR and HANDLE, turn (N).
- MATCHES on CANDLES, take LIGHTED CANDLES.
- Place LIGHTED CANDLES for puzzle (O), receive FISHING ROD.
- Walk down.
- Take COAT HOOK with PLIERS (P).
- Go (Q).
- REEL and COAT HOOK on FISHING ROD.
- Use FISHING ROD, solution (R).
- Place OARS (S).
- Go (T).
- Place CITY PASS (U).
- Talk (V).
- Talk (W).
- Talk, take FORM BOX KEY (X).
- Use FORM BOX KEY (Y), take notes and INKWELL TOKEN (Z).
- Place INKWELL TOKEN (A), take CODE (B).
- Place CODE (C).
- Solution: 3-15-16-12-11, 9-1-14-8-3, 13-16-7-15-14.
- Take EMPTY FORM FG315.
- Place EMPTY FORM FG315 (D), enter FG315 (E).
- Take note (F).
- Use stamp (G), take COMPLETED FG315 (H).
- Offer COMPLETED FG315, take EMPTY FORM A8630 (I).
- Place EMPTY FORM A8630 (J), enter A8630 (K).
- Take note (L).
- Use stamp (M), take COMPLETED A8630 (N).
- Offer COMPLETED A8630, take APPLICATION (O).
- PEN AND INK on APPLICATION, write and take APPLICATION.
- Offer APPLICATION (P).
- Take BRUSH (Q).
- Walk down.
- Play puzzle (R), receive PAINTS.
- Open PAINTS, place BRUSH and take EMPTY JAR.
- Find 4x BLUE FLOWERS (S).
- Take BLUE FLOWERS 5/5 (T).
- Walk down.
- Place EMPTY JAR (U), select bowl (V).
- Place BLUE FLOWERS, take PURPLE PAINT.
- PURPLE PAINT on PAINTS.
- Offer PAINTS (W).
- Take MAP (X).
- Go (Y).
- Place MAP, go (Z).
- Talk (A).
- Take CANDLESTICK (B).
- Swap (1-9)-(3-5)-(4-5)-(5-7)-(6-7)-(7-9), use CANDLESTICK.
- Take HOOK (C).
- Use PLIERS and HOOK (D).
- Play puzzle (E), receive SHIELD PART.
- Place and turn SHIELD PART (F).
- Take BASEMENT KEY with FISHING ROD (G).
- Use BASEMENT KEY (H), take LEVER and TUBE (I).
- Take TUBE PART (J).
- TUBE PART on TUBE (K), swap (1-3)-(2-3)-(3-4).
- Take INSTRUCTIONS.
- Play puzzle (L), receive EXIT CODE.
- Place EXIT CODE, select 1-2-3 (M).
- Go (N).
- Use PLIERS, place INSTRUCTIONS (O).
- Solution (P).
- Place and pull LEVER (Q).
- Open books, take CHESS FIGURE and CHESS CODE (R).
- Place CHESS FIGURE and CHESS CODE, select 2-3-4-1.
- Take ROUND GEM (S).
- Place ROUND GEM, take CODE (T).
- Place CODE (U).
- Enter code (V).
- Take FEATHER (W).
- Place feather (X), swap (1-6)-(2-3)-(3-6)-(4-5)-(3-4)-(4-6).
- Use PLIERS, push button (Y).
- Defeat Franz twice (Z).
Congratulations! You have completed the game Bridge to Another World 10: Cursed Clouds.