Bridge to Another World 10: Cursed Clouds – Transports you to the world of Celestia City, floating among the clouds. Picturesque landscapes, friendly talking animals, and mysterious characters await you. But Celestia’s beauty is marred by a terrible curse that has brought chaos: devastating earthquakes and a huge snake threaten all life. Your journey begins with your arrival in a world that feels familiar. Your guide is a clever and agile fox who helps you uncover the secrets of the past and save Celestia. You face insurmountable obstacles, hidden clues, and ancient secrets as you search for Victor, your childhood friend and the key to saving the city. You are the last hope of the citizens of Celestia. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Bridge to Another World 10: Cursed Clouds, free the city from the curse.
Bridge to Another World 10: Cursed Clouds – Walkthrough
Here you can see the full walkthrough of Bridge to Another World 10: Cursed Clouds game, namely for all chapters, including bonus chapter, in pictures.
- Take hint star and ENVELOPE (A).
- RIBBON, note and GATE DISC 1/4 from ENVELOPE.
- Place RIBBON (B).
- Talk (C).
- Take GATE DISC 2/4 (D).
- Take GRAPES and note (E).
- Offer GRAPES (F).
- Find pairs, move flowers (G).
- Take MILLER DOLL, use brush and open box (H).
- Take SNIPPERS and WHEAT INSERT (I).
- Take MILLSTONE MECHANISM and map (J).
- Place MILLER DOLL, swap (1-3)-(2-3).
- Go (K).
- Take FIRE HOOK (L).
- Take OLIVES (M).
- Use SNIPPERS (N).
- Place stones, MILLSTONE MECHANISM and OLIVES (O), make and take OIL (P).
- Use OIL (Q).
- Turn blades (R).
- Take note and SPRAY BOTTLE (S).
- Take PESTICIDE with SPRAY BOTTLE (T).
- Use PESTICIDE, move plants (U).
- Place WHEAT INSERT (V).
- Take note and GATE DISCS 3/4 (W).
- Play puzzle (X), receive cube.
- Take FOX TOKEN (Y).
- Access cube, place FOX TOKEN (Z).
- Swap (1-3)-(2-4) (A).
- Take GATE DISCS 4/4 (B).
- Place GATE DISCS (C).
- Causal solution: D-E-Hx2.
- Hard solution: Dx3-E.
- Go.
- Use FIRE HOOK (I).
- Take BRACELET (J).
- Take note, ROPE and BAG TOKEN (K).
- Take SHOP HANDLE, use OIL and move pieces and note (L).
- Place BAG TOKEN.
- Clockwise to 1, counter clockwise to 2, clockwise to 3 (M).
- Find items, take WEASEL 1/4 (N).
- Use FIRE HOOK, receive BIRDHOUSE WINDOW and WOUNDED BIRD (O).
- Place BIRDHOUSE WINDOW (P), follow steps.
- Offer BRACELET, take ANIMALS 2/4, CADUCEUS and TOY MOUSE (Q).
- Place SHOP HANDLE, move other handle (R).
- Offer TOY MOUSE, take INK and ANIMALS 3/4 (S).
- Place CADUCEUS, take note and BANDAGE (T).
- BANDAGE on WOUNDED BIRD, take ANIMALS 4/4.
- Offer ANIMALS, take KEYS (U).
- Access KEYS.
- Swap (V), take BOAT KEY (W).
- Use BOAT KEY (X).
- Go (Y).
- Play puzzle.
- Talk (Z).
- Take paper (A).
- Use INK (B).
- Take BOOK TOKEN 1/2 (C).
- BOOK TOKENS 2/2 and NEWSPAPER TOKEN 1/2 from book, place BOOK TOKENS (D).
- Solution (E): (2-8)-(4-10)-(1-5)-(2-10)-(7-9)-(3-7)-(3-5).
- Take FLOWERS and INSTRUCTIONS (F).
- Take BROKEN LADDER (G).
- Take PIPE CLEANER (H), restore image (I).
- ROPE on BROKEN LADDER, take LADDER.
- Place LADDER (J).
- Take NEWSPAPER TOKENS 2/3, use PIPE CLEANER (K).
- Receive SOOT.
- Move items, take FOLDER, BOWL and CHEESE (L).
- Offer CHEESE, take SWITCH TICKET (M).
- Take CAPSULE (N).
- Swap (1-2)-(2-3) (O).
- Place CAPSULE and SWITCH TICKET (P).
- Take SWITCH (Q).
- Find switches.
- Place SWITCH, turn 2 and 3 (R).
- Take READING GLASSES (S).
- READING GLASSES on FOLDER, enter code (T).
- Take FLOWER GATE ROSE and NEWSPAPER TOKENS 3/3.
- Place NEWSPAPER TOKENS, take note and FIGURINE’S LEG (U).
- Move arms and place FIGURINE’S LEG (V), take SCISSORS and GLUE (W).
- SOOT, BOWL and GLUE on INSTRUCTIONS, put soot and glue in bowl.
- Take NEW INK.
- Offer NEW INK (X).
- Casual solution (Y).
- Hard solution (Z).
- Take PASS (A).
- Place FLOWER GATE ROSE and PASS (B).
- Turn Cx3-D-Ex4-Fx2.
- Go (G).
- Move branches x4 (H).
- Take GARDEN SET (I).
- Take FERTILIZER INGREDIENT 1/2, take MOUSE KEY with SCISSORS (J).
- Take HANDLE and CHAIN (K).
- Take FLOWERPOT (L).
- Take HOSE, place FLOWERS (M).
- Place flowers as shown, take DUCT TAPE and PETAL TOKENS (N).
- Place FLOWERPOT, swap (1-4)-(2-3).
- Take BROKEN MOUSE (O).
- Assemble BROKEN MOUSE and place MOUSE KEY, take MOUSE TOY.
- Place PETAL EMBLEMS, place petals (P).
- Take note and FERTILIZER INGREDIENTS 2/2, place MOUSE TOY (Q).
- Win tic-tac-toe game, take ACORN TOKEN (R).
- Place HANDLE and DUCT TAPE, take CAULDRON (S).
- Place ACORN TOKEN, solution (T).
- Place CHAIN and CAULDRON, turn winch.
- Take SEEDS and NAPKIN (U).
- Open all parts of GARDEN SET, place FERTILIZER INGREDIENTS.
- Select 1-2-3-4 (V).
- Take FERTILIZER.
- Place SEEDS and FERTILIZER, place HOSE (W).
- Go (X).
- Take BROKEN MASK (Y).
- Take FLOWER NECKLACE (Z).
- THREAD from FLOWER NECKLACE.
- Take note from BROKEN MASK, place THREAD.
- Take MASK.
- Place MASK for puzzle (Z), receive FLUTE PART 1/2.
- Take GLOVES and note (A).
- Take TWEEZERS (B).
- Take FLUTE 2/2 with TWEEZERS (C).
- Place flasks, take ROSE TOKEN, SNAIL 1/2 and SNAIL FEED (D).
- Use GLOVES, take FROG FIGURINE (E).
- Access cube, place ROSE TOKEN (F).
- Swap (1-6)-(2-5)-(3-4) (G).
- Take FLUTE PART (H).
- FLUTE on FLUTE PART, assemble and take FLUTE.
- Offer FLUTE (I).
- Take VICTOR’S COAT (J).
- Take FLUTE (K).
- Offer VICTOR’S COAT (L).
- Offer SNAIL FEED, take DISC (M).
- Place DISC (N), rotate Ox2-Px2.
- Take JEWELED FLOWERS.
- JEWELED FLOWERS on FLOWER NECKLACE.
- Place FROG FIGURINE and FLOWER NECKLACE, take SNAILS 2/2 (R).
- Place SNAILS 2/2, use NAPKIN x4 (S).
- Select 1-2-3-4-5 (T), take WIRE CUTTERS (U).
- Go (V).
- Casual solution (W).
- Hard solution (X).
- Take ROPE (Y).
- Take MEAT, remove drape (Z).
- Take CARRIAGE KEY 1/2 and note, select pieces (A).
- Swap 1-4 (B).
- Use WIRE CUTTERS, take ISLAND 1/3 and POMMEL (C).
- Take HOOK (D).
- ROPE on HOOK, take GRAPPLING HOOK.
- Move items x3, use GRAPPLING HOOK.
- Take BRACELET and CARRIAGE KEYS 2/2 (E).
- Place CARRIAGE KEYS (F).
- Solution (G), Take DAGGER.
- Take LIGHTER (H).
- Touch trash, use MEAT.
- Use LIGHTER (I).
- Find items, take ISLAND 2/3 (J).
- Use FLUTE (K).
- Place BRACELET, swap (1-4)-(1-2) (L).
- Take GRINDSTONE.
- Use LIGHTER, receive SCRAPER (K).
- POMMEL on DAGGER, push end button.
- Use GRINDSTONE, take DAGGER.
- Use DAGGER x5 (M).
- Take ISLANDS 3/3, notes and GEAR (N).
- Place ISLANDS, place 1-2-3 (O).
- Take ELIXIR (P).
- Offer ELIXIR (Q).
- Solution: move Aurora and Fox out of the red cells.
- You have two moves per turn.
- When the whole field is red, move Aurora and Fox into green objects and select ‘hold’ (R).
- Use LIGHTER (S).
- Take SCARF (T).
- Place GEAR, play puzzle (U).
- Receive HANDLE and SNAKE TOKEN.
- Access cube, place SNAKE TOKEN (V).
- Solution (random) (W).
- Take FORGED TOKEN 1/3 (X).
- Take SCREWDRIVER (Y).
- Find pairs (Z).
- Take BAG KEY (A).
- Use SCRAPER, take HANDLE (B).
- Take note.
- Use SCREWDRIVER, receive CRYSTAL.
- Take SERPENT’S HORN (C).
- Take note, place CRYSTAL (D).
- Take note, use BAG KEY.
- Take FORGED TOKENS 2/3 (E).
- SERPENT’S HORN and SCARF on HANDLE, take LEVER.
- Use LEVER, take note and SERPENT’S EYE (F).
- Place SERPENT’S EYE (G), take FORGED TOKENS 3/3 (H).
- Place FORGED TOKENS (I).
- Solution: Kx2-Lx2-Mx2.
- Go (O).
- Talk (@).
- Take ELEVATOR KEY (P).
- Take BANANA and DRUMSTICK 1/2 (Q).
- Take DRUMSTICK 2/2 and ELEVATOR TOKEN (R).
- Turn guitar pegs, take STRINGS, note and CANE PART 1/3 (S).
- Place DRUM STICKS, select 1-2-3-4 as notes appear.
- Take ELEVATOR KEY PART 1/3 (T).
- Take note, place HANDLE (U).
- Find 5 feathers, place STRINGS.
- Take FEATHER DUSTER and ELEVATOR KEY PARTS 2/3 (V).
- Use FEATHER DUSTER, take HEART (W).
- Place HEART, take LANTERN INLAY and HANDKERCHIEF (X).
- Place LANTERN INLAY, take ELEVATOR KEY PARTS 3/3 (Y).
- Walk down.
- Offer BANANA, play puzzle (Z).
- Receive ELEVATOR PLAN.
- Go (A).
- ELEVATOR KEY PARTS on ELEVATOR KEY (B), swap (1-2)-(3-4).
- Take ELEVATOR KEY.
- Place ELEVATOR TOKEN, solution (C).
- Place ELEVATOR KEY and ELEVATOR PLAN, select 1-2-3-4-5-6-6 (D).
- Take CHEST KEY (E).
- Select (F).
- Go (G).
- Take CANE PARTS 2/3 and WOOD FOR FIGURINE (H).
- Take note and SANDPAPER (I).
- Take FIGURINE PLAN, use CHEST KEY (J).
- Move papers, take RULER and CANE PARTS 3/3 (K).
- Take CHISEL (L).
- FIGURINE PLAN and CHISEL on WOOD FOR FIGURINE, follow lines (M).
- Use SANDPAPER, take AURORA.
- Place AURORA, take WINDMILL BLADE (N).
- Use RULER and WINDMILL BLADE, take BOAT (O).
- Place BOAT, take FLOWER SHAPE (P).
- Use HANDKERCHIEF, place FLOWER SHAPE (Q).
- Take CANE HANDLE and WATER BOWL (R).
- PENDANT from CANE HANDLE, place CANE PARTS.
- Take CANE.
- Use CANE (S).
- Play puzzle (T).
- Take PALETTE SHAPE (U).
- Use WATER BOWL, take HOOK (V).
- Walk down.
- Push (W).
- Take note, place PALETTE SHAPE (X), take PUZZLE PIECE (Y).
- Zoom into door (Z).
- Place PUZZLE PIECE.
- Solution: 1-2-4-5-6-7-8-9-10-20-21-37-38-39-41-45-46-47-48-C.
- 5-4-3-29-28-27-26-25-14-15-32-33-43-42-34-35-36-22-21-E.
- 4-13-49-28-C.
- 37-35-38-41-34-23-24-25-B.
- 30-31-44-43-34-23-16-17-18-19-20-4-13-12-F.
- 4-20-23-34-40-13-49-11-D.
- Go forward.
- Take TUBE 1/5 (G).
- Take WRITER FIGURINE (H).
- Take CAGE KEY (I).
- Use CAGE KEY, take PAINTING CORNER, RABBIT INLAY and MUSICIAN FIGURINE (J).
- Place RABBIT FIGURINE, take STRING, note and STICK (K).
- Find ends of STRING, take CENTAUR TOKEN.
- Place HOOK, take HOOK ON STRING (L).
- Use HOOK ON STRING, take TUBES 2/5 (M).
- Take SHAWL, place PENDANT (N).
- Take ARTIST FIGURINE and TUBES 3/5 (O).
- Access SHAWL, select knots in order (P).
- Place STICK, take NET.
- Place WRITER FIGURINE, MUSICIAN FIGURINE and ARTIST FIGURINE.
- Take FEATHER and TUBES 4/5 with NET (Q).
- Find 3 corners, place PAINTING CORNER (R).
- Place CENTAUR TOKEN, take V and TUBES 5/5 (S).
- Go to Architect’s Studio.
- Place TUBES for puzzle (T).
- Walk down.
- Push button (U).
- Take CELESTIS MAP (V).
- Use CELESTIS MAP (W).
- Talk (X).
- Take BANNERS 1/3, note and ROPE (Y).
- Talk, take SCOOP (Z).
- Take note, BROKEN BOTTLE and CORKSCREW, place V (A).
- Take PLAYING CARDS 1/5, note and BANNERS 2/3 (B).
- Take note, move armor.
- Take BOW and CLOCK WEIGHTS 1/2 (C).
- Use CORKSCREW, take WATER with SCOOP (D).
- Offer WATER (E).
- Take RUBBER ARROW (F).
- RUBBER ARROW and ROPE on BOW, assemble and take BOW.
- Use BOW (G).
- Place FEATHER, take TOURNAMENT CARD and BANNERS 3/3 (H).
- Use BROKEN BOTTLE for puzzle (I), receive MAGNET.
- Take HERALD’S KEY with MAGNET (J).
- Place BANNERS, swap (1-3)-(2-4)-(2-3).
- Place HERALD’S KEY (K).
- Go (L).
- Move, take PLAYING CARDS 2/5 (M).
- Move (N).
- Take HERALD’S HINT (O).
- Take CANDLE EXTINGUISHER, move bottle (P).
- Take PLAYING CARDS 3/5 (Q).
- Take HERALD’S HORN, place TOURNAMENT CARD (R).
- Turn T-Ux2-Vx2-W-Xx2.
- Take note and CLOCK WEIGHTS 2/2 (Y).
- Place CLOCK WEIGHTS and HERALD’S HINT (Z).
- Solution: Bx5-Ax10.
- Take ROLLER (C).
- Move (D).
- Place ROLLER for puzzle (E), receive SAPPHIRE.
- Place SAPPHIRE (F), take HORN PART and PLAYING CARDS 4/5 (G).
- HORN PART on HERALD’S HORN (H).
- Swap (1-3)-(2-8)-(4-7)-(5-9)-(6-10).
- Receive UNICORN INLAY.
- Place UNICORN INLAY (I), take MATCHES and PLAYING CARDS 5/5 (J).
- Walk down.
- Offer PLAYING CARDS (K), defeat opponent.
- Go (L).
- Talk (M).
- Take FOX’S SCARF (N).
- CANDLE EXTINGUISHER on FOX’S SCARF, take SCARF WITH HOOK.
- Take PIN with SCARF WITH HOOK, receive SCARF (O).
- Remove stone (P), take note and SPOON (Q).
- Use PIN (R).
- Receive MIRROR, offer SCARF (S).
- Place MIRROR (T).
- Solution: W-X-W-X-W-V-W-X-U-X-W.
- Take BAT TOKEN (Y).
- Place BAT TOKEN, take note, FORK and WINE (Z).
- Find and take 5x NUTS (A).
- Place SPOON and FORK, take note and BOTTLE (B).
- Offer NUTS, take ROLLER and THREAD (C).
- WINE, THREAD and MATCHES on BOTTLE, select thread, wine, matches.
- Receive LAMP CHIMNEY.
- Place LAMP CHIMNEY, take LAMP (D).
- Take COINS 1/3 (E).
- Slide 1-2-3-4-5-6.
- Place LAMP (F).
- Go (G).
- Go forward.
- Place ROLLER for puzzle (H), receive CROWN TOKEN.
- Access cube, place CROWN TOKEN (I).
- Solution (random) (J).
- Take KEY (K).
- Use KEY, take TROWEL and DOLL (L).
- Walk down and left.
- Offer DOLL (M).
- Take note, COLLAR and KEY (N).
- Take TULIP and RIM (O).
- Take COINS 2/3 and EMPTY BALLOON.
- Use TROWEL, take CARROT (P).
- Take note, SAW and COINS 3/3 (Q).
- Take SPOKE with SAW (R).
- Walk down.
- Take note and use COINS for puzzle (S), receive LIGHT CRYSTAL.
- Go (T).
- Place LIGHT CRYSTAL, solution (U).
- Take COMB and BROKEN WHEEL (V).
- Offer CARROT, use COMB.
- Receive RIBBON.
- Use KEY, take COAT OF ARMS (W).
- Place COAT OF ARMS, receive MALLET (X).
- SPOKE, RIBBON, RIM and MALLET on BROKEN WHEEL, take WHEEL.
- Place WHEEL (Y).
- Go (Z).
- Talk (A).
- Take CLUE (B).
- Take BALL, note and VINEGAR (C).
- Take note, ORCHID and DART (D).
- Take note, SCALPEL and LAB FLASK, place TULIP and ORCHID (E).
- Swap (1-4)-(2-3)-(3-4).
- Take BAKING SODA and PLANET TOKEN (F).
- Take TRANSISTORS 1/3 (G).
- Open bag and use SCALPEL, take CHERRY PIE (H).
- Use VINEGAR, COLLAR and CHERRY PIE, turn tap (I).
- Take FLASK TOKEN (J).
- BALLOON TOKEN from LAB FLASK.
- Place BAKING SODA, VINEGAR and EMPTY BALLOON.
- Receive INFLATED BALLOON.
- Use INFLATED BALLOON and DART (K), take MAGNET TOKEN (L).
- Place CLUE, PLANET TOKEN, FLASK TOKEN and MAGNET TOKEN.
- Solution (M).
- Go (N).
- Take GLOVE, place BALLOON TOKEN (O).
- Take NUMBER BARS 1/2 and TUNING FORK (P).
- Take note, take LIGHTBULB with GLOVE (Q).
- Open, take TRANSISTORS 2/3 and STRING (R).
- Replace STRING, place BALL.
- Take TRANSISTORS 3/3 and SUN (S).
- Take note, place TRANSISTORS, solution (T).
- Take LEVER HANDLE, use TUNING FORK (U).
- Take METAL WING (V).
- Ring bell, take note and NUTS (W).
- Play puzzle (X), receive LIGHTNING REAVER.
- Place LEVER HANDLE, take METAL FEATHER (Y).
- METAL WING, METAL FEATHER and NUTS on LIGHTNING REAVER, receive BIRD FIGURINE.
- Place BIRD FIGURINE (Z).
- Go (A).
- Take NUMBER BARS 2/2 and note (B).
- Take SCISSORS, place NUMBER BARS (C).
- Solution (D).
- Take WHEEL and MOON (E).
- Take WRENCH (F).
- Place WHEEL and bolt, use WRENCH (G).
- Move (H).
- Take PIGEON FEATHER and TAPE (I).
- Walk down.
- Use TAPE, replace LIGHTBULB for puzzle (J).
- Receive MISSING BOOK.
- Go (K).
- Place MISSING BOOK (L).
- Solution: (5-8)-(2-7)-(4-6)-(3-4)-(1-2).
- Take STAR TOKEN (M).
- Access cube, place STAR TOKEN (N).
- Solution (random) (O).
- Take MIRROR (P).
- Receive AMULET.
- Take PAPERS (Q).
- Place SUN, MOON and MIRROR.
- Select 1-2-3-4 (R).
- Take SPYGLASS TOKEN and INK (S).
- PIGEON FEATHER and INK on PAPERS.
- Solution (T).
- Take LETTERS.
- Move (U).
- Offer LETTERS (V).
- Walk down twice, enter carriage.
- Take LADLE (W).
- Take PLANK, use LADLE (X).
- Take CRYSTALS 1/3 (Y).
- Use SCISSORS (Z).
- Place SPYGLASS TOKEN (A), take PICKAXE and CRYSTALS 2/3 (B).
- PLANK on PICKAXE.
- Use PICKAXE, take CRYSTALS 3/3 (C).
- Place CRYSTALS, solution (D).
- Create five in a row (E).
- Offer AMULET (F).
- Walkthrough Bonus Chapter, at the link below.