Bridge to Another World 8: Endless Game (Bonus Chapter) – Continue the adventure by joining Jonathan in the world of the game he created himself. You’ll find yourself in Spieland, a mysterious place where Jonathan must take on the role of the first Player, complete his part of the game and destroy it to restore balance between worlds. But the task is not an easy one. You need to stop Pinocchio, who has escaped from the royal dungeon, threatening the safety of all the inhabitants of Spieland. Help Jonathan defeat the villain, reunite his family and put an end to the dangerous game once and for all.
Bonus Chapter Walkthrough
- Take PLAYING CARD (A).
- Take POINTER SIGN and BOARDS 1/3 (B).
- Take PAPER, note, DOORHANDLE 1/2, and BOARDS 2/3 (C).
- Scroll (D).
- Take BROKEN POT (E).
- Take GLOVE (F).
- Take BOARDS 3/3 (G).
- Scroll (H).
- Take SNOWBALL with GLOVE (I).
- Take STRAP (J).
- Scroll (K).
- STRAP on BROKEN POT, take BUCKET OF RESIN.
- Use PAPER, BUCKET OF RESIN and GLOVE, receive MELTED RESIN (L).
- Place boards (M), place BOARDS and MELTED RESIN (N).
- Take DOORHANDLE 2/2 with SNOWBALL (O).
- Scroll (P).
- Place DOORHANDLE (Q).
- Solution: (6-5-2).
- Take GEAR KEY (R).
- Remove board, place GEAR KEY.
- Take HATCHET (S).
- Scroll (T).
- Take STICK with HATCHET (U).
- Offer STICK (V).
- Offer PLAYING CARD, take CARD SCROLL (W).
- Go (X).
- Talk, offer CARD SCROLL.
- Take NUT (Y).
- Take BROKEN LADDER (Z).
- Scroll (A).
- Take MUSKET (B).
- Use MUSKET (C), take PINOCCHIO CHIP and ROPE (D).
- Take STONE (E).
- Scroll (F).
- Use ROPE, take NAILS and TOKEN (G).
- Read note, place NUT and TOKEN.
- Take MAGNET and DOOR EMBLEM 1/3 (H).
- POINTER SIGN, NAILS and STONE on BROKEN LADDER, take LADDER.
- Place LADDER (I).
- Take DEER HORN (J).
- Scroll (K).
- Place DEER HORN, take OIL CAN (L).
- Take DOOR EMBLEM 2/3 with MAGNET (M).
- Scroll (N).
- Use OIL CAN, open.
- Take LIGHTBULB with GLOVE (O).
- Place LIGHTBULB (P).
- Play puzzle (Q), receive DOOR EMBLEM 3/3.
- Scroll (R).
- Use OIL CAN (S).
- Take HOOK, place DOOR EMBLEM (T).
- Go (U).
- Take PUZZLE PIECE 1/3 and MUSKET TIP (V).
- Take PUZZLE PIECE 2/3 and PINOCCHIO’S DIARY (W).
- PINOCCHIO CHIP on PINOCCHIO’S DIARY, turn disc x4.
- Take CODE SHEET and PUZZLE PIECE 3/3.
- Take WING GLIDER and ALUMINUM PIPE 1/2, remove rubbish (X).
- Place PUZZLE PIECE (Y).
- Solution (Z).
- Take TWEEZERS and note (A).
- Use MUSKET TIP, take KEY and KNIFE (B).
- Use KEY and TWEEZERS (C), take ALUMINUM PIPE 2/2 and ELEPHANT FIGURINE (D).
- Walk down and scroll right.
- Play puzzle (E), receive CLOTH.
- Scroll left.
- Use KNIFE, take CLOCK (F).
- Go (G).
- Place CLOCK (H), take WINDING KEY (I).
- Use WINDING KEY, select clock, use CODE SHEET, set clock to 15:40.
- Take WIRE (J).
- ALUMINUM PIPE, CLOTH and WIRE on WING GLIDER, assemble and take GLIDER.
- Place GLIDER (K).
- Take JUG (L).
- Swap (1-4)-(3-4)-(4-5), take PLIERS (M).
- Place JUG, take SCREWDRIVER (N).
- Select twice to open (O).
- Take GEAR 1/3 (P).
- Take POWDER (Q).
- Use SCREWDRIVER, take ELEPHANT FOOT (R).
- Place ELEPHANT FIGURINE and ELEPHANT FOOT (S), take BRACELET (T).
- Go (U).
- Take LAMP and RUBY (W).
- Place BRACELET, take MEDALLION (X).
- Take CHESS PIECE (Y).
- Move item (Z).
- Take HAIRPIN with HOOK (A).
- Walk down.
- Use HAIRPIN, take WICK (B).
- Use PLIERS, take LION DETAIL (C).
- Take BROKEN TOY BIRD and note, use LAMP and HOOK (D).
- Receive LION FIGURINE.
- Place LION FIGURINE and LION DETAIL, take BOTTLE (E).
- Play puzzle (F), receive BRUSH.
- Go (G).
- Use BRUSH, take BIRD WING and BOX (H).
- Place MEDALLION, take MATCHES (I).
- POWDER and WICK on BOTTLE.
- Take BOMB.
- Place BOMB and MATCHES (J).
- RUBY on BOX, take GEAR 2/3.
- Walk down.
- Play puzzle (@), receive GEAR 3/3.
- Walk forward.
- Place GEAR (K).
- Solution: (M-S)-(N-Q)-(N-O)-(M-R), turn Lx9-Nx10-Ox8-Px11-Qx10-Rx11-Sx11.
- Take BUTTER (T).
- Use BUTTER (U), receive SMALL BUTTER.
- Use SMALL BUTTER (V).
- Use HAIRPIN (W).
- Solution (X): 6-4-1-3-6-4-5-6-3-1-4-5-6-4-1-3-6-5.
- Take BROKEN LOCK (Y).
- Remove debris, take SQUARE LINK (Z).
- Place SQUARE LINK, take RASP (A).
- Use RASP (B).
- Take SPOOL OF THREAD (C).
- Take note, use BROKEN LOCK.
- Take ROUND LINK (D).
- Place ROUND LINK, take STATUE’S EYE (E).
- Place STATUE’S EYE (F).
- Play puzzle (G), receive MOUSE KING EMBLEM.
- Place MOUSE KING EMBLEM (H).
- Go (I).
- Take TAPESTRY PIECE 1/4 (J).
- Take FAN and TAPESTRY PIECE 2/4 (K).
- Take NEEDLE 1/2, use FAN and CHESS PIECE (L).
- Solution (M), take TRIANGULAR LINK, TAPESTRY PIECE 3/4, and BOX (N).
- Walk down.
- Play puzzle (O), receive WIFE’S CARD.
- Use TRIANGULAR LINK, take SCISSORS (P).
- Go (Q).
- Use SCISSORS, take OVAL LINK (R).
- Walk down.
- Place OVAL LINK, take TAPESTRY PIECE 4/4 (S).
- SPOOL OF THREAD on BOX, solution.
- Take NEEDLE AND THREAD 2/2 (T).
- Go (U).
- BIRD WING on BROKEN TOY BIRD, take TOY BIRD.
- Place TAPESTRY PIECE and NEEDLE AND THREAD, move tapestry.
- Use TOY BIRD, receive TAPESTRY (V).
- Place TAPESTRY (W).
- Solution (X).
- Offer WIFE’S CARD, choose answers (Y).
Congratulations! You have completed the game Bridge to Another World 8: Endless Game.