Christmas Stories 10: Yulemen – You will have to go to the toy store to uncover the secrets of the town and stop the villain who wants to spoil the holiday. Every year Yulemen, the fairy spirits of Christmas, bring joy and good luck to people’s homes. But this time they did not visit Iceland, and this is the beginning of an amazing story. You will find yourself in the center of events when Hans Trapp, an insidious villain, tries to use Jonas to break the curse of the Julemans and ruin the festive mood. You’ll need to help Asdis, Jonas’ sister, stop the villain’s plans, recover the magic bell, and save the holiday. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Christmas Stories 10: Yulemen, and return the magic to the hearts of people.
Christmas Stories 10: Yulemen – Walkthrough
Here you can see the full walkthrough of Christmas Stories 10: Yulemen game, namely for all chapters, including bonus chapter, in pictures.
- Talk (A), receive BROKEN BELL.
- Take TONGS, PHOTO OF ASDIS, and SEALING WAX (B).
- Look at note (C).
- Use TONGS (D), receive TONGS WITH HOT COAL.
- Use SEALING WAX and TONGS WITH HOT COAL, take WAX SEAL (E).
- Place WAX SEAL, take MECHANICAL WOODCUTTER (F).
- Open note, take BELL HANDLE (G).
- Place MECHANICAL WOODCUTTER (H).
- Take GEAR 1/3 and PHOTO OF YONAS (I).
- Place PHOTO OF ASDIS and PHOTO OF YONAS (J).
- Solution (@1): (L-M)-(M-F)-(F-A)-(H-M)-(M-L).
- (K-J)-(J-O)-(P-K)-(K-E)-(C-D).
- (D-J)-(I-C)-(C-D)-(D-E)-(C-D)-(N-C)-(C-D).
- Look at note, take BELL CLAPPER and SNOWFLAKE HALF.
- Select BROKEN BELL, place BELL HANDLE and BELL CLAPPER, take YULEMEN BELL.
- Use YULEMEN BELL (Q).
- Take POKER (R).
- Use POKER, take SNOWFLAKE HALF and GEAR 2/3 (S).
- Place 2 SNOWFLAKE HALVES (T).
- Select window (U).
- Talk (V), receive YULEMEN BOX and Glu.
- Take GEAR 3/3, MONOGRAM, and GLUE (W).
- Place GEARS (X).
- Play puzzle, receive HANS TRAPP’S BROOCH.
- Place HANS TRAPP’S BROOCH, take TORN PAGE and MAGIC BALL (Y).
- Use GLUE and place TORN PAGE (Z1).
- Play puzzle, receive BOX.
- MONOGRAM on BOX and look at note, take HANS’S MEMENTOS.
- HANS’S MEMENTOS on MAGIC BALL.
- Choose the upper-left location (Z2).
- Take COIN, OLD TORCH, CHRISTMAS ORNAMENT 1/4, and CHRISTMAS ORNAMENT 2/4 (A).
- Use COIN, take CLIMBING SHOES and FIRE STARTER (B).
- Select CLIMBING SHOES and then Glu, select climbing shoes again to place Glu on the shoes, receive GLU THE CLIMBER.
- Use GLUE THE CLIMBER (C), receive CHRISTMAS ORNAMENT 3/4 and KEROSENE.
- KEROSENE and FIRE STARTER on OLD TORCH, receive TORCH.
- Use TORCH (D).
- Play puzzle, receive CRYSTAL CROWN.
- Place CRYSTAL CROWN (E), take CHRISTMAS ORNAMENT 4/4 and AXE (F).
- Use AXE (G).
- Place CHRISTMAS ORNAMENTS (H).
- Solution (I-J)-(J-K)-(J-L)-(M-N).
- Enter (O).
- Use Glu (P), receive OILCAN and YULEMAN FIGURINE.
- Use OILCAN (Q), take SMOKING PIPE and BROKEN GLASSES (R).
- Place SMOKING PIPE (S), take GLASSES HANDLE and ROYAL NECKLACE (T).
- Place ROYAL NECKLACE (U), take HANDLE and BRUSH (V).
- Walk down.
- Place HANDLE (W).
- Play puzzle, receive EMERALD.
- Place EMERALD (X), take LENS and YULEMAN FIGURINE (Y).
- Go (Z).
- Remove cracked lens from BROKEN GLASSES, place LENS and GLASSES HANDLE, take DWARVEN GLASSES.
- Place DWARVEN GLASSES (Z1), take PALETTE (Z2).
- Place BRUSH and PALETTE (Z3).
- Solution: (A-1)-(B-2)-(C-3)-(D-4)-(E-5).
- Take KITCHEN KEY (F).
- Use KITCHEN KEY (G).
- Go (H).
- Take WATER JUG and TILE 1/4 (I).
- Use WATER JUG, take SPOON and LOCKPICK (J).
- Use LOCKPICK (K).
- Play puzzle, receive CUPBOARD HANDLE.
- Place CUPBOARD HANDLE and select, take TRIANGLE and IRON RING (L).
- Place IRON RING (M).
- Go (N).
- Take TILE 2/4 (O).
- Use SPOON, take WAX and BRUSH (P).
- Walk down.
- Use BRUSH, take TILE 3/4 and BEAR AMULET (Q).
- Place BEAR AMULET, take CANDLE MOLD and PERCUSSION STRIKER (R).
- Go (S).
- PERCUSSION STRIKER on TRIANGLE, take MUSICAL TRIANGLE.
- Use MUSICAL TRIANGLE (T).
- Take YULEMAN FIGURINE, TILE 4/4, and HANDKERCHIEF (U).
- Use HANDKERCHIEF (V).
- Play puzzle, receive WICK.
- Open CANDLE MOLD, place WAX and WICK and select the mold twice, take CANDLE.
- Place CANDLE and use FIRE STARTER (W).
- Place TILES (X).
- Solution: (A-F)-(A-I)-(Select A and rotate 2x)-(C)-(Select A and rotate 3x)-(D).
- (Select A and rotate 2x)-(B)-(Select A and rotate 3x)-(G)-(Select A and rotate 2x)-(E).
- (Select A rotate once)-(H)-(Select A and rotate 3x).
- Take MECHANICAL ARM and LEMON JUICE.
- Use LEMON JUICE (J).
- Change combination (K) and look at note (orange).
- Take WIND-UP SPRING and FILE (L).
- Use FILE, take CHAIN (M).
- Place MECHANICAL ARM and WINDUP SPRING (N).
- Select arm and place CHAIN.
- Pull chain, take YULEMAN FIGURINE (O).
- Place 4 YULEMEN FIGURINE on YULEMEN BOX.
- Solution is random.
- The screenshot shows a solved image (P).
- Take SUMMER PRISM.
- Use SUMMER PRISM (Q).
- Receive ENCRUSTED MAGIC BALL and ICICLE DECORATION 1/2.
- Take MOTHER BEAR TOY (R).
- Open door, take DWARF FIGURINE (S).
- Use Glu (T), receive SNOWFLAKE TILE 1/4.
- Place DWARF FIGURINE (U), take BROKEN TONGS and ICICLE DECORATION 2/2 (V).
- Give ICICLE DECORATIONS (W), receive PUZZLE TILE and RIVET.
- Place PUZZLE TILE (X).
- Solution: (I-J-C-I-K-G)-(L-F-I-C-H)-(L-I-G-E).
- Take SNOWFLAKE TILE 2/4 and TONGS HALF.
- TONGS HALF and RIVET on BROKEN TONGS, take TONGS.
- Use TONGS (M).
- Enter (N).
- Take HORSESHOE HANDLE and LIGHTER FLUID (O).
- Place HORSESHOE HANDLE, take WELL LEVER and LITTLE BEAR (P).
- Place MOTHER BEAR TOY and LITTLE BEAR (Q).
- Play puzzle, receive RAZOR.
- Walk down.
- Use RAZOR, take SNOWFLAKE TILE 3/4 and HOOK (R).
- Place WELL LEVER and HOOK (S).
- Select lever, take RED ELF and BUCKET WITH WATER (T).
- Go (U).
- Place RED ELF (V), take MATCHES and SNOWFLAKE TILE 4/4 (W).
- Place SNOWFLAKE TILES (X).
- Solution one: (A-D)-(C-B).
- Solution two: (E-H)-(G-F).
- Solution three: (I-J)-(K-L)-(M-N).
- Solution four: (O-P)-(Q-R)-(S-T).
- Solution five: (U-V)-(W-X)-(Y-Z).
- Solution six: (1-2)-(3-4)-(5-6).
- Take BELLOWS.
- Place ENCRUSTED MAGIC BALL, LIGHTER FLUID, MATCHES, BELLOWS, and BUCKET WITH WATER on the grill.
- Select lighter fluid and matches.
- Select bellows twice, take MAGIC BALL (Z).
- Select MAGIC BALL and then top-right location (Z1).
- Take GLASS KITTEN and CHILD’S BACKPACK (A).
- Open the side pocket on CHILD’S BACKPACK, select note and take JACKKNIFE.
- Use JACKKNIFE, take GLASS KITTEN (B).
- Place 2 GLASS KITTENS, take HANS’S CANE HEAD and LITTLE TOP HAT (C).
- Place HANS’S CANE HEAD (D).
- Enter (E).
- Select scene.
- Take RIGHT EAR and DOG TREAT (F).
- Give DOG TREAT (G).
- Play puzzle, receive CHRISTMAS DECORATION.
- Walk down.
- Place CHRISTMAS DECORATION (H), take POM-POM 1/3 and LEFT EAR (I).
- RIGHT EAR and LEFT EAR on CHILD’S BACKPACK, take SALT and NAMEPLATE FRAGMENT.
- Place NAMEPLATE FRAGMENT, take KEROSENE LANTERN and LITTLE CANE (J).
- Go (K).
- Place LITTLE TOP HAT and LITTLE CANE (L).
- Look at note, take HANS’S BLOWTORCH and PANTRY HANDLE (M).
- Select KEROSENE LANTERN and use HANS’S BLOWTORCH.
- Select Glu and then the lantern, receive GLU THE MINER.
- Place PANTRY HANDLE (N).
- Use GLU THE MINER (O).
- Solution (@2): L-U-L-D-R-U-L-R-D-L-Ux2-L.
- Dx2-Rx2-U-L-R-D-L-Ux2-L-R-Dx2-L-Ux3.
- Take Glu, POM-POM 2/3, and GLOVE.
- Use GLOVE, take POM-POM 3/3 (P).
- Walk down.
- Place POM-POMS (Q1), take HOOK (Q2).
- Use SALT (R1) and HOOK (R2), take LADDER.
- Go (S).
- Place LADDER (T).
- Go (T1).
- Select scene.
- Talk to Glu (U), receive CARDBOARD BOY.
- Take HAIRPIN, ASHBERRY EMBLEM 1/3, and PINS (V).
- Use JACKKNIFE (W).
- Play puzzle, receive CARDBOARD GIRL.
- Use HAIRPIN (X), take MAGNET and BROKEN KEY (Y).
- Look at note.
- Place MAGNET and drag button to end of path (Z).
- Take MOLD and CARDBOARD SNOWMAN (Z1).
- Walk down.
- Place CARDBOARD SNOWMAN, CARDBOARD GIRL, and CARDBOARD BOY.
- Take ASHBERRY EMBLEM 2/3 and TIN BAR (A), look at note.
- MOLD, TIN BAR, and HANS’S BLOWTORCH on BROKEN KEY, take WINTER GARDEN KEY.
- Use WINTER GARDEN KEY (B).
- Go (C).
- Take ASHBERRY EMBLEM 3/3 and OLD TAMBOURINE (D).
- Go to Penthouse.
- Place ASHBERRY EMBLEMS (E).
- Play puzzle, receive SNOW QUEEN FIGURINE.
- Place SNOW QUEEN FIGURINE (F), take LEATHER CLOTH and SANTA’S COSTUME (G).
- Look at note.
- Go to Winter Garden.
- Select OLD TAMBOURINE, place LEATHER CLOTH, and PINS, take TAMBOURINE.
- Use TAMBOURINE (H).
- Take YULEMAN FIGURINE and TOY SHOVEL (I).
- Use TOY SHOVEL, take GARDEN HOSE and CUPCAKE EMBLEM (J).
- Place CUPCAKE EMBLEM (K).
- Solution one (@1): (B-J)-(J-L)-(F-Q)-(Q-S)-(D-N)-(S-H)-(G-I)-(I-T).
- Solution two (@2): (D-B)-(N-C)-(P-N)-(E-P)-(T-I).
- (C-N)-(U-K)-(K-I)-(N-C)-(B-D).
- Solution three (@3): (J-L)-(I-B)-(P-I)-(D-K)-(A-C)-(O-M)-(M-F)-(C-J)-(E-G)-(G-N)-(L-J)-(N-G).
- Take YULEMAN FIGURINE and PUMP BUTTON.
- Place PUMP BUTTON and GARDEN HOSE (L1), take WATERING CAN and YULEMAN FIGURINE (L2).
- Use WATERING CAN, take YULEMAN FIGURINE (L3).
- Place 4 YULEMEN FIGURINE on YULEMEN BOX.
- Use the symbol (M1) to rotate the bubbles.
- Solution (M2).
- Take SANTA’S MAGIC BEARD.
- Place SANTA’S COSTUME and SANTA’S MAGIC BEARD (N1).
- Receive EXTINGUISHED MAGIC BALL.
- Talk to Glu (O1).
- Use Glu (P1), receive GARLAND WITH FLAGS.
- Walk down.
- Place GARLAND WITH FLAGS (Q1).
- Place EXTINGUISHED MAGIC BALL (R1).
- Play puzzle, receive MAGIC BALL.
- Select MAGIC BALL and then the last location (S1).
- Select scene.
- Take HUGE CANDY CANE (A).
- Use HUGE CANDY CANE (B), take PHOTO FRAGMENT 1/3 and LOADER EMBLEM (C).
- Place LOADER EMBLEM (D).
- Play puzzle, receive MECHANICAL ARM.
- Place MECHANICAL ARM (E).
- Go (F).
- Take CRANBERRY EMBLEM, CODE WHEEL, and BROKEN POCKET WATCH (G).
- Look at note (H).
- Place CRANBERRY EMBLEM (I), take HALO and PHOTO FRAGMENT 2/3 (J).
- Place HALO (K), take CLOCK HANDS and NOTE WITH CODE (L).
- Place NOTE WITH CODE and CODE WHEEL, solution (M).
- Play puzzle, receive REINDEER FIGURINE.
- Place REINDEER FIGURINE (N).
- Take CLOCK WINDER and RIGHT MITTEN (O).
- CLOCK HANDS and CLOCK WINDER on BROKEN POCKET WATCH.
- Look at photo, take PHOTO FRAGMENT 3/3 and GOLDEN FEATHER.
- Place PHOTO FRAGMENT, select (1-7).
- Select picture, take ANCIENT BOX and GOLD PUNCHCARD (P).
- Walk down.
- Use GOLD PUNCHCARD (Q).
- Go (R).
- Select scene, receive LOCK PART.
- Place LOCK PART (S).
- Solution: (E-F)-(F-6)-(E-D)-(D-C)(C-B)-(B-A)-(3-4)-(-4-5)-(5-6)-(3-2).
- (B-2)-(D-E)-(E-F)-(C-D)-(D-E)-(C-3)-(C-D).
- (4-3)-(3-2)-(2-1)-(4-5)-(3-4)-(2-3).
- Look at note, take HANS’S STAMP and GEAR 1/2.
- Go to Locker Room.
- HANS’S STAMP on ANCIENT BOX, take LEFT MITTEN and MONOGRAM.
- Place LEFT MITTEN and RIGHT MITTEN (G), take MUSIC DRUM and PIECE OF CHEESE (H).
- Give PIECE OF CHEESE (I), take MONOGRAM and HANS TRAPP’S PENDANT (J).
- Go to Hans’s Office.
- Place 2 MONOGRAMS (K), take GEAR 2/2 and GOLDEN FEATHER (L).
- Place GEARS (M).
- Solution: Ox2-P-O-P-Q.
- Go (R).
- Place two GOLDEN FEATHERS (S), take MONOCLE and BRONZE MOUSE (T).
- Walk down.
- Place MONOCLE (U), take SILVER MOUSE and SNOW QUEEN’S PENDANT (V).
- Go to Treasury.
- MUSIC DRUM, SNOW QUEEN’S PENDANT, and HANS TRAPP’S PENDANT on ANCIENT BOX, take MUSIC BOX.
- Use MUSIC BOX (W), receive YULEMAN FIGURINE.
- Take COLORED LENSES (X).
- Place COLORED LENSES (Y).
- Play puzzle, receive GOLD MOUSE.
- Walk down.
- Place SILVER MOUSE, BRONZE MOUSE, and GOLD MOUSE, take WIND-UP BIRD and MAGIC CRYSTAL 1/3 (Z).
- Place WIND-UP BIRD (A), take MAGIC CRYSTAL 2/3 and LITTLE HARPOON GUN (B).
- Go (C).
- Use Glu on LITTLE HARPOON GUN, receive GLU THE SHARPSHOOTER.
- Use GLU THE SHARPSHOOTER (D), take PAPER CLIP and YULEMAN FIGURINE (E).
- Use PAPER CLIP and look at note, take MAGIC CRYSTAL 3/3 and HELMET (F).
- Place MAGIC CRYSTAL (G).
- Play puzzle, receive TOY SHIELD.
- Walk down twice.
- Place TOY SHIELD and HELMET (H), take HOT TEA and YULEMAN FIGURINE (I).
- Use HOT TEA (J), receive CHEST KEY.
- Go to Treasury.
- Use CHEST KEY (K), take YULEMAN FIGURINE (L).
- Place 4 YULEMEN FIGURINE on YULEMEN BOX.
- Solution (M).
- Take REVERSIBLE LEVER.
- Place REVERSIBLE LEVER (N).
- Use MAGIC BALL and go (O).
- Select scene.
- Select YULEMEN BOX, receive YULEMEN’S BOX.
- Give YULEMEN’S BOX (P), receive MAGIC BALL.
- Use Glu (Q), receive FIRECRACKER and GINGERBREAD MAN 1/3.
- Use FIRECRACKER, take JEWELED HARNESS and GOLDEN SNOWFLAKE (R).
- Place JEWELED HARNESS (S).
- Take GINGERBREAD MAN 2/3 and SILVER SNOWFLAKE (T).
- Place SILVER SNOWFLAKE and GOLDEN SNOWFLAKE (U).
- Pull (V).
- There are several possible solutions for this puzzle.
- Solution: (G-L)-(L-R)-(H-G)-(G-L)-(E-F)-(F-G)-(G-H)-(H-C).
- (L-G)-(G-F)-(F-R)-(R-L)-(L-G)-(G-F)-(S-R)-(R-L)-(L-G)-(G-H)-(T-S)-(S-R)-(R-L)-(L-G).
- (Q-R)-(R-L)-(Y-S)-(S-T)-(W-Q)-(Q-R)-(R-S)-(P-Q)-(Q-W)-(W-2)-(O-P)-(P-Q)-(Q-W).
- (J-P)-(P-Q)-(Q-R)-(E-J)-(J-P)-(P-Q)-(D-E)-(E-J)-(J-P)-(P-O)-(F-E)-(E-J)-(J-P).
- Go (@5).
- Select scene.
- Take TROWEL (A).
- Take GINGERBREAD MAN 3/3 (B).
- Place GINGERBREAD MEN (C), look at note, take LADLE and FIGURINE LEG (D).
- Use LADLE (E), receive OLD GONG and FIR CONE.
- Place FIR CONE (F).
- Play puzzle, receive CAGE KEY.
- Use CAGE KEY (G).
- Talk (H), receive JEWELED TILE.
- Walk down.
- Place JEWELED TILE (H).
- Take MALLET and FLASK (I).
- Use FLASK and TROWEL (J), receive FLASK WITH RESIN.
- Use FLASK WITH RESIN and place FIGURINE LEG (K).
- Take POLISH (L).
- Go (M).
- POLISH and MALLET on OLD GONG, take MAGIC GONG.
- Use MAGIC GONG and MAGIC BALL on scene (N).
- Solution is random (O).
- Walkthrough Bonus Chapter, at the link below.