Christmas Stories 12: The Legend of Toymakers (Bonus Chapter) – An elf with an unusual furry ear shows up at Santa Claus’ village. He asks strange questions about Christmas presents and even tries to find out if reindeer eat candy. His behavior is unsettling, especially after he suddenly disappears as if vanishing into the light. Sugar Plum notices strange noises coming from the barn, and inexplicable things begin to happen in the tailor’s shop, left unattended for a while. A new adventure awaits you, where you will have to solve the mystery of the mysterious elf, find clues in the tailor’s shop and figure out what is behind these strange events.
Bonus Chapter Walkthrough
- Take REINDEER FIGURINE (T).
- Take SKIS (U).
- Take HORSESHOE (V).
- Use HORSESHOE (W), take SANTA FIGURINE and SKI POLES.
- Use SANTA FIGURINE (X) and REINDEER FIGURINE, take SHOEHORN and SKI BOOT 1/2.
- Use SHOEHORN (Y).
- Take BELL STAND (Z) and CHRISTMAS STAFF.
- Use CHRISTMAS STAFF (A), select, solution: red, yellow, green and blue.
- Play puzzle (A-2), take CANDY WRAPPER and SKI BOOT 2/2.
- Select SKIS (B).
- Add SKI POLES and SKI BOOT 2/2, take SKI SET.
- Use SKI SET (C).
- Go to Elvish Village.
- Take FAIRY CAMEO (D).
- Take CHRISTMAS RIBBON (E).
- Take FABRIC ROLL (F).
- Use FABRIC ROLL (G), take BELL HOLDER and KNOT INSTRUCTIONS.
- Use KNOT INSTRUCTIONS (H) and CANDY WRAPPER.
- Select (1-4) (I), take CANDY AMULET.
- Use CANDY AMULET (J).
- Take RINGING BELL (K) and CHRISTMAS TILE 1/3.
- Select BELL STAND (L).
- Add BELL HOLDER, RINGING BELL, CHRISTMAS RIBBON, take BELL.
- Use BELL (M).
- Play puzzle (N), take TAILOR’S SHOP KEY.
- Use TAILOR’S SHOP KEY (O).
- Go in Tailor’s Shop.
- Take TOY DOG (P).
- Take FAKE EAR (Q).
- Take WEAVER’S CREST (R).
- Use WEAVER’S CREST (S).
- Take ELF CAMEO (T) and CHRISTMAS TILE 2/3.
- Use FAIRY CAMEO and ELF CAMEO (U), take BOOMERANG and CHRISTMAS TILE 3/3.
- Use CHRISTMAS TILE 3/3 (V).
- Play puzzle (W).
- Take CLOTHES PATTERN (X) and MAGICIAN’s CAP.
- Go to Elvish Village.
- Use MAGICIAN’S CAP (Y), take REVIVAL SPELL and ENCHANTED THREADS.
- Use TOY DOG (Z).
- Add FAKE EAR and REVIVAL SPELL, take TRACKING DOG.
- Use TRACKING DOG (A).
- Go to Portal in Forest.
- Take ROLLING PIN (B).
- Take KIDNAPPER’S TOTEM (C).
- Take CHRISTMAS THREAD (D), use KIDNAPPER’S TOTEM.
- Take PICKLOCK (E) and DISC PART 1/4.
- Use PICKLOCK (F) and CLOTHES PATTERN.
- Play puzzle (G), take MAGNET.
- Select BOOMERANG (H).
- Add CHRISTMAS THREAD and MAGNET, take MAGNET BOOMERANG.
- Use MAGNET BOOMERANG (I).
- Take DISC PART 2/4 and WEAVING SHUTTLE.
- Go to Tailor’s Shop.
- Use WEAVING SHUTTLE (J) and ENCHANTING THREADS, take DISC PART 3/4 and ELVISH COIN.
- Use ELVISH COIN (K).
- Take EXTENDABLE STICK (L) and SALT.
- Go to Portal in Forest.
- Use SALT (M).
- Select (1-6) (N).
- Select altar.
- Take ZIPPER PULL (O).
- Use ZIPPER PULL (P), take HOOKED CAT and WOODEN WEDGE.
- Use WOODEN WEDGE (Q) and ROLLING PIN, take RED BUTTON and DISC PART 4/4.
- Go into portal (R), Use DISC PART 4/4.
- Play puzzle (S).
- Take CLUES (T).
- Take CAT WHISKERS (U).
- Use CAT WHISKERS (V), take STICKY TAPE and FISH SYMBOL.
- Select EXTENDABLE STICK (W).
- Add STICKY TAPE and HOOKED CAT, take EXTENDABLE HOOK.
- Use EXTENDABLE HOOK (X) and FISH SYMBOL.
- Take TELEPHONE AMULET (Y) and INHABITANT’S ID.
- Use TELEPHONE AMULET (Z).
- Play puzzle (A), take GATE KEY.
- Use GATE KEY (B).
- Go to Town Hall.
- Take MAGICAL DECORATION 1/5 (C).
- Take GLOVE (D).
- Use GLOVE (E), take RED LIGHTBULB.
- Use RED BUTTON (F) and RED LIGHTBULB, take MAGICAL DECORATION 2/5 and PASSCARD.
- Use PASSCARD (G).
- Go to Mayor’s Residence.
- Talk (H), receive MAGICAL DECORATION 3/5.
- Take CAT’S-EYE (I).
- Take HEX KEY (J).
- Use HEX KEY (K), take CAT SYMBOL and MAGICAL DECORATION 4/5.
- Go to Festive Square.
- Use CAT SYMBOL and FISH SYMBOL (L), take FIR-TREE FIGURINE and MAGICAL DECORATION 5/5.
- Use MAGICAL DECORATIONS (M).
- Play puzzle (1-12) (N), take REINDEER’S BELL.
- Select CLUES (O).
- Add REINDEER’S BELL and INHABITANT’S ID, take KIDNAPPER CLUES.
- Go to Mayor’s Residence.
- Use KIDNAPPER CLUES (P), receive CRESCENT SLIDER.
- Use CRESCENT SLIDER (Q).
- Rotate (R), take HEADBAND and MAP FRAGMENT.
- Use MAP FRAGMENT (S).
- Play puzzle (T).
- Take MAP (U) and GOLDEN ORDER.
- Go to Town Hall.
- Use GOLDEN ORDER (V) and CAT’S-EYE, take CAR FOB and HEADLAMP.
- Use CAR FOB (W), take DEFLATED BALLOON and MAYOR FIGURINE.
- Go to Mayor’s Residence.
- Use MAYOR FIGURINE (X) and FIR-TREE FIGURINE, take BATTERY and COLORED PATCH 1/3.
- Select HEADBAND (Y).
- Add BATTERY, HEADLAMP, and MAP, take NAVIGATOR’S SET.
- Use NAVIGATOR’S SET (Z), play puzzle.
- Go to Frozen Lake (A).
- Talk, receive LIQUID CARAMEL.
- Take FISHING REEL (B).
- Take PUMP (C).
- Take PADDLE (D).
- Use PADDLE (E), take FISHING ROD, TROUT AMULET and CHRISTMAS LANTERN.
- Use CHRISTMAS LANTERN (F), take AMULET PLAICE and COLORED PATCH 2/3.
- Use TROUT AMULET (G) and PLAICE AMULET, take STARFISH and COLORED PATCH 3/3.
- Select DEFLATED BALLOON (H).
- Add COLORED PATCHE 3/3, LIQUID CARAMEL, take INFLATABLE CAT.
- Use INFLATABLE CAT (I) and PUMP.
- Go to Cave.
- Take SMOKEY’S RED MEDALLION (J).
- Take SCRAPER (K).
- Use SCRAPER (L), take OCTOPUS SUCKER.
- Select FISHING REEL (M).
- Add FISHING ROD and OCTOPUS SUCKER, take CLINGING FISHING ROD.
- Use CLINGING FISHING ROD (N), take MIRROR SCALES.
- Use MIRROR SCALES (O).
- Play puzzle (P), take SEAHORSE.
- Use SEAHORSE (Q) and STARFISH.
- Take TOY TRIDENT (R) and JUSTICE RUNE.
- Go to Frozen Lake.
- Use TOY TRIDENT (S).
- Take CHRISTMAS TOY (T) and SMOKEY’S GREEN MEDALLION.
- Use SMOKEY’S GREEN MEDALLION (U) and SMOKEY’S RED MEDALLION, take CLOVER CLUE and SMOKEY’S TRUE WISHES.
- Go to Cave.
- Use CLOVER CLUE (V), take FOUR-LEAF CLOVER.
- Use JUSTICE RUNE (W), CHRISTMAS TOY, SMOKEY’S TRUE WISHES, and FOUR-LEAF CLOVER.
- Play puzzle (X).
Congratulations! You have completed the game Christmas Stories 12: The Legend of Toymakers.