City Legends 4: The Witness in the Rye – A thrilling game that takes you to the gloomy town of Darkwood, where you hope to find inspiration to write a new horror book. Autumn winds, gray skies and purple rye fields create an atmosphere of mysticism. Tourists come here, enchanted by legends of the miraculous properties of the local crops, but few return. The townspeople are less than welcoming, and the harvest festival is approaching, after which you may not be able to leave Darkwood. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game City Legends 4: The Witness in the Rye, and investigate the crimes.
City Legends 4: The Witness in the Rye – Walkthrough
Here you can see the full walkthrough of City Legends 4: The Witness in the Rye game, namely for all chapters, including bonus chapter, in pictures.
- Take the map and MY SUITCASE (A).
- Take the tablet and PENKNIFE (B).
- Use PENKNIFE on the box, read and take BOOK DRAFT, take FLASHLIGHT (A).
- Use FLASHLIGHT.
- Play puzzle, earn BUZZER (C).
- Insert BUZZER in the socket, click the bell button (D).
- Go forward (E).
- Select this option, receive ROOM KEY (F).
- Go forward.
- Read the note (G).
- Read the note, take COIN (H).
- Insert COIN in the machine (I).
- Time it so that when you press the buttons of the machine, the bars on the right reach the bottom at the same time.
- Easy walkthrough (J): 3-1-2.
- Hard walkthrough (K): 4-3-1-2.
- Take RUBRUM BERRIES and SCREW (L).
- Go back.
- Take LACE and LAMP HOLDER, use PENKNIFE on zip tie, take RUG (M).
- Use RUG on the stairs (N).
- Go forward.
- Peel off the wallpaper, take WOODEN PIECES 1/2 and UV LAMP (O).
- Use UV LAMP on LAMP HOLDER, get UV LAMP (P).
- Use UV LAMP on the floor, lift the tile, read the note and take VALVE (Q).
- Use VALVE on the pipe, take TWEEZERS (R).
- Use TWEEZERS on the piece of paper, read the note, use ROOM KEY on the keyhole (S).
- Drag to move the key.
- Pick the required sequence to unlock all the bolts one at a time.
- Easy walkthrough (T): 1-2-3-5-4.
- Hard walkthrough (U): 1-2-3-4-5-6.
- Go forward.
- Use SCREW on the drawer, read and take LIST, take GEAR 1/2 and RASP, use LACE on the duster, take DUSTER (V).
- Go to Dining Hall.
- Use LIST on the shelf (W).
- Play puzzle, earn OPENER (X).
- Use OPENER on the juicer, get WINDING KEY, use RUBRUM BERRIES on the juicer (Y).
- Go to Hotel Gates.
- Use LACE on the saw blade (Z).
- Go to MY ROOM.
- Use DUSTER on the spider web, take RULER (A).
- Use RULER on the door, use MY SUITCASE on the contents (B).
- Play puzzle (C).
- Rotate the circle and move the fragments to make a coherent picture.
- Walkthrough (D): Click B, G, E, J, B, H, B, I, B, C, B, D, B, B, F, M, P, K, B, B, L, O, R, B, B, N, B, B, Q, B, B, B.
- Select this option, receive REMOTE (E).
- Use REMOTE on the ceiling fan, take WOODEN PIECES 2/2 (F).
- Go to Hotel Gates.
- Use WOODEN PIECES 2/2 on the saw blade, use RASP on the saw and get SAW (G).
- Use SAW on the mailbox.
- Read the note, take PALETTE KNIFE (H).
- Go to Hotel Hallway.
- Use PALETTE KNIFE on the mask, use BOOK DRAFT on the contents (I).
- Bring the symbol chips to their corresponding letters.
- Note that they rotate as they pass over the bolts.
- Easy walkthrough (J): A-3-5-3-5-3-5-3-6, B-3-4-3-4-3-4, C-7.
- Hard walkthrough (K): A-2-6, B-3-4-3-4-3-4, C-7.
- Take the note.
- Read your entry.
- Use SYMBOLS on the buttons and enter the combination from the note (L).
- Go forward.
- Take BALL and CROWBAR (M).
- Use WINDING KEY on the box, get FRUIT AUGER, take DUCT TAPE, use CROWBAR on the chain, take LADDER (N).
- Use DUCT TAPE on BALL (O).
- Go to Dining Hall.
- Use FRUIT AUGER on the juicer (Z), take RUBRUM JUICE.
- Play puzzle, earn SUGAR (Q).
- Use RUBRUM JUICE and SUGAR on the pot, take the cup and use it on the pot, get RED PUNCH (R).
- Give RED PUNCH (C).
- Go to Deserted Library.
- Place LADDER (T).
- Paint the glass pieces so that neighboring ones do not match in color.
- Easy walkthrough (U).
- Hard walkthrough (V).
- Take RED GLASS.
- Use RED GLASS on the picture, click on the symbol, read the note, take the GEAR 2/2 (W).
- Read your entry.
- Insert GEAR 2/2 in the mechanism, take STAPLER and SICKLE PIN (X).
- Use SICKLE PIN on the handle (Y).
- Go forward.
- Select this option (Z).
- Take PUMPKIN (A).
- Take BOOTS, use PUMPKIN on the wheelbarrow, take FLAIL (B).
- Use BOOTS on the water (A).
- Use FLAIL on the path (C).
- Click at the exact moment when the bar is in the green area.
- Do this five times in a row.
- Easy and hard walkthrough (C): tap on the screen when the slider is in the green zone, earn GROUND GRAIN.
- Use GROUND GRAIN on BALL, get BALL (E).
- Go to My Room.
- Use STAPLER on the box (F).
- Use BALL on the casing, get CLOCK HANDS 1/2 and CROCHET HOOK (G).
- Click on the net and use CROCHET HOOK on it, get NET (H).
- Go to Rye Fields.
- Use NET on the water (I).
- Play puzzle, earn SCYTHE (J).
- Use SCYTHE on the crops (K).
- Go forward.
- Remove the tarp (L).
- Take BOWL and TROWEL (M).
- Use TROWEL on the dirt pile, take PINCERS (N).
- Use PINCERS on the rack, take PITCHFORK (L).
- Use PITCHFORK on the hay (O).
- Receive MULTI-TOOL.
- Use MULTI-TOOL on the mask, take CLOCK HANDS 2/2 (I).
- Go back.
- Use CLOCK HANDS 2/2 on the clock face (Q).
- Place the chips on the clock face as indicated in the note.
- Walkthrough (R).
- Read the note, take KETTLEBELL (Q).
- Use KETTLEBELL on the doll, take BULL AMULET (T).
- Go to Ritual Spot.
- Use BULL AMULET on the metal disk, take ACID (U).
- Use ACID on the box, use BOOK DRAFT on the box top, take the coal from the box and use on the paper, read and take RITUAL (V).
- Go to Hotel Gates.
- Play puzzle, earn FLACONRY GLOVE (W).
- Use FLACONRY GLOVE on the bird, click on the glove and use MILLED GRAIN, take SCARLET RIBBON.
- Read the tablet (X).
- Use SCARLET RIBBON on the box, read the note, take BRUSH (Y).
- Play puzzle, earn AMMONIA (Z).
- Use AMMONIA on the person (A).
- Select this option, receive KEY (B).
- Read your entry.
- Go to Deserted Library.
- Use KEY on the keyhole, take LIBRARY PASS, use RITUAL on the strange book (C).
- Use LIBRARY PASS on the bookshelf, click on the blue book, take LIGHTER (D).
- Go to Ritual Spot.
- Use LIGHTER and BOWL on the dry grass, get ASHES, take ROCK (E).
- Play puzzle, earn RITUAL KNIFE.
- Use RITUAL KNIFE on the slab, take CENSER (G).
- Go back.
- Use ROCK on the hole (H).
- Use CENSER on the left hand, use PINCERS on the scarecrow, get METAL SPIKE, click on the coat, read the note (I).
- Play puzzle.
- Play puzzle, earn ROPE (K).
- Use METAL SPIKE and ROPE on the hole, click on the hole, open the chest.
- Read the note and take DEAD WATER (H).
- Go to Deserted Library.
- Use BRUSH, DEAD WATER and ASHES on the strange book, read the book (I).
- Select this option (Z).
- Barricade the door by placing all the boxes against it.
- To fasten the box in its place, click on it.
- Easy walkthrough (K).
- Hard walkthrough (L).
- Take glass shard and cut the rope (A).
- Play puzzle.
- Take BATTERIES and SANDPAPER (C).
- Take RITUAL KNIFE (D).
- Use RITUAL KNIFE on the board, take SCARECROW AMULET (C).
- Insert SCARECROW AMULET into the bag, read the note, take MIRROR and LOCK PICKS (D).
- Use LOCK PICKS on the lock (E).
- Click on the pins so that their positions correspond to the lock picks’ shape on either side of the lock.
- Some of them are interdependent.
- Easy walkthrough (F): 1-6-5.
- Hard walkthrough (G): 5.
- Select this option (H).
- Read your entry.
- Remove the boxes (I).
- Use SANDPAPER on the branch (K).
- Take LINE, GEAR 1/2, RIPPER, and AXE, click on the keyhole cover (L).
- Use RIPPER on the bag, read the note, take GEAR 2/2.
- Use AXE on the branch, take LEVER (K).
- Use GEAR 2/2 and LEVER on the mechanism (I).
- Guide the pin from start to finish.
- The gears spin when it gets close to them.
- Easy walkthrough (M): A-1-2-3-4-5-2-3-4-5-2-3-4-5-2-3-6-7-5-2-3-4-7-8.
- Hard walkthrough (N): A-1-2-3-4-5-6-7-4-5-6-7-4-5-6-7-4-5-6-7-4-3-2-8-9-10-11.
- Click on the lever.
- Go forward.
- Take GLUE and COMB (O).
- Use COMB on the boards, read the note, take TWEEZERS and WIRE (P).
- Use WIRE on the mechanism (Q).
- Place the wires without them crossing each other.
- To rotate the pieces press the button with the arrows.
- Easy and Hard walkthrough (R).
- Press the doorbell.
- Go forward.
- Select this option (S).
- Read your entry.
- Go forward.
- Use NOVEL DRAFT on the wall (T).
- Take HOCKEY PLAYER and BRUSH, click on the TV screen (U).
- Use BRUSH on the wall (T).
- Place HOCKEY PLAYER on the field (V).
- Arrange the hockey players on the field so that their strike lines do not overlap with other hockey players.
- The available lines will be highlighted.
- Easy and hard walkthrough (W).
- Read the note, take CHALK (W1).
- Use RED CHALK on the wall, get CODE.
- Go back.
- Use TWEEZERS on the banknote (X).
- Read the note.
- Go to Port.
- Click on the code panel, use CODE, enter the combination from the note, take KEY CARD (Z).
- Go to Lounge.
- Use KEY CARD on the door.
- Play puzzle, earn REMOTE (A).
- Use REMOTE on the radio recorder, take PUSHPIN (C).
- Go back.
- Tale SCULPTING CLAY and PAPERWEIGHT, remove the broken lamp (D).
- Use PAPERWEIGHT on the banknote, take CURRENCY (E).
- Insert CURRENCY in the machine (F).
- Play puzzle, earn WET WIPES.
- Use WET WIPES on the spilled coffee, take SCARECROW MAGNET (H).
- Use SCARECROW MAGNET on LINE, get MAGNET AND LINE (I).
- Go to Port.
- Use MAGNET AND LINE on the water (J).
- Guide the magnet through the empty cells to reach the key.
- Switch between water levels using the buttons.
- Easy walkthrough (K): A-1-2, B-2-3, A-3-4, B-4-5.
- Hard walkthrough (L): 1-2, B-2-3, C-3-4, A-4-5, B-4-5.
- Get CAPTAIN’S KEY.
- Use CAPTAIN’S KEY on the keyhole, take CARTER’S CAMERA (M).
- Click on CARTER’S CAMERA, get PHOTOGRAPHED RITUAL.
- Go to Department Lobby.
- Give PHOTOGRAPHED RITUAL to the person (O).
- Go forward.
- Give PHOTOGRAPHED RITUAL to the person (P).
- Select this option (Q).
- Click on the row of circles to rotate them and get a coherent picture.
- Walkthrough (R): get a coherent picture by rotating the tiles.
- Take STATUETTE’S ELEMENTS 1/2 and CORKSCREW (S).
- Use CORKSCREW on the drawer, take STATUETTE’S ELEMENTS 2/2 (T).
- Use GLUE and STATUETTE’S ELEMENTS 2/2 on the figurine (U).
- You need to arrange the items by weight from the heaviest to the lightest on the sword’s blade, the heaviest being at the hilt.
- Arrange the pieces as shown in the picture.
- Easy walkthrough (V).
- Hard walkthrough (W).
- Take MOLDING STICKS.
- Use SCULPTING CLAY and MOLDING STICKS on the model, take HOTEL BUILDING (X).
- Place HOTEL BUILDING on the city plan, take HAIRPIN (Y).
- Go back.
- Turn the key, use HAIRPIN on the key stub, use PUSHIP on the small box, take CD DISK and DUCT TAPE, click on the flashlight and use BATTERIES, get LANTERN (Z).
- Go to Lounge.
- Play puzzle, earn CABLE (A).
- Use CD DISK on the player, use CABLE on the TV screen, click on the screen thrice (B).
- Go to Adjacent Department Area.
- Use LANTERN on the dark area (C).
- Play puzzle, earn FLAG (C).
- Use FLAG on the mailbox, read the note, take SHERIFF’S KEY (E).
- Go to Sheriff’s Office.
- Use SHERIFF’S KEY on the drawer, click on the notes.
- Play puzzle.
- Take TROPHY CUP (F).
- Place TROPHY CUP among others (H).
- Controlling the gold medal with the arrows, move the silver medal chips on the field to the silver stars.
- The holes are not available for putting the chips on them.
- Easy and hard walkthrough (I): 1-2-2-2-3-3-4-4-1-4-3-2-2-2-1-1-4-4.
- Take SOPORIFIC GAS and FIRST AID KIT (H).
- Use FIRST AID KIT on the person (J).
- Select this option (K).
- Read your entry.
- Go to Adjacent Department Area.
- Play puzzle, earn SICKLE (L).
- Use SICKLE on the box, take SPONGE and FLAGPOLE HANDLE (M).
- Use FLAGPOLE HANDLE on the flagpole, take OLD FLAG (N).
- Go back.
- Use OLD FLAG on the lamp, get LIGHT BULB (O).
- Go to Department Lobby.
- Play puzzle, earn SANDWICH (P).
- Give SANDWICH to the raccoon, take CARTRIDGE (Q).
- Use CARTRIDGE on CARTER’S CAMERA, get CARTER’S CAMERA (R).
- Use LIGHT BULB on the lamp base, use CARTER’S CAMERA on the board (S).
- Arrange the towers so that they all connect to each other.
- If the connection is right the lines will stay visible, if not – they’ll dissappear.
- You can rotate them by bringing them to the button.
- Easy and hard walkthrough (T): arrange the towers so that they all connect to each other.
- Take TERMINALS and HANDLE (U).
- Use DUCT TAPE and HANDLE on the metal piece, take SLEDGEHAMMER (V).
- Use SLEDGEHAMMER on the window (W).
- By moving these items to an empty space, you must place the tools in their own boxes.
- Walkthrough (X): D1 on F1, E2 on E1, F2 on E2, F1 on F2, E1 on F1, C1 on D1, B1 on C2, A1 on C1, A2 on A1, C2 on A2, B3 on C2, A3 on B2, C3 on A3, C2 on D3, C1 on C3.
- Take LONG CROWBAR (W) (previous picture).
- Use LONG CROWBAR on the ladder (X) (previous picture).
- Go forward.
- Use SPONGE on the stain (Y).
- Use MIRROR on the metal bars (Z).
- Use TERMINALS and DUCT TAPE on the cables, take PROPANE TORCH and PLIERS (A).
- Use PLIERS on the radio, get ANTENNA (Z).
- Use ANTENNA on the solvent, get SOLVENT (C).
- Use SOLVENT on the stain, take VALVE (Y).
- Use VALVE on PROPANE TORCH, get PROPANE TORCH (E).
- Go back.
- Use PROPANE TORCH on the metal panel (F).
- Play puzzle, earn SECATEURS (F).
- Use SECATEURS on the bush, take RESPIRATOR (H).
- Go forward.
- Use RESPIRATOR and SOPORIFIC GAS on the hive (I).
- Clicking on the rotating sections of the maze, build a path so that the can, passing through it, atomizes the gas at the right places.
- Easy walkthrough (J): 1-A-1-5-4-2-5-6-3-7.
- Hard walkthrough (J1): 1-A-1-6-7-5-3-7-9-4-8.
- Take SCREWDRIVER (I).
- Click on the mirror, use SCREWDRIVER, get LONG RAIL 1/2 (K).
- Go back.
- Play puzzle, earn METAL CORNER (L).
- Use METAL CORNER on the sand, take LONG RAIL 2/2 (M).
- Go forward.
- Use LONG RAIL 2/2 on the gap, take RUBBER GLOVE (N).
- Use RUBBER GLOVE on the cables (O).
- Arrange the corners on the field, directing the current from the batteries to the batteries of the same color.
- Click on the battery to set the current’s direction.
- Easy walkthrough (P): use corners to direct the current to the batteries of appropriate color.
- Hard walkthrough (P1): use corners to direct the current to the batteries of appropriate color.
- Move the cabinet (A).
- Take WELDER’S HELMET WITH RESPIRATOR and BLADE (B).
- Read the note, take OUIJA BOARD, use BLADE on the seam.
- Play puzzle, earn LITTLE HAMMER (A).
- Select this option (E).
- Read your entry.
- Use LITTLE HAMMER on the wall, take SKULL CHOPTICKS 1/2 and UV LAMP (F).
- Use UV LAMP under the bed, take SELFIE STICK and UV LAMP (G).
- Play puzzle, earn OIL CAN.
- Use OIL CAN on SELFIE STICK, get OPEN SELFIE STICK (I).
- Use OPEN SELFIE STICK on the keys (J).
- Go forward.
- Take TAPE and SKULL CHOPSTICKS 2/2 (L).
- Use SKULL CHOPSTICKS 2/2 on the hole, get UNBENT PAPER CLIP, use TAPE on the missing list (M).
- Use UNBENT PAPER CLIP on the keyhole, take SLEEP GRENADE (N).
- Use WELDER’S HELMET WITH RESPIRATOR and SLEEP GRENADE on the person, take KEY CARD (O).
- Use KEY CARD on the panel (P).
- Using the arrows, place the lights in the appropriate slots.
- Easy walkthrough (Q): C-C-C-C-B-B-B-A-A.
- Hard walkthrough (Q1): A-A-A-B-C-B-E-E-E-E-A-A.
- Go forward.
- Take CARABINE and POINTER (R).
- Use POINTER on OUIJA BOARD, get OUIJA BOARD (S).
- Use OUIJA BOARD on the symbols, click on the symbols shown in the animation.
- Take SMALL PITCHFORK (T).
- Use SMALL PITCHFORK on the lock, read the note, take AUTOGEN (R).
- Use AUTOGEN and WELDER’S HELMET WITH RESPIRATOR on the vent (V).
- Arrange the rods so that the places where they are tapered and notched fall evenly along the appropriate lines.
- Turn the arrows to move the flower.
- Easy walkthrough (W).
- Hard walkthrough (X).
- Take CROWBAR and WRENCH.
- Go back.
- Use WRENCH on the tank, get HOSE (X).
- Use HOSE on the vacuum cleaner (Y).
- Set the time on the clocks to guide the vacuum cleaner from the beginning to the end of its journey.
- Select the “Play” button to start the movement.
- Easy walkthrough (Z): set the timers to guide the vacuum cleaner to the finish.
- Hard walkthrough (Z1): set the timers to guide the vacuum cleaner to the finish.
- Take LACE and BATTERIES (Y).
- Use BATTERIES on UV LAMP, get UV LAMP (A).
- Go forward.
- Use UV LAMP on the dark shelf.
- Play puzzle, earn FINGERPRINTING POWDER (B).
- Go back.
- Use FINGERPRINTING POWDER on the missing list, get PRINT (D).
- Go forward.
- Use PRINT on the safe, read the note, take the earring (E).
- Play puzzle (F).
- Select this option (G).
- Take GLASS TUBING and STONE (J).
- Use CROWBAR and STONE on the column, take NECKLACE, use WELDER’S HELMET WITH RESPIRATOR on the pile of dirt (I).
- Use CARABINE and NECKLACE on the steel shutters, take ALCHOHOL IN PILLS and STONE GLOBE (H).
- Use STONE GLOBE on the wheelbarrow, take LADDER (J).
- Use LADDER on the scaffold (K).
- Connect all hand tokens in such a way that the steps are taken sequentially.
- The left and right hands should alternate.
- Easy walkthrough (L): 1-2-3-4-5-6-7-8-9-10-11-12.
- Hard walkthrough (L1): 1-2-3-4-5-6-7-8-9-10-11-12-13-14.
- Read your entry.
- Remove the curtain (M).
- Use SMALL PITCHFORK on the floorboard, take MATCHES (N).
- Take PATTERN PIECES 1/2 and PLASTIC KNIFE (O).
- Use PLASTIC KNIFE on the candlestick, get WAX (P).
- Use WAX on the cookware, use LACE on the hot wax, get CANDLE (Q).
- Use MATCHES on CANDLE (R).
- Rotate the hexagons until you complete the picture.
- Walkthrough (S).
- Put the pieces in place by sending them to an empty cell until you assemble the picture.
- Walkthrough (T).
- Turn the pieces until the picture is assembled.
- Walkthrough (U): 1-2-3-4.
- Select this option.
- Earn ANTIDOTE COMPONENTS (V).
- Read your entry.
- Go forward.
- Take BOOK ICON 1/2 (X).
- Read the note, take REEL, use NOVEL DRAFT on the scratchings (Y).
- Use REEL on the film, get PROJECTOR FILM (X).
- Use PROJECTOR FILM on the projector.
- Play puzzle, earn CODE (Z).
- Click on the pen case, use CODE on the lock, enter the code from the note, click on the push button.
- Read the note, take NAIL CLIPPERS (B).
- Go back.
- Take LIVING WATER and FLASK (C).
- Use LIVING WATER on ANTIDOTE COMPONENTS (D).
- Use GLASS TUBING, ALCHOHOL IN PILLS, and FLASK on the desk (E).
- Connect the parts of the tube so that the acid passes through them and pours into the vial.
- Walkthrough (F): connect the tube parts to make way for the liquid.
- Take ACID, take the cap of the flask (E).
- Use ACID on the box, take SIEVE, click on the amulet inside the box, use NAIL CLIPPERS on the amulet.
- Take BOOK ICON 2/2 (F).
- Go forward.
- Insert BOOK ICON in the slot, take ATLAS (G).
- Use ATLAS on the map (H).
- Position the atlas so that the contours of all the rivers on it one by one coincide with the map’s.
- Easy walkthrough (I): find the right position for each fragment 1-2-3-4-5-6.
- Hard walkthrough (I1): find the right position for each fragment 1-2-3-4-5-6-7-8.
- Take CORKSCREW (H).
- Go back.
- Use SIEVE on the contents, get SUCTION CUP and GREEN ORE (J).
- Use GREEN ORE on ANTIDOTE COMPONENTS (K).
- Use SUCTION CUP on the glass, take WATER CLEANER (L).
- Go back.
- Use CORKSCREW on the drawer, take PENCIL (M).
- Go to Lecture Hall.
- Use PENCIL on the scratchings, take STUDENT LIST (N).
- Use PENCIL and STUDENT LIST on the diary, read the diary (O).
- Play puzzle (P).
- Go to Near the Abandoned University.
- Use WATER CLEANER on the fountain.
- Play puzzle, earn REAPER FIGURINE (R).
- Insert REAPER FIGURINE in the slot (T).
- Put the figures in the right order.
- Easy walkthrough (U).
- Hard walkthrough (V).
- Take BONE SCREWDRIVER (T).
- Go forward.
- Use BONE SCREWDRIVER on the screw, read the note, take SANDPAPER and PATTERN PIECES 2/2 (W).
- Use PATTERN PIECES 2/2 on the candlestick, take SUN STONES (X).
- Use SUN STONES on ANTIDOTE COMPONENTS, get ANTIDOTE COMPONENTS (Y).
- Go forward.
- Give ANTIDOTE COMPONENTS to the person (Z).
- Select this option.
- Earn PICTURE (A).
- Read your entry.
- Use PICTURE on the tray (C).
- Assemble the whole photo by rotating the fragments.
- Keep in mind that by passing through the slots, the fragment will rotate again.
- Easy walkthrough (D): 1-2-3-3-3-5-5-6-6-7.
- Hard walkthrough (D1): 1-1-1-2-2-3-3-4-5-5-6-7.
- Take MECHANISM PHOTO.
- Go to Near the Abandoned University.
- Use MECHANISM PHOTO on the pile of parts, take MECHANISM PART 1/2.
- Play puzzle (E).
- Play puzzle, earn PAPER FOLDER (G).
- Go to Professor’s Lab.
- Use PAPER FOLDER on the flask, take LITTLE KEY (H).
- Use LITTLE KEY on the box, read the note, take MECHANISM PART 2/2 (I).
- Go back.
- Use MECHANISM PART on the mechanism (J).
- You need to rotate the gears until the holes in them match the screws in the background underneath them.
- You can rotate the outer rim too. It will rotate all the gears at once.
- Easy and hard walkthrough (K): rotate the pieces of the puzzle until the holes in the gears match the screws.
- Earn ANTIDOTE.
- Read your entry.
- Take WOOD CHISELS SET and EMPTY CANISTER, place ANTIDOTE in the helicopter (M).
- Play puzzle.
- Take HELICOPTER STICK, use BONE SCREWDRIVER on the hatchway, take VALVE SCHEME (P).
- Place HELICOPTER STICK in the helicopter (M).
- Use SANDPAPER and WOOD CHISELS SET on the branch (O).
- Use VALVE SCHEME on the branch (O).
- Arrange the elements so that all triangles are in the center of the log.
- Walkthrough (Q): 2×2-1×5-5×3-6×2-7×3-3×4-9×4-10×4.
- Take VALVE.
- Use EMPTY CANISTER and VALVE on the hose, take FUEL (R).
- Place FUEL in the helicopter (S).
- Guide the helicopter through the red rye fields to the landing spot while avoiding collision with the crows.
- Easy and hard walkthrough (T).
- Walkthrough Bonus Chapter, at the link below.