Connected Hearts 1: The Full Moon Curse – The walkthrough of the game begins with the healer Riviera collecting herbs with her mentor Harriet, and suddenly sees her loved one Mark in the blood. He was injured by a wild animal, the treatment does not help at all, and he turns into a monster. Gregor, a ruthless witch hunter, follows her everywhere. He suspects the Riviera of witchcraft and wants to protect the inhabitants from it. If you are stuck and do not know how to get through any of the locations, on our website you can watch the walkthrough of the game Connected Hearts 1: The Full Moon Curse, and help Mark and Riviere.
Connected Hearts 1: The Full Moon Curse – Walkthrough
Here you can watch the complete walkthrough of the game Connected Hearts 1: The Full Moon Curse, namely the main story and the bonus chapter.
- Select branches, take Mirror (A).
- Take Frame and Book (B).
- Open basket and take marked cotton pieces (C), receive COTTON WOOL.
- Take COAT and Map (D).
- Open bag, take Note and BANDAGE (E).
- Take GARDEN TROWEL and AXE (F).
- Use AXE, take WHEEL (G).
- Place WHEEL (H), take BRANCHES, Note, MATCHES, and ALCOHOL (I).
- Place COTTON WOOL, ALCOHOL, and BANDAGE (J).
- Play puzzle, receive HARRIET’S BAG.
- Open HARRIET’S BAG, take MAGNET, KNIFE, and APPLE.
- Select boot and use KNIFE, take ROPES (K).
- Give APPLE (L).
- BRANCHES and ROPES on COAT, take IMPROVISED STRETCHER.
- Use IMPROVISED STRETCHER (M).
- Take 2 Notes (N).
- Take COINS 1/4 and LEAF AMULETS 1/2 (O).
- Select book (P).
- Use GARDEN TROWEL (Q), receive MANDRAKE ROOT.
- Take BELT, LEAF AMULETS 2/2, and HAIRPIN (R).
- Place LEAF AMULETS 2/2, take MEDICINAL HERBS (S).
- Place MATCHES, MEDICINAL HERBS, and MANDRAKE ROOT (T).
- Easy Solution (@1): (D-A)-(A-B)-(B-C)-(A-E)-(B-F)-(C-F)-(D-F).
- Hard Solution (@2): (H-G)-(G-J)-(J-K)-(K-L)-(G-M)-(H-M)-(I-M)-(J-N)-(K-N)-(L-N).
- Take Serum (0).
- Open door (U).
- Take BUTTON, WOLF FIGURINES 1/4, WOLF FIGURINES 2/4, and TONGS (V).
- Take Note, WOLF FIGURINES 3/4, SCREWS 1/2, and RAKE (W).
- Use TONGS (X), receive SCREWS 2/2.
- Place SCREWS 2/2 and BUTTON, drag horseshoe into place (Y1).
- Take RESIN AND BRUSH, SOLVENT, and WOLF FIGURINES 4/4 (Y2).
- Place WOLF FIGURINES 4/4 (Z).
- Easy Solution (@3): (C-H)-(B-C)-(G-A)-(H-F)-(K-B).
- (I-G)-(L-H)-(C-J)-(B-E)-(G-C)-(A-B)-(F-G).
- Hard Solution (@4): (J-K)-(E-H)-(K-J)-(C-E)-(B-C)-(G-B)-(H-G)-(J-H).
- (E-K)-(H-J)-(G-H)-(F-G)-(J-E)-(H-J)-(Gh-H)-(B-F)-(C-G).
- (D-B)-(E-C)-(J-E)-(H-J)-(G-H)-(B-G)-(C-B)-(E-D)-(B-C).
- (G-B)-(H-G)-(I-H)-(J-E)-(H-J)-(G-I)-(J-H)-(E-J)-(C-E)-(B-C)-(A-G).
- (C-B)-(E-C)-(J-E)-(H-J)-(G-H)-(B-G)-(C-B)-(D-C).
- Take ALLEN WRENCHES (M).
- Go (N).
- Place ALLEN WRENCHES.
- Solution (O).
- Take NECKERCHIEF and Note (P).
- Use SOLVENT and NECKERCHIEF, take FEATHERS and LENS (Q).
- Go (R).
- Place LENS (S).
- Play puzzle, receive STENCIL.
- Place STENCIL, select (S1).
- Take FISH (S2).
- Go (S3).
- Use FISH, take FLASK WITH WATER and HACKSAW (T1).
- Use HACKSAW (T2).
- Go (T3).
- Take HAT and BAS-RELIEF PART (U1).
- Use RAKE (U2), receive STRAW.
- Take Note and TONGS PART (U3).
- Open cover, take CANDLE (U4).
- Use STRAW and CANDLE (U5).
- Use RESIN AND BRUSH and BAS-RELIEF PART (V).
- Take LOCKPICK and TONGS PART (W).
- TONGS PART on TONGS PART, receive BLACKSMITH TONGS.
- Use BLACKSMITH TONGS (X), receive TOWN MAP.
- Use TOWN MAP (Y).
- Go forward (1) and right (2).
- Take Bell (3).
- Go back (4).
- Place Bell (5).
- Arrange Bells as shown (6).
- Go forward (7-8).
- Take valve (9).
- Go back.
- Place Valve (10).
- Solution: A-C-B-C.
- Go left (11).
- Take Clue (12).
- Go back 3 times.
- Place Clue (13).
- Solution: (Dx5-Ex3-Fx3).
- Go left (14).
- Take Note and GEARS 1/4 (G).
- Take WINCH PART and Note (H).
- Use MAGNET, take ROPE (I).
- Place WINCH PART and ROPE (J).
- Go (K).
- Take Note, RING SCREW and COINS 2/4 (L).
- Select drawer and use BELT, take OPENER (M).
- Use RING SCREW, take ROPE and COINS 3/4 (N).
- Walk down.
- Use OPENER, take BARREL RIM (O).
- Select box and use HAIRPIN, take HAIRPIN and COINS 4/4 (P).
- Give COINS 4/4 (Q).
- Play puzzle, receive JUG.
- Use JUG, take WOOD BOARDS 1/2 and LOADED CROSSBOW (R).
- Use LOADED CROSSBOW (S).
- Go (T).
- Take DRIFTWOOD, GEARS 2/4, and WOOD BOARDS 2/2 (U).
- Use WOOD BOARDS 2/2 (V), take GEARS 3/4 and Note (V1).
- Select key and use HAIRPIN (W), take EMPTY CRATE.
- Use EMPTY CRATE (X), take HOOK, PARCHMENT, and GEARS 4/4 (Y).
- Return to Small Chapel.
- Place GEARS 4/4 (Z).
- Easy Solution: follow the red path to the exit (A).
- Hard Solution: Follow yellow path.
- When you get to the red path (B), follow it around 3x in total.
- Follow the green path.
- Once you get to the purple section (C), circle that twice.
- Follow the white path to the exit.
- Take OWL STATUETTE.
- Place OWL STATUETTE (D).
- Take HELMET (E).
- Go to Embankment.
- Use HELMET, take WOOD CHIP and NET PIECE (F).
- ROPE, BARREL RIM, and NET PIECE on DRIFTWOOD, receive IMPROVISED SCOOP NET.
- Use IMPROVISED SCOOP NET (G), receive STONE WITH A SYMBOL.
- Go to Small Chapel.
- Place STONE WITH A SYMBOL (H).
- Play puzzle, receive BUNCH OF BENT KEYS.
- Place BUNCH OF BENT KEYS (I).
- Select sledgehammer and use on keys (J), receive BUNCH OF KEYS.
- Use BUNCH OF KEYS.
- Select middle key (K) and then keyhole (L).
- Take Note, FLINT AND STEEL, and MOON AMULET (M).
- Walk down.
- Place MOON AMULET, take CORK and COAL PIECE (N).
- Go (O).
- COAL PIECE on PARCHMENT, receive PARCHMENT WITH SYMBOLS.
- Place PARCHMENT WITH SYMBOLS (P).
- Easy Solution (Q): (1-5).
- Had Solution (R): (1-7).
- Take Note (A).
- Take Note and BROKEN BOTTLE NECK (B).
- Use FEATHERS, take SHINY PLATE and CORKSCREW (C).
- Take LEG IRONS (D).
- CORKSCREW on FLASK WITH WATER, receive WATER.
- Use WATER (E), receive CAULDRON WITH WATER.
- Use stick (F) in the fire, take CADUCEUS AMULET (G).
- Place CADUCEUS AMULET (H), take ALKALI (H1).
- Place CAULDRON WITH WATER and ALKALI (I).
- Play puzzle, receive RUST REMOVER.
- Use RUST REMOVER (J).
- Go (K).
- Take SOAPY WATER and BROKEN LADDER (L).
- Look at Note (M).
- Use HAT (M1), take FISH FIGURINES 1/2 (N).
- Use LOCKPICK (O), take SPYGLASS (O1).
- Use LEG IRONS and SPYGLASS (P).
- Go (Q).
- Take BROOCH and HEAVY BEATER (R).
- Use BROKEN BOTTLE NECK, take HOOK (S).
- Use SHINY PLATE and HOOK (T).
- Easy Solution: (Fx4-Ex3-Dx3-Cx5-Bx5-Ax5).
- Hard Solution: (Ax5-Bx5-Cx5-D-Ex4-Cx2-Fx3-Ax5).
- Go (G).
- Take WHEEL PART, BELT, and VALVE (H).
- Place VALVE (I) and select barrel (J), take ROPE (K).
- ROPE on BROKEN LADDER, receive LADDER.
- Place LADDER (L), take OARS and FISH FIGURINES 2/2 (M).
- Walk down.
- Place FISH FIGURINES 2/2, take Note, NAIL, and HANDKERCHIEF (N).
- Use SOAPY WATER and HANDKERCHIEF, take RESIN and TUNING PEGS (O).
- Walk down.
- Place TUNING PEGS (P).
- Easy Solution: (D-A-G-F)-(C-E-B-F)-(C-D-E-A).
- Hard Solution: (D-A-G-F)-(C-E-B-F)-(C-D-E-A)-(D-G-B)-(D-E-C-B).
- Take GOLDEN TOKEN.
- Use GOLDEN TOKEN, take LENSES (H).
- Select wallet and use BROOCH, take CHISEL (I).
- Go to Fishing Warehouse.
- Use HEAVY BEATER and CHISEL (J).
- Play puzzle, receive FISH BAIT.
- Use FISH BAIT, take TRICORN HAT and WHEEL PART (K).
- Walk down.
- BELT and WHEEL PART on WHEEL PART, receive WHEEL.
- Place WHEEL (L), take SEPTUM RING (M).
- Go (N).
- Place SEPTUM RING, take HONEY DIPPER and ADHESIVE TAPE (O).
- Return to Riverbank.
- Use OARS, RESIN, and ADHESIVE TAPE (P).
- Solution (@5): (D-R-U-R)-(R-U-L-D-R)-(U-R-D-L-U-R-U).
- Take STONE ANIMALS 1/3, TWEEZERS, and STICK (Q).
- Place HOOK (R), take LEAKY BUCKET (S).
- Use LEAKY BUCKET (T), take PICKAXE HANDLE.
- Place PICKAXE HANDLE and WOOD CHIP (U).
- Take Pickaxe and use it on stones, take SUNFLOWER and RAG (V).
- RAG and FLINT AND STEEL on STICK, receive BURNING TORCH.
- Use BURNING TORCH (W).
- Play puzzle, receive KEY.
- Use KEY (X).
- Enter (Y).
- Take Note (A).
- Take COMB and STONE ANIMALS 2/3 (B), remove bag.
- Use CORK (C), take UMBRELLA (D).
- Use UMBRELLA (E).
- Go (F).
- Take CANE and BOOKS 1/2 (G).
- Use COMB, take GLOVE (H).
- Use TWEEZERS (I), receive STAINED-GLASS PART.
- Place STAINED-GLASS PART (J).
- Easy Solution (@6): (L-U-R-U-L-U-R-D)-(L-D-L-U-L-U-R-U-R-D-L).
- Hard Solution (@7): (R-U-L-D-L-U-R-D-R-U-R-U)-(L-D-R-D-R-U-R-D).
- Take HAIRPIN and STONE ANIMALS 3/3.
- Walk down twice.
- Place STONE ANIMALS 3/3, take METAL BRUSH (K).
- Use METAL BRUSH, take JUG (L).
- Go (M).
- Use SUNFLOWER and JUG, take VEGETABLE OIL (N).
- Go (O).
- Use VEGETABLE OIL, take MAGNET (P).
- Use MAGNET, take SOAP (Q).
- Use GLOVE (R), receive SPOON.
- Walk down twice.
- Use SPOON, take CHEST AMULET (S).
- Return to Attic.
- Place CHEST AMULET, take PRUNERS and BOOKS 2/2 (T).
- Walk down.
- Place BOOKS 2/2 (U).
- Play puzzle, receive CLARISSA’S DIARY.
- CLARISSA’S DIARY gets used automatically.
- Take Note (A).
- Take SHAVING BRUSH, FISHING LURE, and PLANK (B).
- Open door and pull out the tray, place FISHING LURE (C).
- Pull out tray and use bucket of water (D) on mold.
- Take INGOT (C).
- Use PLANK, INGOT, and NAIL (E).
- Go (F).
- Take BAS-RELIEF PARTS 1/4, INSTRUCTIONS, HAND DRILL, FRAMES, and FLASK (G).
- Use FLASK and use HAND DRILL (H).
- Easy Solution (H): (1-8).
- Hard Solution (I): (1-32).
- Take BLUE PINE JUICE.
- LENSES, SHAVING BRUSH, FRAMES, and BLUE PINE JUICE on INSTRUCTIONS, receive DARK GLASSES.
- Use DARK GLASSES (J).
- Go (K).
- Take LASSO, BROKEN FIGURINE, BAS-RELIEF PARTS 2/4, and BAS-RELIEF PARTS 3/4 (L).
- Use TRICORN HAT, take BAS-RELIEF PARTS 4/4 and MECHANISM PARTS 1/2 (M).
- Place BAS-RELIEF PARTS 4/4, take PIN and BRACELET (N).
- Walk down.
- Use PIN, take Note, TUBE, POTHOLDER, and FIGURINE PARTS (O).
- Use POTHOLDER and HONEY DIPPER (P), receive RESIN.
- Walk down.
- Use LASSO (Q), take SILVER BIRD CLAW and AXE HANDLE (R).
- Use BRACELET and AXE HANDLE (S),
- receive DULL AXE and INSTRUCTIONS.
- Return to Howling Stones.
- FIGURINE PARTS, RESIN, and INSTRUCTIONS on BROKEN FIGURINE.
- Select the pieces (T), receive SILVER WOLF FIGURINE.
- Place SILVER WOLF FIGURINE (T1).
- Play puzzle, receive MEMORY BOWL.
- Use MEMORY BOWL (U), take STATUETTE, TORN BEADS, and GRINDSTONE HANDLE (V).
- Walk down.
- Use GRINDSTONE HANDLE and DULL AXE (W), receive SHARP AXE.
- Use SHARP AXE, take MORTAR AND PESTLE 1/2, SHARP DAGGER, and NUT (X).
- Place NUT and SILVER BIRD CLAW (Y), take KEY and MECHANISM PARTS 2/2 (Z).
- Walk down.
- Use KEY, take CHISEL and RING (A).
- Place MECHANISM PARTS 2/2 (B).
- Easy Solution (C): (1-4).
- Hard Solution (D): (1-5).
- Take LARGE CRYSTAL.
- Go to Howling Stones.
- Place LARGE CRYSTAL (E), take LANTERN WITHOUT FUEL and MORTAR AND PESTLE 2/2 (F).
- Use MORTAR AND PESTLE 2/2 (H), remove leaves and take the berries (G), take CRUSHED WOLFHOOK (H).
- RING on TUBE.
- Select paper inside tube and use CRUSHED WOLFHOOK and TORN BEADS on it, receive RITUAL BEADS.
- Place RITUAL BEADS (I).
- Easy Solution: (J-K)-(K-L).
- Hard Solution: (M-N)-(P-O)-(O-P).
- Take WOODEN BLOCK (Q).
- Use CANE, look at tag (R).
- Take CRYSTAL BALL (S).
- Give CRYSTAL BALL (T).
- Play puzzle, receive DOOR KNOCKER.
- Place DOOR KNOCKER (U).
- Enter (V).
- Take SHIRT, COINS 1/3, TICKET, MOP, and CHISEL (W).
- Take Note (X).
- Use HAIRPIN (Y), take BUCKET OF WATER (Z).
- SOAP, SHIRT, and BUCKET OF WATER on MOP, receive MOP WITH SOAPY WATER.
- Use MOP WITH SOAPY WATER (A).
- Go (B).
- Receive OWL AMULET.
- Take Note (C).
- Use PRUNERS, take ENGLISH EARRING (D).
- Place OWL AMULET, take PIPETTE (E).
- Take COINS 2/3 (F).
- Use ENGLISH EARRING, take WET CLAY and SANDPAPER (G).
- Use PIPETTE (H), receive ACID.
- Walk down twice.
- CHISEL, TICKET, and SANDPAPER on WOODEN BLOCK, receive WOODEN SHOE.
- Use ACID (I), take PERFUME, RAKE, and FAN (J).
- Place WOODEN SHOE (K), take MOUSE TOY and COINS 3/3 (L).
- Give COINS 3/3 (M), take MUSIC STRIP (N).
- Go (O).
- Use MUSIC STRIP (P).
- Easy Solution (Q): (1-11).
- Hard Solution (R): (1-13).
- Take RATCHET CRANK.
- Place RATCHET CRANK (S).
- Take BURNER (T).
- Go (U).
- Use MOUSE TOY (V), take BROKEN KEY (W).
- Walk down twice.
- WET CLAY, FAN, and BROKEN KEY on BURNER, receive CHEST KEY.
- Use CHEST KEY (X).
- Easy Solution: (Ax4-Bx2).
- Hard Solution: (Cx3-D-E-Fx2).
- Take SCOOP NET FRAME and SIEVE.
- Go to Tavern.
- Remove top and use SIEVE (G), take CUTTERS and CAULDRON EMBLEM (H).
- Go (I).
- Place CAULDRON EMBLEM (J), Take and then place scroll (K).
- Play puzzle, receive ANTIDOTE.
- Give ANTIDOTE (L).
- Use SHARP DAGGER (M).
- Take TONGS, WICK and LOCKPICKS 1/2 (N).
- Use CHISEL and STATUETTE, take CUP (O).
- Use CUP, take KEROSENE (P).
- WICK and KEROSENE on LANTERN WITHOUT FUEL, receive LANTERN.
- Place LANTERN, take PET TREAT (Q).
- Use PET TREAT (R), take CLIMBING BOOTS (S).
- Use TONGS (T), receive LOCKPICKS 2/2.
- Use LOCKPICKS 2/2, take ICE AXE IS (U).
- Use ICE AXE and CLIMBING BOOTS (V).
- Solution (1-18).
- Continuation of the solution (19-30).
- Take RIBBON and CARABINER (A).
- Use RAKE, take AWL (B).
- Use PERFUME, take BURDOCK (C).
- Place BURDOCK (D) and AWL (E).
- Take Key (D) and use it (B).
- Enter (F).
- Take Note (G).
- Take DART and CORKSCREW (H).
- Use CORKSCREW, take CHAIN (I).
- Use CHAIN and CARABINER, take TWO-PRONGED HAIRPIN and FISHING NET (J).
- Walk down.
- RIBBON and FISHING NET on SCOOP NET FRAME, receive SCOOP NET.
- Use SCOOP NET (K).
- Play puzzle, receive AXE.
- Use AXE (L).
- Go (M).
- Take TORN PLAGUE DOCTOR MASK and Note (N).
- Take OPENER (O).
- Use CUTTERS, take PESTLE (P).
- Use PESTLE, take DATURA (Q).
- DATURA on DART, receive SLEEPING DART.
- Use SLEEPING DART (R).
- Solution (S-T-U).
- Receive SIGNET RING.
- Go to Abandoned Hut.
- Use SIGNET RING, take CHALK and LIGHTER (V).
- Use LIGHTER (W), take PICTURES 1/2 (X).
- Use TWO-PRONGED HAIRPIN, take HERBALIST NOTES (Y).
- Go to Mountainside.
- Use HERBALIST NOTES, select matching pairs (A).
- Take BERRIES (B).
- Use BERRIES, take TRAP and KEY (C).
- Walk down.
- Use KEY, take TONGS (D).
- Use OPENER (E), receive PICTURES 2/2.
- Go (F).
- Hang PICTURES 2/2 (G).
- Play puzzle, receive BUTTERFLY AMULET.
- Place BUTTERFLY AMULET, take BRUSH and NEEDLE AND THREAD (H).
- Return to Mountainside.
- NEEDLE AND THREAD on TORN PLAGUE DOCTOR MASK, receive PLAGUE DOCTOR MASK.
- Look at sign (I).
- Use PLAGUE DOCTOR MASK (J).
- Take ALTAR BELL and EMPTY VIAL (K).
- Place ALTAR BELL (L).
- Use TONGS (M), receive FIRE STONE.
- Use TRAP 3X (N), take TORCH.
- Use EMPTY VIAL (O), receive LIQUID SILVER.
- Use CHALK and BRUSH, take ANCIENT WRITING (P).
- FIRE STONE, LIQUID SILVER, ANCIENT WRITING, and BRUSH on TORCH, receive SILVER FIRE.
- Use SILVER FIRE (Q).
- Easy Solution: Select the steps the number of times shown on the screenshot (R).
- Hard Solution: Select the steps the number of times shown on the screenshot (S).
- Walkthrough Bonus Chapter, at the link below.