Connected Hearts 3: The Musketeers Saga – The walkthrough begins with Arron being assigned to guard his beloved Princess Mercedes, but she is kidnapped and the prince is wrongly blamed for it. Arron and Mercedes try to stop the traitors, but they bribe the guards, poison the prince, and begin capturing musketeers loyal to the prince to prevent Gwenil’s coronation. The situation is set against the brave lovers, but you must do everything possible to save the kingdom. If you can’t go through any of the locations or don’t know where the items are, on our website you can watch the walkthrough of the game Connected Hearts 3: The Musketeers Saga, and help the brave lovers.
Connected Hearts 3: The Musketeers Saga – Walkthrough
Here you can watch the complete walkthrough of the game Connected Hearts 3: The Musketeers Saga, namely the main story and the bonus chapter.
- Take task book, medallion, note and MUSKETEER SWORD (A).
- Use MUSKETEER SWORD (B).
- Play puzzle (C), receive PUMPKIN.
- Take CROSS WRENCH and OVEN FORK, use PUMPKIN (D).
- Take HERALDIC AMULETS 1/2 and WIND-UP BIRD (E).
- Place WIND-UP BIRD (F), take map, COMPASSES and HINT (G).
- Place HINT (H). Solution: I-Jx2-Kx3-Lx2.
- Go (M).
- Easy solution (N).
- Hard solution (O).
- Use OVEN FORK, take MERCEDES’ HAIRPINS 1/2 and GOLDEN COG (P).
- Open, place GOLDEN COG and nut.
- Use CROSS WRENCH (Q).
- Take RIBBON and CHAIN (R).
- Place CHAIN, use lever (S).
- Go (T).
- Take HERALDIC AMULETS 2/2 (U).
- Place HERALDIC AMULETS (V).
- Easy solution (W): Y-X-X-Y-A-G-Z-Z-A-G-Y.
- Hard solution (W):Y-X-X-X-A-G-Z-Y-Z-A-G-Z-Y.
- Take HANDKERCHIEF and BOOKS (B).
- Place BOOKS, take SCOOP and WOODEN MUG (C).
- Walk down twice.
- Use WOODEN MUG, take SIEVE BASE (D).
- Take MERCEDES’ HAIRPINS 2/2 with COMPASSES (E).
- Use SCOOP, take HAMMER.
- Use MERCEDES’ HAIRPINS (F).
- Easy solution (G): H-Ix2-Jx2-Kx2-Lx2-Mx2.
- Hard solution (N): Ox2-P-R-S-T-U-Vx2.
- Take LANTERN and LACE SHAWL (W).
- Go (X).
- LACE SHAWL and RIBBON on SIEVE BASE, receive SIEVE.
- Take OATS with SIEVE (Y).
- Go (Z).
- Offer OATS, take MAGNIFYING GLASS (A).
- Move rug, use MAGNIFYING GLASS (B).
- Select 6-1-4 (C).
- Take CORKSCREW (D).
- Walk down twice.
- Take CORK with CORKSCREW (E).
- Go to Mercedes’ Bedroom.
- Use CORK (F), take BROKEN POCKET WATCH and OIL CAN (G).
- Walk down.
- Use OIL CAN (H).
- Play puzzle (I), receive HEART AMULET.
- Place HEART AMULET (J), take note.
- Open, take HANGER and PIECE OF PAPER (K).
- Take HOOK and WHEELS (L).
- Place WHEELS, take FLAGS 1/3 (M).
- Use HANGER, take SLEEPING POWDER (N).
- Take COMB and FLASK OF WATER (O).
- SLEEPING POWDER and FLASK OF WATER on PIECE OF PAPER, receive CHLOROFORM.
- Use CHLOROFORM (P).
- Take BOTTLE OF SAND and TEAPOT, use COMB (Q).
- Take ROPE (R).
- Use ROPE and HOOK, take PLIERS (S).
- Use PLIERS (T).
- Receive SLING.
- Easy solution (U).
- Hard solution (V).
- Go (W).
- Take TONGS and FLAGS 2/3 (X).
- Use BOTTLE OF SAND, take NAIL with TONGS (Y).
- Use SLING (Z), take HERBS and GEMSTONE (A).
- Place GEMSTONE, take BARRETTE, FLAGS 3/3 and CROCHET HOOK (B).
- Walk down twice.
- Place FLAGS (C).
- Play puzzle (D), receive LETTER M SIGNET.
- Use LETTER M SIGNET (E), take BARREL ORGAN ROLLER (F).
- Use CROCHET HOOK, take PAPERWEIGHT (G).
- Go (H).
- Use NAIL and PAPERWEIGHT (I).
- Take PEBBLES 1/2 and FLINT AND FIRE STEEL (J).
- HERBS and FLINT AND FIRE STEEL on TEAPOT, receive HANDMADE BEE SMOKER.
- Use HANDMADE BEE SMOKER, take BONE (K).
- Go (L).
- Inspect dog house. Offer BONE (M), take NEWSPAPERS and CRANK HANDLE (N).
- Place CRANK HANDLE, take STUD EARRING 1/2 (O).
- Place BARREL ORGAN ROLLER, take GLOVE (P).
- Walk down twice.
- Use GLOVE (Q). Take WEIGHT, use BARRETTE (R).
- Take HORSEMAN STATUETTE (S).
- Go (T).
- Place HORSEMAN STATUETTE, take BUNCH OF KEYS (U).
- Go (V).
- Use BUNCH OF KEYS (W).
- Solution (X): 1-2-3-4-5-6-7-4-5-6-7-4-5-6-7-4-5-6-7-4-3-2-8-9-10-11-12-13.
- Select 1 or 2 (Z). Note: if you’ve selected 2, skip the steps marked with below.
- If you selected 2 by accident or want to change your mind, you can go to the bonus location by selecting the thumbnail in the corner of the screen (@) at any time before repairing the life boat at the end of the chapter.
- Take BLOCK PART and BARREL OF ALCOHOL (A).
- Place HANDKERCHIEF and BARREL OF ALCOHOL (B), take BOLT and CHISEL (C).
- Take WIRE and LEATHER RIBBON, use HAMMER and CHISEL (D).
- Place LANTERN (E).
- Play puzzle (F), receive SHARP SEASHELL.
- Go (G).
- Take CHESSMEN 1/2 and CAPTAIN’S HAT (H).
- Use CAPTAIN’S HAT, take SPYGLASS (I).
- Place SPYGLASS, look (J).
- Select 4-5-3 (K).
- Play puzzle (L), receive GOLDEN SEXTANT.
- Place GOLDEN SEXTANT (M), take BAIT (N).
- Walk down.
- Open, take FISH with BAIT (O).
- Go (P).
- Offer FISH (Q), take CUFFLINK (R).
- Walk down.
- Use CUFFLINK, take BOOK (S).
- Use SHARP SEASHELL, take SCREWDRIVER and STEM (T).
- Go (U).
- Place BOOK, take CHESSMEN 2/2 (V).
- Place CHESSMEN (W).
- Easy solution (X): Zx4-Y-B-Yx4, Ax2-Z-B-Ax2-Z-A-B-Y-B-Ax2-Bx2-Y-B.
- Hard solution (X): Zx2-Y, A-Z-Yx2.
- Take note (C).
- Walk down.
- STEM on BROKEN POCKET WATCH, take CLOCK HANDS.
- Use CLOCK HANDS (D), take IRON HEEL CAP and HANDLE (E).
- Place BOLT, SCREWDRIVER and HANDLE (F).
- Easy solution (G).
- Hard solution (H).
- Take COIL and ROD (I).
- Use LEATHER RIBBON and ROD, take STICK and KNIFE (J).
- Use KNIFE, take ROPE (K).
- ROPE and COIL on BLOCK PART, receive BLOCK.
- Use BLOCK (L).
- Inspect (M).
- Go (N).
- Take CUTTERS (O).
- Take INSTRUCTIONS, use CUTTERS (P).
- Take WINE BOTTLE (Q).
- Place WINE BOTTLE (R).
- Play puzzle (S), receive CORKSCREW.
- Use CORKSCREW (T), take note and CABBAGE (U).
- Offer CABBAGE (V).
- Go (W).
- Take MINT and HANDLE (X).
- Take DANDELION, place IRON HEEL CAP and HANDLE (Y). Receive SAW.
- Take WOOD CIRCLE with SAW (Z).
- Place WOOD CIRCLE (A), take HOOK (B).
- Walk down twice.
- WIRE and HOOK on STICK, receive HOOK ON A STICK.
- Use HOOK ON A STICK (C).
- Easy solution (D): (10-E)-(5-10)-(8-F)-(6-8)-(2-6)-(3-2)-(7-3)-(4-5)-(E-4)-(F-7).
- Hard solution (H): (12-I)-(4-12)-(I-4)-(8-J)-(2-8)(3-2)-(J-3)-(10-K)-(9-10)-(7-9)-(6-7)-(5-6)-(K-5).
- Receive SHEARS.
- Take THISTLE with SHEARS, take CRAMPONS 1/2 and PIECE OF LEATHER (L).
- Go (M).
- Place INSTRUCTIONS, DANDELION, THISTLE and MINT, use cup (N). Receive CONCOCTION CUP.
- Offer CONCOCTION CUP (O).
- Receive SWORD HANDLE.
- Use SWORD HANDLE (P), take LACE and HAT (Q).
- Go (R).
- Use HAT (S).
- Play puzzle (T), receive JUICE PRESS.
- Use JUICE PRESS (U), receive PRESS WITH BLACKBERRIES.
- Walk down twice.
- Select 1 or 2 (V). Note: if you’ve selected 2, skip the steps marked with below.
- Use PRESS WITH BLACKBERRIES and PIECE OF LEATHER (W), receive CODE.
- Go (X).
- Take GOLDEN COIN 1/2 and FORK (Y).
- Use FORK (Z).
- Solution (A): (12-25)-(18-29)-(16-18)-(14-12)-(27-14)-(15-13)-(25-14)-(6-20)-(26-13)-(13-15)-(29-16)-(16-14)
- (28-15)-(15-13)-(12-14)-(2-13)-(13-15)-(3-14)-(14-16)-(4-15)-(15-17)-(11-9)-(18-16)-(16-3).
- Receive SOAKED APPLE.
- Offer SOAKED APPLE, take ACID (B).
- Use ACID, take TWO-PRONGED PIN (C).
- Walk down.
- Use TWO-PRONGED PIN, take PIGEON FIGURINE (D).
- Go (E).
- Place PIGEON FIGURINE, take WIG (F).
- Move grate, use WIG (G).
- Take WREATH BADGE (H).
- Go to Inn.
- Place WREATH BADGE, take GOLDEN COIN 2/2 (I).
- Place CODE (J).
- Easy solution (K): O-N-Q-L-Q-N-O-Q-N.
- Hard solution (R): U-T-V-S-V-T-U-V-T.
- Take SCAPULA and SLEDGEHAMMER (W).
- Go to Wedding Ceremony Site.
- Place GOLDEN COIN (X).
- Play puzzle (Y), receive PIN.
- Use PIN (Z).
- Go to Inn Courtyard.
- Take CRAMPONS 2/2 with SLEDGEHAMMER (A).
- Use CRAMPONS (B).
- Take SEEDS and GEAR 1/2 (C).
- Play puzzle (D), receive MAP.
- Offer MAP (E).
- Open, take PEBBLES 2/2 and AMMONIUM NITRATE (F).
- Move flowers, place PEBBLES (G).
- Easy solution (H).
- Hard solution (I).
- Take PLIERS (J).
- Use PLIERS, take GEM (K).
- Offer GEM (L).
- Go (M).
- Take TWINE and STUD EARRING 2/2 (N).
- Use STUD EARRING (O), take CHISEL (P).
- Use CHISEL (Q), take BRACELET 1/2 and COAT BUCKLE (R).
- Use COAT BUCKLE, take note, FOX FRAGMENTS 1/2 and MATCHES (S).
- AMMONIUM NITRATE and MATCHES on NEWSPAPERS.
- Place TWINE (T).
- Go (U).
- Take ROPE (V).
- Take note, place WEIGHT and ROPE (W).
- Use peg (X), take HERALDIC LILY and RESIN (Y).
- Place HERALDIC LILY (Z).
- Play puzzle (A), receive SWORD HANDLE.
- Use SWORD HANDLE (B), take BRUSH and LETTER (C).
- Walk down twice.
- Use BRUSH, take BALL (D).
- Offer BALL (E), take CLOTHES PIN (F).
- Go (G).
- Use CLOTHES PIN, take BRACELET 2/2 (H).
- Place BRACELET (I), take RAGS and AXE (J).
- Go (K).
- Use AXE (L), take QUILL, STICK and LEATHER STRAP (M).
- Use LEATHER STRAP (N), take FOX FRAGMENTS 2/2 (O).
- Walk down.
- Place RESIN and FOX FRAGMENTS (P).
- Easy solution (Q): (4-6)-(5-8)-(2-3-7)-(2-4-5).
- Hard solution (Q): (1-4-6-7)-(2-3-5-8)-(2-3-7)-(1-6-8)-(2-4-5).
- Receive FOX.
- Place FOX, take NET, HAMMER and OWL AMULET (R).
- Walk down.
- Place OWL AMULET, take PEG, GUARD’S TOKEN 1/2 and INK (S).
- Go to Pigeon Coop.
- Place STICK and PEG, take RYE (T).
- QUILL and INK on LETTER.
- Place LETTER, LEATHER STRAP and RYE (U).
- Take FORCEPS, use SCAPULA (V). Take TWEEZERS (W).
- Take GLASS SHARD with TWEEZERS (X).
- Take NAIL, use GLASS SHARD (Y).
- Take note and MAGNET (Z).
- Use LACE and MAGNET, take GEAR 2/2 (A).
- Place GEAR (B).
- Play puzzle (C), receive HALBERD HANDLE.
- Use HALBERD HANDLE (D).
- Offer SEEDS, take MERCEDES’ BROOCH and note (E).
- Use MERCEDES’ BROOCH (F).
- Take METAL PIN, use HAMMER (G).
- Take CHIPPED COIN (H).
- Use CHIPPED COIN (I), take FLINT AND STEEL and VINEGAR (J).
- Use RAGS and VINEGAR, take HACKSAW (K).
- Use HACKSAW (L).
- Go (M).
- Use NET (N), take note and SPINDLE (O).
- Take METAL PIN 2/2 and BOULDER, take THREAD BALL with SPINDLE (P).
- Use THREAD BALL (Q).
- Easy solution: forward-left x2-right-forward-take planks (R)-down x2-place planks (S)-forward-right x4-take crowbar (T)-down x3-use crowbar (U)-forward-right-left x2-take flint (V) -down x2-use flint(W)-forward-left-forward.
- Hard solution: forward-left x2-right-forward-take planks (R)-down x2-place planks (S)-forward-right x4-take crowbar (T)- down x3-use crowbar (U)-forward-right-left x2-take flint (V)-down x2-use flint (W)-forward-left x2-forward-take halberd and concrete (X)-down x2-use halberd and concrete (Y)-forward x2.
- Take CROSSBOW and GUARD’S TOKEN 2/2 (Z).
- Use GUARD’S TOKEN, take NAIL SCISSORS (A).
- Take LUSH LEAVES with NAIL SCISSORS (B).
- Place LUSH LEAVES (C).
- Go (D).
- Take note, place METAL PIN (E).
- Easy solution (F): 3-4-6.
- Hard solution (G): 1-6-7.
- Take METAL DOODLE (H).
- Take GRAPE BUNCHES 1/2 and HINT (I).
- Use METAL DOODLE, use pouch to take GUNPOWDER (J).
- Walk down three times.
- Use GUNPOWDER and FLINT AND STEEL (L).
- Play puzzle (M), receive VALVE.
- Place VALVE, take HANDLE (N).
- Go to Palace Hall.
- Place HANDLE, take GLOVE and NAIL (O).
- Use BOULDER and NAIL (P), take ROPE (Q).
- Walk down.
- ROPE on CROSSBOW, receive CROSSBOW WITH ROPE.
- Use CROSSBOW WITH ROPE (R), take MUSKETEER FIGURINES 1/2 and PERFUME (S).
- Use PERFUME, take STATUE’S HAND (T).
- Go (U).
- Place HINT and STATUE’S HAND (V).
- Easy solution (W): Xx2-Zx3-Ax6-Bx3, Xx7-Yx7-Ax6-Cx3-Dx3, Xx3-Yx9-Bx2-D.
- Hard solution (W): Xx2-Zx3-Ax6-Bx3, Xx7-Yx7-Ax6-Cx3-Dx3, X-Yx7-Ax6-Bx3-Cx3-Dx3, Xx3-Yx9-Bx2-D.
- Take RASP (E).
- Go (F).
- Use RASP (G).
- Receive SCEPTER.
- Place SCEPTER (H), take CANDLESTICK CUP (I).
- Use CANDLESTICK CUP, take GRAPE BUNCHES 2/2 with GLOVE.
- Walk down three times.
- Place GRAPE BUNCHES (K).
- Easy solution (L): (3-6)-(5-2)-(5-2)-(3-6)-(3-6)-(5-2)-(5-2)-(1-4).
- Hard solution (L): (3-6)-(3-6)-(2-5).
- Take NUT (M).
- Go (N).
- Offer NUT (O), take MUSKETEER FIGURINES 2/2 (P).
- Go to Small Hall.
- Place MUSKETEER FIGURINES (Q).
- Play puzzle (R).
- Take note, LOCKPICKS 1/2 and PLIERS PART (T).
- NAIL and PLIERS PART on FORCEPS, receive PLIERS.
- Use PLIERS, take STATUETTE 1/2 and SHOVEL HANDLE (U).
- Use SHOVEL HANDLE (V).
- Receive FLOWER BROOCH.
- Place FLOWER BROOCH (W).
- Go (X).
- Take note and MORTAR (Y).
- Take BRUSH and MAGNET (Z).
- Use MAGNET (A), move key (B).
- Easy solution (C).
- Hard solution (D).
- Receive RAKE.
- Use RAKE, take DIAMOND PENDANT (E).
- Use DIAMOND PENDANT, take note and LOCKPICKS 2/2 (F).
- Use LOCKPICKS (G).
- Go (H).
- Use SAND and BRUSH, take SPHERICAL MIRROR (I).
- Take FLASK, note and HOOK (J).
- Use SPHERICAL MIRROR (K) and HOOK (L).
- Go (M).
- Take KYANITE and PIN (N).
- Use PIN, take BOLTS and STATUETTE 2/2 (O).
- Place STATUETTE (P).
- Play puzzle (Q), receive LINE.
- Use LINE, take note and SHINING STONE (R).
- Walk down three times.
- Place SHINING STONE, take KEY 1/2, CHAIN and DRAWKNIFE (S).
- Take ALDER BARK with DRAWKNIFE (T).
- FLASK, KYANITE and ALDER BARK on MORTAR, receive TRUTH SERUM.
- Offer TRUTH SERUM (U).
- Go through dialog, receive DIRK.
- Go (V).
- Use DIRK, take TIN and STOPPER (W).
- Take TWO PRONG FORK with STOPPER (X).
- Go to Palace Enfilade.
- Use TWO PRONG FORK, take FRESCO PART 1/2 and SCREWDRIVER (Y).
- Place BOLTS and SCREWDRIVER (Z), take SLINGSHOT STONE and GLOVE (A).
- Walk down three times.
- Use GLOVE (P).
- Easy solution (Q): 5-4-3-1.
- Hard solution (G): 1-3-7-4.
- Take LOCK (R).
- Place CHAIN and LOCK, take MATCHES (S).
- Go to Palace Hall.
- Use MATCHES and TIN (T), take KEY 2/2 with tongs (U).
- Place KEY (X).
- Easy solution (Y): 10-1-9-7-2-5-6-3-8-12-11-4.
- Hard solution (Y): 3-8-12-11-4-10-1-9-7-2-5-6.
- Take note and CHEESE SLICE (Z).
- Walk down.
- Offer CHEESE SLICE (A), take BRUSH (B).
- Use BRUSH, take GEAR (C).
- Go to Palace Enfilade.
- Play puzzle (B), receive OILCAN.
- Use OILCAN, take FRESCO PART 2/2 (C).
- Place FRESCO PART (D), take WOLF HEAD and CREST (E).
- Walk down.
- Place CREST (F).
- Easy/Hard solution (G): Ax3-Bx13, Cx7-Bx14, A-Bx11.
- Take CHISEL and SLINGSHOT (M).
- Walk down
- Use SLINGSHOT and SLINGSHOT STONE (N), take HAMMER and LATCH KEY (O).
- Use LATCH KEY (V).
- Play puzzle (W), receive CANE.
- Use CANE (E).
- Go (F).
- Use CHISEL and HAMMER (G).
- Take LION’S HEAD and FORCEPS (O).
- Use forceps (@).
- Use GEAR, take DART (H).
- Use DART (I), take TIGER’S HEAD (J).
- Place WOLF HEAD, TIGER’S HEAD and LION’S HEAD (K), take RAPIER (L).
- Use RAPIER (M).
- Defeat cardinal (N).
- Walkthrough Bonus Chapter, at the link below.