Criminal Archives 1: City on Fire – The walkthrough of the game begins with the fact that a chain of brutal murders frightens the locals. It would seem that the plague epidemic is a thing of the past, but a plague doctor has reappeared in the city. He keeps people at a distance, killing everyone involved in a terrible fire. Together with your partner, you will plunge into the world of lies, corruption and deceit for your most convincing article. Our task is to help the constable understand this complicated case and catch the criminal. If you can’t complete some of the puzzles or don’t know where the items are, you can watch the walkthrough of Criminal Archives 1: City on Fire, on our website and find the criminal who hides his face behind a plague doctor mask.
Criminal Archives 1: City on Fire – Walkthrough
Here you can watch the complete walkthrough of the game Criminal Archives 1: City on Fire, namely, all the chapters, including the bonus one, in pictures.
- Talk (A), receive FOLDER.
- RIBBON, notes, map, HANDKERCHIEF and LOCKPICKS 1/2 from FOLDER.
- Use HANDKERCHIEF, take FIREFIGHTING EMBLEM (B).
- Take DUSTPAN and hint timer (C).
- Place FIREFIGHTING EMBLEM, take MAGNET and CLIP (D).
- Take task book, break key (E).
- Use CLIP, take CAMERA (F).
- Place CAMERA (G).
- Play puzzle (H), receive FILM.
- Offer FILM (I).
- Go (J).
- Move beams, take ORNATE BOX (K).
- Use DUSTPAN, take METAL RULER (L).
- Use METAL RULER (M).
- Take COIN, break string and use RIBBON, take BOOKS and note (N).
- Take EVIDENCE 1/3 (O).
- Place BOOKS, take CHAIN and LOCKPICKS 2/2 (P).
- Walk down.
- Use LOCKPICKS (Q).
- Easy solution (R).
- Hard solution (S).
- Take BROKEN CUTTER and RING (T).
- Go (U).
- Move rug, use RING (V).
- Take EVIDENCE 2/3 (W).
- Take WINGED AMULET with MAGNET (X).
- WINGED AMULET on ORNATE BOX, take LIGHTER and EVIDENCE 3/3.
- Offer EVIDENCE (Y).
- Solution (Z): A-B-D, C-A-D, B-C-D, 1-3-D, 1-4-D, 6-2-D.
- Solution 2, easy and hard (E).
- Solution 3 (F).
- Easy: 1-2-3-4-5.
- Hard: 1-2-3-4-5-6-7.
- Throw vase (G).
- Take BOLT, use COIN.
- Take note and GEAR (H).
- Take SPONGE, place CHAIN and GEAR (I).
- Take CORKSCREW and CUTTER PART (J).
- CUTTER PART and BOLT on BROKEN CUTTER, receive BOLT CUTTER.
- Move laundry (K).
- Use BOLT CUTTER (L).
- Go (K).
- Take LOCK PART, NOTEPAD and EMPTY CANISTER (M), use LIGHTER (N).
- Use SPONGE (O).
- Play puzzle (P), receive PROTECTIVE EQUIPMENT.
- Use PROTECTIVE EQUIPMENT (Q).
- Go (R).
- Use arrows to dive down (S) and come up (T).
- Solutions (U-V-W).
- Take AMMONIA (X).
- Use CORKSCREW, take BULLET and SATCHEL (Y).
- BANDAGE from SATCHEL.
- Offer AMMONIA and BANDAGE (Z), receive VALVE.
- Walk down twice.
- Place VALVE and EMPTY CANISTER.
- Turn valve, receive WATER (A).
- Go to Tunnel.
- Use WATER, take UNLOADED REVOLVER, HOURGLASS AMULET 1/3 and SCREWDRIVER (B).
- Go (C).
- Use SCREWDRIVER, take ROPE (D).
- Use LOCK PART, take QUILL and note (E).
- Tidy desk, place NOTEPAD and QUILL.
- Take SYMBOLS (F).
- Walk down twice.
- Place SYMBOLS (G).
- Easy solution (H).
- Hard solution (I).
- Take HOURGLASS AMULET 2/3 and SMALL RAKE (J).
- Use SMALL RAKE, take SAW and CYLINDER (K).
- Go (L).
- BULLET and CYLINDER on UNLOADED REVOLVER, receive REVOLVER.
- Use REVOLVER (M), take WRENCH and HOURGLASS AMULET 3/3 (N).
- Go (O).
- HOURGLASS AMULET on SATCHEL, take PLAGUE DOCTOR.
- Place PLAGUE DOCTOR (P).
- Play puzzle (Q).
- Take BUST (R).
- Place ROPE, take WHEEL (S).
- Take SCISSORS (T), place WHEEL and WRENCH (U).
- Go (V).
- Take DUSTER (W).
- Use SAW, take WEDGE (X).
- Take DIAMOND RING (Y).
- Use WEDGE and BUST, take GLUE and SCALE (Z).
- Walk down.
- Place SCALE (A).
- Easy solution (B).
- Hard solution (C).
- Take GAVEL AMULET (D).
- Place GAVEL AMULET (E).
- Go (F).
- Take AMULET PART (G).
- Use SCISSORS, take BELT (H).
- Take SPOON (I).
- Use DUSTER, take PIPE (J).
- Go to Backyard.
- Replace BELT, place PIPE (K).
- Play puzzle (L), receive BIKE HORN.
- Use BIKE HORN (M), take AMULET PART and HORSESHOE (N).
- Go to Judge’s House.
- Use HORSESHOE (O), take THICK BOOK and NEWSPAPER (P).
- Use DIAMOND RING, take AMULET PART (Q).
- GLUE and AMULET PART x2 on AMULET PART, receive GRADUATION AMULET.
- Remove painting, place GRADUATION AMULET (R).
- Take GLOVE and OFFICE KEY (S).
- Find the judge (T), use OFFICE KEY (U).
- Easy solution (V): Wx2-Xx3-Yx2, Wx2-Xx4-Yx2, Wx2-Xx4-Yx2.
- Hard solution (Z): Ax2-Bx3-Cx2-Dx2, Ax2-Bx4-Cx2-Dx2, Ax2-Bx4-Cx2-Dx2, Ax4-Bx2-Cx2-Dx4.
- Take BAG with umbrella (E).
- LOCKPICKS 1/2, NEWSPAPER, GLOVE, THICK BOOK and SPOON from BAG.
- Take FLAG (F).
- Use SPOON, take BROKEN CHISEL and BRUSH (G).
- Move stone, use BRUSH.
- Take HANDLE (H).
- HANDLE on BROKEN CHISEL, receive CHISEL.
- Take JACK (I).
- Use CHISEL and THICK BOOK, take LOCKPICKS 2/2 (J).
- Use LOCKPICKS (K).
- Play puzzle (L), receive FILE.
- Use FILE (M).
- Go (N).
- Take note and SHELL (O).
- Replace FLAG, take STAG BEETLE (P).
- Take SCREW (Q).
- Use STAG BEETLE, take SMALL CLASP (R).
- Use NEWSPAPER and SMALL CLASP, move key (S).
- Go (T).
- Take RECIPE (U).
- Take HOSE (V).
- Use GLOVE, take BADGES 1/3 and JACK HANDLE (W).
- JACK HANDLE and SCREW on JACK.
- Take SAUSAGE (X).
- Use JACK, take FLASHLIGHT (Y).
- Use FLASHLIGHT (Z).
- Solution (A): (16-1)-(1-11)-(11-4)-(4-17)-(17-12)-(12-10)-
- (10-9)-(9-7)-(7-18)-(18-15)-(15-14)-(14-6).
- Take ACID (B).
- Walk down.
- Use ACID (C), take note and POLICE UNIFORM (D).
- Use POLICE UNIFORM (E).
- Go (F).
- Take BADGES 2/3 (G).
- Use SHELL, take LAWN RAKE (H).
- Take CORK (I).
- Use LAWN RAKE, take NAIL CLIPPER (J).
- Walk down.
- Use NAIL CLIPPER, take MORTAR AND PESTLE (K).
- Place HOSE, take BADGES 3/3 (L).
- Open (M), place BADGES (N).
- Play puzzle (O), receive HANDCUFFS.
- Go (P).
- Place HANDCUFFS, take PENCIL and PILLS (Q).
- PILLS, PESTLE AND MORTAR and SAUSAGE on RECIPE, receive SEDATIVE.
- Offer SEDATIVE, take DUCT TAPE (R).
- Go to Plaza.
- Break lever, use DUCT TAPE (S).
- Solution (T): 1-2-5-6, open.
- Take FIST and STEPLADDER (U).
- Place STEPLADDER (V).
- Go (W).
- Open (@).
- Take note, TORN NET and SCALPEL (X).
- Use CORK, take PARCHMENT (Y).
- Use PENCIL and PARCHMENT (Z), receive CIPHER.
- Place CIPHER (A).
- Easy solution (B): 3-C-1-D-D-3-D-1-C.
- Hard solution (B): 3-C-1-C-C-3-D-1-C-3-C-1-D.
- Take GUN (E).
- Go to Shop.
- Use GUN (F), take FAN and DOG (G).
- Place DOG, take EXTINGUISHER (H).
- Go to Judge’s Office.
- Use EXTINGUISHER, take note and LOCKPICK (I).
- Use LOCKPICK (J), take HAND TOWEL (K).
- Use FIST, take STRING (L).
- Walk down.
- STRING on TORN NET, receive NET.
- Use NET (M), take MIRROR (N).
- Use SCALPEL, take CABLE (O).
- Place CABLE (P).
- Play puzzle (Q), receive GAVEL.
- Go (R).
- Place GAVEL (S), take WRENCH and KEY (T).
- Use KEY (U).
- Go (V).
- Take CLIPPER (W).
- Use FAN, take SPYGLASS (X).
- Take CONSTRUCTION EMBLEM 1/4 (Y).
- Use SPYGLASS, take HAIRPIN (Z).
- Use MIRROR (A), use HAIRPIN (B).
- Go (C).
- Take CONSTRUCTION EMBLEM 2/4.
- Use HAND TOWEL, take BLADES (D).
- Take LOOFAH (E).
- Place BLADES (F).
- Easy solution (G): (1-5)-(2-5)-(3-4)-(4-5)-H.
- Hard solution (I): (1-2)-(3-5)-(4-6)-(6-7)-J.
- Take CANDLESTICK (K).
- Use CANDLESTICK, take RUBBER WHEEL (L).
- Use RUBBER WHEEL and WRENCH (M).
- Go (N).
- Take CONSTRUCTION EMBLEM 3/4 (O).
- Use CLIPPER, take BROKEN UMBRELLA and POKER (P).
- Use POKER (Q), take SHARD, SKIMMER and SOLVENT (R).
- Walk down twice.
- Use SOLVENT and LOOFAH (S), take SPOKES and CONSTUCTION EMBLEM 4/4 (T).
- Place CONSTRUCTION EMBLEMS (U).
- Easy solution (V): Wx4-Yx9-Xx4-Wx4-Xx5-Ax2-Zx8.
- Hard solution (V): Yx9-Xx4-Wx8-Ax2-Xx4-Zx8.
- Take IRON TUBE (B).
- Use SHARD, take HANGERS (C).
- Go (D).
- Use HANGERS, take CANVAS and UTILITY GLOVE (E).
- Walk down.
- SPOKES and CANVAS on BROKEN UMBRELLA, receive UMBRELLA.
- Use UMBRELLA (F).
- Play puzzle (G), receive DRILL BIT.
- Use DRILL BIT, take BIG GEAR (H).
- Go to Warehouse.
- Place BIG GEAR, take MALLET (I).
- Use MALLET (J).
- Go (K).
- Take note and PHARMACEUTICAL EMBLEM 1/3, take CLOTHESPIN with SKIMMER (L).
- Take PEG, take HANDLE with CLOTHESPIN (M).
- Walk down twice.
- Use HANDLE, take LEATHER (N).
- Use LEATHER and IRON TUBE (O).
- Go (P).
- Take PHARMACEUTICAL EMBLEM 2/3, use UTILITY GLOVE (Q).
- Take ANCHOR PENDANT (R).
- Take COIN, take PHARMACEUTICAL EMBLEM 3/3 and CELESTIAL AMULET 1/2 with ANCHOR PENDANT (S).
- Go to Archive.
- Place PHARMACEUTICAL EMBLEMS (T).
- Easy solution (U).
- Hard solution (V).
- Take IRON KEY (W).
- Use IRON KEY (X).
- Receive DRAFTING EMBLEM.
- Place DRAFTING EMBLEM, take TACK GUIDE and FLINT (Y).
- Use FLINT (Z), take STOPPER (A).
- Walk down.
- Use STOPPER, take BOOKS (B).
- Use PEG, take CELESTIAL AMULET 2/2 (C).
- Place CELESTIAL AMULET (D).
- Play puzzle (E), receive NECKLACE.
- Go to Stable.
- Use NECKLACE (F), take CORKSCREW (G).
- Use COIN, take GOBLET (H).
- Take WATER with GOBLET (I).
- Go to Archive.
- Use WATER, take CAN OPENER (J).
- Use CAN OPENER, take PLIERS and BRIDLE (K).
- Go to Stable.
- Use PLIERS, take TEACUP, COLLAR and SICKLE (L).
- Use SICKLE, take MAGNET and HARNESS (M).
- HARNESS, BRIDLE and COLLAR on TACK GUIDE, receive TACK.
- Place TACK (N).
- Avoid obstacles (O).
- Cross the street (P).
- Take SCOOP (Q).
- Place BOOKS, take PADLOCK (R).
- Take KERCHIEF (S).
- Place PADLOCK, take CHOPSTICK (T).
- Use CHOPSTICK and MAGNET, move key (U).
- Go (V).
- Take BROKEN HORN (W).
- Use CORKSCREW, take LEAVES (X).
- Take RETRACTOR, place TEACUP and LEAVES (Y).
- Easy solution (Z).
- Hard solution (A).
- Take TEA (B).
- Walk down.
- Offer TEA (C), receive BALLERINA.
- Place BALLERINA (D), take YARN (E).
- Use RETRACTOR, take AWL and GLUE (F).
- Go (G).
- Use YARN (H).
- Play puzzle (I), receive RAIN BOOTS.
- Use RAIN BOOTS (J).
- Go (K).
- Take RUBBER BULB (L).
- Use SCOOP, take ROD (M).
- Take TOWEL (N).
- Use KERCHIEF and ROD, take RULER and PERFUME (O).
- Walk down twice.
- GLUE and RUBBER BULB on BROKEN HORN.
- Take note, use HORN (P).
- Easy solution (Q): 1-4-7-3-6-1-4-1.
- Hard solution (Q): 1-4-7-3-8-6-7-4-1.
- Receive FLOWER AMULET.
- Use PERFUME, take HAMMER (R).
- Go to Conservatory.
- Place FLOWER AMULET, take PLANK (S).
- Take note, use PLANK and HAMMER (T).
- Take SEALED SOLVENT (U).
- Use RULER, take AXE (V).
- Take BOOT and note (W).
- Use AXE, take BROKEN JACK and BUCKLE (X).
- BUCKLE on SEALED SOLVENT, receive SOLVENT.
- Use SOLVENT and TOWEL (Y).
- Play puzzle (Z), receive LADLE.
- Walk down twice.
- Take HOT COALS with LADLE (A).
- Use HOT COALS, take DIAMOND RING.
- Use AWL, take LEVER (B).
- Go to Apartment.
- Take note x2, place LEVER (C).
- Easy solution (D): (J-K)-(E-I)-(H-K)-(F-L)-(E-F), turn Ex2-Fx2-Gx3-Hx2-Kx3-Lx1-Mx2.
- Hard solution (D): (J-K)-(E-I)-(H-K)-(F-L)-(E-F), turn Ex2-Lx1-Mx3-Hx2-Jx2-Fx2-Gx3.
- Take CHARCOAL and WHEELS (N).
- WHEELS on BROKEN JACK, receive JACK.
- Place JACK, take PAINTBRUSH and FANG.
- Walk down.
- Use BOOT and FANG, take TENNIS BALL.
- Throw TENNIS BALL.
- Easy solution: Ux2-T-Sx3-T-Ux3-T-Sx4-T-Ux3-T-U-T-S-T-U-T-Sx2-T-Sx2-T.
- Hard solution: T-Ux3-T-Sx6-T-Ux5-T-Sx4-T-Ux2-T.
- Take INSECTICIDE (V).
- Go (W).
- Use INSECTICIDE, take CROCHET HOOK and BRASS HANDLE (X).
- Place BRASS HANDLE (Y).
- Take COINS 1/3, use DIAMOND RING.
- Take BROCHURE and note (Z).
- Take MATCHES (A).
- Use BROCHURE and CHARCOAL (B), receive MAP.
- Use MAP (C).
- Go (D).
- Take COINS 2/3 (E).
- Use PAINTBRUSH, take BULB (F).
- Place BULB (G).
- Play puzzle (H), receive PUMP.
- Take LADLE (I).
- Use PUMP, take FUSE and COINS 3/3 (J).
- Walk down.
- Use COINS, take DECORATOR’S PERMIT (K).
- Offer DECORATOR’S PERMIT (L).
- Take BAT, use CROCHET HOOK (M).
- Easy solution (N): (1-3)-(2-8)-(3-5)-(4-10)-(5-10)-(6-7)-(7-10)-(8-9).
- Hard solution (N): (3-2)-(2-1)-(8-7)-(7-2)-(5-4)-(4-3)-(10-9)-(9-4).
- (8-7)-(7-6)-(7-8)-(8-9)-(9-10)-(9-8).
- Take SANDPAPER and FIRECRACKER TUBE (O).
- Take GUNPOWDER and note (P).
- GUNPOWDER and FUSE on FIRECRACKER TUBE, receive FIRECRACKER.
- Place FIRECRACKER and MATCHES, take CAROUSEL KEY (Q).
- Walk down.
- Use CAROUSEL KEY (R).
- Easy solution (S): 2-3-4, 2-4, 2-4.
- Hard solution (T): 1-3-5-6, 1-3-6, 1-2-3-4-5.
- Take HORSE HANDLE (U).
- Take SEAM RIPPER with HORSE HANDLE (V).
- Go (W).
- Use SEAM RIPPER (X).
- Take MIRTH, take SPINNER with LADLE (Y).
- Use SPINNER (Z).
- Solution (A): (1-8)-(8-7)-(2-1)-(1-8)-(3-2)-(2-1)-(2-3)-(3-4)-(4-5)-(5-6)-(3-4)-(4-5)-(2-3)-(3-4)-(2-3).
- Take COMB (B).
- Go to Stage.
- Take STEP LADDER with FANCY COMB (C).
- Place STEP LADDER (D).
- Go (E).
- Use BAT (F).
- Take MITTEN and TORN NET (G).
- Take note and TOURNIQUET (H).
- Use SANDPAPER, take MISERY (I).
- Take WIRE SAW with MITTEN (J).
- Use WIRE SAW (K), receive BRANCHES.
- Walk down.
- Place MIRTH and MISERY (L).
- Play puzzle (M), receive SCARF.
- Go (N).
- Place SCARF and TOURNIQUET, take FUEL (O).
- Use FUEL, take UNLOADED GUN (P).
- Go to Market.
- Use BRANCHES, take JAR (Q).
- Take SAND with JAR (R).
- Go to Sewer.
- Use SAND, take TWINE (S).
- TWINE and UNLOADED GUN on TORN NET, receive NET GUN.
- Use NET GUN (T).
- Solution 1 (U): W-V-W-Vx3.
- Solution 2 (X): Z-A-Yx6-Cx3-B-C-Bx6.
- Solution 3 (D): 2-3-1.
- Walkthrough Bonus Chapter, at the link below.