Criminal Archives 4: Blade of Deceit (Bonus Chapter) – You’re asked for help again, the police are uneasy about the fact that Michael Sweeney was wrongly convicted ten years ago. This means that the real killer may still be on the loose. The first suspect that comes to mind is John Beckinsale, Phoebe’s late husband.
Bonus Chapter Walkthrough
- Take and read the newspaper, take EVIDENCE (A).
- Open EVIDENCE (B).
- Take BROKEN HANDCUFF (C).
- Use BROKEN HANDCUFF on the holes of the locker, take LIGHT BULB (D).
- Use LIGHT BULB on the empty slot in the top ob the board (E).
- Play puzzle, earn KEY (F).
- Use KEY on the lock, take CORKSCREW (G).
- Use CORKSCREW on the hole in the drawer, take CODE HINT (H).
- Use CODE HINT on the safe (I).
- Easy solution: Press the button in the following sequence: 7-A, 3-A, 3-A, 7-B, 3-B (J).
- Hard solution: Press the button in the following sequence: 7-A, 3-A, 3-A, 7-B, 3-B, 7-A, 3-A (K).
- Take and read arrest report, take CUTTERS (L).
- Use CUTTERS on the staples on the box, take BANKNOTES 1/2, take and read the PAPER CLIPPING (M).
- Play puzzle, earn BECKINSALE’S PHOTO (N).
- Use PAPER CLIPPING, BECKINSALE’S PHOTO on EVIDENCE, click on the date on the photo, earn BECKINSALE’S ALIBI (O).
- Use BECKINSALE’S ALIBI on Melinda, earn TICKETS (P).
- Select 1 or 2 (Q).
- Take HAIRPIN (R).
- Open the car door, take BAG, click on the glove compartment and use HAIRPIN on the lock (S).
- Easy solution: Make the pin look like shown in the picture (T).
- Hard solution: Make the pin look like shown in the picture (U).
- Take POLICE STAMP (V).
- Use POLICE STAMP on the TICKETS, earn STAMPED TICKETS (W).
- Give STAMPED TICKETS to the usher (X).
- Go to the Art Gallery Great Hall.
- Use CORKSCREW on the bottle, earn CORK, take LADLE and TONEARM, click on the bottle and take TWEEZERS (Y).
- Use TONEARM on the gramophone, use TWEEZERS on the paper sticking out of the drawer, earn BANKNOTES 2/2 (Z).
- Go back.
- Use BANKNOTES on the jar (A).
- Easy solution: Make sure that the color of the petals matches the color of the center of the flower, it should look like this (B).
- Hard solution: Make sure that the color of the petals matches the color of the center of the flower, it should look like this (C).
- Take BIRD FOOT (D).
- Go to the Art Gallery Great Hall.
- Use BIRD FOOT on the holes in the wall, take VINYL RECORD (E).
- Use VINYL RECORD on the gramophone, take PAINT (F).
- Use PAINT on the paints tray (G).
- Easy solution: Arrange the colors like in the picture (H).
- Hard solution: Arrange the colors like in the picture (I).
- Take LUCKY COIN (J).
- Go back.
- Use LUCKY COIN on the pentagon on the pipe, earn LUCKY COIN, take GEAR from the fountain (K).
- Use GEAR on the mechanism (L).
- Solution: Step 1 (M), Step 2 (N).
- Take TORN FLAG (O).
- Use TORN FLAG on the spilled liquid, take LIPSTICK (P).
- Use LIPSTICK on the BAG, take and read POLICE ID (Q).
- Go to the Art Gallery Great Hall.
- Use POLICE ID on Glenn Harrison (R).
- Solution: Assemble picture as shown (S).
- Solution: Assemble picture as shown (T).
- Solution: Assemble picture as shown (U).
- Select 1 or 2, earn CECILE’S OLD ADDRESS (V).
- Go back.
- Use CECILE’S OLD ADDRESS on the car (W).
- Easy solution: Arrange the parts like shown in the picture (X).
- Hard solution: Arrange the parts like shown in the picture (Y).
- Select 1 or 2 (Z).
- Go to Cecile’s Old Workshop.
- Remove the canvas, open the box, take STOOL, open the notebook (A).
- Use STOOL on the cupboard (B).
- Take DRY CLAY (C).
- Use CUTTERS on the wire on the drawers’ doors, take SHEET and EMPTY MUG (D).
- Use DRY CLAY on the potter’s wheel (E).
- Go back.
- Use LUCKY COIN on the door’s handle (F).
- Take FISHING ROD (G).
- Use CORK on the sharp door handle, take SCREW, use EMPTY MUG on the kettle, earn MUG OF WATER (H).
- Go to Cecile’s Old Workshop.
- Use MUG OF WATER on the potter’s wheel (I).
- Solution: Make a vase like shown in the picture.
- Take CLAY VASE (J).
- Use CLAY VASE on the empty place on the shelf, take FOUNTAIN PEN (K).
- Go back.
- Use SCREW on the door’s handle, take rope and use it on the book stack (L).
- Take BUNDLE OF BOOKS, use SHEET and FOUNTAIN PEN on the formula, earn DEVELOPER FORMULA (M).
- Go to Cecile’s Old Workshop.
- Use DEVELOPER FORMULA on the jars, pick the second jar from the left on the bottom shelf, earn DEVELOPING SOLUTION (N).
- Open the notebook, use DEVELOPING SOLUTION on the notebook, read the diary and play puzzle (O).
- Go back.
- Take MAGNIFYING GLASS, use BUNDLE OF BOOKS on the sofa, take GLUE and OLD OIL PAINTING, take the box from under the sofa (P).
- Use OLD OIL PAINTING on the hole in the wall (Q).
- Easy solution: Select paintings in this order shown in the picture (R).
- Hard solution: Select paintings in this order shown in the picture (S).
- Take GOLD BUTTERFLY and PALETTE.
- Use PALETTE on the boiling pot, take GOLD FLOWER (T).
- Use GOLD BUTTERFLY and GOLD FLOWER on the box (U).
- Easy solution: Turn the gold florets so that they all shine on the butterfly (V).
- Hard solution: Press the buttons in this order: 1, 2, 3, 4, 5, 6, 4, 5, 6, 5, 3, 3, 1, 2, 5, 2, 2, 5, 5 (W).
- Take and read the note (X).
- Take BROKEN AWARD and PLUNGER (Y).
- Use GLUE on BROKEN AWARD (Z).
- Use PLUNGER on the glass, take PASS CARD (A).
- Use PASS CARD on the door’s lock (B).
- Solution: Arrange the parts a shown in the picture (C).
- Go to Art Studio.
- Select 1, 2 or 3 (D).
- Read the newspaper clipping, use MAGNIFYING GLASS on the painting (E).
- Play puzzle, earn REDRAWN CONSTELLATION (F).
- Take PIPETTE and PLASTER FIGURE, use REDRAWN CONSTELLATION on the bas-relief (G).
- Press the stars as shown in the hint, take BROAD BRUSH (H).
- Use LADLE on the sink, earn HOOK (I).
- Use BROAD BRUSH on the shards, take NUT and PALETTE KNIFE (J).
- Use HOOK on FISHING ROD (K).
- Go back.
- Use PLASTER FIGURE and PALETTE KNIFE on the statue’s plate, take EMERALD (L).
- Go to Art Studio.
- Use EMERALD on the skull (M).
- Easy solution: Press the buttons in this order: A, C, E, A, B, E, A, D, E (N).
- Hard solution: Press the buttons in this order: A, C, E, A, B, E, A, D, E, B, C, E, B, D, E (O).
- Take LINE.
- Use LINE on FISHING ROD, earn FISHING ROD (P).
- Go back.
- Use FISHING ROD on the box, take HANDKERCHIEF and AWARD PIECE (Q).
- Use AWARD PIECE on BROKEN AWARD, earn RESTORED AWARD (R).
- Use RESTORED AWARD on the empty space on the shelf (S).
- Easy solution: Arrange the figures like shown in the picture (T).
- Hard solution: Press the buttons in this order: C, D, D, E, C, D, E, F, E, A, C, E, A, F, G (U).
- Take KEY.
- Go to Art Studio.
- Use KEY on the lock in the wall, take and read the article, earn HANDBOOK PAGE (V).
- Use HANDBOOK PAGE on the painting (W).
- Play puzzle (X).
- Use NUT on the rusted wheel (Y).
- Take AMMONIA (Z).
- Use AMMONIA on Claire (A).
- Use PIPETTE on spilled oil, earn OIL PIPETTE (B).
- Use OIL PIPETTE on the rusted wheel (C).
- Use HANDKERCHIEF on the water, earn WET HANDKERCHIEF, take WATER PRESSURE VALVE (D).
- Use WET HANDKERCHIEF on Claire (E).
- Select 1 or 2, earn KNIFE (F).
- Use WATER PRESSURE VALVE on the mechanism (G).
- Easy solution: Press the buttons in this order: A-2 times, D-1 times, B-2 times (H).
- Hard solution: Press the buttons in this order: D-1 times, A-3 times, C-3 times, B-3 times (I).
- Take LOCK PART (J).
- Use KNIFE on the cut in the wall, take DESK CODE (K).
- Use LOCK PART and DESK CODE on the code lock, enter the code: 5-4-8-1, take BUILDING PLAN (L).
- Use BUILDING PLAN on the passage (M).
- Solution: Step 1, step 2, step 3: lay down a cloth to pass, step 4 (N), step 5, step 6: cut the obstacle with scissors, step 7, step, step 8, step 9: lower the ladder and get out (O).
Congratulations! You have completed the game Criminal Archives 4: Blade of Deceit.