Cursed Fables 2: Twisted Tower (Bonus Chapter) – Play as Leonard, the prince’s companion, to prevent a war between the kingdoms. You come to your senses you are informed that Prince Eddrick is safe, the witch Genhelia has defeated the tower monster and saved him.
Bonus Chapter Walkthrough
- Talk (A).
- Receive GENHELIA’S LETTER.
- Read (B).
- Take FLINT AND STONE.
- Read (C), use FLINT AND STONE.
- Take SPRAY, LETTER OPENER and HONEY.
- Read (D), take ACTOR FIGURINE 1/3.
- Add SPRAY, take INK REVEALER.
- LETTER OPENER on GENHELIA’S LETTER, then INK REVEALER.
- Play puzzle.
- Talk (E).
- Take SMOKING PIPE (F).
- Take WAX (G).
- Add SMOKING PIPE and FLINT AND STONE.
- Read, take SICKLE and ACTOR FIGURINE 2/3.
- Take SKELETON KEY (H).
- Use SICKLE, take HEALTHY HERBS and ACTOR FIGURINES 3/3.
- Move down.
- Add ACTOR FIGURINES (I).
- Select the figurines’ poses so that they fit Leonard’s story.
- The setting may possibly also need adjustment.
- Walkthrough (J): A-BĂ—2-CĂ—2.
- A-B-C-D.
- A-B-C.
- Take REVITALIZING DROPS (K) and GOTTFRIED’S BLAZON.
- Add HONEY (L), HEALTHY HERBS and REVITALIZING DROPS.
- Take REVITALIZING DECOCTION and WARMING CUP.
- Move down.
- Give REVITALIZING DECOCTION (M).
- Receive HORSESHOE BUCKLE.
- Take GOLDEN POWDER (N).
- Add HORSESHOE BUCKLE, take ANTI-RUST AGENT and SCRIBE’S TOOLS.
- Add ANTI-RUST AGENT (O), take GUILD BADGE.
- Add GUILD BADGE (P), WARMING CUP and GOLDEN POWDER.
- Take GOLD BADGE.
- Open SCRIBE’S TOOLS, add GOLD BADGE, WAX and GOTTFRIED’S BLAZON.
- Take GUILD PASS.
- Offer GUILD PASS (Q).
- Talk (R).
- Receive BROKEN RING.
- Read (S), take RAPUNZEL’S CAMEO.
- Take MIRROR SPELL (T), add RAPUNZEL’S CAMEO and SKELETON KEY.
- Play puzzle (U), receive LAMP OIL.
- Use LAMP OIL (V) and FLINT AND STONE.
- Take SIGNET and WEAVING HOOK.
- Take RUSTY TOY (W).
- Use WEAVING HOOK.
- Remove threads, examine, take BONE and JEWELRY TOOL.
- SIGNET and JEWELRY TOOL on BROKEN RING, take SIGNET RING.
- Add SIGNET RING (X) and MIRROR SPELL.
- Examine.
- Receive COVEN SIGN.
- Create a path for Leonard using the prompted landmarks as the correct sequence to travel safely.
- Walkthrough (Y).
- Examine (Z).
- Take OINTMENT (A).
- Give BONE (B) and OINTMENT.
- Take MARBLE BOWL and OILER.
- Add MARBLE BOWL (C).
- Take MAGNET and PART OF STAINED GLASS.
- Use MAGNET (D), take WOOD GLUE and WINDING KEY.
- Take BROOM (E).
- Add WOOD GLUE and PART OF STAINED GLASS.
- Take STRING and RAG.
- OILER, WINDING KEY and RAG on RUSTY TOY, take WIND-UP TOY.
- Use WIND-UP TOY (F).
- Use BROOM (G).
- Play puzzle, receive WINDOW HANDLE.
- Take CURTAIN CORD (H), add WINDOW HANDLE.
- Offer COVEN SIGN.
- Read, take DISSOLVING POTION and CREDENTIALS.
- Add CURTAIN CORD (I).
- Use DISSOLVING POTION (J).
- Play puzzle (K), take SILVER HAMMER.
- Take SCREWDRIVER (L).
- Read (M), take F CLEF.
- Take GEAR (N).
- Add STRING and SCREWDRIVER, take MUSIC CYLINDER and TREBLE CLEF.
- Take DOWSING ROD (O).
- Add F CLEF and TREBLE CLEF, take ORGAN TUBE and CLOCK WEIGHT.
- Move down.
- Add CLOCK WEIGHT (P).
- Take PEARL HAIRPIN and HERALDIC ROSE 1/3.
- Use PEARL HAIRPIN (Q), take ORGAN KEY.
- Enter Banquet Hall.
- Add ORGAN TUBE (R) and ORGAN KEY.
- Press, take RECORD.
- RECORD on MUSIC CYLINDER, then SILVER HAMMER.
- Take GUEST ANNOUNCEMENT.
- Insert GUEST ANNOUNCEMENT (S).
- Offer CREDENTIALS (T).
- Interact with the objects to complete Leonard’s story.
- Walkthrough (U).
- Take HIDDEN TREASURE (V).
- Add HIDDEN TREASURE (W) and DOWSING ROD.
- Take ROD GRIP and FAKE CORKSCREW.
- Take SHINING POWDER (X).
- Add FAKE CORKSCREW, read, take LEVER and HERALDIC ROSE 2/3.
- Take PART OF ROD (Y).
- Add GEAR and LEVER.
- Enter Duke’s Chamber.
- Take HERALDIC ROSES 3/3 (Z).
- Take HARALD’S KNIGHT (A).
- Add HERALDIC ROSES, take DECORATED POMMEL and MECHANICAL ARM.
- PART OF ROD and DECORATED POMMEL on ROD GRIP, take COMMANDER’S ROD.
- Add COMMANDER’S ROD (B).
- Play puzzle (C), receive CODE FOR BOOKS.
- Take LEATHER FOLDER (D).
- Add SHINING POWDER and CODE FOR BOOKS.
- Press X-L-D-I.
- Take GOTTFRIED’S KNIGHT and ANTIDOTE RECIPE.
- Move down.
- Add HARALD’S KNIGHT (E) and GOTTFRIED’S KNIGHT.
- Take BARREL HANDLE and SECRET LIST OF CONSPIRATORS.
- Add BARREL HANDLE (F), take GOBLET OF WINE and FUMIGANT.
- Use FUMIGANT (G), take SECRET ORDER.
- Insert SECRET ORDER (H), add MECHANICAL ARM, read, receive TRANSCRIPT OF ORDER.
- Use COMMANDER’S ROD (I), receive GLOBE KEY.
- Return to Duke’s Chamber.
- Insert GLOBE KEY (J).
- Play puzzle (K), take POISONER’S SCALES.
- Add POISONER’S SCALES (L), take ROYAL DROPS.
- Return to Banquet Hall.
- GOBLET OF WINE and ROYAL DROPS on ANTIDOTE RECIPE, take ANTIDOTE.
- Offer ANTIDOTE (M).
- Receive SCOUT’S REPORT.
- Open LEATHER FOLDER, add SECRET LIST OF CONSPIRATORS, TRANSCRIPT OF ORDER and SCOUT’S REPORT.
- Take EVIDENCE OF GUILT.
- Give EVIDENCE OF GUILT (N).
- Make the Duke confess.
- Choose one of three statements about the selected evidence of his guilt.
- You must choose at least three correct statements out of five in order to win.
- Walkthrough (O).
- There are names of people who are against the King.
- Your people look for shortcuts to King Harald’s castle.
- The secret order makes you the head of all knights.
- You use the Commander’s rod as your personal sign of power.
- This note has a picture of your brooch where you kept the poison.
Congratulations! You have completed the game Cursed Fables 2: Twisted Tower.