Cursed Fables 2: Twisted Tower – The game starts with Coven deciding to give you the opportunity to restore the family honour that your mother stained. You are tasked to complete a mission, for this you must prepare a special potion and pass a test. In a neighbouring village, a creature has appeared that takes the form of a beautiful girl and steals people’s souls through kissing. You must find a way to stop the terrible creature and save the enchanted prince. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Cursed Fables 2: Twisted Tower, and save the village from the monster.
Cursed Fables 2: Twisted Tower – Walkthrough
Here you can see full walkthrough of Cursed Fables 2: Twisted Tower game, namely for all chapters, including bonus chapter, in pictures.
- Examine (A).
- Play puzzle (B), read, take EXAM RECIPE.
- Take FLINT AND STONE (C).
- Read.
- Use FLINT AND STONE (D).
- Take FAMILY BROOCH and CAT.
- Read.
- Take RAVEN SKULL (E).
- Add FAMILY BROOCH, take BROOM and WITCH.
- Add WITCH (F) and CAT.
- Take ROOT OF OBLIVION and CLOCK HANDS.
- Add CLOCK HANDS (G), take STONE PETAL 1/3 and FLOWER OF REMEMBRANCE.
- Add EXAM RECIPE (H), ROOT OF OBLIVION and FLOWER OF REMEMBRANCE.
- Make the potion according to the recipe.
- Use the scales and weights to weigh the correct amount of each ingredient.
- Select and drag items to move them.
- Walkthrough (I): (A-E)-(A-E)-(D-E)-(C-F)-(E-D)-(F-C)-(B-E)-(B-E)-(B-E)-(C-F).
- Receive POTION OF WISDOM.
- Give POTION OF WISDOM (J).
- Open scroll.
- Take COVEN SYMBOL.
- Add COVEN SYMBOL (K), take RUNES and RIBBON.
- Add RUNES (L) and RAVEN SKULL.
- Press runes, take FLIGHT AMULET, read.
- Examine BROOM, add RIBBON and FLIGHT AMULET, take MAGIC TRANSPORT.
- Use MAGIC TRANSPORT (M).
- Take HORN (N), read.
- Use HORN (O).
- Move the witch to the gate at the end of the field.
- Select and drag sheep to create a path for the witch.
- Sheep can only move along the horizontal or vertical line they’re on.
- Walkthrough (P).
- Walkthrough (Q).
- Walkthrough (R).
- Walkthrough (S).
- Walkthrough (T).
- Take PITCHFORK (U).
- Take GATE KEY HALF (V).
- Use PITCHFORK, take HAY and BLACKSMITH PINCERS.
- Take STONE PETAL 2/3 (W).
- Use BLACKSMITH PINCERS, take CRACKED BELL and GATE KEY HALF.
- Use GATE KEY HALVES (X).
- Enter Village Square.
- Examine (Y).
- Take CODED MESSAGE (Z).
- Take BONE (A).
- Take BOOTS (B), add BONE.
- Take WHEAT INLAY and TRAY.
- Take BELL CLAPPER (C).
- Add WHEAT INLAY, take WELL HANDLE and BEAMS.
- Take FLEUR-DE-LIS (D).
- Add TRAY and WELL HANDLE.
- Take items, receive PAINTBRUSH.
- Use PAINTBRUSH (E), receive RESIN.
- BELL CLAPPER and RESIN on CRACKED BELL, take BELL.
- Add BELL (F).
- Play puzzle (G), receive HEADMAN’S NAMEPLATE.
- Add HEADMAN’S NAMEPLATE (H), take DECODER, read, take STRAW HAT.
- DECODER on CODED MESSAGE, click message Ă—4, examine, take STRAPS and DECODED MESSAGE.
- STRAPS and BEAMS on BOOTS, take STILTS.
- Use STILTS (I).
- Take PITCHER (J).
- Use PITCHER (K), receive WATER.
- Take SACK.
- Pour WATER (L), take SHARP STONE and COAL.
- Move down.
- Use SHARP STONE (M), receive ROPE.
- Move down.
- HAY and ROPE on SACK, add COAL and STRAW HAT, take SCARECROW HEAD.
- Add SCARECROW HEAD (N), receive STONE PETALS 3/3.
- Take AWNING FABRIC.
- Add FLEUR-DE-LIS (O) and STONE PETALS.
- Guide the ball along the lines to the slot in the bottom-right.
- Select a number on the dial to move the ball across that number of tiles.
- The ball will move in the direction of the arrow on which it currently rests is pointing.
- Walkthrough (P): B-CĂ—3-A-CĂ—3-B-C-B-C-B.
- Take TAPESTRY PART and HOOKS.
- Return to Forest.
- Add HOOKS (Q) and AWNING FABRIC.
- Take THIN TWIG and FERTILIZER POWDER.
- Use THIN TWIG (R).
- Enter Headman’s House.
- Talk (S).
- Offer DECODED MESSAGE (T).
- Receive BROKEN MIRROR.
- Take SHOVEL (U), read.
- Read (V), take MIRROR PART.
- Use SHOVEL, take HORSESHOE and NEEDLE AND THREAD.
- Add TAPESTRY PART (W), receive HEALING HERBS.
- Use NEEDLE AND THREAD.
- Play puzzle (X), receive CLOVER.
- Add HORSESHOE (Y) and CLOVER, take PROTECTIVE AMULET and SPRAYER.
- Add FERTILIZER POWDER (Z) and SPRAYER, take MAGIC FLOWER.
- MIRROR PART and MAGIC FLOWER on BROKEN MIRROR, take.
- Receive PROTECTIVE AMULET.
- Use PROTECTIVE AMULET (A).
- Defeat the monster.
- Fill your orange bars on the right before your opponent fills their gray bars on the left.
- Combine three or more matching symbol tiles to fill the bar with the corresponding symbol.
- Select and drag tiles to move them.
- Walkthrough (B): Puzzle is random.
- Take DOOR PIN (C).
- Add DOOR PIN (D), take TONGS and CLEAN CLOTH.
- Take APPLE (E).
- Use TONGS, receive ICE.
- ICE on CLEAN CLOTH, add HEALING HERBS.
- Take MEDICINAL COMPRESS.
- Add MEDICINAL COMPRESS (F), receive CREST KEY.
- Insert CREST KEY (G), take SADDLE and CROWN.
- Give APPLE (H), add SADDLE.
- Talk (I), receive AMULET.
- Examine (J).
- Use AMULET (K).
- Find the correct path.
- Select and drag the yellow lines onto their matching roads on the map.
- Walkthrough (L): (B-G)-(F-H)-(E-J)-(A-I)-(C-K)-(D-L).
- Take GOLDEN COIN (M).
- Take ERADICATION RITUAL (N).
- Add GOLDEN COIN, take MONSTER’S HAIR and HORSESHOE.
- Take SAXIFRAGA (O).
- Add HORSESHOE, take SCEPTER and PLANK 1/3.
- Add CROWN (P) and SCEPTER, take MALACHITE KEY and KNIFE.
- Insert MALACHITE KEY (Q).
- Play puzzle (R), receive RAKE.
- Use RAKE (S), read, take GAUNTLETS and ENTRANCE AMULET.
- Use GAUNTLETS (T), take PORCUPINE NEEDLES.
- MONSTER’S HAIR, SAXIFRAGA and PORCUPINE NEEDLES on ERADICATION RITUAL.
- Take RITUAL INGREDIENTS.
- Add RITUAL INGREDIENTS (U) and ENTRANCE AMULET.
- Take CRYSTAL HYDRANGEA (V).
- Take PLANK 2/3 (W).
- Add CRYSTAL HYDRANGEA, take NATURE ELEMENT 1/4 and FRESCO PART.
- Take HOOK (X), add FRESCO PART.
- Take WHEEL 1/2 and DUSTER.
- Use DUSTER (Y), then KNIFE.
- Take GLUE and PLANKS 3/3.
- Add PLANKS (Z).
- Restore the bridge by placing all the parts correctly.
- Walkthrough (A).
- Walkthrough (B).
- Move forward.
- Read (C), take WHEELS 2/2.
- Take LEAKY BUCKET (D), read.
- Add WHEELS, take HORN and GOLDEN ROPE.
- Take NATURE ELEMENT 2/4 (E).
- Add GLUE, then HORN.
- Read, take GENIE and STONE WINGS.
- Add GENIE (F).
- Guide the magical creatures to the right slots by moving them to empty spaces using paths in the middle.
- Press the arrows to rotate the sphere and change the required paths.
- Walkthrough (G): E-C-E-A-E-D-E-B-E-C-G-B-F-D-F-A-F-C-F-B-F-D-F-A-F-C-F-G.
- Take NATURE ELEMENT 3/4 (H) and SCREWDRIVER.
- Move down.
- Use SCREWDRIVER (I), take CHAIN.
- Add CHAIN (J) and HOOK.
- Take ANIMATOR and MONSTER’S CAMEO.
- Add MONSTER’S CAMEO (K), take FLASK and NATURE ELEMENTS 4/4.
- Move forward.
- Use FLASK (L), receive POISON FLASK.
- Add NATURE ELEMENTS (M) and POISON FLASK.
- Play puzzle (N), take STAFF.
- Add STAFF (O), take SIGNET OF WISHES and LEVER.
- Add SIGNET OF WISHES (P), take BOX and LEVITATION POWDER.
- ANIMATOR and LEVITATION POWDER on STONE WINGS.
- Take GRIFFIN’S WINGS.
- Use GRIFFIN’S WINGS (Q).
- Go to Corridor.
- Take ANCIENT KEY (R).
- Use ANCIENT KEY (S), take WOODEN SPIDER and IRON RIVETS.
- Take MUSIC SHEET (T).
- Add WOODEN SPIDER and LEVER.
- Play puzzle, take WOLF.
- WOLF and GOLDEN ROPE on BOX, take PRINCE’S FIGURINE and GEMS.
- Add GEMS (U).
- Guide the crystals to the corresponding colored gems.
- Use the arrows to rotate the sphere so the crystals roll to the desired gem.
- Walkthrough (V): D-HĂ—2-A-C-E-H-B-F.
- Take PATCH (W) and GIRL’S IMAGE.
- PATCH and IRON RIVETS on LEAKY BUCKET, take BUCKET.
- Use BUCKET (X), take MAGICAL WATER, receive LADYBUG.
- Use MAGICAL WATER (Y).
- Take OIL (Z).
- Take SCISSORS (A).
- Add OIL, take HAIRPIN, read, take SPIRIT CATCHER.
- Take BURNING CANDLE (B).
- Use HAIRPIN.
- Bend the hairpin to make a lock.
- Use the arrows to move the hairpin segments up and down, then press the start button.
- Red lines inside the lock should align on the top and bottom.
- Walkthrough (C): BĂ—2-GĂ—2-H-E-A.
- Take PRINCESS’S FIGURINE (D) and FRAME.
- Move down.
- Add PRINCE’S FIGURINE (E) and PRINCESS’S FIGURINE, take RED THREAD and MERMAID ORNAMENT.
- Add MERMAID ORNAMENT (F), take PAINTBRUSH and MONSTER’S IMAGE.
- Enter Music Room.
- MONSTER’S IMAGE and GIRL’S IMAGE on FRAME, take TWO-FACED PICTURE.
- Add TWO-FACED PICTURE (G).
- Play puzzle (H), take MECHANICAL RAVEN.
- Add MECHANICAL RAVEN (I), take DRY HOLLY and TREBLE CLEF.
- Add MUSIC SHEET (J) and TREBLE CLEF.
- Take PEARL 1/3 and BURNING SPELL.
- Use BURNING SPELL (K).
- Enter Mirror Room.
- RED THREAD, BURNING CANDLE and DRY HOLLY on SPIRIT CATCHER.
- Take SACRED DEFENDER.
- Use SACRED DEFENDER (L).
- Take PEARL 2/3 (M).
- Use SCISSORS, take RABBIT PAW.
- Take MAGICAL PAINTS (N).
- Add LADYBUG and RABBIT PAW.
- Take PEARLS 3/3 and STAR TOKEN.
- Add PEARLS (O), take GEAR WITH DRAWING and SHANK.
- Add GEAR WITH DRAWING (P).
- Restore the image by swapping and rotating the gears.
- As soon as a gear is correctly placed, it freezes.
- Walkthrough (Q).
- Take EARRINGS (R) and EXQUISITE HAIRPIN.
- Use EXQUISITE HAIRPIN (S), read, take MAGIC SYMBOLS.
- Add PAINTBRUSH (T), MAGICAL PAINTS and MAGIC SYMBOLS.
- Play puzzle, take SOUL STONE.
- Use SOUL STONE (U).
- Take SLINGSHOT (V).
- Use SHANK, receive LINE AND TACKLE.
- Use SLINGSHOT (W).
- Aim.
- Take FISHHOOK and BRUSH.
- Add FISHHOOK (X) and LINE AND TACKLE.
- Catch all the fish without hitting the crab.
- Every fish moves in a specific way.
- Guess in which square the fish will swim next and select it.
- Crab must be caught last.
- Walkthrough (Y): Fish move in a pattern but randomly, screenshot shows one possible solution.
- Take FISH (Z) and GLUE.
- Offer FISH (A), take GLOVE and PENCIL.
- Take BROKEN MIRROR (B).
- Use GLOVE, add STAR TOKEN.
- Take SPYGLASS.
- Use SPYGLASS (C).
- Play puzzle (D), take UNFINISHED DRAWING.
- GLUE and BRUSH on BROKEN MIRROR, add UNFINISHED DRAWING and PENCIL.
- Take WISHING MIRROR.
- Use WISHING MIRROR (E).
- Receive SHARD OF HOPE.
- Read (F), take FISHBONE KEY.
- Use EARRINGS, take SHELL and LOCK OF HAIR.
- Take FIBULA (G).
- Use SHELL, take HERBICIDE and CLAY.
- Take TIN PIECE (H).
- Add HERBICIDE, take VINE ROPE and SHORT TWIGS.
- Add VINE ROPE (I) and FIBULA.
- Move all the symbols in the gems to their correct spots so that their background color matches.
- Symbols can only move into vacant slots and only along connected pathways.
- Walkthrough (J): B-C-D-H-I-F-B-C-G-I-F-B-A-E-I-G-C-B-F-E-I-F-B-A-E-I.
- Take SUMMON LIGHTNING SPELL (K) and WICK.
- Use TIN PIECE (L), then SUMMON LIGHTNING SPELL, take LADLE WITH TIN.
- SHORT TWIGS and LOCK OF HAIR on FISHBONE KEY, add CLAY and LADLE WITH TIN.
- Take CAGE KEY.
- Use CAGE KEY (M).
- Receive SHARD OF MIND.
- Read (N), open, receive BROKEN COMB.
- Take ACID BOTTLE (O).
- Take LAMP VALVE (P).
- Use ACID BOTTLE, take FORCEPS and LADDER.
- Place LADDER (Q).
- Take BELL BADGE (R).
- Add LAMP VALVE and WICK.
- Play puzzle, take COMB POMMEL.
- Add BELL BADGE (S), take MECHANICAL ARM and HAMMER.
- COMB POMMEL, FORCEPS and HAMMER on BROKEN COMB.
- Take RAPUNZEL’S COMB.
- Use RAPUNZEL’S COMB (T).
- Use Rapunzel’s hair to extinguish all torches.
- Be careful: scissors will cut the strands.
- Select a torch to reach it with a strand.
- Walkthrough (U): Solution is random, select torch when no scissors are nearby.
- Receive SPINDLE and SHARD OF PASSION.
- Read (V), take VESSEL OF DARKNESS.
- Use VESSEL OF DARKNESS (W).
- Add MECHANICAL ARM (X).
- Dress up the effigy knight in the right kit.
- Walkthrough (Y).
- Take BROKEN SWORD (Z) and SOUL VIAL.
- Use BROKEN SWORD (A).
- SHARD OF HOPE, SHARD OF MIND and SHARD OF PASSION on SOUL VIAL, take PRINCE’S SOUL.
- Add PRINCE’S SOUL (B).
- Talk (C).
- Receive BROOMSTICK.
- Add SPINDLE (D), take ENCHANTED CORD and AWAKENING RUNE.
- Read (E), add AWAKENING RUNE, take RAVEN FEATHERS and SCOOP.
- Read (F), take OILER, use SCOOP.
- Take FLIGHT AMULET and COLORED GLASS 1/3.
- FLIGHT AMULET, ENCHANTED CORD and RAVEN FEATHERS on BROOMSTICK, take FEATHER BROOM.
- Take HURRICANE LAMP (G).
- Use FEATHER BROOM.
- Play puzzle (H).
- Use HURRICANE LAMP.
- Take DOLLHOUSE HANDLE (I).
- Take COLORED GLASS 2/3 (J).
- Add DOLLHOUSE HANDLE, take SPOOL and DRILL.
- Take UNDRILLED DOLL HEAD (K).
- Add UNDRILLED DOLL HEAD (L) and DRILL.
- Take DOLL’S HEAD.
- Add DOLL’S HEAD (M).
- Play puzzle (N), receive CHEST KEY.
- Use OILER (O), then CHEST KEY.
- Take SUNRAYS and PENTACLE.
- Return to Trophy Room.
- Add SUNRAYS (P) and SPOOL, take GOLDEN SPIDER and SOLAR THREAD.
- Add GOLDEN SPIDER (Q), take COLORED GLASS 3/3 and WOLVERINE’S CLAWS.
- Return to Tower Attic.
- Add COLORED GLASS (R).
- Put the puzzle together as shown in the example.
- Puzzle pieces can be rotated.
- Walkthrough (S).
- Go to Tower Heart.
- Talk (T).
- Receive TAAFFEITE.
- TAAFFEITE, WOLVERINE’S CLAWS and SOLAR THREAD on PENTACLE, take AMULET OF BALANCE.
- Add AMULET OF BALANCE (U).
- Walkthrough Bonus Chapter, at the link below.