Cursed Fables 4: Before the Clock Strikes (Bonus Chapter) – Help Lady Camilla find the missing artwork for the royal charity auction. There will be a charity auction in the castle and you need to move selected paintings to the ballroom.
Bonus Chapter Walkthrough
- Read (A), take MAGIC TOKEN.
- Take FAIRY FIGURINE (B).
- Add FAIRY FIGURINE (C), take CROWN TOKEN and JUG WITH WATER.
- Read (D), take CRYSTAL CRUMBS.
- Add CROWN TOKEN and MAGIC TOKEN.
- Play puzzle, receive SEAL BREAKER.
- Use SEAL BREAKER (E), take SEA POLLEN and SEARCHING AMULET.
- Use JUG WITH WATER (F), then SEA POLLEN, take FIGURED RULER and CRYSTAL GLASS.
- Use FIGURED RULER (G), receive AMETHYST.
- Take PESTLE.
- CRYSTAL GLASS and PESTLE on CRYSTAL CRUMBS, receive MIRROR ACTIVATOR.
- Use MIRROR ACTIVATOR (H), play puzzle.
- Take MARBLE BRACELET (I).
- Add MARBLE BRACELET (J), take SACK WITH SAND and LOST HAIRPIN.
- Use LOST HAIRPIN (K), take DOOR HANDLE and BENT SCISSORS.
- Take BONE COIN (L).
- Use BENT SCISSORS, use SEARCHING AMULET.
- Solution (M).
- Take COMB (N) and SNAKE FANG.
- Use SNAKE FANG (O) and AMETHYST.
- Move forward.
- Take POINTER (P).
- Use POINTER (Q), receive ESSENTIAL OIL and PATTERN PART 1/4.
- Move down.
- Use ESSENTIAL OIL (R), then BONE COIN, take BROKEN TWEEZERS and STAINED GLASS PIECE.
- Use BROKEN TWEEZERS (S), receive ANGEL FIGURINE and PATTERN PART 2/4.
- Move forward.
- Take PATTERN PART 3/4 (T).
- Add ANGEL FIGURINE (U) and SACK WITH SAND, take OLD RECIPE and PATTERN PART 4/4.
- Add PATTERN PART (V).
- Solution.
- Solution.
- Enter Library.
- Talk (Y).
- Take FOXGLOVE PETALS (Z).
- Take STAR 1/3 (A).
- Take BURNING CANDLE (B).
- Use BURNING CANDLE (C), take SANDPAPER and POISONOUS BERRIES.
- Move down.
- Use SANDPAPER (D), then DOOR HANDLE, take SCARY CANDLE HOLDER and FABRIC.
- Use COMB (E), then FABRIC.
- Add STAINED GLASS PIECE, play puzzle, take HEAVY KEY.
- Move down.
- Use HEAVY KEY (F), take SNAIL SLIME and PORTAL FRAME.
- FOXGLOVE PETALS, POLSONOOS BERRIES and SNAIL SLIME on OLD RECIPE, receive ACID POTION.
- Use ACID POTION (G), play puzzle, receive LOST SKOLL.
- Return to Library.
- Add LOST SKOLL (H), take NEW HINGE and TIME PARTICLES.
- Add NEW HINGE (I) and SCARY CANDLE HOLDER, lake CRYSTAL ROSE and STAR 2/3.
- Move down.
- Add CRYSTAL ROSE (J), take PORTAL CRYSTAL and STAR 3/3.
- Add STAR (K), take CODE DRAWING and THIN BRUSH.
- Enter Library.
- Add CODE DRAWING (L).
- Press B-D-C-A, take STATUE FINGER and OVAL-SHAPED LENS.
- OVAL-SHAPED LENS, PORTAL CRYSTAL and TIME PARTICLES on PORTAL FRAME, receive BOOK PORTAL.
- Add BOOK PORTAL (M).
- Solution (N).
- Take BRONZE KEY (O).
- Use BRONZE KEY (P).
- Move forward.
- Take KNOWLEDGE RUNE (Q).
- Add KNOWLEDGE RUNE (R), take BLACK THREADS and PIGMENT REMAINS.
- Move down.
- Add PIGMENT REMAINS (S) and THIN BRUSH, take MAGIC SPHERE SHARD and SPIDER SPINNING WHEEL.
- Add SPIDER SPINNING WHEEL (T).
- Solution (U) Puzzle randomly starts.
- Take LIST OF BOOKS (V) and MARBLE BOOK.
- Move forward.
- Add STATUE FINGER (W) and MARBLE BOOK, take RED FLAG and RUBY BEADS.
- Take EMPTY CATCHER (X).
- BLACK THREADS and RUBY BEADS on EMPTY CATCHER, receive MAGIC CATCHER.
- Use MAGIC CATCHER (Y), add LIST OF BOOKS.
- Play puzzle, take KING’S BROOCH.
- Add KING’S BROOCH (Z).
- Enter King’s Bedroom.
- Give KING’S BROOCH (A).
- Take FADED PIECE OF PAPER (B).
- Take SIGNET RING (C).
- Use SIGNET RING (D), take BOOK ABOUT TELEPORTATION and BOOK GLUE.
- Move down.
- Add BOOK GLUE (E) and MAGIC SPHERE SHARD, play puzzle, receive BOOK AMULET.
- Add BOOK AMULET (F), take DROPPER and SMALL TOWER.
- Enter King’s Bedroom.
- Take LEVER (G).
- Add SMALL TOWER and RED FLAG, take REVEALING LIQUID and THIN CHAIN.
- REVEALING LIQUID and DROPPER on FADED PIECE OF PAPER, receive REVEALED CLUE.
- Place BOOK ABOUT TELEPORTATION (H) and REVEALED CLUE.
- Solution (I).
- Take ROYAL AMULET and TIME DRAWING.
- Add ROYAL AMULET (J) and LEVER.
- Enter Long Corridor.
- Take SEA NYMPH (K).
- Add SEA NYMPH (L), take SPRAY and SHARP GEAR.
- Move down.
- Add SHARP GEAR (M) AND THIN CHAIN, take KING FIGURINE and FRUIT PERFUME.
- Add KING FIGURINE (N), take BOX PART and CLOCK HANDS.
- Enter Long Corridor.
- Add CLOCK HANDS (O) and TIME DRAWING, adjust hands, take VALVE and WIND-UP KEY.
- Add VALVE (P), take CLOCK GARGOYLE 1/3 and PUNGENT POWDER.
- Take PICTURE WITH TEXT (Q).
- FRUIT PERFUME, SPRAY and PUNGENT POWDER on PICTURE WITH TEXT, receive RESTORING LIQUID.
- Use RESTORING LIQUID (R).
- Play puzzle (S).
- Move forward.
- Take SHARP SICKLE (T).
- Use SHARP SICKLE (U), take CLOCK GARGOYLE 2/3 and SPRING.
- Move down.
- Add WIND-UP KEY (V) and SPRING, take CRYSTAL CHARGER and CLOCK GARGOYLE 3/3.
- Add CLOCK GARGOYLE (W), take SHORT FILE and PHANTOM HERBS.
- Move forward.
- Take FAIRY’S NOTES (X).
- Add BOX PART and SHORT FILE.
- Solution (Y) Ix2-(A-D)-Ix2-Jx3-(D-F)-Ix3-Hx2-(D-C)-Ix2-(D-B).
- Take FAIRY’S TUNING FORK (Z).
- Use FAIRY’S TUNING FORK (A), take USUAL CRYSTALS.
- CRYSTAL CHARGER, USUAL CRYSTALS and PHANTOM HERBS on FAIRY’S NOTES, receive CHARGED CRYSTALS.
- Use CHARGED CRYSTALS (B).
- Solution (C).
Congratulations! You have completed the game Cursed Fables 4: Before the Clock Strikes.