Cursed Fables 5: A Gilded Rose (Bonus Chapter) – You will have to find out what happened to Prince Roland and uncover the secrets of an ancient castle. The princess faces strange events, cries and moans are heard behind the walls, her things disappear, and one day she is attacked by an animated doll. The spirits of the castle begin to interfere: some ask for help in restoring the castle to its former glory, while others are hostile. You will have to deal with magic, find out the truth about the prince and protect the kingdom from the impending danger.
Bonus Chapter Walkthrough
- Move the note then take TEARDROP EMERALD (A).
- Place TEARDROP EMERALD (B).
- Take CONSTELLATIONS 1/3 and KINGDOM COAT OF ARMS (C).
- Move the book then take CROWNED KEY, use KINGDOM COAT OF ARMS for mini-puzzle (D).
- Receive TWEEZERS.
- Take PRINCE’S CROWN (E).
- Take MALLETS, use TWEEZERS and CROWNED KEY (F).
- Go (G).
- Take BRONZE CANDLESTICK (H).
- Take BEAST’S CAMEO (I).
- Take VELVET BOX (J).
- Use BRONZE CANDLESTICK (K), receive BURNING CANDLE.
- Use BURNING CANDLE, take SCEPTER TOP and CONSTELLATIONS 2/3 (L).
- Walk down.
- Place PRINCE’S CROWN and SCEPTER TOP,
- Solution (K1).
- Take GROOM’S RING and SHARP CLAW (M).
- Use SHARP CLAW, take XYLOPHONE SCORE (N).
- Go (O).
- Move note, place MALLETS and XYLOPHONE SCORE.
- Take BRIDE’S RING and SORCERESS FIGURINE (P).
- GROOM’S RING and BRIDE’S RING on VELVET BOX, take WEDDING RINGS.
- Place WEDDING RINGS for puzzle (Q), receive SMELLING SALTS.
- Offer SMELLING SALTS (R).
- Take PRINCESS’S CAMEO (S).
- Walk down.
- Place BEAST’S CAMEO and PRINCESS’S CAMEO, take CONSTELLATIONS 3/3, MARZIPAN and ALCOHOL TINCTURE (T).
- Place CONSTELLATIONS (U).
- Go (V).
- Talk (W).
- Take EXTINGUISHED AMULET (X).
- Take CLEAR CRYSTAL (Y).
- Take MAGICAL CODE (Z).
- Place MAGICAL CODE, enter code (A).
- Take APPRENTICE FIGURINE and CARDINAL POINTS 1/4 (B).
- Place SORCERESS FIGURINE and APPRENTICE FIGURINE, take CARDINAL POINTS 2/4 and SPIRITUAL GUIDE (C).
- SPIRITUAL GUIDE and CLEAR CRYSTAL on EXTINGUISHED AMULET, take ETHER ABSORBER.
- Use ETHER ABSORBER (D).
- Find pairs (random) (E).
- Go (D).
- Talk (F).
- Take BROKEN COMPASS (G).
- Take PAINTBRUSH (H).
- Take MARGARET’S SIGNET RING (I).
- Take CARDINAL POINTS 3/4 (J).
- Use MARGARET’S SIGNAL RING (K).
- Take CHEST KEY and BOOK COORDINATES (L).
- Walk down.
- Use ALCOHOL TINCTURE and CHEST KEY (M).
- Take FAMILY FOLIO and CARDINAL POINTS 4/4 (N).
- Place FAMILY FOLIO (O).
- Take SWEET CHIMES and FIRE SEEDS (P).
- Go (Q).
- Place MARZIPAN and SWEET CHIMES (R).
- Take GLUE and COMPASS NEEDLE (S).
- COMPASS NEEDLE, CARDINAL POINTS and BOOK COORDINATES on BROKEN COMPASS, take BOOK COMPASS.
- Use BOOK COMPASS for puzzle (T), receive ETHEREAL EVIDENCE.
- Take EMPTY FLASK (U).
- Go to Newlyweds’ Bedroom.
- Use EMPTY FLASK and PAINTBRUSH, receive ETHER DUST.
- Take FEATHER BUTTON (V).
- Use FEATHER BUTTON (W).
- Go (X).
- Take LORGNETTE FRAME (Y).
- Take SPRING WATER (Z).
- Take PATTERNED PLATE 1/2 (A).
- Offer SPRING WATER and FIRE SEEDS, take PHOENIX PART (B).
- Walk down.
- Place PHOENIX PART (C), take BEADED BUTTERFLY and DOLL HINGES (D).
- Place DOLL HINGES and GLUE (E).
- Use sliders to place parts (F), receive PORCELAIN DOLL.
- Go (G).
- Place PORCELAIN DOLL, take TIGHTENING LIQUID (H).
- Use TIGHTENING LIQUID (I), receive ETHER SHARD and TALISMAN.
- ETHER DUST and ETHER SHARD on ETHEREAL EVIDENCE, take ETHER CLUES.
- Offer ETHER CLUES (J).
- Find traces (K).
- Swap (1-4)-(1-2) (L).
- Take PATTERNED PLATE 2/2 (M).
- Open, place PATTERNED PLATE (N).
- Solution (O): 8-7-7-3-3-4-6-5-5-4.
- Go (P).
- Take ASTRAL STONE (Q).
- Take WIDE RIBBON (R).
- Take ORIGAMI BIRD (S).
- Take PINK FLOWER TILE with ORIGAMI BIRD (T).
- Walk down.
- Place BEADED BUTTERFLY and PINK FLOWER TILE (U), select 1-2-3-4.
- Take CROCHET HOOK and OVAL LENSES (V).
- Use CROCHET HOOK, take CARABINER and STAMP BASE (W).
- Go to Palace of Prophecies.
- Place CARABINER and TALISMAN for mini-puzzle (X), receive CARVED HANDLE.
- CARVED HANDLE and OVAL LENSES on LORGNETTE FRAME, take SIMPLE LORGNETTE.
- Place ASTRAL STONE and SIMPLE LORGNETTE, take THE THIRD EYE and ENCHANTED LORGNETTE (Y).
- Go to Palace Passage.
- Use ENCHANTED LORGNETTE (Z).
- Use WIDE RIBBON for puzzle (A), receive PRINTING STAMP.
- Take TAROT DECK (B).
- Go to Margaret’s Room.
- Place THE THIRD EYE and TAROT DECK, take GOLD COIN and MAGICAL INKPAD (C).
- PRINTING STAMP and MAGICAL INKPAD on STAMP BASE, take FORTUNETELLER’S SEAL.
- Use FORTUNETELLER’S SEAL (D).
- Take APPLE SLICES and CASTLE MAP (E).
- Go to Palace Passage.
- Offer CASTLE MAP (F).
- Solution (G).
- Receive BAS-RELIEF FRAGMENT.
- Place BAS-RELIEF FRAGMENT (H).
- Go (I).
- Talk (J).
- Take MUSICAL BOX (K).
- Take COLOGNE (L).
- Use COLOGNE, take DANCING SHEPHERDESS, M MONOGRAM and PRECIOUS GEAR (M).
- Place GOLD COIN and M MONOGRAM (N).
- Take MUSIC CYLINDER and FLOWER BASKET (O).
- MUSIC CYLINDER and DANCING SHEPHERDESS on MUSICAL BOX, take ANCIENT HANDLE.
- Place ANCIENT HANDLE for mini-puzzle (P), receive GHOST DIARY.
- Talk (Q).
- Take SPIRIT PIPE (R).
- Go to Place of Prophecies.
- Place SPIRIT PIPE and APPLE SLICES, take MATERIALIZING DROPS and SHIMMERING THREAD (S).
- ENCHANTED LORGNETTE and MATERIALIZING DROPS on GHOST DIARY, take ENCRYPTED RECORDS.
- Place ENCRYPTED RECORDS (T).
- Swap (2-3)-(5-8)-(6-7)-(9-12)-(10-11) (U).
- Take ROOM SKETCHES and RUNE OF WITHERING (T).
- Go to Palace Passage.
- Use RUNE OF WITHERING and PRECIOUS GEAR (V).
- Go (W).
- Take GARDEN SHEARS (X).
- Place FLOWER BASKET and GARDEN SHEARS for puzzle (Y), receive ORCHIDS.
- Place ORCHIDS, select 1-2-3-4 (Z).
- Receive LUSH BOUQUET.
- Take PINS (A).
- Go to Ruined Attic.
- Place PINS and SHIMMERING THREAD, take MOON MIRROR (B).
- Use MOON MIRROR (C).
- Take FLOWER EMBLEM and FISHING SCOOP-NET (D).
- Go to Winter Garden.
- Place FLOWER EMBLEM (E).
- Take CAN OPENER and RESTORATION KIT (F).
- Use FISHING SCOOP-NET and CAN OPENER (G), receive PAINT CAN.
- Go to Ruined Attic.
- PAINT CAN, LUSH BOUQUET and RESTORATION KIT on ROOM SKETCHES, take RESTORATION MATERIALS.
- Offer RESTORATION MATERIALS (H).
- Clean up room (I).
- Solution (J).
- Solution (K): swap (2-4)-(1-5)-(3-4)-(4-6).
Congratulations! You have completed the game Cursed Fables 5: A Gilded Rose.