Dark City 3: Vienna – The game’s walkthrough starts with you being urgently summoned to Vienna, the opera house is in danger. The actors are frightened by what has happened. During the performance, the stage suddenly caught fire and the performance was interrupted. A ghost emerged from the fire. This theatre is filled with history and mystery. The police couldn’t find the burner. Can they put handcuffs on the angry spirit. It is up to you to deal with the ghost and uncover the mysteries surrounding the opera house. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Dark City 3: Vienna, and expose the evil entity.
Dark City 3: Vienna – Walkthrough
Here you can see the full walkthrough of Dark City 3: Vienna, namely for all chapters, including bonus chapter, in pictures.
- Talk (A).
- Select eye (B).
- Find items: Wedding ring, Cat’s fur, Cherry stain (C).
- Take HAT, open case (D).
- Take map and journal (E).
- Open journal (F).
- Organize items (G).
- Take RAZOR (H).
- Go (I).
- Talk (J).
- Take PLUMBER EMBLEM (K).
- Scare bird, use PLUMBER EMBLEM (L).
- Take STORM DRAIN RIM (M).
- Take COIN 1/2, move mask (N).
- Turn and take LETTER ‘E’ 1/3, move weather vane (O).
- Place and turn STORM DRAIN RIM ×2, take MASK 1/2 (P).
- THEATER TICKET from HAT.
- Use RAZOR, take COINS 2/2.
- Use COINS, turn handle and take MATCHES (Q).
- Restore image (R).
- Use MATCHES (S).
- Take WARDROBE NUMBER (T).
- Play puzzle (U), receive MASKS 2/2.
- Place MASKS.
- Create paths for the tokens from the right side of the lock to their matching slots on the left.
- Select a cylinder to rotate it.
- Select a token to move it along a path.
- Each token will move individually.
- Walkthrough (V).
- Go (W).
- Talk (X).
- Take PHANTOM’S CHARRED MESSAGE (Y).
- Take OPERA GLASSES (Z).
- Move seat, take TUBE (A).
- Place WARDROBE NUMBER and THEATER TICKET, take CLOAK (B).
- Use keys, take BUCKLE PART and HANDKERCHIEF (C).
- Place BUCKLE PART (D).
- Select pairs (E-H).
- Take BLACK ROSE 1/2 (I).
- BLACK ROSES 2/2 from PHANTOM’S CHARRED MESSAGE.
- BLACK ROSES on TUBE.
- Play puzzle, take PHANTOM’S MESSAGE.
- Offer PHANTOM’S MESSAGE (J).
- Take COGWHEEL 1/2 (K).
- Use HANDKERCHIEF (L).
- Take LETTERS 2/3 (M).
- Select eye (N).
- Find items: Handprint fragments, Footprints, Phantom symbol, Ladder (O).
- Receive HANDPRINT FRAGMENT.
- Go (P).
- Use CLOAK (Q).
- Talk (R).
- Play puzzle (S).
- Walkthrough (T).
- Receive FLASK.
- Take SCORE PART (U).
- Place SCORE PART, move notes (V).
- Take TREBLE CLEF (W).
- Place TREBLE CLEF (X).
- Take COGWHEELS 2/2 (Y).
- Take METAL FINGER 1/3, move magnifier (Z).
- Open compartment, place COGWHEELS.
- Move lever and take MAGNIFIER 1/2 (A).
- HANDPRINT FRAGMENT on FLASK, move fingers.
- Take HANDPRINT 2/2.
- Talk (B).
- Place HANDPRINT, select lines (C).
- Organize evidence.
- Take LIGHT BULB (D).
- Take LETTERS 3/3 (E).
- Place LETTERS (F).
- Remove all the chips until only one is left.
- Select a chip and an available adjacent space to move it.
- Jumping over a chip with an opposite colored chip removes it.
- Walkthrough (G): (13-4)-(3-9)-(12-6)-(7-1)-(1-11).
- Go (H).
- Take CYLINDER (I).
- Place OPERA GLASSES and replace LIGHT BULB (J).
- Turn handle (K).
- Complete the image.
- Select a tile to move it horizontally.
- Select a tile above the empty slot to place it there.
- Tiles highlight when placed correctly.
- Walkthrough (L): P-O-T-U-T×6-P-O-N-T×2-U-T×4-P-T×3-R.
- Q-P-O-T-U-T×2-P-T×3-R-Q-P-O-N-T×3-P-U-T×2-P-O-T-U.
- Take METAL FINGERS 2/3 (V).
- Inspect, remove glass.
- Take METAL FINGERS 3/3 (W).
- Inspect, take KEY (X).
- Place METAL FINGERS.
- Select 1-3-4-2 (Y).
- Go (Z).
- Move screen (A).
- Alter mannequin, take ROSE 1/2 (B).
- Take METAL PART and PHANTOM’S THREAT (C).
- Place CYLINDER, take ROSES 2/2 (D).
- Use KEY and place ROSES, take KATHARINA’S DIARY and CUT PHOTOS (E).
- Place CUT PHOTOS for puzzle (E), receive KATHARINA’S RING.
- KATHARINA’S RING on KATHARINA’S DIARY.
- Restore pages and take CAFE ‘WALTZ’ BROCHURE.
- Organize evidence, take LOCK PART (F).
- Go down.
- Place LOCK PART, select 1-4 (G).
- Go (H).
- Go (I).
- Talk (J).
- Offer CAFE ‘WALTZ’ BROCHURE (K).
- Go (L).
- Talk, offer PHANTOM’S THREAT (M).
- Take LOST ITEM 1/3 (N).
- Take DRESS TOKEN and CASH REGISTER KEY 1/3 (O).
- Take WEIGHT 1/2 and LOST ITEMS 2/3 (P).
- Take LOST ITEMS 3/3 (Q).
- Return the missing items on the table to their owners to find the Phantom.
- Place METAL PART, walkthrough (R).
- Take CASH REGISTER KEYS 2/3 (S).
- Place LOST ITEMS, play puzzle (T).
- Take CASH REGISTER KEYS 3/3 (U).
- Place CASH REGISTER KEYS, take WEIGHTS 2/2 (V).
- Place WEIGHTS (W).
- Go (X).
- Find the suspects.
- Select a direction to move.
- Select and place items you find to overcome obstacles.
- Focus the lenses of the telescope to see the path through the smoke.
- Select and drag the levers to overlap the images.
- Walkthrough (Y): Go forward ×2-take plank (1)-down ×2-left-place plank (2).
- Left ×2-solution (3)-forward ×2-take rope (4)-down-right-place rope (5).
- Walkthrough contd (Z): right-forward-left-forward-left-forward-solution (6).
- Right ×2-take pipe (7)-left ×2-down-right-place pipe (8).
- Right ×2-solution (9)-forward.
- Talk (A).
- Select eye (B).
- Select items (C).
- Take CAMEO (D).
- Inspect, talk (E).
- Place CAMEO (F).
- Place the light spheres on the candles so the lines overlap.
- Walkthrough (G).
- Take LOCK ROLLER 1/2 (H).
- Take LATTICE PART (I).
- Take CLOTH, place LATTICE PART (J).
- Move lock roller (K).
- Play puzzle (L).
- Find pairs with matching symbols to identify the remaining roller.
- Walkthrough (M).
- Receive LOCK ROLLERS 2/2.
- Use CLOTH ×2 (N), receive WET CLOTH.
- Scroll (O).
- Take RIBBON (P).
- Move drape, place LOCK ROLLERS and use WET CLOTH.
- Turn rollers (Q).
- Go (R).
- Take BROKEN GLASSES (S).
- Take evidence (T).
- Organize evidence (U).
- Take PROOF OF INNOCENCE (V).
- Go down.
- Offer PROOF OF INNOCENCE (W).
- Take CAMEO (X).
- Place CAMEO (Y).
- Take LIPSTICK and METAL CLAW (Z).
- Go (A).
- Use METAL CLAW, take ‘J’ (B).
- Drag a path between three or more matching symbols of the same color to fill your tubes.
- Avoid matching symbols on your opponent’s colors, or your tubes will drain.
- When tubes are filled, the loser will explain.
- Win twice.
- Defeat the madman twice (random) (C).
- Take FIGURINE MASK (D).
- Place FIGURINE MASK (E).
- Push (F), take JEWELRY SKETCH and CHEST (G).
- Remove cobwebs.
- Place JEWELRY SKETCH, use LIPSTICK (H).
- Take NUTCRACKER (I).
- Go down.
- Use NUTCRACKER, take EYE (J).
- Go (K).
- Place EYE, take CHEST LETTER (L).
- CHEST LETTER on CHEST, take THREATENING LETTER.
- Offer THREATENING LETTER (M).
- Take PHOTO (N).
- Restore PHOTO, place BROKEN GLASSES.
- Take SHOP’S ADDRESS (O).
- Go down twice.
- Go (P).
- Talk (Q).
- Offer SHOP’S ADDRESS (R).
- Move the horse tram from the START to the FINISH point.
- Select the number buttons to move the horse tram as many moves as indicated by the arrows.
- Pull lever in between numbers (S): 5-4-4-4-11-6-4-5-4-5-4-4.
- Take LANTERN (T).
- Go (U).
- Select eye (V).
- Find items: Broken window, Signboard, Ladder, Footprints, Silhouette, Boat (W).
- Place LANTERN, play puzzle (X).
- Restore the torn plan.
- Select a piece and place it in the frame.
- Walkthrough (Y).
- Receive CROWBAR.
- Take METAL NUMBER 1/2 (Z).
- Take METAL NOTE, remove boxes in pairs (A).
- Use CROWBAR, take RUSTED PRUNERS (B).
- Take STRINGS ×4 (C).
- Go down.
- Replace STRINGS, select 1-4.
- Take GRINDSTONE (D).
- Go (E).
- GRINDSTONE on RUSTED PRUNERS, take PRUNERS.
- Use PRUNERS ×3.
- Take VINE (F).
- Go down.
- Place RIBBON and VINE, take CANDLESTICK (G).
- Go (H).
- Use CANDLESTICK (I).
- Take CAT PICTURE (J).
- Go down.
- Place CAT PICTURE (K).
- Take WOODEN PLATE (L).
- Place WOODEN PLATE, find items.
- Take CREAM (M).
- Go (N).
- Offer CREAM (O).
- Go (P).
- Turn on light (Q).
- Take COAT (R).
- Use COAT (S).
- Talk (T).
- Take PEAR (U), move papers and take MAGNET (V).
- Take BENT KEY (W).
- Take BELT, place ‘J’ (X).
- Move both clock hands, take METAL NOTES 2/2 (Y).
- Go down.
- BELT on MAGNET, take EXTENDED MAGNET.
- Use EXTENDED MAGNET, take STRANGE RING and METAL NUMBERS 2/2 (Z).
- Play puzzle (A).
- Walkthrough (B).
- Receive KNIFE.
- Place METAL NUMBERS, take INSTRUMENT TOKEN (C).
- Place INSTRUMENT TOKEN (D).
- Take VISE HANDLE (E).
- Go down.
- Move notes.
- Place METAL NOTES (F).
- Take VIENNA STAMP CODE (G).
- Go to Jacob’s Shop.
- Place VISE HANDLE and BENT KEY, take KEY (H).
- Use KNIFE (I).
- Take POLISH (J).
- Use KEY (K).
- Place VIENNA STAMP CODE and POLISH, take VIENNA MUSIC CODE (L).
- Press the piano keys in the correct order.
- Use the pictures of the piano keys to find the right notes.
- Place VIENNA MUSIC CODE.
- Walkthrough (M): 1-10.
- Take POCKET WATCH (N).
- Turn rings on POCKET WATCH (O), inspect.
- Talk (P).
- Take MIRROR (Q).
- Take TRUMPET (R) and WIRE (S).
- Turn WIRE into SKELETON KEY.
- Look.
- Place MIRROR and SKELETON KEY (T).
- Go (U).
- Take KATHARINA’S FOLDER (V).
- Place WATCH, select (W).
- Play puzzle (X).
- Walkthrough (Y).
- Receive MEDICAL KIT.
- Go down.
- WAX-STUCK OBJECT from KATHARINA’S FOLDER.
- Place WAX-STUCK OBJECT, receive PILL TOKEN (Z).
- PILL TOKEN and DRESS TOKEN on MEDICAL KIT, select 1-4 (A).
- Take SMELLING SALTS.
- Go (B).
- Use SMELLING SALTS, take KATHARINA’S MEDALLION (C).
- Select eye (D).
- Find items: Cloth on candelabra, Flapping poster, Fallen vase, Katharina, Handprint, Prints (E).
- Take BUTTON (F).
- Go down.
- Place BUTTON, take LEVER (G).
- Go (H).
- Place and pull LEVER (I).
- Go (J).
- Offer PEAR, take KNIFE (K).
- Take FETLOCK BRUSH (L).
- Take EAGLE CLAW (M).
- Place EAGLE CLAW, use FETLOCK BRUSH twice.
- Select symbols, take CIRCLE 1/2 (N).
- Take CIRCLE 2/2 with KNIFE (O).
- Place CIRCLES (P).
- Restore the picture to open the gate.
- Select two circles to swap them.
- Walkthrough: swap (1-4)-(2-6)-(3-4)-(6-7).
- Go (Q).
- Talk (R).
- Take note (S), select objects.
- Take VIENNA PLATE 1/2 (T).
- Take STRAP, use STRANGE RING (U).
- Take PHILIP’S PICTURE 1/3 and TAP 1/2 (V).
- Take BOARD (X).
- Place BOARD, move boards.
- Take WRENCH (W).
- Go down.
- Use WRENCH, take TAP AND VALVE 2/2 (Y).
- Go (Z).
- Place TAP AND VALVE, take VINEGAR (A).
- Go down.
- Use VINEGAR, pull lever.
- Take PHOTOS 2/3 (B).
- KATHARINA’S MEDALLION on KATHARINA’S FOLDER.
- Restore and take PHOTOS 3/3 (C).
- Place PHOTOS.
- Swap (1-5)-(2-5)-(3-5)-(4-5).
- Take GREEN BUTTON (D).
- Go (E).
- Move drape.
- Place and push GREEN BUTTON, take PLATES 2/2 (F).
- Set the labels in their correct places according to their city and type.
- Select two labels to swap them.
- Place PLATES.
- Walkthrough (G).
- Take CLOSED BOTTLE (H).
- GRAPE TOKEN from CLOSED BOTTLE.
- Place GRAPE TOKEN, take CORKSCREW (I).
- CORKSCREW on CLOSED BOTTLE, take OWNERSHIP DOCUMENT.
- Offer OWNERSHIP DOCUMENT (J).
- Take MIA’S SCARF (K).
- Organize evidence (L).
- Take CITY HALL ADDRESS (M).
- Place CITY HALL ADDRESS, go (N).
- Take TRIANGLE KEY (O).
- Take ROUNDED KEY, replace STRAP (P).
- Take PICTURE PART 1/2 (Q).
- Place TRIANGLE KEY and ROUNDED KEY (R).
- Play puzzle (S).
- Untangle the rope so no sections cross each other or the paper.
- Select and drag knots to available places.
- Walkthrough (T).
- Receive EMPTY METAL PLATE.
- Place EMPTY METAL PLATE, receive CITY HALL PASS (U).
- Use CITY HALL PASS (V).
- Go (W).
- Take INK REMOVER (X).
- Take SCISSORS (Y).
- Go down.
- Take BELL with SCISSORS (Z).
- Go (A).
- Place BELL (B).
- Offer MIA’S SCARF, take ARCHIVE KEY (C).
- Use ARCHIVE KEY.
- Organize papers, take PICTURE PARTS 2/2 (D).
- Place PICTURE PARTS (E).
- Restore the picture by rotating the circles.
- Select circle to rotate it.
- Walkthrough: I×2-K×2-F×2-H×2-J×2-G×2.
- Take STRANGE DOCUMENT (L).
- SEAL RING from STRANGE DOCUMENT.
- Use INK REMOVER, take TELEGRAPH CODE.
- Open (M).
- Move tape, place TELEGRAPH CODE.
- Enter 5-3-7 (N).
- Take HANDLE and LITTLE HOUSE 1/2 (O).
- Go down.
- Use SEAL RING (P).
- Take HOUSES 2/2 (Q).
- Go (R).
- Place HOUSES, take CARRIAGE KEY (S).
- Go down.
- Place CARRIAGE KEY (T).
- Select eye (U).
- Find items: Pickpocket, Strudel, Purse, Warning, Ladder, Tent (V).
- Talk (W).
- Take MATCHES (X).
- Use TRUMPET, take MINIJACK (Y).
- Take PAPER (Z).
- Take CHARRED HANDLE.
- (A).
- Go down.
- Play puzzle (B), receive MARSHMALLOWS.
- Use CHARRED HANDLE (C), receive JACK HANDLE.
- Go (D).
- Use PAPER and MATCHES.
- Place MARSHMALLOWS, take TOASTED MARSHMALLOWS (E).
- Offer TOASTED MARSHMALLOWS (F).
- Take WOODEN TOKEN (G).
- Take TOBACCO PIPE (H).
- Place MINIJACK and JACK HANDLE, take POKER (I).
- Use POKER, place WOODEN TOKEN.
- Take MIA’S DIARY (J).
- Restore images in MIA’S DIARY, take CUFFLINK.
- Organize evidence (K).
- Take OPERA HOUSE ADDRESS (L).
- Use OPERA HOUSE ADDRESS, go (M).
- Make a route from City Hall to the Opera, collecting all tram arrows.
- Choose a square to move the tram.
- You can’t cross already visited squares.
- Walkthrough (N).
- Talk, take CHAIN (O).
- Take AWL (P).
- Use AWL, take HOOK and MASK 1/3 (Q).
- Place CHAIN and HOOK, move weight (R).
- Play puzzle (S).
- Restore the picture.
- Select two pieces to swap them.
- Walkthrough (T).
- Receive ROSE HANDLE.
- Place ROSE HANDLE (U).
- Go (V).
- Talk (W).
- Take CRYSTAL 1/2 (X).
- Select eye (Y).
- Find items: Phantom’s symbol, Scratched wall, Crushed vase, Footprints, Handprint, Cut rope (Z).
- Take PRUNERS and BROKEN CANE (A).
- Use PRUNERS, take WOODEN BIRD (B).
- Go down.
- Place WOODEN BIRD, select 2-3.
- Take COOKIE (C).
- Offer COOKIE, take CANE PART 1/2 (D).
- Play puzzle (E).
- Walkthrough (F).
- Receive HAIRPIN.
- Go (G).
- Use HAIRPIN, take CANE PARTS 2/2 (H).
- CANE PARTS on BROKEN CANE.
- Turn sections (I).
- Receive CANE.
- Use CANE (J).
- Place HANDLE (K).
- Select symbols ×4.
- Take CRYSTALS 2/2 (L).
- Go down.
- Place CRYSTALS (M).
- Go (N).
- Talk (O).
- Drag a path between three or more matching symbols of the same color to fill your tubes.
- Avoid matching symbols on your opponent’s colors, or your tubes will drain.
- When tubes are filled, the loser will explain.
- Defeat Gregory twice (P).
- Take STONE DECOR (Q).
- Take LIGHTER (R).
- Open (S).
- Place TOBACCO PIPE and use LIGHTER, take CODE (T).
- Go down and forward.
- Place STONE DECOR (U).
- Take ACE OF HEARTS (V).
- Go down and right.
- Place ACE OF HEARTS and CODE, select 1-5 (W).
- Go (X).
- Open, play puzzle (Y).
- Receive MAGIC WAND.
- Move pillows.
- Use MAGIC WAND, take BABY RABBIT (Z).
- Take MASKS 2/3 (A).
- Place BABY RABBIT, take MASKS 3/3 (B).
- Go down.
- Open, place and restore MASKS.
- Take SABER (C).
- Go (D).
- Move sabers, place SABER.
- Take UNFINISHED BOMB and SUNDIAL ARROW (E).
- Go down twice.
- Place SUNDIAL ARROW, take WOODEN SUN (F).
- Go right and left.
- Play puzzle (G), receive GUNPOWDER.
- Place WOODEN SUN, take PAPER HEART (H).
- Place CUFFLINK and PAPER HEART.
- Move image (I).
- Turn page.
- Take WICK (J).
- GUNPOWDER and WICK on UNFINISHED BOMB, take BOMB.
- Go down.
- Place BOMB and lighter (K).
- Go (L).
- Organize evidence (M).
- Select yes or no.
- Walkthrough Bonus Chapter, at the link below.