Dark City 4: Dublin – The game’s walkthrough begins with a wave of mystical robberies sweeping Dublin. St Patrick’s Day is approaching, and all these crimes are somehow connected to each other. Witnesses claim that the culprit is no mere mortal, but a mischievous leprechaun. A leprechaun is a wish-granting creature depicted as a small, stocky man. Legends have it that they mend shoes, as well as that they steal them. Leprechauns greatly value gold, which they store in special pots. They can become enraged if they discover some is missing. After a series of robberies swept through the city, many citizens decided not to participate in the annual holiday parade. Mass panic can disrupt the festivities. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Dark City 4: Dublin, and find the culprit and in time to save the holiday.
Dark City 4: Dublin – Walkthrough
Here you can see the full walkthrough of Dark City 4: Dublin, namely for all chapters, including bonus chapter, in pictures.
- Take clue notebook and read letter, open suitcase, take NEWSPAPER (A).
- Read NEWSPAPER, take DETECTIVE BADGE.
- Take CUP, select map, take LOCK PART and map (B).
- Talk (C).
- Select (D).
- Place CUP (E).
- Select (F), take COFFEE and NAPKIN.
- Read poster, take CARAFE (G).
- Give COFFEE (H), talk.
- Take clues (I).
- Select Clue Notebook (J).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Walkthrough (K), take PLIERS.
- Use CARAFE and PLIERS, take CARAFE WITH WATER (L).
- Use CARAFE WITH WATER (M).
- Go forward.
- Talk (N), give DETECTIVE BADGE, take 1/3 STAIN REMOVER and read note.
- Select Deductions Button (O), play puzzle.
- Select (P).
- Take 2/3 STAIN REMOVER, HORN, and KNOCKER (Q).
- Use NAPKIN, select (R).
- Place LOCK PART, take TRIANGLE KEY (S).
- Use TRIANGLE KEY, take 3/3 STAIN REMOVER (A).
- Use HORN (B).
- Read newspaper, move chicken, and take STAINED BAGGAGE LIST (C).
- STAIN REMOVER on STAINED BAGGAGE LIST, select 1-2-3 (D).
- Place the letters into their correct spots on the note to decipher its meaning.
- The frames around the letters must match the frames in the note.
- Walkthrough (E).
- Take BAGGAGE LIST.
- Use BAGGAGE LIST, select, play puzzle (F), earn TWO POUNDS.
- Talk, Give TWO POUNDS, take HORSE TOKEN (G).
- Go right (@).
- Talk (H).
- Take THREADS, use HORSE TOKEN (I).
- Read note, take STAR DISC (J).
- Connect the dots to create the suspect’s outline.
- Select two dots to connect them.
- Walkthrough: 1-13 (K), take PORTRAIT.
- Give PORTRAIT (H).
- Find the locations on the map indicated in the clue.
- Select a yellow circle to move to that area and investigate.
- When you find the correct location, you will receive a new location clue.
- Walkthrough: (K-L)-(H-I)-(J-E-B)-(A)-(B-E-J)-(I-H).
- Take SCREWDRIVER (N).
- Walkthrough continued (I-J-E)-(B-A-D).
- Open door, go right.
- Read note, take 1/3 SHOE TOKEN (P).
- Use DOOR KNOCKER and SCREWDRIVER.
- Move the screws into their matching colored slots.
- Select a screw to move it along the lines to an empty adjacent slot.
- Walkthrough: T-S-Q-V-U-T-S-Q-V-U-T-V-U-T-S-Q-V-U-T-S-Q-V-T-U, select knocker.
- Go forward.
- Talk (A).
- Read notes, take CABLE (B).
- Take UNLIT LANTERN (C), place THREADS and CABLE, select wheel.
- Move coat and take 2/3 SHOE TOKENS (D).
- Take CHALK, read newspapers (E).
- Select (F).
- Place STAR DISC (G).
- Move the boxes to find out what’s below.
- Take MAGNIFYING GLASS (H), select 1-2.
- Move (I-J), select 3-4.
- Use (K-L).
- Select (L).
- Move (L-K).
- Use (M-N).
- Select, take 3/3 SHOE TOKENS (O).
- Place SHOE TOKENS (P), play puzzle, earn 1/2 LETTERS.
- Puzzle 1 walkthrough (Q).
- Puzzle 2 walkthrough (R).
- Select Clue Notebook.
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Walkthrough (S).
- Take COOKIE.
- Use COOKIE (T).
- Take POLICE ADDRESS (U).
- Go down.
- Talk, give POLICE ADDRESS (V).
- Open door, go right.
- Talk (A).
- Take CASE (B).
- Find 9 items that are shown in all three images.
- Use the magnifying glass to find and select those items.
- Open CASE and read note, use MAGNIFIER, select sets of 3 (C).
- Complete the portrait correctly.
- Select an image part to change it.
- Turn page, walkthrough (D).
- Take BOOT and WIRE HOOK (E).
- Take DRUM (F).
- Use WIRE HOOK (G), select 1-7, earn 2/2 LETTER.
- Take KEROSENE (H).
- Select (I).
- Take MATCHES, read note (J).
- KEROSENE and MATCHES on EXTINGUISHED LANTERN, take LIT LANTERN.
- Place LETTERS (K), select, use LIT LANTERN, play puzzle, earn TORN PAPER.
- Give BOOT (L).
- Select TORN PAPER, walkthrough (M), take MYSTERIOUS STENCIL.
- Go forward.
- Talk (A).
- Take DOLL ARM (B).
- Talk, give DRUM, take 1/3 DRAWINGS (C).
- Talk, take DOLL EYE (D).
- Place DOLL ARM and DOLL EYE, take DOLL (E).
- Take THREADS (F).
- Give DOLL and CHALK, take 2/3 DRAWINGS (G).
- Take SPONGE (H).
- Use SPONGE, take 3/3 DRAWINGS (I).
- Select (J).
- Place THREADS and DRAWINGS.
- Connect all the pictures with thread.
- Select two pictures to connect them.
- The connections for each picture must equal the number of related objects in the picture.
- Walkthrough (K).
- Take LEG.
- Talk (L).
- Go down.
- Talk, take FIRE TOKEN (M).
- Read note, take HAND (N).
- Place MYSTERIOUS STENCIL.
- Walkthrough (O).
- Select (P).
- Go left.
- Select A-B-C, take SAND (D).
- Place FIRE TOKEN.
- Move the flames into their matching colored slots.
- Select a flame to move it.
- Flames can only move one space or jump over one other flame at a time.
- Walkthrough: I-G-F-H-J-K-I-G-E-F-H-J-I-G-H.
- Open door, use SAND, take CROWBAR (L).
- Use CROWBAR (M).
- Rotate the pipe parts to connect both sides of the board.
- Select a pipe part to rotate it.
- Walkthrough (N).
- Select Deductions Button, play puzzle.
- Arrange the books so that the top shelf matches the bottom.
- Select two adjacent books to swap them.
- Open doors, select (O), play puzzle, earn BROKEN DOLL.
- Talk, take BOOK (P).
- Place BOOK, walkthrough, take HEAD (Q).
- HEAD, HAND, and LEG on BROKEN DOLL, take LEPRECHAUN.
- Talk (P).
- Go down, right.
- Select Deductions Button, play puzzle.
- Select (A).
- Select (B).
- Take PUZZLE PIECE (C).
- Select, take BARREL (D).
- Swap the puzzle pieces to reassemble the image.
- Read note, take MATCHES, place PUZZLE PIECE walkthrough (E), take 1/2 HOOK.
- Take 2/2 HOOK, move pillow, and take HACKSAW (F).
- Use HACKSAW, earn CHAIN (G).
- HOOKS on CHAIN, take CHAIN WITH HOOKS.
- Use CHAIN WITH HOOKS (H).
- Use BARREL (I).
- Go left.
- Use MATCHES, take 1/2 HANDLES and 1/2 WOODEN BOARDS (J).
- Remove Sign, take 2/2 HANDLES (K).
- Turn the handles in the correct order so the sensor arrow points to the green area.
- Take WRENCH and place HANDLES, select M×2-L-M×2.
- Take BROKEN CANE STICK (N).
- Select (O).
- Bring chips with leprechauns to chips with coins, passing the maze.
- Chips with leprechauns mirror each other’s movements.
- Walkthrough (P).
- Take 1/2 JUMPING PAIR (Q).
- Select (A).
- Take BROKEN LADDER (B).
- Take BROKEN CANE HANDLE (C).
- Use WRENCH, earn NECKLACE (D).
- Go down.
- Read note (E).
- Take ROPE (F).
- Take 2/2 WOODEN BOARDS (G).
- WOODEN BOARDS and ROPE on BROKEN LADDER, take LADDER.
- Place LADDER (H).
- Use NECKLACE, take CADUCEUS and LEPRECHAUN TOY (I).
- Place/select CADUCEUS (J), play puzzle, earn ADHESIVE TAPE.
- Puzzle walkthrough (K).
- BROKEN CANE STICK and ADHESIVE TAPE and on BROKEN CANE HANDLE, take CANE.
- Use CANE, take TOY SHOP KEY (L).
- Read note, take 2/2 JUMPING PAIR (M).
- Use TOY SHOP KEY, select knob 3 times, turn handle (N).
- Go forward.
- Select Deductions Button, play puzzle.
- Take CASH REGISTER LEVER, place JUMPING PAIR, select A×2-B, take TOKEN.
- Place TOKEN (C).
- Select (D).
- Place the chips on the board so their edges fit together.
- Walkthrough (E).
- Take OIL (F).
- Select (G).
- Take SMALL GUITAR (I).
- Use OIL, open box, take SMALL ACCORDION and CASH REGISTER KEY (J).
- Go down.
- Read note, place CASH REGISTER KEY and CASH REGISTER LEVER.
- Select lever 2 times, take COINS (K).
- Go down.
- Play puzzle, earn AMMONIA (L).
- Puzzle walkthrough (M).
- Place COINS, restore as shown (N), take SMALL VIOLIN.
- Go forward.
- Place SMALL ACCORDION, SMALL VIOLIN, and SMALL GUITAR, take PAPER BOY (O).
- Use AMMONIA and LEPRECHAUN TOY, take CABMAN’S DIARY (P).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select Clue Notebook, walkthrough (Q), take ACETONE.
- ACETONE on CABMAN’S DIARY, turn page, take ORPHANAGE LOCK PIECE.
- Go to Dark Lane.
- Use ORPHANAGE LOCK PIECE (R).
- Go forward.
- Take PAINTS (A).
- Take JACK LEVER ARM and TUBE (B).
- Swap elements to collect the picture.
- Select TUBE, walkthrough (C).
- Take MUSIC BOX KEY and 1/2 ORPHANAGE PICTURE PART (D).
- Take BOTTLE OF WATER and JACK (E).
- Place MUSIC BOX KEY, take KALIMBA BASE and BAG LOCK PIECE (F).
- Take 1/2 ROCKS (G).
- Place JACK and JACK LEVER ARM, select (H).
- Go forward.
- Take FORCEPS (I).
- Take STIRRUPS and 1/2 SIDEBOARD ELEMENT (J).
- Take POKER, use BOTTLE OF WATER, read note and diary, take KALIMBA NOTES (K).
- Use FORCEPS, earn SMOLDERING COAL (L).
- Go down.
- Use POKER, select (M).
- Restore items as shown, place PAPER BOY (N).
- Read note, take 2/2 SIDEBOARD ELEMENT (O).
- Go forward.
- Restore items, place SIDEBOARD ELEMENT (P).
- Take BRUSH, 1/2 KALIMBA REEDS, and ORPHANAGE PICTURE (Q).
- Select ORPHANAGE PICTURE, play puzzle, earn BAG PASSCODE.
- Use BRUSH, select (R).
- Drag the chain through the maze to open the lock.
- Walkthrough (S).
- Take PARROT TOY and OATS (T).
- Go down.
- Place BAG LOCK PIECE and BAG PASSCODE, select 2 times, open bag, take GRUAGAHI TOY (A).
- Go forward.
- Place GRUAGAHI TOY, take 2/2 KALIMBA PARTS (B).
- KALIMBA PARTS and KALIMBA NOTES on KALIMBA BASE, take MUSIC BOX.
- Play the notes in the correct order.
- Use MUSIC BOX, select 1-5 (C).
- Take WINDOW HANDLE (D).
- Use WINDOW HANDLE (E).
- Go forward.
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select Clue Notebook, walkthrough (F).
- Take LIGHTHOUSE ADDRESS.
- Take CARROT (G).
- Take FLOUR (H).
- Take 2/2 ROCKS (I).
- Place PAINTS (J).
- Complete the painting using the correct colors.
- Walkthrough (K).
- Take APPLE (L).
- Use ROCKS (M).
- Throw stones of different sizes into the water.
- Create waves strategically and guide the boat to the pier.
- Walkthrough 1-6 (N).
- Take NAPKIN, place PARROT TOY, take SHOP KEY (O).
- Use SHOP KEY, take HONEY (P).
- Use SMOLDERING COAL, read note (A).
- Use CARROT (B).
- Move (C-D).
- Use APPLE (B).
- Move (C-D).
- Add OATS, HONEY, and FLOUR (D).
- Use (E-D).
- Move (D-F), take TREAT FOR HORSE.
- Use TREAT for HORSE, earn 2/2 ORPHANAGE PICTURE (G).
- Add ORPHANAGE PICTURE to ORPHANAGE PICTURE, play puzzle, earn FISH ART.
- Go down.
- Use NAPKIN, take BLADE (H).
- Go forward.
- Use BLADE, take SADDLE (I).
- Use SADDLE, STIRRUPS, and LIGHTHOUSE ADDRESS (J).
- Take FISHING LINE (K).
- Take MAILBOX PIECE and FISHING HOOK (L).
- Take FISHING ROD BASE (M).
- FISHING LINE and FISHING HOOK on FISHING ROD BASE, earn FISHING ROD.
- Go forward.
- Take 1/2 GEAR, place MAILBOX PIECE (A).
- Take SIGN BOARD (B).
- Select (C).
- Take PENDULUM (D).
- Take OIL LAMP (E).
- Go down.
- Place OIL LAMP, take FISH (F), place FISH ART.
- Swap pieces of paper to make the correct image.
- Walkthrough, take COMPLETE FISH ART (G).
- Give FISH, earn SEA STAR (H).
- Use FISHING ROD, select, take CROWBAR (I).
- Place SIGN BOARD, earn MAILBOX PASSWORD (J).
- Go forward.
- Place MAILBOX PASSWORD, walkthrough (K).
- Take CUP and 1/2 RAVEN EMBLEM (L).
- Use CROWBAR, read note, take PRUNERS and ANNEX DOOR PASSWORD (M).
- Use ANNEX DOOR PASSWORD (N).
- Go right.
- Use CUP, earn CUP OF WATER (O).
- Use CUP OF WATER (P).
- Talk, take 2/2 RAVEN EMBLEMS (Q).
- Play puzzle, earn ACID (R).
- Place RAVEN EMBLEMS, read note, take GRAPPLING HOOK and HOT-WATER BOTTLE (S).
- Take SPRAY (T).
- Use SPRAY, take ALBUM KEY and LEPRECHAUN BOX (A).
- Take ROPE (B).
- Use ALBUM KEY, read album, take STONE (C).
- Go down twice.
- Give SEA STAR and take BOAT PART, use PRUNERS and take 2/2 GEARS (D).
- Place BOAT PART and COMPLETE FISH ART.
- Fold the correct image.
- Walkthrough (E).
- Take HOOK (F).
- HOOK and ROPE on GRAPPLING HOOK , earn GRAPPLING HOOK.
- Go forward.
- Use GRAPPLING HOOK (G).
- Go forward.
- Use Deductions Button, play puzzle.
- Take GAS BUTTON (H).
- Take MONEY BOX (I).
- Take NIPPERS, read note (J).
- Take MAGNET (K).
- Scroll through the disks and put all the same icons in a row.
- Walkthrough: L×3-N×2.
- Take 1/2 LEPRECHAUN COIN (O).
- Go down.
- Use ACID, open door and place GEARS (P).
- Put the gears in the right places.
- That will activate the winch and raise the boat.
- Walkthrough (Q).
- Take BOOK (R).
- Go right.
- Play puzzle, earn CLOCK HANDS (S).
- Place PENDULUM and CLOCK HANDS, take LEPRECHAUN WITH PICKAXE (T).
- LEPRECHAUN WITH PICKAXE and STONE on LEPRECHAUN BOX, take 2/2 LEPRECHAUN COINS.
- LEPRECHAUN COINS on MONEY BOX, take FIRST AID CROSS.
- Place BOOK.
- Arrange the books so the lines on the shelf match the lines on the books.
- Walkthrough (U).
- Use ACID, read note, take PUMP (V).
- Go down, go forward.
- Use HOT WATER BOTTLE and PUMP (A).
- Place GAS BUTTON, select B×2-C.
- Use NIPPERS, take WIRE and LIGHTER (D).
- WIRE on MAGNET, earn MAGNET ON WIRE.
- Use MAGNET ON WIRE, take SCRAPER (E).
- Use SCRAPER and FIRST AID CROSS, take FIRST AID KIT (F).
- Use FIRST AID KIT, select (G).
- Use 1-4 on (H).
- Talk, read note (I).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select Clue Notebook, walkthrough (J), take MAYOR’S MANOR ADDRESS.
- Go down twice.
- Use MAYOR’S MANOR ADDRESS (K).
- Take NUTS (A).
- Give NUTS, take SQUIRREL and PIANO KEY (B).
- Read newspaper, take FIREFLIES (C).
- Take GLOVE (D).
- Use GLOVE, FIREFLIES, and SQUIRREL, play puzzle, take DOG TOY (E).
- Give DOG TOY (F).
- Go forward.
- Play puzzle, earn BENCH BOX KEY (G).
- Read note, use LIGHTER, take SIGNET RING (H).
- Take HANDLE, place PIANO KEY (I).
- Take LETTER OPENER (J).
- Use handle, take 1/3 SAFE DISK (K).
- Go down.
- Use BENCH BOX KEY, open box and read note, take MAYOR’S DIARY (L).
- SIGNET RING on MAYOR’S DIARY, take 2/3 SAFE DISKS.
- Use LETTER OPENER, read note, take TROLL STONE FIGURE (M).
- Go forward.
- Play puzzle, earn LEPRECHAUN STONE FIGURE (N).
- Go down.
- Dress each figure in the garment corresponding to it.
- Hand each figure the item corresponding to it.
- Place TROLL STONE FIGURE and LEPRECHAUN STONE FIGURE, walkthrough (O).
- Take CHISEL AND MALLET (P).
- Use CHISEL AND MALLET, take MIRROR DECORATION (Q).
- Go forward.
- Place MIRROR DECORATION, take DAGUERROTYPE FRAGMENT and PIANO SCORE (A).
- Place DAGUERROTYPE FRAGMENT, earn SAFE PASSWORD (B).
- Play the piano by pressing the keys matching the notes.
- Place PIANO SCORE, select 1-4 (C), take 3/3 SAFE DISKS.
- Use LETTER OPENER, place SAFE DISKS and SAFE PASSWORD.
- Walkthrough (D).
- Take BATA WALKING STICK, read note (E).
- Select Deductions Button, play puzzle.
- Go left.
- Talk, use BATA WALKING STICK (F).
- Rearrange the nodes.
- Each node shows how many times its lines can cross other lines.
- Walkthrough (G).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select Clue Notebook, walkthrough (H).
- Select Yes or No (I).
- Walkthrough Bonus Chapter, at the link below.