Dark City 5: Budapest – The game walkthrough starts with you going to Budapest for a case, a fan of your work wrote that he will meet you at a restaurant, but you don’t know what he looks like. In the letter he wrote that he has a case that will interest you, vampires have appeared in Budapest and people are scared. Rumour has it that all the victims have been turned into vampires. Sources say the victims have been exsanguinated. They could be vampires. Budapest police constable, Laszlo Helsing, says he is personally leading the investigation. He is confident that the police will be able to protect the city from these nocturnal creatures. According to the hospital director, all the victims are kept in strict isolation, for safety reasons. But you and your new friend and partner Agatha quickly discover something doesn’t add up. Find out what kind of vampires roam the streets and alleys of Budapest at night. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Labyrinth of Realities 4: Symphony of Discovery, and stop a catastrophe of galactic scale.
Dark City 5: Budapest – Walkthrough
Here you can see the full walkthrough of Dark City 5: Budapest game, namely for all chapters, including bonus chapter, in pictures.
- Read note, take STRANGER’S GIFT (A).
- Listen/talk B-C-D.
- Take MATCHES.
- Select, take MAGNIFIER, take map and read newspaper (E).
- Read the notes on newspaper with the magnifier.
- Use MAGNIFIER and play puzzle, take VAMPIRISM SYMPTOMS (F).
- Move napkin, take GIFT KEY (G).
- GIFT KEY on STRANGER’S GIFT, walkthrough (H).
- Take PIN, open gift, take VAMPIRE PROTECTION AMULET.
- Use MATCHES, select (I).
- Take SAUSAGE (J).
- Use SAUSAGE (K).
- Take PROTECTIVE GLOVES (L).
- Use PIN, take CAR KEY (M).
- Select (N).
- Feed the eels.
- Match the correct food color to each of the three pairs of eels.
- Use PROTECTIVE GLOVES, select sets of 3 (O), take HANDLE.
- Place HANDLE (P).
- Walkthrough P-Q×2-R×3-S×2, take LADDER.
- Place LADDER (A), play puzzle, earn GOGGLES.
- Talk, read notes, take notebook (B).
- Select notebook (C).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Walkthrough (D), take LIGHTBULB.
- Talk (E).
- Select (F).
- Give GOGGLES (G).
- Place and select CAR KEY (H).
- Read note (I).
- Select, place LIGHTBULB (J).
- Arrange the bulbs in the correct places according to the color of the connecting wires.
- Walkthrough (K).
- Take DISC PART (L).
- Take TOOLKIT (M).
- Place DISC PART.
- Rotate the central part of the trunk lock, and select the matching external parts to attach them.
- Walkthrough N×3-1-5-N-3-4-N-2-6.
- Take CADUCEUS PART and JACK, move cloth, take WHEEL (O).
- Take 1/3 PUNCH TOOTH, remove old wheel (P).
- Place CADUCEUS PART.
- Walkthrough (Q-R)-(S-T).
- Read records, take LENS (U).
- Select (V).
- Check the patient for signs of vampirism.
- Use VAMPIRISM SYMPTOMS, play puzzle, take TOOLKIT KEY (A).
- TOOLKIT KEY on TOOLKIT, take WRENCH and WHEEL CAP.
- Place and select JACK, place WHEEL and WHEEL CAP, use WRENCH (B).
- Take STAKE (C).
- Talk (D).
- Select (E).
- Take BELL PART and SKULL DETAIL (F).
- Read note, take 2/3 PUNCH TEETH (G).
- Remove glass, place LENS and SKULL DETAIL, take SPYGLASS (H).
- Remove plaque, take 3/3 PUNCH TEETH (I).
- Use SPYGLASS (J).
- Select eye (K) and play puzzle.
- Take TICKET (L).
- Arrange the teeth so that when punching the ticket, the holes correspond to the solution on the left.
- Use TICKET and PUNCH TEETH, place as shown, select lever, take HANDLE (M).
- Talk (N).
- Go right.
- Take FISH (O).
- Select, place BELL PART, select (P).
- Select (Q).
- Take CANE, place FISH.
- Walkthrough (R).
- Take 1/3 FEATHER.
- Read notice, take CLOCK HANDS (A).
- Place HANDLE, walkthrough 1-5 (B).
- Use STAKE (C).
- Take BRANCHES and 2/3 GARLIC (D).
- Take LIFE PRESERVER (E).
- Remove items from LIFE PRESERVER, take ROPE and LIFE PRESERVER.
- BRANCHES and ROPE on CANE, take BROOM.
- Use BROOM, take 3/3 SOOT (F).
- Use ANTI-VAMPIRE KIT, take HANDKERCHIEF (G).
- Play puzzle, earn MASKS (H).
- Use LIFE PRESERVER (I).
- Dodge obstacles to swim to the coast.
- Use the arrows to turn to the sides.
- Select arrows (J) to avoid obstacles (K).
- This puzzle is randomly generated.
- Go forward.
- Talk, take MIRROR SHARD (L).
- Take CRANE KEY (M).
- Take BUTTON and STONE (N).
- HANDKERCHIEF and STONE on MIRROR SHARD, take MIRROR KNIFE.
- Use CRANE KEY (O).
- Use the crane to move all crates from the right platform to the left.
- Use the arrows to move the crane and press the hook button to lower the hook.
- Walkthrough (A).
- Use MIRROR KNIFE, take 1/2 FIREWOOD and HOOK (B).
- Take 2/2 FIREWOOD (C), use MASKS (D).
- Place FIREWOOD (E), select twice, select (F) quickly to fill up meter.
- Take BROKEN PISTOL (G).
- Select eye (H), play puzzle.
- Take METAL EMBLEM from BROKEN PISTOL.
- Take PARROT KEY and PUPPET (I).
- Read poster, take 1/2 SYMBOL (J).
- Go left.
- Select (K).
- Place PUPPET (A).
- Pull the bolts in the correct sequence to place the captured vampire in the cage.
- Be careful of the lava and the water.
- Walkthrough B-C-D-E-F.
- Pull the bolts in the correct sequence to help the king reach the window.
- Beware of the vampire.
- Walkthrough G-H-G-I-J.
- Pull the bolts in the correct sequence to help Dracula open the window to see the night sky.
- Beware of the knight.
- Walkthrough K-L-M-N-O.
- Take POWDER (P).
- HOOK and POWDER on BROKEN PISTOL, earn CLIMBING DEVICE.
- Go right.
- Use CLIMBING DEVICE (Q), enter window.
- Set the time on the clock by moving the hands.
- Place METAL EMBLEM, take 2/2 SYMBOLS, place CLOCK HANDS and set to 10:10 (A).
- Take BOOK, move items, open code, and place SYMBOLS (B).
- Select the symbols in the correct order according to the instructions in the book.
- Walkthrough 1-9 (C), read map.
- Take KNIFE and STETHOSCOPE (D).
- Use STETHOSCOPE.
- Use the buttons to rotate the field. Roll the ball into the hole.
- Walkthrough E×3-F×2-E×2-F×12-E×6-F×2.
- select handle.
- Read notes, take ROOM DRAWING (G).
- Use ROOM DRAWING on scene (H).
- Select (I).
- Place BOOK, select 1-3 (J), play puzzle, earn EARPIECE.
- Go forward.
- Take COIN (K), play puzzle.
- Go right (L).
- Place and select EARPIECE (M), hang up.
- Remove cover, use PARROT KEY, take KNOB (A).
- Read note, give doll to parrot, take VALERIAN (B).
- Select, earn KETTLE (C).
- Take TOY CROSSBOW, read note, place BUTTON (D).
- Move each lit key to its matching lock at the top.
- Keys can only move to adjacent matching colors.
- When a new key is selected, the previous key changes color.
- Walkthrough E-F-G-H.
- Take RING KEY (I).
- Use TOY CROSSBOW (J).
- Remove pillows, take SPOON and DOOR KNOB (K).
- Read poster, place DOOR KNOB (L).
- Place RING KEY.
- Rotate the middle ring to align the drawing.
- Walkthrough (M).
- Place and select KNOB, use KETTLE, earn KETTLE WITH WATER (N).
- Go down, left.
- Use COIN, read paper, take CORKSCREW (O).
- CORKSCREW on VALERIAN.
- Take MIRROR (P).
- Go forward (Q).
- Take ELECTRIC LANTERN (A).
- Walkthrough 1-2-3 (B).
- Place KETTLE WITH WATER (C).
- Use (C-D), add VALERIAN and SPOON, take SEDATIVE (D).
- Give SEDATIVE, take 1/2 GATE KEY (E).
- Go down.
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select notebook, walkthrough (G).
- Take LION EMBLEM (H).
- Place LION EMBLEM, take CLOTHES COUPON (I).
- Give CLOTHES COUPON (J).
- Take 2/2 GATE KEY (K), play puzzle.
- Use GATE KEY (L).
- Go left.
- Take AMULET (M).
- Select (N).
- Use AMULET on the scene, select (A).
- Click on the bat when the bar is green to drive the bat away.
- Select bat (B) when the meter is green (C) thrice.
- Earn BROKEN AMULET.
- Use MIRROR, select hat (D).
- Play puzzle, take SYRINGE and PURSE (E).
- Select SYRINGE, play puzzle, take NEEDLE.
- NEEDLE on BROKEN AMULET, remove old gears, take 1/3 GEAR.
- Open PURSE, take DOCTOR F NOTE.
- Use KNIFE, move items, move (F-G).
- Take 2/3 GEARS and ROPE (H).
- Use ROPE (I).
- Take HOSPITAL BROCHURE, move items, use NEEDLE, take WINCH HANDLE (J).
- Take 1/2 LACE, place WINCH HANDLE (K).
- Use ROPE (L).
- Select (M).
- Use chisel (N) on lid twice, move items, take 3/3 GEARS (O).
- Read note (A).
- Place GEARS (B).
- Create a path for each gear to move to the right side.
- Walkthrough C-D-E.
- Use HOSPITAL BROCHURE (F).
- Read notes twice, take PLIERS (G).
- Read paper, take 2/2 CLAPPER (H).
- Read note, use PLIERS, earn NAIL (I).
- Take BATTERY (J).
- Remove cover on ELECTRIC LANTERN, add BATTERY, replace cover, take FLASHLIGHT.
- Select (K).
- Select, use FLASHLIGHT, play puzzle, earn OLD BELL (L).
- BELL PARTS on OLD BELL, take BELL.
- Read note, use NAIL and BELL, select bell (M).
- Talk, give DOCTOR F NOTE (N).
- Talk (O).
- Take SHEET (P).
- Select SHEET 5 times, take CLOTH ROPE.
- Take DISH, select, take LONG BAR (Q).
- Move blanket, use LONG BAR, take MOON PART (R).
- Take GASPARD’S NOTEBOOK (A).
- MOON PART on GASPARD’S NOTEBOOK, walkthrough (B).
- Select paperclip thrice, take LOCKPICK (C).
- Use LOCKPICK (D).
- Pick the lock.
- Walkthrough 1-6 (E).
- Move items, read note (F).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select notebook, walkthrough, take HANDCUFFS TOKEN (G).
- Use HANDCUFFS TOKEN, take RASP (H).
- Use CLOTH ROPE, select (I).
- Use RASP, select (J).
- Go forward.
- Collect the parts of the stairs and get to the observatory.
- Walkthrough K-L-M-N-O-P.
- Talk (A).
- Read papers, take PENCIL STUB (B).
- Take BRUSH (C).
- Move items, take KEY (D).
- Use LONG BAR (E).
- Use KEY (F).
- Go left.
- Select eye, play puzzle.
- Take TELESCOPE REPAIR INSTRUCTIONS (G).
- Read TELESCOPE REPAIR INSTRUCTIONS, take RAG.
- Take SUN (H).
- Take STAR (I).
- Take JACK (J).
- Take OIL, place and select JACK (K).
- Move (L-M)-(N-M).
- Select (O).
- Take ANKH and OLD ROPE (P).
- Select OLD ROPE thrice, take TINDER.
- Go down.
- Read note, take GLOBE PIECE (A).
- Read award, move book, take DRILL (B).
- Place GLOBE PIECE (C).
- Play puzzle, earn 1/2 LENS (D).
- Select (E).
- Use OIL, select twice (F).
- Select twice (G).
- Select twice (H).
- Place STAR (I), take 2/2 LENS and NIPPERS.
- DRILL and NIPPERS on DISH, take GEAR.
- Go left.
- Place GEAR, select lever (J).
- Take MOON, use BRUSH and LENSES (K), replace cover.
- Go down.
- Place MOON and SUN, take SCREWS (L).
- Go left.
- Use SCREWS (M).
- Select (N).
- Use RAG, earn GLASS SHARD (O).
- GLASS SHARD on PENCIL STUB, take PENCIL.
- Use PENCIL, take STARS NOTE (P).
- Go down.
- Select, use STARS NOTE, play puzzle, earn EARTH SIGN (Q).
- Go left.
- Place EARTH SIGN (R).
- Talk, take MAP (S).
- Use MAP (T).
- Take 1/2 LANTERN PARTS and HAMMER HEAD, move leaves, take PENTAGRAM (A).
- Take RED EYE (B).
- Move (C-D), take CHI-RO.
- Select (E).
- Take STRANGE NOTES, AXE, and CELTIC KNOT (F).
- Take 2/2 LANTERN PARTS, place RED EYE, take STRIKER (G).
- Read STRANGE NOTES, take WING SHAPE.
- Use AXE (H), select.
- Find pairs of items.
- Walkthrough (I).
- Earn BROKEN LANTERN.
- LANTERN PARTS, TINDER and STRIKER on BROKEN LANTERN, take LANTERN.
- Place LANTERN, CELTIC KNOT, CHI-RO, PENTAGRAM, and ANKH.
- Walkthrough 1-4 (J).
- Take STONE FLOWER and 1/2 GATE PARTS (K).
- Place STONE FLOWER, take 2/2 GATE PARTS (L).
- Arrange the pieces to make a bat’s head.
- Select, place GATE PARTS, walkthrough (M).
- Go forward.
- Take LION (N).
- Take FEATHERS, read note, place WING SHAPE, take CHISEL (O).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select notebook, walkthrough (P), take HAMMER HANDLE.
- Use CHISEL, HAMMERHEAD, and HAMMER HANDLE, take PICKAXE (Q).
- Use PICKAXE (R).
- Go forward.
- Select eye, play puzzle.
- Take CLIPPERS (A).
- Take NET (B).
- Place LION (C).
- Talk, take LIST OF HERBS, take BROKEN FEEDER, and LITTLE KEY (D).
- Use CLIPPERS, select chest, use LITTLE KEY, take 1/4 HORNS and POWDER (E).
- Go down.
- Use POWDER, take BINDLINE (F).
- BINDLINE on FEATHERS, earn BROOM.
- Remove old feeder (G).
- Use BROOM, take BRICK and STONE CAT EAR (H).
- Go down.
- Use LIST OF HERBS, select and play puzzle, earn HERBS (I).
- Go forward twice.
- Place BRICK (J).
- Take RING, remove leaves (K).
- RING and HERBS on BROKEN FEEDER, earn BAT FEEDER.
- Place and select STONE CAT EAR, take WING SHAPE (L).
- Go down.
- Place WING SHAPE, read note, take WIRE (M).
- Use BAT FEEDER and NET (N).
- Catch the pairs of bats.
- Walkthrough (O).
- Take PLIERS (P).
- PLIERS on WIRE twice, take HOOK.
- Go forward.
- Use HOOK, take GATE KEY (Q).
- Use GATE KEY (R).
- Go forward.
- Take ROPE WITH HOOK and OLD HELMET (A).
- Take 2/4 HORNS (B).
- Take 3/4 HORNS (C).
- Take 1/3 PUZZLE PARTS (D).
- Take GARGOYLE FACE (E).
- Take KNEE ARMOR (F).
- Go down.
- Use GARGOYLE FACE, take FANG (G).
- Take GLOVE (H).
- Go forward.
- Place FANG, take STRANGE HAMMER (I).
- Use STRANGE HAMMER, take 2/3 PUZZLE PARTS (J).
- Use GLOVE, take 4/4 HORNS (K).
- Read note in OLD HELMET, add HORNS, take HELMET (L).
- Place HELMET and KNEE ARMOR, take 3/3 PUZZLE PARTS (M).
- Select (N).
- Place PUZZLE PARTS.
- Rotate the disks to get the image of a bat.
- Walkthrough B-A-C-B-C×2-B×2-C×2.
- Go forward.
- Drag across three or more adjoining identical colors to fill your scale and defeat the attacker.
- Select chains in your colors (D), fill the scales.
- There are 3 rounds to play.
- This puzzle is randomly generated.
- Read note, take HAMMER and 1/3 HANDLES (E).
- Use ROPE WITH HOOK (F).
- Select (G).
- Take 2/3 HANDLES, open chest, restore clothing, take PAINTS (H).
- Take 3/3 HANDLES and METAL ROSE (I).
- Place HANDLES (J).
- Go right.
- Take EMPTY BOTTLE and 1/3 ORGAN KEYS (K).
- Move items, take KEY (L).
- Move pots, place METAL ROSE, use GLOVE, take DEAD ROSE (M).
- Use KEY (N), select and play puzzle, earn BOWTIE.
- Use PAINTS, walkthrough, take SHEET MUSIC (O).
- Go down.
- Place BOWTIE and DEAD ROSE (P).
- Open door, take MASK and 2/3 ORGAN KEYS (Q).
- Go right.
- Read note, place MASK.
- Change the mannequins into appropriate clothing, matching color and style.
- Walkthrough (R).
- Talk (S).
- Take CANDLESTICK, read note, take CUPBOARD KEY (T).
- Use CUPBOARD KEY, select (U).
- Find pairs.
- Walkthrough (V).
- Take DAVID’S FOLDER
- Go down.
- Place CANDLESTICK (A).
- Walkthrough 1-7, take 3/3 ORGAN KEYS (B).
- Place ORGAN KEYS and SHEET MUSIC, take DAVID’S TOKEN (C).
- DAVID’S TOKEN on DAVID’S FOLDER, read notes, take COTTON.
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Select notebook, walkthrough, take AMMONIA (D).
- AMMONIA on COTTON, take COTTON WITH AMMONIA.
- Go right.
- Use COTTON WITH AMMONIA, take CAR KEY (E).
- Go down twice.
- Use CAR KEY (F).
- Select (G).
- Use HAMMER, open box and read scrapbook, take SPADE (H).
- Select, use SPADE, play puzzle, earn 1/2 TEST TUBE (I).
- Use HAMMER, go forward (J).
- Open curtain (K).
- Read note, open drawer, read note, take 2/2 TEST TUBE (L).
- Select (M).
- Read note, take ANTIDOTE RECIPE (N).
- Open box, move items, take ACID (O).
- Read note, take NOZZLE, read note (P).
- Select eye, play puzzle.
- Use ACID (Q).
- Select and take HANDLE (R).
- Use HANDLE, take LONG WIRE (S).
- Select LONG WIRE, add EMPTY BOTTLE, earn PROBE.
- Place PROBE, select thrice, take VENOM (T).
- Place ANTIDOTE RECIPE (A), TEST TUBES (B-C), VENOM (D), and NOZZLE (E).
- Use (BC-E)-(D-C).
- Use ACID (C).
- Use (F-C)-(G-C)-(C-H).
- Take CURE (B).
- Go forward.
- Use CURE (I).
- Repeat the correct pattern in each round.
- Walkthrough (J-K-L).
- Select yes or no (M).
- Walkthrough Bonus Chapter, at the link below.