Dark City 7: International Intrigue (Bonus Chapter) – Find out who stole the Maharajah’s cursed jewels. The curse of the Maharajah is real. Upon his death, the great warrior king left riches that are provided for auction from a private collection. However, as legend has it, the spirit of the Indian king follows these treasures everywhere. Misfortune did not pass this event by. The auction was visited by the Maharaja himself in the form of a ghost. The people of New York were frightened and the jewellery disappeared without a trace.
Bonus Chapter Walkthrough
- Take BADGE (A), select items twice.
- Talk (B), take RING (C).
- Look at note, take COIN 1/3 (D).
- Open gate (E).
- Look at note, take HAIRPIN (F).
- Place RING (G), take COINS 2/3 (H).
- Take CLUTCH (I).
- HAIRPIN on CLUTCH, take HANDKERCHIEF and COINS 3/3.
- Give COINS 3/3 (J).
- Play puzzle (K): receive LADDER WEIGHT.
- Place LADDER WEIGHT and pull all three (L).
- Go (M).
- Take BUTTON 1/3, BOOK, HAMMER, and BIRD TOKEN 1/2 (N).
- Pull curtain and use HANDKERCHIEF (O).
- Walkthrough: (P×2-Q×2-R×2).
- Take BIRD TOKENS 2/2 and BUTTONS 2/3 (S).
- Use BIRD TOKENS 2/2, take note and BUTTONS 3/3 (T).
- Use HAMMER, take RING (U).
- RING on BOOK, take LABEL 1/2.
- Flip page, take CODE.
- Place BUTTONS 3/3 and CODE, select (Y): (2-4-I-D-V-0-7).
- Take LABELS 2/2 and LENS (Z).
- Place LENS (Z1).
- Select (A).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Walkthrough (B).
- Take CARD.
- Place LABELS 2/2.
- Set the labels in their correct places according to their city and type.
- Select two labels to swap them.
- Walkthrough (C).
- Take BOTTLE (D).
- Walk down.
- Place CARD, walkthrough (E).
- Enter (F).
- Select scene.
- Play puzzle.
- Take CASKET (G).
- Open two eggs, take KEY and CHIP 1/3 (H).
- KEY on CASKET, select marked rings (I).
- Take RINGS (J).
- Pull curtains (K).
- Use RINGS (L).
- Take PHOTO (M).
- Place PHOTO, select (N-O×2-P×2).
- Take GEM (Q).
- Place GEM (R), take PERFUME (S).
- Use PERFUME, take PASSWORD (T).
- Use PASSWORD (U).
- Match the proper numbers by rotating the circles.
- Select a circle to rotate it.
- Walkthrough (V-W).
- Take BROCHURE, CORKSCREW, and SPONGE.
- Walk down.
- CORKSCREW and SPONGE on BOTTLE, take ANTIRUST.
- Give BROCHURE (X).
- Play puzzle, receive POSTER.
- Use ANTIRUST and POSTER.
- Select 17 (Y).
- Go (Z).
- Give BADGE (A).
- Take TOKEN and look at newspaper (B).
- Place TOKEN, walkthrough (C).
- Take CHIPS 2/3 and LIGHTER (D).
- Use LIGHTER (E).
- Play puzzle, receive TUNING FORK.
- Take EYE PART 1/2 (F).
- Go to Jeweler’s Workshop.
- Use TUNING FORK and select ×5, look at note and take CHIPS 3/3 (G).
- Place CHIPS 3/3.
- It’s all messed up.
- Some order will be helpful here.
- Walkthrough (H).
- Take HANDLE (I).
- Return to Medium’s House.
- Use HANDLE (J).
- Take AUCTION PHOTO 1/2 and EYE TOKEN 2/2 (K).
- Place EYE TOKEN 2/2.
- Select 1-2-3-4-5-6-7-8-9-10-4 (L).
- Take CARDS.
- Place CARDS (M).
- Play puzzle, receive BELL ROPE.
- Take AUCTION PHOTOS 2/2 (N).
- Select (O).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Walkthrough (P).
- Receive NAPKINS.
- Walk down.
- Take NIPPERS (Q).
- Use BELL ROPE (R).
- Enter (S).
- Give AUCTION PHOTOS 2/2 (T).
- Use NAPKINS, take ARROWS (U).
- Look at note.
- Place ARROWS on clock, walkthrough: (V-W), take HANDLE LOCKER.
- Use HANDLE LOCKER, take ADDRESS and MAGNET (X).
- Use NIPPERS (A), receive CHAIN.
- MAGNET on CHAIN, receive CHAIN MAGNET.
- Use CHAIN MAGNET (B).
- Play puzzle, receive TALISMAN.
- Give TALISMAN (C): take LIAM’S PHOTO (D).
- Walk down.
- Use ADDRESS and LIAM’S PHOTO (E).
- Select twice, take CLIP and INVESTIGATION ORDER (F).
- Go (G).
- Use CLIP, take OIL (H).
- Play puzzle (I), receive HANDLE LOCKER.
- Place HANDLE LOCKER, take GLUE and ELEVATOR DETAIL (J).
- Give INVESTIGATION ORDER (K).
- Take PAPER WITH KEY (L).
- Place ELEVATOR DETAIL (M), select button (N).
- Use PAPER WITH KEY, select ROOM KEY (O).
- Go (P).
- Use ROOM KEY (Q).
- Select scene.
- Play puzzle.
- Take STAR TOKEN and LETTER OPENER (R).
- Move pillows ×4 and use LETTER OPENER, take BIRD TOKEN (S).
- Use BIRD TOKEN, select matching pairs (1-4).
- Select papers ×3.
- Use STAR TOKEN, take MATCHES and EAR PIECE (T).
- Use GLUE and EAR PIECE (U), take CODE (V).
- Use OIL and MATCHES, take LANTERN (W).
- Use CODE, enter (5873) (X).
- Flip page, take photo (Y).
- Select bottom-right corner page, take SCHEME (Y1).
- Use LANTERN (Z) and SCHEME (Z1).
- Select puzzle.
- Solve the puzzle according to the hint.
- Walkthrough: (A-B×3-A-C-B).
- Take PHOTO and select clue (D).
- Select (E).
- Complete the notes on your investigation.
- Select an image and place it where it belongs in the text.
- Walkthrough (F).
- Take SCISSORS.
- Walk down twice.
- Go (G).
- Take HANDLE and FISH TOKEN 1/2 (H).
- Place HANDLE (I).
- Use OIL, walkthrough (J).
- Take GAFF (K).
- Use SCISSORS, take FISH (L).
- Give FISH (M).
- Walkthrough (1-7)-(N).
- Take HOOK.
- Use GAFF (O), receive FISH TOKEN 2/2.
- Place FISH TOKENS 2/2, take ROPE and SCRAP (P).
- HOOK on SCRAP, take SCRAP.
- Use SCRAP (Q).
- Select scene.
- Play puzzle.
- Move two items and select both tokens (R).
- Select door.
- The goal is to get five balls in a row before your opponent does.
- Each player also rotates one of the four game blocks 90 degrees clockwise or counterclockwise as part of each turn.
- The solution is random (T).
- Use ROPE (U).
- Select face ×3 (V).
- Give PHOTO (W).
Congratulations! You have completed the game Dark City 7: International Intrigue.