Dark City 8: Kyiv – An exciting adventure awaits you in the city of Kyiv, shrouded in mystery and paranormal phenomena. When your investigation into an alleged psychic fraud comes to a dead end, you discover much darker forces lurking behind the walls of the city. You have to play as a famous detective who is trying to figure out who is a friend and who is an enemy among the locals and acquaintances. Events take an unexpected turn when you learn about the existence of supernatural beings threatening the security of Kiev and that someone or something intends to wipe them off the face of the earth. The plot begins with your arrival in Kiev at the invitation of a local man named Taras, concerned about the growing number of rogue psychics. Taras, like many other townspeople, has fallen victim to fraudsters, and the police refuse to take action. Now only you, an expert paranormal investigator, can help uncover the truth. The first task is to expose one of the most famous spiritualists conducting a spiritualist seance. You will have to remain undetected, split up with Taras and observe the situation to catch the intruders red-handed. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Dark City 8: Kyiv, and will reveal the darkest secrets.
Dark City 8: Kyiv – Walkthrough
Here you can see the full walkthrough of Dark City 8: Kyiv, including all chapters, including bonus chapter, in pictures.
- Open book, read notes.
- Talk (A).
- Talk (B), take SCROLL.
- Take CLAPPER, STRING, TAPE, and map from SCROLL.
- Take GRATER and SUNFLOWER OIL, read note, take SHEARS HALF (C).
- Place and select CLAPPER (D).
- Select (E).
- Select, use STRING, take BROOM (F).
- Walk down.
- Read note, take CATNIP (G).
- Use BROOM (H).
- Use SHEARS HALF (I), play puzzle, take SHEARS.
- Select (J).
- Use SHEARS and CATNIP, take CAT (K).
- Walk down.
- Give CAT, take PASTRIES (L).
- Give PASTRIES, play puzzle, take TICKET (M).
- Use TICKET (N).
- Go forward.
- Select scene, 1-4 (O).
- Take NEWSPAPER ARTICLE and ALCOHOL (A).
- Use SUNFLOWER OIL, select, take PLUG (B).
- Read note, take TINDERBOX and 1/3 TOKENS (C).
- Use TAPE and PLUG, select 1-5 (D).
- Casual solution (E).
- Hard solution (F).
- Select investigation notes (G).
- Solution (H), take PAPERCLIP.
- Select (I).
- Take CLOCK HANDS, use TINDERBOX, take 2/3 TOKENS (J).
- Use PAPERCLIP, take SPRAY DEVICE (K).
- Place CLOCK HANDS, take 3/3 TOKENS (L).
- Place TOKENS, select P-O-N-M-P-O.
- Take TOY PEAR, read book, open box, take SOAP (R).
- Use TINDERBOX (T), move (S-T), take BOILING WATER.
- Read instructions on SPRAY DEVICE, add GRATER, ALCOHOL, SOAP, and BOILING WATER, take MELTING SOLUTION.
- Use MELTING SOLUTION, read note, earn MOTANKA DOLL (U).
- Walk down.
- Take DOLL HEAD (A), knock, give NEWSPAPER ARTICLE.
- Go left.
- Give MOTANKA DOLL (B).
- Take 1/4 GEAR (C).
- Open trunk (D).
- Take CADUCEUS and MUSIC BOX, read note, take 1/2 DOLL ARM (E).
- Select Fx3-Gx2-H.
- Take 2/4 GEARS (I), select J.
- Use K-L, select M-N-Ox2-P.
- Use Q-R, select S.
- Use T-U.
- Take SPOOL OF THREAD (V).
- Take SCREWDRIVER and KEY (A).
- Read note (B).
- Give TOY PEAR, take 3/4 GEARS (C).
- Read note, take BROKEN DOLL (D).
- Read note, take 2/2 DOLL ARMS and TORN BELT (E).
- DOLL HEAD and DOLL ARMS on BROKEN DOLL, take doll.
- DOLL and KEY on MUSIC BOX, take 4/4 GEARS.
- Place SPOOL OF THREAD and TORN BELT, take BELT (F).
- Use SCREWDRIVER (G).
- Place GEARS, solution (H).
- Place BELT (I).
- Select (J), play puzzle, earn HENBANE AMULET.
- Walk down.
- Talk (K), take note.
- Select investigation notes, solution (L), take GLYCEROL.
- Go right.
- Select scene, 1-2-3-4 (M).
- Take SCALES (N).
- Take 1/3 MAP PIECE from SCALES.
- Select (O).
- Take 1/3 COIN and JAR AND BRUSH, read note, place CADUCEUS, take BROKEN PENCIL and SAFE CODE (P).
- Take WEIGHT REMINDER from JAR AND BRUSH.
- Read note, take FLOUR and 2/3 MAP PIECE (Q).
- Use BROKEN PENCIL, take SHARPENED PENCIL (R).
- Take 3/3 MAP PIECE, place HENBANE AMULET, take RUBBER TUBE and ETHANOL (A).
- Remove painting, place SAFE CODE, (B-C-C-B)-(C-B-B-C-B-C)-(C-B-C-B-B-C).
- Take WEIGHTS and VASYL’S JOURNAL (D).
- SHARPENED PENCIL on VASYL’S JOURNAL, select.
- Select investigation notes, solution (E), take CORKSCREW.
- WEIGHTS REMINDER, WEIGHTS, and FLOUR on SCALES.
- Place weights as shown, select Fx5, take SCOOP OF FLOUR (G).
- ETHANOL, GLYCEROL, CORKSCREW, and SCOOP OF FLOUR on JAR AND BRUSH, take STICKY MIXTURE.
- Select (H).
- Place MAP PIECES and STICKY MIXTURE, select C-Ax2-Bx2-C-Ax2-Bx2-Ax2.
- Select G-H-E-F-I-Gx5-D-J-K-Jx2-K-Gx5-Jx3-Gx5-J-Gx2.
- Select M-Qx2-Rx3-S-R-Qx4-Tx3-Vx4-Tx2-Vx4-N-P-Wx2-Vx2-V-N-V-N-L-Vx3-P.
- V-W-Vx4-Wx3-Vx2-Wx3-Vx4-W-Vx2-Wx2-Vx4-Wx2-Q-W-P-Qx4-Px2-R-P-Rx3.
- Earn MAP.
- Walk down.
- Use MAP (X).
- Go forward.
- Take 2/3 COINS (A).
- Read note, take CHESTNUT SYMBOL, take 3/3 COINS (B).
- Take ROPE CORD, place CHESTNUT SYMBOL (C).
- Read note, take RIBBON (D).
- Give COINS (E), play puzzle.
- Take SHAWL (F).
- Walk down.
- Take NECKTIE, use (G-I)-(G-K)-(G-H)-(G-J), take MERMAID DISK, read paper, take SUSPENDERS.
- ROPE CORD, RUBBER TUBE, NECKTIE, and SUSPENDERS on SHAWL, take MAKESHIFT ROPE.
- Use MAKESHIFT ROPE (L), take TAROT CARD.
- Place and select TAROT CARD (M).
- Solution (N), select (O), take PUNCH CARD.
- Place PUNCH CARD, select lever, take TRANSFORMER (P).
- Open hatch, place TRANSFORMER (Q).
- Take RAVEN DISK (A).
- Select, play puzzle, earn GARGOYLE DISK (B).
- Read note, take LOCK DIAL, place GARGOYLE DISK, RAVEN DISK, and MERMAID DISK.
- Solution D-F-G-E-Dx7-F-H-E-Cx2-F-Gx9-E-C-F-G-E-Dx3-F-Gx4-E-Dx6-F-Gx5-E-Dx4-F-Gx6-E-Dx2-F-Gx5.
- Select scene, select 1-4 (J).
- Take ACORN and PAPER WAD (K).
- Place LOCK DIAL, select 1-8 (L).
- Take KNIFE and 1/3 SYMBOLS (M).
- Take NET (N).
- Give ACORN, take SCARF, use NET, take SCOOP NET (O).
- Use SCOOP NET, remove leaves, take 2/3 SYMBOLS and STICK (P).
- RIBBON and PAPER WAD on STICK, take SLINGSHOT.
- Use SLINGSHOT, earn 3/3 SYMBOLS (Q).
- Place SYMBOLS, select Ax2-B.
- Go forward.
- Use KNIFE (G).
- Take CANE and MOTANKA (H).
- Take VALVE (I).
- Use CANE, take BUNSEN BURNER, open coat, take MAGNET (J).
- MAGNET on SCARF, take MAGNET ON SCARF.
- Use MAGNET ON SCARF, take LEAF AMULET (K).
- Read note, take TARAS’ BAG (L).
- LEAF AMULET on TARAS’ BAG, take GLUE.
- Place GLUE (M).
- Restore items (N), select GLUE.
- Use CANE (O).
- Place VALVE, select 1-2-3 (P).
- Take CHIMERA’S EYE and ARROW (Q).
- Place ARROW (R).
- Go forward.
- Take CLAY (A).
- Read note, take WINDING CROWNS (B).
- Take GAS HOSE (C).
- Take COIN and HORN IMAGE (D).
- Read notes, place CLAY and HORN IMAGE (E).
- Trace outline (F).
- Place BUNSEN BURNER and GAS HOSE, move G-H, earn HORN.
- Place HORN, take GREEN CROSS and BROKEN POCKET WATCH (I).
- Open BROKEN POCKET WATCH, remove broken glass, use WINDING CROWNS, select (J).
- Set time to 12:15 (K), take SYMBOL BUTTON.
- Use SYMBOL BUTTON, take STATUE IMAGE (L).
- Walk down.
- Take RAG, place CHIMERA’S EYE and STATUE IMAGE, solution (M), read note, take ARCHIVES KEY.
- Go forward.
- Use ARCHIVES KEY, take DRAFTING RULER (N).
- Play puzzle, earn DOCUMENT SCRAPS (O).
- Place DOCUMENT SCRAPS and DRAFTING RULER (P).
- Solution (Q).
- Take BLUEPRINT (R).
- Walk down 2x.
- Use BLUEPRINT, select (S).
- Select 1-4 (T).
- Go left (U).
- Take UNLIT LAMP, move (A-B).
- Use COIN, take SCREWS (C).
- Select 1-5, pull lever (D).
- Read note, take STAINED DOCUMENT, MOTANKA, and MEDICINE BOX (E).
- GREEN CROSS on MEDICINE BOX, read note, take 1/2 GLYCERIN.
- Select (F).
- Read note, take PACKAGE (G).
- Open PACKAGE, take CATALYZING CRYSTAL.
- Take VARNISH (H), move (I-J)-(K-L), use SCREWS and COIN, select.
- Read note, select tubes, take 2/2 CHEMICALS and GOLD NUGGET (M).
- Open UNLIT LAMP, use CHEMICALS, take LIT LAMP.
- Use LIT LAMP, select, take DRAWER KEY and DIAL (N).
- Place DIAL, rotate dial to 24-52-17 (O).
- Take TWEEZERS and BAR MOLD (P).
- Use LIT LAMP, place BAR MOLD and GOLD NUGGET, select, take GOLD BAR (Q).
- Place GOLD BAR, CATALYZING CRYSTAL, and STAINED DOCUMENT, select (R), play puzzle.
- Select investigation notes, solution (S), take SOLVENT.
- Walk down, forward 2x.
- Use DRAWER KEY, take FANG (A).
- Place FANG, take ELABORATE INLAY (B).
- Use RAG and SOLVENT (C), play puzzle, earn STEPAN’S DIARY.
- ELABORATE INLAY on STEPAN’S DIARY, solution D-E.
- Take ADDRESS (F).
- Walk down 2x.
- Use ADDRESS (G).
- Talk (H).
- Take 1/2 PORTRAIT and LADLE (I).
- Take RAG (J).
- Play puzzle (K), take SOLVENT and PORTRAIT FRAME.
- RAG on SOLVENT, take RAG WITH SOLVENT.
- Talk (L), take PAINTBRUSH.
- Take STICKY BOX (M).
- RAG WITH SOLVENT and TWEEZERS on STICKY BOX, add PAINTBRUSH, take PAINT SET.
- Use PAINT SET, solution, use VARNISH (N).
- Use PORTRAIT FRAME, take 2/2 PORTRAITS, 1/3 BEAD and LOCK CLUE (O).
- Place PORTRAITS, solution, take 1/4 STENCIL and LOCK PART (A).
- Use LOCK PART and LOCK CLUE, solution C up-B right-E down-F-E up x2-D-C up-B right 2x-I down-J-I up 2x-H-B left 2x-C down-D-E down 2x-F-E up-G up-F-E up-D-C up.
- Go left.
- Open curtain, take WING TOKEN, move (N-O), select 1-3, take 2/3 BEADS and INK (P).
- Take BROCCOLI and RAVEN’S FEATHER (Q).
- Place WING TOKEN, take RAVEN’S EGG and 2/4 STENCILS (R).
- Use LADLE, earn 3/3 BEADS and 3/4 STENCILS (S).
- Take CIPHER, place BEADS, slide beads onto bar (T).
- Take 4/4 STENCILS (U).
- INKWELL, RAVEN’S FEATHER, and STENCILS on CIPHER, move each stencil onto form, use feather, take ABACUS CLUE.
- Place ABACUS CLUE, solution, take LIGHT BULB (A).
- Use LIGHT BULB (B), play puzzle, earn LILY OF THE VALLEY.
- Talk (C).
- Take NAILS and 1/2 OAK BOARD (D).
- Take MATCHES and SPOON (E).
- Take LADDER and TOOLKIT (F).
- Take 2/2 OAK BOARDS (G).
- Give BROCCOLI, take HAMMER TOKEN and WOODEN EGG (H).
- HAMMER TOKEN on TOOLKIT, take HAMMER and QUILL KEY.
- Move (I-J), add OAK BOARDS, NAILS, and HAMMER, select barrel.
- Place LADDER (K).
- Take MIRROR and STORK’S EGG (L), place LILY OF THE VALLEY, use SPOON, earn BEESWAX (M).
- Use QUILL KEY, take PYSANKA PATTERNS (N).
- Place RAVEN’S EGG (A), STORK’S EGG (B), WOODEN EGG (C), BEESWAX (D), MATCHES (E), and PYSANKA PATTERNS (F).
- Select E-G.
- Select (H-L-N)-(I-Lx2-M)-(J-Lx3-M), take PYSANKA EGGS.
- Give PYSANKA EGGS (N).
- Talk (O), take EMPTY WHISTLE.
- Use EMPTY WHISTLE and SPOON, take WHISTLE (P).
- Use WHISTLE (Q), play puzzle, earn SAFETY PIN.
- Select scene, select 1-4 (R).
- Select investigation notes, solution (S), take RAZOR.
- Use MIRROR (A).
- Take 1/3 LOCK PART and ROPE, use RAZOR (B).
- SAFETY PIN on ROPE, take HOOK ON A ROPE.
- Take CHALK (C).
- Read paper, take SHOVEL HEAD and FLINT, use HOOK ON A ROPE, earn 2/3 LOCK PARTS (D).
- Read sign, take WOOD HANDLE and 3/3 LOCK PARTS (E).
- Place LOCK PARTS, solution (F), play puzzle earn FIRST AID KIT.
- Use FIRST AID KIT (G), take MONEY.
- Select (H).
- Use MONEY, take BOLTS (I).
- WOOD HANDLE and BOLTS on SHOVEL HEAD, take SHOVEL.
- Use SHOVEL, earn SHOVEL WITH SALT (J).
- Use SHOVEL WITH SALT, move (K-L).
- Go forward.
- Take 1/2 THREAD (M).
- Take 2/2 NEEDLE AND THREAD, read note, take TWIGS and PRESS HANDLE (N).
- Use PRESS HANDLE, take FORGE GLOVE, use CHALK, take CHALK POWDER (O).
- Read book, take BRUSH and DRILL BIT (P).
- Use FORGE GLOVES, take SPARK WHEEL (Q).
- Select (R).
- Take MOTANKA, read note, take HORSESHOE (A).
- Take 1/4 KNOB, use NEEDLE AND THREAD, select (B).
- Use SPARK WHEEL and FLINT (C).
- Select (D), place TWIGS, move (C-D).
- Walk down.
- Place HORSESHOE, solution (E).
- Play puzzle, earn ORICHALCUM ORE (F).
- Place ORICHALCUM ORE (G).
- Solution (H), take SHACKLES and DIAMOND.
- Use CHALK POWDER and BRUSH, select 4-5-8 (I).
- Place DIAMOND (J).
- Go right.
- Take 2/4 KNOBS and LARGE CLIPS, play puzzle, take FLOWER AMULET (@).
- Take CHAIN (K).
- Take 3/4 KNOBS (L).
- Take 4/4 KNOBS, place FLOWER AMULET, select 1-4 (M).
- Restore pipe, read note, restore magnifier, take WALNUT and SCREWDRIVER.
- Restore watch, take SANDPAPER, and SMALL CLIPS (N).
- Use SCREWDRIVER, take LOUPE (O).
- Read instructions, take BROKEN THIRD HAND (P).
- Take INSULATING TAPE from BROKEN THIRD HAND, add SMALL CLIPS, LARGE CLIPS, and KNOBS, take THIRD HAND.
- Walk down.
- Use CHAIN and select, play puzzle, earn RAW ADAMANT (Q).
- Go right.
- Place DRILL BIT, SANDPAPER, LOUPE, and RAW ADAMANT, select and take CUT ADAMANT (A).
- Place THIRD HAND, SHACKLES, and CUT ADAMANT (B).
- Solution C-H-F-H-D-H-G-H-E.
- Take MAGIC SHACKLES (J).
- Walk down 2x.
- Play puzzle, earn STARTER HANDLE (K).
- Give STARTER HANDLE (L).
- Go forward (M).
- Take BROKEN COMPASS and SCISSORS (N).
- Open BROKEN COMPASS, take METAL RING.
- Take LADDER, BUCKET, and 1/3 GEOMETRIC PARTS (O).
- Use SCISSORS, select wood, take 2/3 GEOMETRIC PARTS (P).
- Place LADDER (Q).
- Use WALNUT, take COMPASS NEEDLE and WELL HANDLE (R).
- Place BUCKET and WELL HANDLE, take 3/3 GEOMETRIC PARTS and COPPER WIRE (S).
- Place GEOMETRIC PARTS (A).
- Solution 1-4 (B).
- Take PESTLE and HANDLE, read book (C).
- Use METAL RING, COPPER WIRE, and INSULATING TAPE, move (D-E)-(F-E), earn MAGNETIC RING.
- COMPASS NEEDLE and MAGNETIC RING on BROKEN COMPASS, earn COMPASS.
- Use COMPASS (G).
- Go right (H), go left (I), take axe (J).
- Walk down 2x.
- Use axe (@), go left.
- Go right (K).
- Take 1/2 board (L).
- Walk down.
- Go left (M).
- Go right (N), take 2/2 board (O).
- Walk down.
- Place boards (P), go left (Q).
- Go left (R), go left (S).
- Select (A).
- Use HANDLE, take SCOOP, take 1/3 TOTEM PANELS (B).
- Take FILE (C).
- Take MORTAR, use SCOOP, take 2/3 TOTEM PANELS (D).
- Take POTION INSTRUCTIONS, CARROT, and GEMSTONE (E).
- Use CARROT, take 3/3 TOTEM PANELS and PERIWINKLE (F).
- Place GEMSTONE, take CORNFLOWER (G).
- Place TOTEM PANELS, solution, take THISTLE (H).
- MORTAR, PESTLE, CORNFLOWER, PERIWINKLE, and THISTLE on POTION INSTRUCTIONS.
- Move flowers to mortar, select pestle and paper, take SPELL REMOVER.
- Place SPELL REMOVER (I), play puzzle.
- Select scene, select 1-4 (J).
- Take MAGIC FIGURINES (K).
- Place MAGIC FIGURINES (L), play puzzle, take HELMET AMULET.
- Go forward.
- Take 1/3 CARABINER and RUSTED TROLLEY (M).
- Use FILE, take 2/3 CARABINERS, BAKING SODA and SPONGE (N).
- Place HELMET AMULET, read note, take 3/3 CARABINERS and VINEGAR (O).
- Play puzzle, earn BOLTS, take TANGLED HARNESS (P).
- Select 1-6, take HARNESS (Q).
- VINEGAR, SPONGE, and BAKING SODA on RUSTED TROLLEY, take TROLLEY.
- Use TROLLEY, BOLTS, CARABINERS, and HARNESS (R).
- Use MAGIC SHACKLES (S).
- This mini-puzzle is randomly generated, your solution may vary (T).
- Select YES or NO (U).
- Walkthrough Bonus Chapter, at the link below.