Dark Romance 10: Hunchback of Notre-Dame (Bonus Chapter) – In this game, we change characters from Captain Frederick to Esmeralda, back and forth. Find out how to save the city in the bonus chapter, the walkthrough of which you can watch below.
Bonus Chapter Walkthrough
- Take ROPE (A).
- Use hairpin (B).
- Take SPOON, HANGER and note x2 (C).
- Use SPOON (D).
- Take FAN, DRUMSTICK, WATER and note (E).
- Take PAINTS AND BRUSH (F).
- Use DRUMSTICK and open window (G).
- Play puzzle (H), receive LOADED GUN.
- Use LOADED GUN (I).
- Go (J).
- Use WATER and tongs, take TAROT CARDS 1/3 and COAL (K).
- Place PAINTS AND BRUSH, select all flowers (L).
- Take METAL COMB (M).
- Take BOWL AND RECIPE (N).
- Place ROPE, take CRYSTAL BALL (O).
- Walk down.
- Place CRYSTAL BALL (P).
- Easy and hard solution (Q): (1-3)-(2-6)-(4-6)-(5-7)-(8-9)-(10-11).
- Take ALCOHOL and TAROT CARDS 2/3 (R).
- Use METAL COMB (S).
- Take SUGAR, INCOMPLETE SWORD and TAROT CARDS 3/3 (T).
- Place TAROT CARDS (U).
- Go (V).
- Take PLAQUE PART 1/2 (W), use HANGER (X).
- Take BERRIES and note (Y).
- Use FAN, take HAMMER, and WHEEL, BOLT AND NUT 1/3 (Z).
- Walk down.
- COAL, SUGAR, ALCOHOL and BERRIES on BOWL AND RECIPE, receive SMELLING SALTS.
- Offer SMELLING SALTS (A), receive MASK.
- Place MASK (B), take HILT and CHISEL (C).
- Go (D).
- HILT on INCOMPLETE SWORD, receive SWORD.
- Use SWORD (E).
- Select symbols opposite to the guard’s (F).
- Take PLAQUE PART 2/2 and GAUNTLET (G).
- Place PLAQUE PART (H).
- Take PILE OF BOOKS and WHEEL, BOLT AND NUT 2/3 (I).
- Place PILE OF BOOKS, take note, WHEEL, BOLT AND NUT 3/3 (J), box and HORSE INLAY 1/2 (K).
- Place WHEEL, BOLT AND NUT (L).
- Go (M).
- Use GAUNTLET, take BROKEN SCEPTER and ESMERALDA AND FREDERIC PORTRAIT (N).
- Take STRONG BONE (O).
- Use CHISEL and HAMMER, take HORSE INLAY 2/2 and CRYSTAL (P).
- Walk down.
- Place HORSE INLAY.
- Take PEACOCK FEATHERS 1/2, MAGIC SCEPTER STAFF and CORKSCREW (Q).
- Walk down and right.
- Place ESMERALDA AND FREDERIC PORTRAIT (R).
- Take CENTRAL EMBLEM (S).
- Place CENTRAL EMBLEM (T).
- Easy solution: W-U-V-Z-U-Z.
- Hard solution: Z-W-Z-W-X-Wx3-Ux2-W-Ux2-Z-U-Z-X-Z-X-Z-Ux3.
- Take SHAWL and PEACOCK FEATHERS 2/2 (A).
- Walk down and forward.
- Place PEACOCK FEATHERS, take PEG and BOTTLE OPENER (B).
- Go forward.
- CRYSTAL, MAGIC SCEPTER STAFF and SHAWL on BROKEN SCEPTER, receive MAGIC SCEPTER.
- Use MAGIC SCEPTER for puzzle (C), receive TAMBOURINE.
- Use TAMBOURINE, take FISHING NET and CRANK HANDLE (D).
- Use FISHING NET, take KEROSENE LAMP (E).
- Use BOTTLE OPENER, take IRON BLADE (F).
- Go to Frederic’s Caravan.
- Place CRANK HANDLE and move pot (G).
- Take UMBRELLA, HANDLE RING and GRINDSTONE (H).
- Go to Thick Forest.
- PEG, IRON BLADE and GRINDSTONE on STRONG BONE, receive AXE.
- Use AXE (I).
- Go (J).
- Take MACHETE (K).
- Go (L).
- Take MALLET (M) and NAILS (N).
- Go (O).
- Use MACHETE, take BOARDS (P).
- Walk down twice and go right.
- Place BOARDS, NAILS and MALLET (Q).
- Go (R).
- Use UMBRELLA, take PEACOCK TAIL and note (S).
- Open bag, take SLEEPING PILLS (T).
- Take SAUSAGE SANDWICH and FILE (U).
- SAUSAGE SANDWICH and CORKSCREW on SLEEPING PILLS, receive SANDWICH WITH SLEEPING PILLS.
- Offer SANDWICH WITH SLEEPING PILLS (V).
- Go (W).
- Place HANDLE RING (X), take TROWEL, CLAY and FAN (Y).
- Remove poster, take FLOWER TOKEN and METAL (Z).
- KEROSENE LAMP, METAL and FAN on CLAY, receive DOOR KEY.
- Take note, use DOOR KEY (A).
- Play puzzle (B), receive KING’S PERMISSION DECREE.
- Offer KING’S PERMISSION DECREE (C).
- Go (D).
- Use PEACOCK TAIL, take LEATHER BELT (E).
- Use TROWEL and FILE, take BROKEN FISHING ROD, BAG EMBLEMS 1/3 and note (F).
- Take EMPTY JAR and BAG EMBLEMS 2/3 (G).
- Walk down.
- Use EMPTY JAR, receive BEE IN A JAR.
- Take HOOK and note (H).
- Walk down.
- Place FLOWER TOKEN (I).
- Easy solution (J).
- Hard solution (K).
- Take DRAGONFLY WINGS 1/2 and GLUE (L).
- Use BEE IN A JAR, take FISHING LINE (M).
- Go (N).
- HOOK, GLUE and FISHING LINE on BROKEN FISHING ROD, receive FISHING ROD.
- Use FISHING ROD (O).
- Move branches away from bucket (P).
- Take MAGNET and SHOE SOLE (O).
- Go (Q).
- Place BELT and SHOE SOLE (R).
- Defeat plant (S).
- Take DRAGONFLY WINGS 2/2 and AMMONIA RECIPE (T).
- Use MAGNET, take CHAIN and SALT (U).
- Place DRAGONFLY WINGS (V).
- Take BRUSH and BAG EMBLEMS 3/3 (W).
- Walk down twice.
- Place BAG EMBLEMS (X), take ANIMAL JAWS and BASKET INLAY (Y).
- Place BASKET INLAY, take YEAST (Z).
- Go (A).
- Take KNIFE with ANIMAL JAWS (B).
- Take COINS (C).
- Place COINS (D).
- Take SPATULA, WINE and note (E).
- Go (F).
- Use KNIFE, take GROUND PEPPER (G).
- SALT, YEAST, WINE and GROUND PEPPER on AMMONIA RECIPE, receive AMMONIA.
- Use AMMONIA (H).
- Use BRUSH, push (I).
- Play puzzle (J), receive MATCHES.
- Use SPATULA, remove cloche (K).
- Take BOLT and SCREWDRIVER.
- Use MATCHES, take CANDLESTICK (L).
- Use CANDLESTICK, take CLOTH and ACID (M).
- Use ACID (N).
- Go (O).
- Use SCREWDRIVER, take ROPE (P).
- Take GEAR and CURTAIN (Q).
- Place GEAR and CHAIN, take BROKEN PLIERS and STAINED GLASS PIECE (R).
- Place STAINED GLASS PIECE (S).
- Easy solution (T): 2-1-2-1-3-2-3-2-1-3.
- Hard solution (U): 1-3-1-2-3-2-1-3-2-1-3-2-1-2-1-3-1-2.
- Take SHIELD INLAY and WIRE (S).
- Walk down.
- Place SHIELD INLAY (V), take HOOK (W).
- Use WIRE (X).
- Place ROPE, take FLINT AND STEEL and HACKSAW (Y).
- Go (Z).
- Use HACKSAW (A).
- Play puzzle (B), receive CROWN ELEMENT.
- Place CROWN ELEMENT (C), take SCOOP and FLAG PINS 1/3 (D).
- Use SCOOP, take HANDLE and FLAG PINS 2/3 (E).
- CLOTH and HOOK on CURTAIN, receive LASSO WITH HOOK.
- Use LASSO WITH HOOK (F).
- Go (G).
- Take PLIERS PART and FLAG PINS 3/3 (H).
- Place HANDLE, find items, take BANNER (I).
- BOLT and PLIERS PART on BROKEN PLIERS, receive PLIERS.
- Use PLIERS (J).
- Take RINGS 1/2 (K).
- Use FLINT AND STEEL (L), receive MAGIC POWDER.
- Place FLAG PINS (M), take SPELL BOOK and RINGS 2/2 (N).
- Walk down.
- Place RINGS, take MAGIC FEATHER (O).
- Place BANNER (P).
- Easy solution: Rx2-S-Tx2.
- Hard solution: Rx3-Sx2-T.
- Take PIKE (U).
- Go (V).
- Place PIKE, take INK (W).
- INK, MAGIC POWDER and MAGIC FEATHER on SPELL BOOK, receive SPELL.
- Use SPELL (X).
- Easy solution 1 (Y): L-J-O-B-I-C-J-L-P-B.
- Easy solution 2 (Y): D-R-K-S-G-F-Q-N-G-F-E-N.
- Hard solution (Y): B-H-A-L-I-M-P-B-Q-D-G-R-F-N-T-F-N-S-G-F-E-N.
Congratulations! You have completed the game Dark Romance 10: Hunchback of Notre-Dame.