Dark Romance 12: Ashville (Bonus Chapter) – Your divination lessons from Anna Lovelace are abruptly interrupted when the police arrive to inform Anna that she is their prime suspect in the officer’s disappearance.
Bonus Chapter Walkthrough
- Take SCOOP NET and HANDKERCHIEF (A).
- Use SCOOP NET, take BUTTON, TAPE MEASURE and BRUSH (B).
- Place screws, use BUTTON (C).
- Take VINEGAR and LIST OF ARTIFACTS (D).
- Place LIST OF ARTIFACTS (E).
- Play puzzle (F), receive VALERIAN DROPS.
- Offer VALERIAN DROPS (G).
- Receive RITUAL KNIFE.
- Use RITUAL KNIFE (H).
- Go (I).
- Use BRUSH and VINEGAR, take AUGURY CARDS 1/4 and CUTTERS (J).
- Use CUTTERS, take FILE (K).
- Use FILE, take AUGURY CARDS 2/4, WET WIPES and EXTENDABLE GRABBER (L).
- Use EXTENDABLE GRABBER (M).
- Go (N).
- Use TAPE MEASURE (O).
- Take TOURNIQUET, HEAVY STATUETTE and NAIL POLISH (P).
- Place HANDKERCHIEF and TOURNIQUET.
- Take AUGURY CARDS 3/4 and CORKSCREW (Q).
- Walk down.
- Use CORKSCREW.
- Take AUGURY CARDS 4/4 and VHS CASSETTE (R).
- Take note, place AUGURY CARDS (S).
- Easy solution (T).
- Hard solution (U).
- Take SPHERE INLAY (V).
- Go forward.
- Place SPHERE INLAY (W).
- Take PUMP and COMB (X).
- Use PUMP, take BUG SPRAY (Y).
- Walk down twice.
- Use BUG SPRAY, take CROCHET HOOK.
- Use WET WIPES, take SPOON (Z).
- Use SPOON, take TUSK (A).
- Go (B).
- Use TUSK and HEAVY STATUETTE, take SEWING MACHINE HANDLE (C).
- Place SEWING MACHINE HANDLE (D).
- Easy solution (E).
- Hard solution (F).
- Take CORK, GARDEN GLOVE and TAPE REELS 1/2 (D).
- Walk down.
- Take STICKER and TAPE REELS 2/2 with GARDEN GLOVE (G).
- Go to Street.
- TAPE REELS and NAIL POLISH on VHS CASSETTE.
- Play VHS CASSETTE (H).
- Play puzzle (I), receive GOLD COIN.
- Use GOLD COIN, take SPARE CAR KEY (J).
- Use SPARE CAR KEY (K).
- Use COMB, take DOG BOWL, MIRROR and HAT (L).
- Use MIRROR (M).
- Use CROCHET HOOK (N).
- Take SHOOTING RANGE RIFLE (O).
- Place SHOOTING RANGE RIFLE (P).
- Easy solution: Q-T-S-R-Q-T-S-R-Q-T-S-R.
- Hard solution: T-Q-R-T-S-Q-T-R-Q-S-R-S.
- Take SHOOTING DUMMY (U).
- Place SHOOTING DUMMY (V).
- Go (W).
- Take WIRE, place CORK (X).
- Take CANNED DOG FOOD (Y).
- Take BOARDS 1/3, place WIRE and STICKER (Z).
- Take PALETTE KNIFE and SOCKET WRENCH (A).
- Use SOCKET WRENCH, take LIGHTER and note (B).
- Walk down.
- Use LIGHTER, take SCARF, CAN OPENER and BROKEN SAW (C).
- DOG BOWL and CAN OPENER on CANNED DOG FOOD, receive DOG FOOD.
- Offer DOG FOOD (D).
- Go (E).
- Use PALETTE KNIFE, take STAPLE REMOVER, BOARDS 2/3 and BLADE (F).
- Use HAT (G).
- Take TRACING PAPER, BOARDS 3/3 and note (H).
- Go to Family Cafe.
- Place BOARDS (I).
- Play puzzle (J), receive REMOTE CONTROL.
- Use REMOTE CONTROL.
- Take TOY SPYGLASS and STUD EARRING (K).
- Go to Police Station.
- Place SCARF and TOY SPYGLASS, take SCREWS and NOTES 1/3 (L).
- Walk down.
- BLADE and SCREWS on BROKEN SAW, receive SAW.
- Use SAW, take PENCIL and SOLVENT (M).
- Place TRACING PAPER and PENCIL, receive SAFE CODE (N).
- Go (O).
- Place SAFE CODE (P).
- Easy solution (Q): Rx4-S-R-T-Wx2-U.
- Hard solution (V): Wx6-X-Y-W-Z.
- Enter 1-9-6-5 (A).
- Take GUN (B).
- Use GUN (C).
- Receive MAGNET.
- Use MAGNET (D).
- Go (E).
- Take BRUSH (F).
- Use STAPLE REMOVER, take NEWSPAPER (G).
- Use STUD EARRING, take TOY CHAIR, SMALL BATTERY and NOTES 2/3 (H).
- Use SOLVENT and BRUSH, take KNIFE (I).
- Use KNIFE, take NOTES 3/3 and BROKEN MATCH (J).
- Go to Family Cafe.
- Place NOTES (K).
- Easy solution (L): 1-3-5-12-14-8-9-10-13-16.
- Hard solution (L): 1-2-4-3-5-6-12-7-8-9-10-11-13-14-15-16.
- Take BOX KEY (K).
- Use BOX KEY, take HIVE FRAME (M).
- Go to Police Station Backyard.
- Place HIVE FRAME (N).
- Play puzzle (O), enter 1680 (@).
- Receive GRABBER.
- Take WIRE HOOK with GRABBER (P).
- Place NEWSPAPER and WIRE HOOK, use key (Q).
- Go (R).
- Take WIND-UP MOUSE (S).
- Place TOY CHAIR, take PLIERS (T).
- Use BRUSH, take MUG SHARD and SCRAPER (U).
- Use PLIERS, take WIRE SAW (V).
- Walk down.
- SMALL BATTERY and BROKEN MATCH on WIND-UP MOUSE.
- Offer WIND-UP MOUSE (W), take SUPER-STRONG GLUE and TOWN HALL INSERTS 1/3 (X).
- Use SUPER-STRONG GLUE, take FLOPPY DISK WITH DATABASE (Y).
- Go (Z).
- Place FLOPPY DISK WITH DATABASE, press play (A).
- Solution (B): select 04-07-11-19, 01-05-09-12-17, 03-08-13-16, 02-14-18-20, 06-15, 10.
- Receive COUNCIL MEMBER TAG.
- Remove books, use COUNCIL MEMBER TAG (C).
- Go (D).
- Use SCRAPER, take ROPE and CHOPSTICKS (E).
- Take STUN GUN, take DESSERT FORK with CHOPSTICKS (F).
- Take BOARD with DESSERT FORK (G).
- Place BOARD (H).
- Go (I).
- Take WIRE (J).
- Use WIRE SAW, take GEAR (K).
- Use MUG SHARD, take TOWN HALL INSERTS 2/3, FISHING ROD and BATTERIES 1/2 (L).
- Walk down.
- Use FISHING ROD, receive HEAVY SCEPTER (M).
- Use HEAVY SCEPTER, take EMPTY CASE and TOY TRAIN (N).
- Place TOY TRAIN, take CLOCK CODE (O).
- Walk down.
- Place GEAR, take TOWN HALL INSERTS 3/3 (P).
- Place TOWN HALL INSERTS, take CRANK and WICK (Q).
- Go to Town Square.
- Place ROPE and CRANK (R).
- Play puzzle (S), receive HAND PUPPET.
- Use HAND PUPPET, take BATTERIES 2/2 and CLOCK HAND (T).
- Place CLOCK CODE and CLOCK HAND (U).
- Easy solution (V): Yx9-Xx2-Wx7.
- Hard solution (V): Wx7-Xx2.
- Take FLINT AND STEEL, POUCH and note (U).
- Take GUNPOWDER with POUCH (Z).
- Walk down.
- WIRE and BATTERIES on STUN GUN.
- Use STUN GUN (A).
- WICK, GUNPOWDER and FLINT AND STEEL on EMPTY CASE, receive FIRECRACKER.
- Place FIRECRACKER (B).
- Collect fists in maze (C).
Congratulations! You have completed the game Dark Romance 12: Ashville.