Dark Romance 13: Vampire Origins (Bonus Chapter) – Join Dr. Diana Helsing, a character from the main chapter, she fights another vampire. After her mother arrives home with obvious bite marks on her neck, Dr. Helsing goes to fight the vampire behind it.
Bonus Chapter Walkthrough
- Take MATCHES, KNIFE, select corkscrew for CORK (A).
- Take CABINET HANDLE, DETERGENT (B).
- Use KNIFE (C).
- Play puzzle (D), receive SPINNING TOP.
- Use SPINNING TOP (E).
- Go forward.
- Take 1/2 WOLF’S EYES (F).
- Place CABINET HANDLE (G).
- Take note, GLOVES (H).
- Use CORK (I).
- Take 2/2 WOLF’S EYES (J).
- Use 2/2 WOLF’S EYES (K).
- Go forward.
- Speak to character, receive POUCH.
- Use MATCHES (L).
- Take MIRROR FRAME (M).
- Take RECORD (N).
- Take BROOM (O), use GLOVES for SILVERS (P).
- Use BROOM (Q), take TRIANGLE (R).
- Go down.
- Move books, place TRIANGLE (S), take PEAR, FILE (T).
- POUCH for GLUE, photo and BRUSH.
- Place MIRROR FRAME, GLUE and SILVERS (U), take MIRROR (V).
- Go down.
- Give MIRROR (W).
- Give PEAR (X), take WRENCH (Y).
- Use DETERGENT, BRUSH (Z).
- Take BROKEN REVOLVER, PHONOGRAPH HANDLE (A).
- Use FILE (B), take WHEEL, TWEEZERS (C).
- Place RECORD, PHONOGRAPH HANDLE (D).
- Solution (E).
- B-2-C.
- Take HAMMER.
- Go forward 2x.
- HAMMER on BROKEN REVOLVER for REVOLVER.
- Use REVOLVER (F).
- Go forward.
- Take note, 1/2 METAL FLOWERS (G).
- Use WRENCH (H), receive BOLT.
- Use TWEEZERS (I), receive SPRING.
- Take WOODEN BAR (J).
- Go down.
- Place WHEEL, BOLT (K).
- Take note, play puzzle (L), receive CANE.
- Use CANE (M).
- Take 2/2 METAL FLOWERS, FORK (N).
- Go forward.
- Place 2/2 METAL FLOWERS (O), take DEER INSERT, 1/2 SPOKES (P).
- Place DEER INSERT (Q), take GOBLET, 2/2 SPOKES (R).
- Go down 2x.
- Use FORK (S), receive NAILS.
- Replace SPRING (T), take S-HOOK, SCALPEL (U).
- Go forward 2x.
- Use SCALPEL (V), take FEATHERS, SLEDGEHAMMER (W).
- Go down.
- Place 2/2 SPOKES, NAILS, use SLEDGEHAMMER (X), receive WHEEL.
- Give WHEEL (Y), speak to character, receive SIGNET RING.
- Go forward.
- Use SIGNET RING (Z).
- Easy solution (A).
- (N-M)-(Q-P)-(U-S)-(X-V)-slide AA, (M-O)-(P-R)-(S-U)-(V-X)-(L-J)-(I-G)-(V-X).
- (F-D)-(B-A)-slide Z, (A-C)-(D-F)-(G-I)-(J-L)-slide Y.
- Hard solution (B).
- (B-C)-(E-F)-(H-I)-(K-L)-slide NN, (C-A)-(F-D)-(I-G)-(L-J)-(Q-R)-(K-J)-(T-U).
- (V-X)-slide MM, (O-M)-(U-S)-(X-V)-(Z-AA)-(BB-DD)-(EE-GG)-slide LL.
- (AA-Y)-(DD-BB)-(GG-EE)-(JJ-HH)-slide KK.
- Take TRANSYLVANIA MAP.
- Go down.
- Give TRANSYLVANIA MAP (C).
- Use GOBLET (D), take ROPE, POKER (E).
- Use FEATHERS (F), take BAT INLAY (G).
- Take WELL CRANK, use WOODEN BAR (H).
- Use ROPE, WELL CRANK and S-HOOK (I), take WATER (J).
- Give WATER (K), speak to character, receive MIRELLA’S BRUSH.
- Use MIRELLA’S BRUSH (L), select (M).
- Go forward.
- Use POKER, receive KEROSENE LAMP (N).
- Take WIRE, OIL CAN (O).
- Go down.
- Take SPONGE (P).
- Go forward.
- Use SPONGE (Q).
- Take MALLET, RUNE (R).
- Go down.
- Place RUNE, KEROSENE LAMP (S), play puzzle (T), receive PLIERS.
- Use PLIERS (U) place BAT INLAY (V).
- Enter Dorin’s Parlor.
- Speak to character, receive CHEESE.
- Use MALLET (W), take SCISSORS (X).
- Take ALCOHOL (Y).
- Use WIRE (Z), take 1/2 BAT WINGS (A).
- Take note, open clock, use OIL CAN (B).
- Play puzzle (C), receive ARCHIVE KEY.
- Give ARCHIVE KEY (D), speak to character, receive CASE.
- Give CHEESE (E), take SCRAPER (F).
- CASE for GLOVES.
- Use GLOVES (G), take 1/3 MUG INLAYS, NUT (H).
- Return to Tavern.
- Use ALCOHOL, SCRAPER (I), take GLOVE (J).
- Use GLOVE (K), take COAL, BREADCRUMBS (L).
- Use SCISSORS (M).
- Solution is variable.
- Take MECHANISM WHEEL.
- Go down.
- Replace MECHANISM WHEEL (N), open, take TAP HANDLE (O).
- Return to Tavern.
- Use TAP HANDLE, NUT (P), take 2/2 BAT WINGS, VASE HANDLE (Q).
- Place 2/2 BAT WINGS (R).
- Take 2/3 MUG INLAYS (S).
- Return to Dorin’s Parlor.
- Give BREADCRUMBS (T).
- Take 3/3 MUG INLAYS, 1/3 GEMS and CORKSCREW (U).
- Return to Tavern.
- Place 3/3 MUG INLAYS (V), take PAPER (W).
- Return to Dorin’s Parlor.
- Place PAPER, use CHARCOAL (X).
- Easy solution (Y).
- B-Dx3-A-D.
- Hard solution (Z).
- B-D-C-E-A-E-B-D-A-E-B-D.
- Take BRIDLE.
- Go down.
- Place BRIDLE (A).
- Take 1/2 HOOKS (B).
- Take DULL SICKLE (C).
- Use CORKSCREW (D).
- Solution (E).
- Take GRINDSTONE.
- Take BUTTERFLY NET (F).
- Place VASE HANDLE (G).
- Take PLIERS, scroll (H).
- GRINDSTONE on DULL SICKLE for SHARP SICKLE.
- Use SHARP SICKLE (I).
- Go (J).
- Use PLIERS, receive SMALL CROWN (K).
- Take 2/3 GEMS (L).
- Use BUTTERFLY NET for 3/3 GEMS, GEMS FRAME (M).
- Place GEMS FRAME, 3/3 GEMS (N).
- Solution (O).
- Go forward.
- Tale 1/2 SKULLS, note, 2/2 HOOKS and 1/2 FLINT AND STEEL (P).
- Place SMALL CROWN, take 2/2 SKULLS, 2/2 FLINT AND STEEL (Q).
- Place 2/2 SKULLS (R).
- Take FLOWER INLAY (S), uncover, use 2/2 FLINT AND STEEL (T).
- Take SHEARS (U).
- Go down.
- Use 2/2 HOOKS (V), take FIBULA PIN, WATER (W).
- Use SHEARS (X), take SCREWDRIVER (Y).
- Go forward.
- Use FIBULA PIN (Z), take SAW (A).
- Use SCREWDRIVER (B), take AXE (C).
- Go down 2x.
- Use SAW (D), receive ASPEN BRANCH.
- Use FLOWER INLAY (E), take BELL (F).
- Go forward.
- Use BELL (G), select gate, play puzzle (H), receive SILVER COIN.
- Go forward.
- SILVER COIN on WATER for SILVER WATER.
- AXE, SILVER WATER on ASPEN BRANCH for SILVERED WOOD STAKE.
- Use SILVERED WOOD STAKE (I).
- Easy and Hard solutions (J).
Congratulations! You have completed the game Dark Romance 13: Vampire Origins.