Dark Romance 9: A Performance to Die For (Bonus Chapter) – At the beginning of the game we see our heroine Christina, who meets with her beloved Raul shortly before the performance. Raul has just returned from a business trip abroad and, as promised, he has prepared a surprise for Christina. Shortly before Christina’s debut in the new opera, her lover proposes to her. As he prepares to place the ring on her finger, Christine is carried through the mirror by a strange masked man. Now Raul is left heartbroken as he must save his beloved and get rid of the madman.
Bonus Chapter Walkthrough
- Take BRUSH and TAPE (A).
- Take CODE PIECE (B).
- Take VIAL AND RECIPE and CODE PIECE (C).
- CODE PIECE and TAPE on CODE PIECE, receive CHEST CODE.
- Place CHEST CODE (D).
- Solution: E-F.
- Play puzzle (G), receive WING.
- Take UMBRELLA (H).
- Place WING (I).
- Go (J).
- Use BRUSH, take WATER (K).
- Use UMBRELLA (L).
- Open bag and take ACETONE, BOTTLE OPENER and PILE OF BOOKS (M).
- Open cloak, take note and CURTAIN HOLDER (N).
- Place PILE OF BOOKS.
- Take FLOWER PETALS (O).
- Open pouch, take SCRAPER, note and MINERAL POWDER (P).
- Walk down.
- WATER, MINERAL POWDER and FLOWER PETALS on VIAL AND RECIPE, receive AMMONIA.
- Use AMMONIA, receive EMBLEM RING (Q).
- Use EMBLEM RING (R).
- Easy solution: T-Sx2-Vx2.
- Hard solution: T-Sx2-Vx2-Ux2-Wx3-Xx3.
- Take SPELL BREAKER (Y).
- Go (Z).
- Use SPELL BREAKER (A).
- Easy solution: 1-2-3-4-5-6-7-8-9-2.
- Hard solution: 10-11-12-13-14-15-16-17-18-11-19-13-20-15-21-17.
- Go (B).
- Use SCRAPER, open case (C).
- Take RIBBON SPOOL (D).
- Use BOTTLE OPENER, use wand (E).
- Move card inlay (F).
- Open drawer, move code parts (G).
- Enter code (H).
- Use screwdriver (I).
- Take MAGNET and BAG EMBLEM PIECES 1/4 (J).
- RIBBON SPOOL on MAGNET, receive MAGNET ON RIBBON.
- Move flowers, take HEAVY CANDLESTICK (K).
- Use CURTAIN HOLDER, take METAL COMB (L).
- Use MAGNET ON RIBBON, take SEAT LEVER (M).
- Use ACETONE, take FRAME PART (N).
- Place FRAME PART (O).
- Take BEATRIX’S BUNDLE (P).
- Note, ACID and BAG EMBLEM PIECES 2/4 from BEATRIX’S BUNDLE.
- Use ACID (Q).
- Take FAN and BAG EMBLEM PIECES 3/4 (R).
- Walk down.
- Use SEAT LEVER, open bag and take HAIR TIE (S).
- Go (T).
- Use HAIR TIE, take KNIFE (U).
- Walk down.
- Use KNIFE (V).
- Play puzzle (W), receive DRIED BERRIES.
- Open cage, offer DRIED BERRIES.
- Take TWEEZERS (X).
- Walk down.
- Use HEAVY CANDLESTICK, take DRAWER HANDLE.
- Take BAG EMBLEM PIECES 4/4 with TWEEZERS (Y).
- Go to Balcony Hall.
- Place BAG EMBLEM PIECES (Z).
- Easy solution: (B-F)-(D-C)-(A-E)-(A-F).
- Hard solution: (H-K)-(I-N)-(K-J)-(K-L)-(L-M)-(N-M)-(G-N).
- Easy solution 2 (O): (1-6)-(6-3)-(5-4)-(5-2).
- Hard solution 2 (P): (7-8)-(8-13)-(9-11)-(10-13)-(11-13)-(12-13)-(13-14).
- Take GLUE and PLIERS (Q).
- GLUE on DRAWER HANDLE, receive STICKY HANDLE.
- Place STICKY HANDLE (R).
- Take CHAIN (S).
- Use CHAIN (T).
- Receive BROKEN WATCH.
- Take PISTOL, use METAL COMB (U).
- Easy solution: Yx2-X-Y-Xx2-W-X-Yx4-Xx4-Wx4-Xx4.
- W-Xx3-W-Xx9-Wx3-Vx4-Y-Vx4-Wx2.
- Hard solution: Z-Ax3-Z-Ax4-Zx3-A-Bx2-C-Zx2-C-Zx2.
- C-Zx2-Ax3-Zx2-Ax2-B-A-Zx2-C-Zx2-C-Zx2.
- Take SCREWDRIVER (D).
- Use FAN, take WATCH MECHANISM and STICK (E).
- Use SCREWDRIVER, take GEAR (F).
- WATCH MECHANISM and GEAR on BROKEN WATCH, receive WILFRED’S WATCH.
- Place WILFRED’S WATCH (G).
- Set time 3 times (H).
- Go (I).
- Use PLIERS (J).
- Take POKER, note and BANDAGE (K).
- Use POKER (L).
- Take POWDER HERBICIDE (M).
- Use STICK (N).
- Take FORK, CROWBAR and SPRAYER (O).
- Use CROWBAR (P).
- Go (Q).
- Talk (R).
- Use PISTOL (S).
- Take BROOM and KEY (T).
- Use BROOM and KEY, take GOLDEN FEATHERS 1/4, GLASS OF WATER and HAT (U).
- POWDER HERBICIDE and GLASS OF WATER on SPRAYER, receive HERBICIDE SPRAY.
- Take CANDLE (V).
- Use FORK, take WIRE and GOLDEN FEATHERS 2/4 (W).
- Use HERBICIDE SPRAY, take SEWING HANDLE (X).
- Walk down.
- Place HAT, take GOLDEN FEATHERS 3/4 and CASE EMBLEM (Y).
- Place CASE EMBLEM (Z).
- Take note and WINDING KEY (A).
- Walk down.
- Use BANDAGE, receive MUSIC COMPOSITION (B).
- Place MUSIC COMPOSITION (C).
- Play puzzle (D), receive DANCER FIGURINE.
- Place DANCER FIGURINE (E).
- Take SIMPLE BRACELET (F).
- Go to Street.
- Use WINDING KEY, take GOLDEN FEATHERS 4/4 and SCORPION TAIL (G).
- Walk down.
- GOLDEN FEATHERS on SIMPLE BRACELET, receive FANCY BRACELET.
- Place FANCY BRACELET (H).
- Go (I).
- Move clothes, take note and TIE COIL 1/2 (J).
- Place SEWING HANDLE, take TIE COIL 2/2 and TIE CLIP (K).
- Place TIE COIL (L).
- Easy solution (M).
- Hard solution (N).
- Take THICK CURTAIN (O).
- Use THICK CURTAIN, take ISAAC’S MASK (P).
- Use WIRE, take PORTRAIT HALF and notes (Q).
- Place PORTRAIT HALF (R).
- Take BELL (S).
- Walk down.
- Place BELL, take POCKETKNIFE and MASK EMBLEMS 1/3 (T).
- Walk down.
- Place SCORPION TAIL and ISAAC’S MASK.
- Take HORSE FIGURINE, note, FLINT and MASK EMBLEMS 2/3 (U).
- Go (V).
- Place HORSE FIGURINE (W).
- Take LOCKED PURSE (X).
- Go (Y).
- Take FADED NOTE with TIE CLIP (Z).
- CANDLE and FLINT on FADED NOTE, receive REGISTER CODE.
- Place REGISTER CODE (A).
- Easy solution: Dx2-Bx6-Cx6-Ex9.
- Hard solution: Cx4-Dx9-Bx5-Ex5-Cx5.
- Take GLOVE and COINS 1/2.
- Go to Changing Room.
- Use GLOVE, take BOLT and MASK EMBLEMS 3/3 (F).
- Place MASK EMBLEMS (G).
- Play puzzle (H), receive MAGNET.
- Use MAGNET, take PERFUME and LOCKPICK (I).
- Go to Street.
- LOCKPICK on LOCKED PURSE, take SEDATIVE and COINS 2/2.
- Offer COINS (J).
- Take CHISEL (K).
- Use PERFUME, take KEYS and MAILBOX HANDLE (L).
- Use POCKET KNIFE, MAILBOX HANDLE and BOLT.
- Take HAMMER and INSTRUMENT SET (M).
- Take SHOVEL (N).
- Use CHISEL and HAMMER (O).
- Easy solution: (1-3)-Qx2-(4-7)-Qx2-(2-5)-Q-(1-6)-(4-6).
- Qx4-(2-8)-Px2-(2-4)-Qx2-(2-8).
- Hard solution: Q-(5-8)-P-(1-6)-Qx3-(3-6)-Q-(2-5).
- Qx4-(1-6)-Px3-(1-4)-Qx3-(1-6)-Qx2-(4-7)-Qx3-(1-4).
- Qx3-(1-6)-Px3-(1-4)-Px3-(4-7).
- Take SAUSAGES (R).
- SEDATIVE on SAUSAGES, receive SEDATIVE SAUSAGES.
- Offer SEDATIVE SAUSAGES (S).
- Go (T).
- KEYS on INSTRUMENT SET.
- Solution (U).
- Take GLASS CUTTER and PLIERS.
- Use GLASS CUTTER, take HOOKED WIRE (V).
- Use PLIERS and SHOVEL, take TWINE, EMPTY WATERING CAN and OILCAN (W).
- Take PIN FLAG and note (X).
- Take CORKSCREW with HOOKED WIRE (Y).
- Walk down.
- Use EMPTY WATERING CAN, receive FULL WATERING CAN.
- Use TWINE, take GEARS 1/2 (Z).
- Go (A).
- Use FULL WATERING CAN, take BUTTERFLY EMBLEM (B).
- Place BUTTERFLY EMBLEM, take BAT WING (C).
- Walk down.
- Place BAT WING, take CANDLES and GEARS 2/2 (D).
- Go (E).
- Place GEARS (F).
- Go (G).
- Use CORKSCREW (H).
- Use OILCAN, take note, CANDLESTICK and DOG PAW (I).
- Place PIN FLAG (J).
- Play puzzle (K), receive PLIERS.
- Use PLIERS (L).
- Find items and take PURPLE CRYSTAL (M).
- CANDLES on CANDLESTICK, receive UNLIT CANDLESTICK.
- Place UNLIT CANDLESTICK, take WEIGHT 1/2 (N).
- Walk down twice.
- Place DOG PAW, take ROPE LADDER (O).
- Place ROPE LADDER, take CLOTH (P).
- Go to Belatrix’s Room.
- Use CLOTH, take WEIGHT 2/2 and RED CRYSTAL (Q).
- Walk down.
- Place WEIGHT.
- Easy solution (R).
- Hard solution (S).
- Take BLUE CRYSTAL (T).
- Go (U).
- Place PURPLE CRYSTAL, RED CRYSTAL and BLUE CRYSTAL (V).
- Align the symbols with those on the organ (W).
Congratulations! You have completed the game Dark Romance 9: A Performance to Die For.