Darkness and Flame 1: Born of Fire – A game in the adventure genre with item search and many puzzles. The story takes place in all corners of the fertile lands, where there are exotic tribes and races. A young girl Alice finds a suspicious box with an egg from which hatches a fiery bird that falls directly into her and leaves burns in the form of a pattern on her arm. After that Alice becomes one with the battle between darkness and flame. After that the hunt for the girl begins, but somehow her father manages to save her at the cost of his life. Plunge into a wonderful fantasy world, pass a lot of interesting puzzles, search for items, meet unusual peoples and races. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Darkness and Flame 1: Born of Fire, and save your land from turning into a desert of death.
Darkness and Flame 1: Born of Fire – Walkthrough
Here you can see full walkthrough of Darkness and Flame 1: Born of Fire game, namely for all chapters, including bonus chapter, in pictures.
Strange tattoo
I was just about to finish removing all the mill-wheel trash from the river bank when I found this curious jewelry box with a strange egg inside. As soon as I picked it up, an amazing firebird hatched from the egg and flew right into my hand. I felt a strange tingling all over my body, like something was happening to me. I have to find my dad and tell him everything.
- Take the BROOM (A).
- Look at the sketch (B).
- Take SILVER FLOWER 1/8 (C).
- Use the BROOM (D).
- Take the SCOOP (π£).
- Try to take the ladder (E).
- Use the SCOOP (F) to acquire the SCOOP OF GRAIN.
- Use the SCOOP OF GRAIN (G).
- Open the gate (H).
- Go left.
- Talk to your dad (I).
- Take the CORN (J), PIN (K), and BUCKET (L).
- Open the CORN (M), take the CORN.
- Use the CORN (N).
Attic
Father was scared and puzzled when he heard my story. It turned out my hair even turned grey, and I hadn’t noticed. Father said I must hide in the attic while he goes for a doctor. He looked so scaredβ¦ I’d better listen to him this time.
- Take the KEY (O).
- Go down.
- Place the BUCKET (P).
- Move the ladder (Q).
- Use the KEY (R).
- Enter the house.
- Push the cart (S).
- Turn the spinning wheel (T) to acquire SILVER FLOWER 2/8.
- Examine the area (U).
- Play the puzzle.
- Pull down all the ropes with knots in a particular order.
- If the order is incorrect, all the ropes will go back up again.
- Walkthrough: 5, 4, 1, 3, 2, 5, 4, 1, 3, 5, 4, 1, 5, 4, 5.
- Take SILVER FLOWER 3/8 (V).
- Pull the canvas (W).
- Take SILVER FLOWER 4/8 from the PIN (X).
- Open the drawer, take the WOODCUTTER FIGURINE (Y).
- Place the WOODCUTTER FIGURINE (Z).
- Play the puzzle.
- Select the items on the bottom that are used to obtain the items shown above.
- Walkthrough: 1-4.
- Continued walkthrough 5-8.
Search for my uncle
I found an old letter in a chest in the attic. It was addressed to my mom. It turns out I have an uncle. I wonder why no one mentioned him beforeβ¦ He wrote that he would be willing to help in a time of need. He lives high in the mountains, on a cliff above the Twisted River. I can find him if I head north along the shepherd’s path.
- Open the letter (A), read it (B).
- Take the ROPE (C).
- Place the ROPE (D), climb down (E).
- Play the puzzle.
- Run past the guards when they look away from the path, but don’t let them see you (F).
- Take the PIECE OF UNUSUAL KEY (G).
- Go left.
- Take the ROPE (H).
- Remove 3 nets (I).
- Take the UNUSUAL KEY (J) and SILVER FLOWER 5/8 (K).
- Go down, go right.
Safe haven
After talking with my uncle, I found out that I have to run and hide, because there are people who want to hurt me. I have to find a safe haven.
- Take the LONG STICK (L) and ROSE HIPS (M).
- Remove 5 cushions (N).
- Take the PART (O).
- Connect the ROPE to the LONG STICK (P), tie it twice to receive the STICK WITH ROPE.
- Go to the Landing.
- Use the STICK WITH ROPE (Q) to acquire the TABLET PART.
- Go to the Garden.
- Place the TABLET PART (R).
- Play the puzzle.
- Select the flowers in the order shown on the board.
- Walkthrough: 1-10.
- Take the BEAR FIGURINE (S) and OIL (T).
- Place the BEAR FIGURINE (U).
- Take the BUNNY FIGURINE (V).
- Go down.
Special potion
Uncle asked me to prepare a special potion for the road. I have to make it before we leave this place for good.
- Place the BUNNY FIGURINE (W).
- Play the puzzle.
- Switch the wolves and rabbits.
- A predator and its prey can’t be placed next to each another.
- Walkthrough: 5G, 4C, 4I, 1A, 1B, 5D, 4G, 4F, 5G, 1C, 1H.
- 2A, 2B, 5I, 4G, 3E, 3Y, 3A, 3X, 4F, 4E, 4Y, 5G, 5F, 5E, 5Z.
- 4E, 2C, 3A, 3B, 6G, 6F, 4Y, 6E, 2I, 2G, 2J, 3C, 3I, 6D, 6A, 6X.
- Go forward.
- Talk to your uncle (K).
- Go forward.
- Take the RAKE (L), KEY (π ), BAG (M), and PART (N).
- Take the CROTCHET HOOK (O) and FRUIT PICKER (P).
- Use the KEY (Q).
- Play the puzzle (@).
- Walkthrough puzzle 1: 1-4.
- Place the moving parts of the large deer in the same positions as the small deer.
- Walkthrough puzzle 2: (S).
- You receive SILVER FLOWER 6/8.
- Take the CLOTH (T) and KNIFE (U), read the recipe (V).
- Use the KNIFE (W).
- Open the window (X).
- Take SILVER FLOWER 7/8 (Y).
- Go down.
- Collect the HANDLE (A) with the CROCHET HOOK.
- Connect the PART OF THE UNUSUAL KEY and the HANDLE to the UNUSUAL KEY (B) to acquire the KEY.
- Use the KEY (C).
- Take the map (D), TROWEL (E), and SICKLE (F).
- Use the SICKLE (G) to acquire the FISH.
- Go down.
- Use the TROWEL (H).
- Take the PART (π’).
- Go left.
- Chase away the frog (π΅), use the RAKE (I).
- Make note of the code (J).
- Go down.
- Activate the code: 1-4.
- Take the PART (K).
- Go right.
- Place the BAG (L).
- Take the FIR BRANCHES (M).
- Use the FRUIT PICKER (N) to acquire the APPLE.
- Go to the Field.
- Use the SICKLE (π£).
- Take the MONKSHOOD (O) and MINT (P).
- Go to Colin’s House.
An engine
Colin reminded me we need to leave as soon as possible. He also told me that strange things are afoot in the world, and his pet bear even bit him recently. That’s why he locked him in the cage. Uncle asked me to help him repair the boat engine. He also gave me a silver rose that once belonged to my mother. What a coincidence – I’ve found such flowers before.
- Place the ROSE HIPS, APPLE, MONKSHOOD, MINT, and FIR BRANCHES (Q).
- Prepare the potion: 1, 9, 2, 9, 7, 8, 9, 9, 11, 10, 10, 4, 12, 4, 3, 4, 5, 4, 13, 6.
- You receive SILVER FLOWER 8/8.
- Go to the Attic.
- Place 8 SILVER FLOWERS (R).
- Take the HAIRPIN (S) and photo (π©).
- Go to the Path to Colin’s House.
- Use the HAIRPIN (T).
- Take the HAMMER (U), PART (V), and SACK (W).
- Use the HAMMER (π ).
- Open the door (X).
- Take the MOSAIC PART (Y) and PART (Z).
- Go left.
- Place the MOSAIC PART (A).
- Play the puzzle.
- Arrange the pieces in the right order to see the picture.
- Walkthrough: (B).
- Take the PART (C).
- Go to Colin’s House.
- Connect six PARTS to the PART (D).
- Repair the engine: 1-3.
- Take the ENGINE (E).
- Place the SACK (F).
- Use the tools (G) to collect coal and take the COAL.
- Go to the Landing.
Leak
While we were traveling through the chasm some rocks fell down all of a sudden. The boat is safe, but it’s leaking. We have to fix it to continue our journey.
- Place the ENGINE and COAL (H).
- Go forward.
- Talk to your uncle (π ) to receive the NAILS.
- Take the CAULDRON (I), PLANK (J), and BONE (K).
- Play the puzzle (@).
- Walkthrough puzzle 1: (M).
- Move the blocks around so that the block with the golden design ends up on the far left.
- Walkthrough puzzle 2: 1-13.
- Take the FLINT.
- Use the BONE (V) to acquire the WOOD RESIN.
- Collect six branches (π©).
- Use the FLINT (W).
- Place the CAULDRON and WOOD RESIN (X).
- Take the CAULDRON OF RESIN (Y).
- Use the PLANK, NAILS, HAMMER, and CAULDRON OF RESIN (Z).
- Go forward.
Meet Marcus
Colin said that a close friend of his lives nearby. He should be able to help us. We must find him.
- Take the STICK (A).
- Use the STICK (B).
- Go forward.
- Take the PEBBLES (C), STONE FIGURINE (D), and WIRE (E).
- Throw the PEBBLES (F).
- Hit the ice (G) with the stone (H), take the STONE FIGURINE (π£).
- Shape the WIRE twice (I) to acquire the HOOK.
- Go to the Cave Entrance.
- Use the HOOK (J) to acquire the MOUNTAIN FIGURINE.
- Return to the Chasm.
- Place the MOUNTAIN FIGURINE (K).
- Play the puzzle.
- Press the buttons in the triangles to move the figures to their corresponding positions.
- Walkthrough: LΓ2-MΓ2-O.
- Take the STONE FIGURINE (P).
- Go forward Γ2.
- Place 3 STONE FIGURINES (Q).
- Go right.
- Talk to your uncle (R).
- Remove 3 rocks (S).
- Take the GEAR (π ).
- Remove the broken piece (T), replace it with the GEAR.
- Open the bag, take the FASTENER (U).
- Place the FASTENER (V).
- Pull the lever (W).
- Go left.
- Take the SACK OF SAND (X).
- Go down.
- Throw the SACK OF SAND (Y).
- Take the PICK-AXE (Z).
- Pour the OIL over the PICK-AXE (A).
- Open it (B) and take the ICE AXE.
- Go to the Market.
Janie
A shopkeeper who holds a grudge against Colin. She made it clear that she won’t help us until we make her happy.
- Talk to Janie (C).
- Take the EMPTY JAR (D).
- Collect 9 EGGS (π’) and the BLUE CRYSTAL (E).
- Place 9 EGGS (F).
- Play the puzzle.
- Press on the eggs in the correct sequence.
- If you press them in the correct order, the eggs remain down.
- Otherwise they’ll come up again.
- Walkthrough: 1-12.
- Take the EMPTY FLASK (G) and PART (H).
- Go down.
- Place the BLUE CRYSTAL (I).
- Go left.
- Talk to Marcus (J) to receive the NOTE.
- Place the EMPTY FLASK (K) to acquire the FLASK OF WATER.
- Place the FLASK OF WATER (L).
- Use the tongs (M) to acquire the HOT WATER.
- Go to the Lab.
Floating Island
The Floating Island is surrounded by acrid vapor, and the substance required to destroy the Castle of Darkness can be found only there. We must quickly find a way to get there.
- Place the PART (N).
- Go to the Cave Entrance.
- Use the ICE AXE (O).
- Take the DISC WITH CRYSTALS (P).
- Go forward Γ2.
- Place the DISC WITH CRYSTALS (Q) and NOTE (R), pull the lever (S).
- Play the puzzle.
- Rotate the crystals to set the rays so that a hidden image is revealed.
- Walkthrough: T-VΓ2-T-U.
- Go to the Cave Entrance.
- Select the correct symbols (W).
- Take the MOSAIC PARTS (X).
- Go to the Street.
- Place the MOSAIC PARTS (Y).
- Play the puzzle.
- Arrange all the shapes to fit in the central field.
- Walkthrough: (Z).
- Play the puzzle (A) to receive the LENSES.
- Go down.
- Place the LENSES (B).
- Look through the telescope (C).
Sleeping potion
Marcus gave us a sleep-inducing potion recipe which can put to sleep a huge lizard, allowing us to take its molted skin. Let’s make the potion.
- Play the puzzle.
- Walkthrough: (D).
- Go to the Scientist’s House.
- Talk to Marcus (E) to receive the SLEEPING POTION RECIPE.
- Unfold the SLEEPING POTION RECIPE (F).
- Take the PIECE OF ORNAMENT (π£) and SLEEPING POTION RECIPE (G).
- Place the SLEEPING POTION RECIPE (H) and HOT WATER (I).
- Go to Colin’s House.
- Place the PIECE OF ORNAMENT (J).
- Take the NEEDLE AND THREAD (K) and DISK WITH A SQUIRREL (L).
- Place the DISK WITH A SQUIRREL (M).
- Play the puzzle.
- Rotate the discs to move the chips to the spots with corresponding images.
- Walkthrough: RΓ3-Q-PΓ2-O-N-R-Q-PΓ2-O-N-PΓ3-O.
- N-Q-PΓ2-O-R-Q-P-R-Q-P-Q-P-R-Q-RΓ2-Q.
- Take the CROWBAR (S), LASSO (T), and BELLADONNA EXTRACT (U).
- Go to the Chasm.
- Throw the LASSO (V) to acquire the FISH.
- Go to the Yard around Colin’s House.
- Place the FISH (W).
- Take the BEADS (π΅) and PART (X).
- Go to the Street.
- Use the CROWBAR (Y).
- Take the BOOTS (Z).
- Go to the Lab.
- Place the PART (A).
- Go to the Market.
Special water from the Spring
To activate the Seed capable of destroying the Castle of Darkness we’ll need some special water. It can only be transported in a specific capsule, which we need to find.
- Give the BEADS to Janie (B) to acquire the CHLORAL HYDRATE and SYRINGE.
- Use the CROWBAR (C).
- Go to the Scientist’s House.
- Place the BELLADONNA EXTRACT (D), SYRINGE (E), and CHLORAL HYDRATE (F), open the belladonna extract.
- Pour the hot water (G), belladonna extract, and chloral hydrate into the bowl (H), put the syringe into the bowl to acquire the SLEEPING POTION.
- Go to the Market, go forward.
- Infuse the FISH with the SLEEPING POTION (I) to acquire the FISH WITH SLEEPING POTION.
- Use the FISH WITH SLEEPING POTION (J).
- Take the NET (K) and LIZARD SKIN (L).
- Go to the Scientist’s House.
- Give the LIZARD SKIN to Marcus (M) to acquire the HANDLE.
- Stitch the NET with the NEEDLE AND THREAD (N) to acquire the BUTTERFLY NET.
- Go to the Lab.
- Place the HANDLE (O).
- Go to the Firefly Cave.
- Place the EMPTY JAR (P).
- Use the BUTTERFLY NET (Q).
- Take the JAR OF FIREFLIES (R).
- Go to the Cave Entrance.
- Place the JAR OF FIREFLIES (S).
- Take the SCREWDRIVER (T) and PICTURE OF ROCK TOWERS (U).
- Place the PICTURE OF ROCK TOWERS (V).
- Play the puzzle.
- Use the hint to arrange the stones in the correct positions.
- Walkthrough: (W).
- Take the COGGED SHAPED KEY (X).
- Go to the Market.
- Place the COGGED SHAPED KEY (Y).
- Play the puzzle (Z) to acquire the DIVING HELMET.
- Go forward.
- Use the SCREWDRIVER (A), remove the door.
- Take the OXYGEN TANK (B).
- Connect the OXYGEN TANK to the DIVING HELMET (C) and fasten it to acquire the DIVING HELMET.
- Go to the Cave Lake.
- Use the DIVING HELMET (D).
- Go down.
- Take the BRUSH (E).
- Use the BRUSH (F)
- Remember the code (π©).
- Remove the plant (G).
- Take the SPECIAL WRENCH (H).
- Use the SPECIAL WRENCH (I).
- Enter the Underwater Machine.
- Take the GLASS SHARD (J).
- Go up.
- Use the GLASS SHARD (K) to acquire the WEDGE.
- Go to the Street.
- Use the WEDGE (L).
- Take the HELMET (M) and CHISEL (N).
- Go to the Giant Lizard.
- Place the CHISEL (O), hit it with the stone (P).
- Take the HANDWHEEL (Q).
- Go to the Underwater Machine.
- Place the HANDWHEEL (R), turn it.
- Remove the part (S).
- Take the STICK (T).
- Go the cloth (π ).
- Take the GEAR (U).
- Go to the Scientist’s House.
- Place the GEAR (V).
- Play the puzzle.
- Arrange the gears so that they all rotate.
- Walkthrough: (W).
- Take the HINT (X).
- Go to the Lab.
- Place the HINT (Y).
- Use the hint to enter the correct code 486 (Z).
- Take the GLOVES (A) and CAPSULE (B).
- Go to the Scientist’s House.
- Talk to Marcus (C) to acquire the SUIT.
- Connect the BOOTS, GLOVES, and HELMET to the SUIT (D) to acquire the PROTECTIVE SUIT.
- Go down Γ2.
- Use the PROTECTIVE SUIT (E).
- Remove the bark (F).
- Take the HANDWHEEL (G) and CRICKET (H).
- Take PART 1/3 (I).
- Go to the Underwater Machine.
- Place the HANDWHEEL (J).
- Play the puzzle.
- Rotate the handwheels to lower the pressure to zero.
- Walkthrough: MΓ6-LΓ4-KΓ6-MΓ4-NΓ8-KΓ6-NΓ6.
- Play the puzzle (@).
- Walkthrough puzzle 1: (O).
- Arrange the pipe parts into the correct positions.
- Walkthrough puzzle 2: (P).
- Use the periscope to find a hint for the safe.
- Walkthrough puzzle 3: (Q).
- Use the buttons to rotate the handwheel and reveal a code.
- Walkthrough puzzle 4: RΓ3-SΓ9-RΓ3.
- You receive the CLIMBING SPURS.
- Go to the Forest.
- Use the CLIMBING SPURS (T).
- Go up.
- Take PART 1/4 (U) and the HOOK (V).
- Connect the HOOK to the STICK (W) to acquire the GAFFING HOOK.
- Use the GAFFING HOOK to collect the HANDSAW (X).
- Use the HANDSAW (Y).
- Take PART 2/4 (Z).
- Go forward.
- Take the TORCH (A) and ROPE WITH HOOK (B).
- Remove the pieces (C).
- Take the TOTEM HEAD (D).
- Go down Γ3, climb down.
Figurine made of eternal ice
In the forest I came across a very nice girl from a forest tribe. She asked me to bring her a figurine made of eternal ice. I’ll be happy to fulfill her request once I find some kind of glass object.
- Place the ROPE WITH HOOK (E).
- Use the HANDSAW (F).
- Remove the leaves (G).
- Take the SHARP SCISSORS (π’).
- Talk to the girl (π΅).
- Go down, climb up.
- Use the SHARP SCISSORS (H).
- Take PART 2/3 (π£).
- Go forward Γ2.
- Open the backpack, use the SHARP SCISSORS (I).
- Take the TWEEZERS (J), BUTTON (K), and VESSEL OF WATER (L).
- Place the BUTTON (M).
- Play the puzzle.
- Use the buttons and ropes to lead the ball out of the labyrinth.
- Walkthrough: N-OΓ2-QΓ12-P-QΓ4-N-OΓ12-P-OΓ7-N-OΓ4-P.
- Go forward.
- Take PART 3/4 (R), the PART (S), PLANK (T), and PICK-AXE (U).
- Go to the Gorge.
- Use the VESSEL OF WATER (V).
- Take the MATCHES (π ).
- Go to the Path to the Waterfall.
- Place the PLANK (W).
- Play the puzzle (X) to acquire PART 4/4.
- Use the TWEEZERS to collect PART 3/3 (Y).
- Go forward Γ2.
- Place 3 PARTS (Z).
- Place 4 PARTS (A).
- Use the CAPSULE (B) to acquire the CAPSULE OF WATER.
- Take the GLASS FIGURINE (C).
- Go to the Gorge.
- Give the GLASS FIGURINE to the girl (D) to receive the SALTPETER.
- Use the SALTPETER on the TORCH (E), open it and pour it over the TORCH.
- Light the TORCH with the MATCHES to receive the TORCH.
- Go down.
- Use the TORCH (F).
- Take the TILE (π΅).
- Place the TILE (G).
- Play the puzzle.
- Pair by pair, turn over the hexagons with identical symbols.
- One of the hexagons is selected – find a matching one.
- Walkthrough: 1-21.
- Take the DRY FUEL (H) and TOTEM HEAD (I).
- Go to the Path to the Waterfall.
- Place 2 TOTEM HEADS (J).
- Play the puzzle.
- Move the blocks to arrange the totems correctly.
- Walkthrough (K): 1-4, 1-2, 1-2, 3-2, 3-4, 3-1, 5-4, 5-3, 5-1, 4-5, 4-5.
- 4-1, 2-4, 2-5, 3-4, 2-3, 4-3, 4-3, 5-4, 5-2, 5-2, 4-5, 2-4, 2-5, 4-5.
- Use the PICK-AXE (L).
- Take the PIPE (M) and PART (N).
- Go to the Lab.
- Place 2 PARTS (π£).
- Play the puzzle.
- Rotate the column parts until they are correctly arranged.
- Walkthrough: (O).
- Take the SEED (P).
- Talk to Marcus (Q) to acquire the KEY.
- Go down Γ2.
- Use the KEY (R).
- Go forward.
- Take the TURNING HANDLE (S).
- Place the TURNING HANDLE (T).
- Take the FIGURINE (U).
- Place the FIGURINE (V).
- Play the puzzle.
- Rotate the parts of the pillars to restore the patterns.
- Walkthrough: (W).
- Take the SCORPION FIGURINE (X).
- Go forward.
- Take the CORKSCREW (Z).
- Use the PIPE (Y).
- Go down.
- Place the CORKSCREW (A), pull it.
- Take the CHART (B).
- Go forward, then left.
- Place the CHART (C).
- Go to the Underwater Machine.
Plant the Seed in the Castle of Darkness
The only chance to stop the Castle from being built is to plant the Seed in its very center. The Seed will grow into an enormous plant capable of destroying the Castle of Darkness from the inside. Colin heard some noise outside and went to distract the guards. In the meantime, I need to plant the Seed. As soon as I’m done I’ve got to leave the castle quickly and return to Cliff Town, to our meeting point. Colin asked me not to worry about himβ¦ but I can’t just leave him here.
- Place the SCORPION FIGURINE (D).
- Take the CHIP (π’) and TRAP (E).
- Go up.
- Place the TRAP and CRICKET (F), close the front (G).
- Open the top (H).
- Take the EYEBALL (π ).
- Go to the Giant Lizard.
- Place the CHIP (I).
- Rotate the chips by pressing them so that all adjacent colors are the same.
- Walkthrough: (J).
- Take the SOLVENT (K).
- Go to the Predatory Flower.
- Use the SOLVENT (π΅).
- Make note of the code (L).
- Enter the code (M) and confirm (N).
- Go right.
- Take the FIRE EXTINGUISHER (O).
- Play the puzzle.
- Walkthrough: (P).
- Take the GLUE (Q) and LANTERN (R).
- Go the bottles (S).
- Use the FIRE EXTINGUISHER (T).
- Take the MEAT FORK (U).
- Take the JAR (V).
- Use the MEAT FORK (W).
- Take the AXE (X) and KEY (Y).
- Insert the KEY (Z).
- Go down.
- Place the JAR (π’) to acquire the ACID.
- Use the AXE (A).
- Go forward to the Huge Skeleton.
- Remove the rocks (B).
- Take the RIB (C).
- Use the RIB to collect the DAGGER (D).
- Play the puzzle.
- Use the stones with the correct shape and size to block the holes and stop the water from flowing.
- Walkthrough: (E).
- Take the MIRROR (F).
- Go down Γ2.
- Use the DAGGER (G).
- Play the puzzle (@).
- Find all pairs of symbols.
- Walkthrough puzzle: 1-8.
- You receive the PART.
- Go to the Spring.
- Place the EYEBALL (H).
- Take the DRAGON FIGURINE (I).
- Go down.
- Place the DRAGON FIGURINE (J).
- Take the CRYSTAL (K).
- Go to the Underwater Machine.
Cross over the Grand Fissure
There ought to be a bridge near here. We must repair it to cross the Grand Fissure while our troops are distracting the enemy guards.
- Use the LANTERN (L).
- Make note of the symbols (π£).
- Go to the Invisible Bridge.
- Place the MIRROR (M), CRYSTAL (N), and PART (O).
- Use the GLUE (P).
- Gather the shards of glass to recreate the mirror.
- Recreate the mirror (Q).
- Take the MIRROR (π ).
- Place the MIRROR (R).
- Pull the lever (S).
- Play the puzzle.
- Put the mirrors in the correct positions.
- Walkthrough: (T).
- Go left.
- Take the HORN (U).
- Place the HORN (V) to receive the CHIP.
- Take the CHEESE (W) and BOLTS (π’).
- Read the note (X).
- Go to the Abandoned Warehouse.
- Place the CHIP (Y).
- Play the puzzle.
- Move the chips to their places.
- Walkthrough: N-K, M-G, L-C, G-L, F-M, E-N, D-O, K-D, J-E, I-F.
- H-G, O-H, C-I, G-J, B-O, A-G, Z-K, G-Z, F-A, E-B, K-C, O-K, N-E.
- M-F, K-M, J-N, C-J, B-O, A-K, Z-G, O-Z, N-A, K-B, G-C.
- F-K, E-N, D-O, C-D, B-E, K-F, O-B.
- Take the MAGNET (Q) and JACK (R).
- Read the note (S).
- Go to the Huge Skeleton.
- Place the JACK (T).
- Take the DRILL (U).
- Go down Γ2.
- Use the MAGNET (V) to acquire the METAL PLATE.
- Go to the Secret Passage.
- Place the METAL PLATE (W).
- Play the puzzle.
- Arrange the chips with carvings under the plates with the corresponding shape.
- Clockwise β».
- Counterclockwise βΊ.
- Walkthrough (X): π§-R, π¦-β»Γ6, π§-L, π¦-β»Γ3, π§-RΓ2, π¦-βΊΓ3, π§-L, π¦-β», π§-L.
- π¦-β», π§-L, π¦-β», π§-L, π¦-βΊ, π§-R, π¦-βΊΓ2, π§-R, π¦-β», π§-R, π¦-β»Γ2, π§-R.
- Enter the Castle.
- Place the CHEESE (Y).
- Take the RAT (Z).
- Play the puzzle.
- Rotate the figurines into the correct positions.
- Walkthrough: (A).
- Use the ACID (B).
- Go forward.
- Use the RAT (C).
- Take the CHIP (π£) and PLATE (D).
- Go down Γ2.
- Place the PLATE (E).
- Play the puzzle.
- Move the blocks to arrange them in one-color rows.
- Walkthrough: M-I-H-L-Q-U-V-R-Q-U-T-P-K-G-H-I-M-L.
- Q-R-M-L-H-I-M-L-H-I-M-L-Q-U-V-R-M-L-Q-U-V-R.
- M-L-K-P-Q-U-V-R-M-L-K-P-Q-R-M-N.
- Take the KEY (W).
- Go forward.
- Insert the KEY (X).
- Play the puzzle (@).
- Rotate the circles to find a position that opens both latches.
- Walkthrough puzzle 1: YΓ3-ZΓ5.
- Light the lanterns in the correct order.
- Walkthrough puzzle 2: 1-5.
- You receive the WRENCH.
- Go forward.
- Place the DRILL, WRENCH, DRY FUEL, and BOLTS (A).
- Assemble the machine: 1-9.
- Take the STEAM DRILL (B).
- Use the STEAM DRILL (C).
- Use the SEED and CAPSULE OF WATER (D).
- Go forward.
- Take the SKULL (E).
Leave the Castle of Darkness
Luckily, the bird saved me from the crumbling castle walls. But all the corridors have been destroyed. I must find a way out quickly.
- Take the HAMMER (F).
- Place the CHIP (G).
- Use the HAMMER (H).
- Go the barrel (I).
- Place the SKULL (J).
- Take the CHIP (K).
- Place the CHIP (L).
- Play the puzzle.
- Place the chips in the spots with the matching colors.
- Walkthrough: M-R-S-P-Q-S-O-N-M-R-Q-S.
- Take the MAP (T).
- Go forward.
- Use the MAP (U).
- Play the puzzle.
- Go through the labyrinth with help from the map.
- Walkthrough: WΓ2-X-V-W-V-XΓ2-W.
- Walkthrough Bonus Chapter, at the link below.