Darkness and Flame 3: The Dark Side – An adventure game with a huge number of interesting puzzles, unforgettable characters and item search. Passage will take place for the protagonist Alice in a fantasy world. Having blown up the dam and poured a huge amount of water on the army of Darkness, Alice and her comrades were absolutely sure that they had won. But it was absolutely not the end. The Dark Warrior managed to survive, and he sent a hurricane after the heroes, so strong that all three were almost killed. Alice regains consciousness and finds herself beyond the rift, on the dark side, where ordinary people have not been able to reach in a long time. When the girl needs to find her uncle before the enemy tracks them down, the power of the burning flame that the gentle girl acquired as a child disappears for unknown reasons. Travel with young Alice through the dark lands where you will meet mysterious inhabitants. You will have to get to the middle of the forgotten lands and cope with various challenges, and hide from the darkness. If you can not pass the game Darkness and Flame 3: The Dark Side you can watch the walkthrough on our site.
Darkness and Flame 3: The Dark Side – Walkthrough
Here you can see the full walkthrough of Darkness and Flame 3: The Dark Side, namely for all chapters, including bonus chapter, in pictures.
Find Colin and Farador
Having blown up the dam and poured tons of water on the army of the Darkness, we were sure of our victory. But it turned out it was not the end. The Dark Warrior has survived. With the power of the Darkness he caused the tornado, and our balloon got into it. Uncle Colin and Farador managed to escape from it. But I stayed in. Now I am in the basket hanging above the abyss. I have to get out of the balloon and find the uncle.
- Take BREAD (A).
- Take WIRE (B).
- Use WIRE, take A PAIR OF NIPPERS and PACKAGE (C).
- A PAIR OF NIPPERS on PACKAGE, take KNIFE.
- Use KNIFE (D).
- Go forward.
- Use KNIFE, earn CLOTH.
- Use KNIFE, earn ROPE (E).
- Use BREAD and CLOTH, take 1/2 ICE AXE (F).
- Go down.
Get out of the balloon
After the crash I found myself in the balloon hanging over the precipice. I need to get out of it before it falls down.
- Use ROPE (G).
- Play puzzle, earn 2/2 ICE AXE (H).
- Go forward.
- Use 2 ICE AXES (I).
- Pressing in turn the stones on the left and on the right, get up the cliff.
- Some stones are not strong enough. It is better not to use them again.
- Walkthrough: 1-8 (J).
Help the girl
Having got out of the balloon and climbed a little higher, I found a little ledge in the rock of the canyon. There I came across a little girl named Mia. It turned out that here, on the Dark side, they have been hiding in the caves from the Darkness for many years already. Mia doesn’t know how to get to the very top, but she promised to take me to her granny who could help me find uncle Colin and Farador.
- Talk, earn MAGNET (K).
- Using the magnet, find the scissors in the water.
- Place, drag MAGNET, earn BLUNT SCISSORS (L).
- Use BLUNT SCISSORS, earn SCISSORS FOR THE FLEECE.
- Take BASKET and WRENCH (M).
- Take FISH FOOD.
- Use BASKET and SCISSORS FOR THE FLEECE, earn FLEECE (N).
- Give FLEECE, earn MEDALLION (O).
- Take LOTUS FIGURINE (P).
- Go down twice.
Meet Mia’s granny
The old woman told me that they had purposely hidden and destroyed all the exits to the surface. In this way they stay invisible for the Darkness. But in one of the mines there is still an elevator which could take me to the surface. I hope everything is good with uncle and Farador, in spite of their staying on the Dark side.
- Use WRENCH, take PIPE and VALVE (Q).
- Go forward twice.
- Use MEDALLION, select (R).
- Pressing the green arrows, move the key to the lock.
- The key should not stop on chips but can jump over them.
- Walkthrough: 1-5 (T).
- Go forward.
- Select (A).
- Use A PAIR OF NIPPERS, earn CHAIN (B).
- Take FISH FIGURINE (C).
- Use FISH FOOD and CHAIN, earn KEY (D).
- Use KEY (E).
- Go forward.
- Play puzzle, earn FIREPLACE MATCHES (F).
- Take BIRD FIGURINE (G).
- Go down twice, go left.
- Use FIREPLACE MATCHES (H).
- Use KNIFE, take TIGER FIGURINE (I).
- Use A PAIR OF NIPPERS, take MECHANISM PART (J).
- Remove rocks, take 1/3 MEDALLION WITH AN EAGLE (K).
- Go down and forward.
- Place BIRD FIGURINE, FISH FIGURINE, LOTUS FIGURINE, and TIGER FIGURINE, take TILE WITH SYMBOL (L).
- Place TILE WITH SYMBOL (M).
- For each step, click on the symbols that, when combined, form the same symbol as on the central tile.
- Walkthrough: 1-9.
- Take EMERALDS and ELEVATOR HANDLE (N).
- Go down and left.
- Use ELEVATOR HANDLE (P).
- Take TWEEZERS, place MECHANISM PART (Q).
- Go down twice.
- Use TWEEZERS, earn KEY (R).
- Go forward, left.
- Use KEY, take LEVER (A).
- Place, select LEVER (B).
- Take LONG STICK (C).
- Take BLADE OF THE SHOVEL (D).
- LONG STICK on BLADE OF THE SHOVEL, use KNIFE.
- Assemble, take SHOVEL.
- Use SHOVEL, take BUCKET WITH SAND (E).
- Use BUCKET WITH SAND, take GLASS TUBE (F).
- Go forward.
Help Farador regain consciousness
I managed to fix the elevator. However, on my way to the surface I met the Darkness. It was just a little cloud, and my fiery bird saved me. After that how I wish I knew why the part of the drawing from which my bird always used to appear, vanished. It may seem to me, but the bird is losing its strength. Anyway, I am on the surface of the canyon now and I have to continue my search. I have found Colin and Farador. Having jumped out of the balloon, they, as well as me, found themselves on the dark side. However, Farador has hit his head violently, and uncle cannot make him conscious. I will try to go back to the cave settlement, maybe I will get help there. And we have to hurry we are to the east from the Grand Fissure, and these are the lands of the Darkness, so it can find us any time.
- Talk (@).
- Use (G-H), take CHARCOAL (I).
- Take BAG and NAIL SCISSORS (J).
- Go down, go right.
- Place PIPE and VALVE, select valve, take STATUE OF A LLAMA and SNAKE’S SKULL (K).
- Go down thrice.
- Place STATUE OF A LLAMA, select (L).
- Using the green buttons, turn the field and draw the steel ball to the golden button.
- Walkthrough: N-M-N×2-M×4-N×3-M×2-N-M×2-N-M-N.
- Take BRUSH (O).
- Go forward twice.
Make the medicine
Kia knows the recipe of the potion which will help Farador regain consciousness. But first I need to collect missing ingredients.
- Talk, earn LIST OF INGREDIENTS (P).
- Use NAIL SCISSORS, take KEY (Q).
- Use KEY, take JAR and FAN (R).
- Use FAN, take PAPER BAG (S).
- Use KNIFE, earn CHERRY BLOSSOM (T).
- Go down twice.
- Use PAPER BAG and KNIFE, earn POLLEN OF STINGING GRASS (A).
- Go to Temporary Camp.
- Use GLASS TUBE and JAR, earn CACTUS JUICE (B).
- CACTUS JUICE, SNAKE’S SKULL, CHERRY BLOSSOM, and POLLEN OF STINGING GRASS on LIST OF INGREDIENTS, earn INGREDIENTS.
- Go down thrice, go forward twice.
- Give INGREDIENTS, earn DRAGON STATUE (C).
- Go down.
- Select (D).
- Place DRAGON STATUE (G).
- Arrange the chips to match the images.
- Walkthrough: F-E-H-I×3-G×2-F-E-H-G-F-E×2-G.
- F-E×3-F-G×2-H-I-H-I-G-H-I-H-G×3-H-G×3.
- Go left.
- Take RECIPE WITH A TARNISHED PICTURE and TEA LEAVES (J).
- Go down, go forward.
- Place RECIPE WITH A TARNISHED PICTURE (K).
- Remove lid, use TEA LEAVES (L), select lid (M).
- Use (L-K), take RECIPE.
- Go down, go left.
- Place RECIPE (A).
- Use (B-C)-(D-C).
- Use (E-F)-(G-F)-(F-C).
- Use (H-C)-(I-C)-(J-C).
- Remove cork (K), use (K-C).
- Use (L-C).
- Select (M).
- Use (K-C), replace cork, take MEDICINE.
- Go down and left, go forward twice.
Avoid meeting the Darkness
The medicine we prepared together with the old woman helped Farador regain consciousness. Now we have to leave the lands of the Darkness as soon as possible. To do it, we have to find a way to cross the flooded canyon. Colin offered to fix the hang-glider we had seen not so far from here. And I spotted a bunker, maybe there are some tools there which could be useful for fixing it.
- Use MEDICINE, earn MEDALLION (N).
- MEDALLION on BAG, take SHEET OF PAPER.
- Open album, take PIN.
- Go down.
- Use BRUSH, select (O).
- Use SHEET OF PAPER and CHARCOAL, earn PATTERN DRAWING (P).
- Go right.
- Use PIN, take MACHETE (Q).
- Use MACHETE, take BUTTONS (R).
- Select (S).
- Place BUTTONS and PATTERN DRAWING.
- Clicking on the buttons, place the chips according to the prompt.
- Walkthrough: A×2-D×2-H-F-H×2-I-G-I-J-G-H×2-J-I-J-I.
- Find the way out of the maze in the allotted time.
- Select (K), go (L).
- Open, go (M).
- Take VALVE (N), go (O).
- Place VALVE (P), go right.
- Take CHISEL (Q), go right.
- Use CHISEL, earn CRYSTAL (R).
- Go down.
- Use CRYSTAL (S), go left.
- Go (T).
- Take BOARDS (A), go down.
- Place BOARDS (B), go (C).
- Select, go left (D).
- Take LONG STICK (E).
- Use LONG STICK, go right (F).
- Go (G).
- Take GRAPPLING HOOK (H), go down.
- Use GRAPPLING HOOK (I).
Find the Rescuer
My uncle, whose consciousness was captured by the Darkness, attacked me. For the last time my fiery bird spread its wings trying to protect me and after that the power of fire eventually left it. This is the end, I thought at that moment and closed my eyes, waiting for my fate. And suddenly a stranger came to help me. Some time later I woke up in a cave, all alone, and now I want to find my savior.
- Use KNIFE, earn BOOMERANG (J).
- Disassemble the grate.
- Some rods cannot be taken out until the others are removed.
- Walkthrough: (1-8).
- Take LENS and 1/5 FISH FIGURINE (K).
- Go right.
- Take BRICK (L).
- Take 2/5 FISH FIGURINE (M).
- Use BOOMERANG (N).
- Take BROOM, place and select LENS (O).
- Select (P).
- Draw a line so that to restore the constellation which you have seen before.
- Walkthrough (Q).
- Go forward.
Explore the stone
My savior’s name is Ray. He lives in the caves and has been successfully hiding from the Darkness in them for many years already. It turned out that Ray, as well as me, possesses the power of fire, though not that strong. He told me about the stone, which had given him this ability, and promised to show it.
- Talk, earn 3/5 FISH FIGURINE (A).
- Use KNIFE, take STRONG TAPE and POKER (B).
- Take 4/5 FISH FIGURINE (C).
- Use BROOM, earn HANDLE (D).
- Use HANDLE and POKER earn 5/5 FISH FIGURINE and COIN (E).
- Take MUG (F).
- Use COIN, take WEIGHT (G).
- Go down.
- Select (H).
- Place 5 FISH FIGURINES.
- Place the fish so that the lines don’t overlap.
- Walkthrough (I).
- Take CHAIN and UNUSUAL KEY (J).
- Go down.
- Use MUG, earn COIN (K).
- Go right, forward.
- Use COIN, take BLADE OF A PADDLE (L).
- Use BRICK, place BLADE OF A PADDLE and STRONG TAPE.
- Take PADDLE (M).
- Go down.
- Place PADDLE (N).
- Use UNUSUAL KEY, take 1/3 WOODEN LEAF, touch the stone (O).
- Go right.
Get to the abandoned village
Having touched Ray’s stone, I immediately felt it passing me its strength. At that very moment the drawing of the bird on my arm was revealed again. It turned out that such stones still exist. Ray’s father hid them in the village some time before the Darkness captured their settlement. So, as my magic abilities are fully exhausted, and now I am almost helpless against the Darkness, we decided to go to the destroyed village and find the remaining stones. I hope, they will give my strength back. Ray’s village is situated just across the river. Before approaching the bridge, we decided to look at the village through the binoculars. I was astonished at what appeared in front of my eyes. My uncle, who was now serving the dark forces, was standing shoulder to shoulder with the Dark Warrior himself, and for the first time I saw the commander-in-chief of the Dark Army without a helmet. I could not believe my eyes. The Dark Warrior and the mysterious man, who was depicted on the drawing next to my mother, was one and the same person.
- Use WEIGHT, take 1/3 FIGURINE OF A PIGEON and 2/3 MEDALLION WITH AN EAGLE (P).
- Go right.
- Take LONG PIPE (Q).
- Take 2/3 FIGURINE OF A PIGEON (R).
- Use LONG PIPE, take BRUSH (S).
- Go down, go left twice.
- Take 3/3 FIGURINE OF A PIGEON (A).
- Go down.
- Place 3 FIGURINES OF A PIGEON (B).
- Select binoculars, take 3/3 MEDALLION WITH AN EAGLE (C).
- Go down ×5.
- Remove rug, select (D).
- Place 3 MEDALLIONS WITH AN EAGLE (E).
- Exchange the places of the snakes and the eagles.
- Predator and prey cannot stand on neighboring cells.
- Walkthrough: (M-J)-(R-M)-(K-Q)-(F-N)-(J-F)-(M-I).
- (H-G)-(Q-R)-(N-M)-(P-O)-(I-P)-(G-K)-(O-H).
- Take TILE WITH SYMBOLS, CARABINER, and SCREWDRIVER (S).
- Go right, forward, and right twice.
- Remove debris, use CARABINER and CHAIN (A).
- Take SHOVEL (B).
- Go right.
- Use KNIFE and SHOVEL, take 1/4 KEYS and 2/3 WOODEN LEAF (C).
- Use SCREWDRIVER, earn ROAD SIGN (D).
- Go down, go left twice.
Open the gates
Bridge to the village is behind these gates. We need to open them somehow.
- Use ROAD SIGN (E).
- Play puzzle, earn 3/3 WOODEN LEAF (F).
- Using the clue, press the symbols in the same order.
- Place TILE WITH SYMBOLS, select 1-4, take TOPAZES (G).
- Go down twice.
- Select (H).
- Use BRUSH, place 3 WOODEN LEAVES.
- Using the buttons in the shape of leaves and moving the bar below, replace the chips so that they occupy the circles of the corresponding color.
- Select N-3×J-4×N, slide (O) 1 space left, J.
- Slide (O) 1 space right.
- Select 3×J, slide (O) 1 space left, K.
- Slide (O) 1 space right, N.
- Slide (O) 1 space left, select L-N-L-N-L-J.
- Slide (O) 1 space right, select K-2×N-2×J.
- Slide (O) 1 space left, 2×K.
- Take 2/4 KEYS.
- Go right.
Find Ray
Ray got into the trap, set by someone. Then, almost immediately, a stranger appeared and dragged him. I had to follow them secretly not to lose sight of Ray. It turned out that there was no danger to Ray’s life. He had got into the trap set by an inhabitant of the city of Illusionists. Oh, it is just a wonderful place, hidden from the Darkness with the help of the dome, which produces the illusion necessary for the inhabitants of this city. Ian said that the city is ruled by the woman-scientist, who could tell us about the way to pretend being the dark and in this way to get unnoticed into the very heart of the Dark fortification.
- Play puzzle, earn 3/4 KEYS (P).
- Go forward.
- Take PICKAXE (Q).
- Take STEPS, use PICKAXE, take COIN and BOX (R).
- Place, select STEPS (S).
- Take 1/3 METAL FEATHER (T).
- Use BOX and KNIFE, earn TAR (U).
- Go down thrice, go forward.
- Use COIN, take SLINGSHOT and PINCH-BAR (V).
- Go down ×4, go forward.
- Use SLINGSHOT, earn FEATHER and KEY (A).
- Go down and right.
- Use PINCH-BAR and KEY, take DYNAMITE (B).
- Go forward and right ×4.
- Place DYNAMITE (C).
- Select (D).
- Go forward.
- Take WATERING CAN (E).
- Go forward.
- Take SICKLE (F).
- Take TOOTHPICK (G).
- Use SICKLE, take FIGURINE OF A FLOWER (H).
- Place FIGURINE OF A FLOWER (I).
- Go right.
- Talk, earn 4/4 KEYS (J).
- Play puzzle, earn KEY (K).
- Go down.
- Use KEY (L).
- Go forward.
Create an extraordinary capsule
We spoke to the scientist from the city of Illusionists. This nice woman agreed to help us and make the substance, which could deceive the servants of the Darkness and make them think we are their fellow citizens. However, this capsule acts no more than a couple of hours, it is done on purpose, so that not to subject our bodies to the destroying action of the substance. I hope this time will be enough for us.
- Talk, earn LIST (M).
- Read LIST.
- Open door, take EMPTY JAR, use WATERING CAN (N).
- Take 2/3 METAL FEATHER (O).
- Use KNIFE, take NET (P).
- Go down twice.
- Use TOOTHPICK, take CLIP (A).
- Go forward, right.
- Use CLIP, take 1/6 MASK and RUBIES (B).
- Go down ×4.
- Place EMERALDS (C), TOPAZES (D), and RUBIES (E).
- Take 3/3 METAL FEATHER (F).
- Go forward twice.
- Move vines (G).
- Select (H).
- Use 3 METAL FEATHERS and SCREWDRIVER.
- Select (I).
- Press the button and memorize the order in which the feathers are illuminated.
- Then press the feathers in the same order.
- Walkthrough: (1-7).
- Take HAIRPIN (J).
- Go down thrice, go left twice.
- Use 4 KEYS (K).
- Go forward.
- Use HAIRPIN, earn LETTERS (L).
- Go to Laboratory.
- Place LETTERS, take ACID and CAPSULE (M).
- Go to Graveyard.
- Use ACID, take KEY, 2/6 MASK, and A DARK BEING’S HAIR (N).
- Go to Laboratory.
- Use KEY, take 3/6 MASK, RUBBER BULB, and RAG (O).
- Go down.
- Use RAG (P).
- Enter the code 2-5-3 (Q).
- Take RAKE and 4/6 MASK (R).
- Go down twice.
- Use RAKE, take CLAMP and PIPE (S).
- PIPE on RUBBER BULB.
- Go forward.
- Use RUBBER BULB, earn FLOWER JUICE (T).
- Go down ×10.
- Use EMPTY JAR and NET, earn DESERT FIREFLIES (U).
- Go to Laboratory.
- Use DESERT FIREFLIES and KNIFE, earn BUD (V).
- CAPSULE, A DARK BEING’S HAIR, FLOWER JUICE, and BUD on LIST, earn INGREDIENTS.
- Select (W).
- Place INGREDIENTS.
- (A-B), select.
- (C-D)-(B-E)-(F-E)-(G-E).
- Select H-I-J.
- Select, take capsules (K).
- Take AXE (L).
- Take LONG STICK (M).
- Use CLAMP, take STONE TILE (N).
- Go down.
- Use AXE, take 5/6 MASK, KEY, and CHEST (O).
- Go down thrice, go forward thrice.
- Use KEY (P).
- Play puzzle, earn 6/6 MASK (Q).
- Go forward, right.
- Place 6 MASKS.
- Place the masks so that there were no masks of the same color in each row and column.
- Walkthrough (R).
- Take FIGURINE OF A TREE (S).
- Go to Graveyard.
- Place STONE TILE.
- One of the plates is selected. Find the plate that matches.
- Rotate the hexagonal plates to find all the pairs.
- Walkthrough: 1-21 (U).
- Go forward.
- Place FIGURINE OF A TREE, take RUBBER GLOVE and HAMMER (A).
- Use HAMMER, earn BOARDS (B).
- Play puzzle, earn NAILS (C).
- Go forward.
- Use HAIRPIN, earn 1/3 WOODEN PART (D).
- Go down ×7.
- Use RUBBER GLOVE, earn ELECTRIC FISH (E).
- Go right twice, go left.
- Use ELECTRIC FISH, earn CAGE WITH BAIT (F).
- Go down.
- Use CAGE WITH BAIT, take BRACELET (G).
- Go left twice, go forward thrice.
- Place BRACELET, take KEY (H).
- Go down.
- Use KEY, take SCOOP (I).
- Open book, take DRAWING and PUZZLE PIECES (J).
- PUZZLE PIECES on CHEST.
- Assemble the puzzle.
- Walkthrough (K).
- Take LEVER.
- Using the clue, press the symbols in the same order.
- Place DRAWING, select 1-6.
- Take SPEARHEAD (L).
- SPEARHEAD on LONG STICK, earn ARROW.
- Go down, go right.
- Use SCOOP, earn PEARL (M).
- Go down, go forward twice.
- Place PEARL (N).
- Turning the rings, restore the pattern.
- Walkthrough (O).
- Take PART OF THE LAYOUT (P).
- Go to Hunter’s House.
- Use LEVER, take JACK (Q).
- Go to Black Lake.
- Place and select JACK, place BOARDS and NAILS, use HAMMER.
- Place ARROW (R).
- Go forward.
- Use HAMMER, take OIL and CLOTH (A).
- Go forward.
- Take WHIP (B).
- Take KNITTING NEEDLE (C).
- Use branch on flame, earn TORCH (D).
- Read paper, take STONE SYMBOL (E).
- Use OIL and TORCH (F).
- Use STONE SYMBOL (G).
- Go down twice.
- Use WHIP, take ARROW (H).
- Go down.
- Use KNITTING NEEDLE, take INK (I).
- Go down.
- Use ARROW, earn DIAMOND (J).
- Go forward, right, and forward.
Find Stones
We got to Ray’s village; however, the stones were not at the supposed place. But there was a message there, left by Ray’s father. He anticipated that the Darkness would look for the stones and, some time before the attack of the dark, he changed their hiding-place for the one, about which only his own son could know. This safe hiding-place is located in the roots of the lonely dry tree, growing in the desert. The only problem was that the short road, leading to that place, goes right through the fortification of the dark.
- Use CLOTH, INK, FEATHER, and KNIFE, earn TEMPLATES OF THE MISSING FRAGMENTS OF THE GLASS WINDOW (K).
- Use TEMPLATES OF THE MISSING FRAGMENTS OF THE GLASS WINDOW and DIAMOND, take BLUE FRAGMENT OF THE GLASS WINDOW, YELLOW FRAGMENT OF THE GLASS WINDOW, and PURPLE FRAGMENT OF THE GLASS WINDOW (L).
- Place BLUE FRAGMENT OF THE GLASS WINDOW, YELLOW FRAGMENT OF THE GLASS WINDOW, and PURPLE FRAGMENT OF THE GLASS WINDOW, take HANDLE (M).
- Remove beams, use HANDLE (N).
- Go left.
- Assemble the broken mirror.
- Use TAR, restore mirror (O).
- Open chest, use KNIFE, take STONE HEAD (P).
- Remove cover, select (Q).
- Place PART OF THE LAYOUT (A).
- Some parts of the layout are not on their places.
- Place them into the correct positions.
- Restore 9 items (🟩, ⬛, 🟨, 🟥, 🟪, 🟧, ⬜, 🟦, 🟪).
- Earn HOOK.
- Go to Precipice.
- Use HOOK, earn RING (B).
- Go down twice, go right, forward, and left.
- Draw the ring along the illuminated path.
- Place RING, move along path (C).
- Select (D).
- Arrange the symbols inside the inner circle to match the ones in the outer circle.
- Walkthrough (E).
- Take LEVER, read note (F).
- Go down, go forward.
Feed the dogs
We stepped onto the enemy territory in the disguise of the dark. Here we had to talk for the first time to one of the transformed, Luther. We managed not to reveal ourselves, and he took us for the newly transformed. The camp turned out to be almost empty, everybody had set off to look for the strangers, who had got into the Dark side. And we, the people after whom the chase had been organized, appeared in the heart of the fortification ourselves. Luther gave us the first task to feed the dogs, and we have to fulfil it so that not to provoke any suspicion.
- Use LEVER (G).
- Go forward.
- Talk (H).
- Go forward.
- Take HAMMER (I).
- Go down.
- Use HAMMER, open door (J).
- Take BROOM, SIEVE, ROPE WITH HOOK.
- Use KNIFE, take PIECE OF MEAT (K).
- Go forward.
- Use PIECE OF MEAT (L).
- Place STONE HEAD (M).
- Use SIEVE, earn 2/3 WOODEN PART (N).
- Open, play puzzle, earn 3/3 WOODEN PART (O).
- Go down thrice, go left.
- Place 3 WOODEN PARTS.
- Restore the drawing.
- You can move a disc into the empty cell by clicking on it, and turn it using the arrow at its edge.
- Walkthrough: Q-R-T-U-P-V-S.
- Rotate discs into place (W).
- Play puzzle, take SOPORIFIC GAS (X).
- Go down, go forward twice.
- Talk (Y).
- Go forward.
- Use SOPORIFIC GAS (Z).
- Go forward.
- Use ROPE WITH HOOK (A).
- Select (B-C).
- Take FIGURINE IN THE SHAPE OF A DOG’S FOOTMARK (D).
- Go down.
- Place FIGURINE IN THE SHAPE OF A DOG’S FOOTMARK, take KEY (E).
- Go down.
- Use BROOM, use candle on fire, earn CANDLE (F).
- Use KNIFE, select (H).
- Open, place CANDLE (I).
- Use KEY, take TILE (J).
- Go forward twice.
- Moving the blocks, draw the red block into the groove on the red field, and the blue block into the groove on the blue field.
- Select (K).
- Place TILE (L).
- Make moves 1-22.
- Continue with moves 23-40 (M).
- Walkthrough Bonus Chapter, at the link below.