Detectives United 5: Deadly Debt – You will have to learn all the secrets of a badass couple and uncover what surprise unknown villains are preparing for the three detectives this time. The story revolves around a detective investigation when detectives Anna Grey, Dorian Brown and James Blackthorne encounter disturbing omens in their visions. The symbols all point to the emergence of a magical force in our world that can bring great evil. Detectives find out that behind it are criminals in love. Now the heroes will have to combine their efforts and professional skills to resist ancient magic and win an unequal duel with evil, facing the most difficult case in their lives. If you can not pass any of the puzzles or do not know where to find the items, on our site you can watch the walkthrough of Detectives United 5: Deadly Debt, and learn all the secrets of a badass couple.
Detectives United 5: Deadly Debt – Walkthrough
Here you can see full walkthrough of Detectives United 5: Deadly Debt game, namely for all chapters, including bonus chapter, in pictures.
- Receive FOUNTAIN PEN.
- Take SCANNER (A) and look at note (A1).
- Look at 4 notes, take CASE FILE (B).
- Open CASE FILE and use FOUNTAIN PEN, take CLOSED CASE.
- Give CLOSED CASE (C).
- Take DU BADGE (D).
- Use DU BADGE, take EXTENDABLE BATON and MAGNETIC KEY (E).
- Use EXTENDABLE BATON (F), take BATTERY.
- Take BLADE from BATTERY.
- Use BLADE (G).
- Take RAVEN AMULET and HANDLE (G1).
- Use HANDLE and MAGNETIC KEY, take OWL AMULET and WIRES (H).
- Place RAVEN AMULET and OWL AMULET (I).
- Play puzzle, receive INSTRUCTION.
- INSTRUCTION and WIRES on BATTERY.
- Select (Jx3-Kx2-Lx4-M), take CHARGED BATTERY.
- Place CHARGED BATTERY (N).
- Take Map (O).
- Talk (P).
- Take WRENCH, HOOK HANDLE, and TORN CODE 1/2 (Q).
- Look at newspaper, take TORN CODE 2/2 (R).
- Use SCANNER and WRENCH, take DOLLAR and MASK 1/3 (S).
- Insert DOLLAR (T).
- Solution: (H-1)-(I-7)-(J-I)-(B-6)-(A-H)
- (1-A)-(D-J)-(C-B)-(6-C)-(G-1)-(F-D)-(E-2).
- (J-E)-(K-F)-(7-G)-(2-K)-(1-J).
- Take FASTENER and AIRHORN.
- Use AIRHORN (L).
- Take MASK 2/3 (M).
- Use TORN CODE 2/2, enter 3453 (N).
- Take SHORT KEY and HOOK (O).
- HOOK and FASTENER on HOOK HANDLE, take BOATHOOK.
- Use BOATHOOK (P).
- Take MASK 3/3 and ROPE (Q).
- Place MASK 3/3 (R).
- Solution (@1): (B-D-Ex2).
- Solution two (@2): (A-Bx2-Cx2-D-E).
- Solution three (@3): (A-Bx2-Cx2-D-E).
- Take GLOWING STONE and LONG KEY.
- Use LONG KEY and SHORT KEY (S).
- Select scene.
- Look at note and photo (T).
- Take GLASS SKULL, BATON, COUNTRY 1/3, and COUNTRY 2/3 (U).
- Place BATON (V).
- Take BIRD TOKEN and POWER CABLE (W).
- Place BIRD TOKEN (X).
- Take PAW and MODEM (Y).
- Place POWER CABLE and MODEM (Z).
- Place PAW (A).
- Take SILVER SWORD (B).
- Place SILVER SWORD, take COUNTRY 3/3 and LOCK PART (C).
- Place LOCK PART (D).
- Play puzzle, receive GLUE.
- Place COUNTRY 3/3 and use GLUE, take GOLDEN CUP and KNOB (E).
- Place KNOB, take RUNED GAUNTLET and SAW (F).
- Place GLASS SKULL, GOLDEN CUP, and RUNED GAUNTLET (G).
- Play puzzle.
- Look at note and photo (H).
- Take BROKEN TV REMOTE, SMALL CLOCK, and ROLLER (I).
- Place ROLLER (J).
- Take FLASK OF SAND and LIGHTER (K).
- Use LIGHTER, take HOURGLASS BULB and BIG CLOCK (L).
- Place SMALL CLOCK and BIG CLOCK (M).
- Take BATTERIES and HAT PIN (N).
- Use HAT PIN (O).
- Solution: (A-G)-(C-F)-(D-G)-(E-H)-(F-I).
- Take STAPLE GUN and REMOTE COVER.
- BATTERIES and REMOTE COVER on BROKEN REMOTE, take TV REMOTE.
- Use TV REMOTE, select red button 4x (J), receive FOX LID.
- Use STAPLE GUN and select, take MEDICAL GLOVES (K).
- Place HOURGLASS BULB, FLASK OF SAND, and FOX LID (L).
- Solution: (P-R)-(N-Q)-(O-P)-(M-O).
- Take PANIC BUTTON (S).
- Look at note (T).
- Take LATCH and BOX (U).
- Place LATCH (V).
- Take CHEMICAL and TWEEZERS (W).
- Use TWEEZERS (X), receive ELEPHANT KEY and FLUTIST FIGURINE.
- ELEPHANT KEY on BOX, look at photo, take SUCTION CUP and UV LIGHT.
- Use MEDICAL GLOVES and UV LIGHT (Y).
- Play puzzle, receive HANDKERCHIEF.
- Use HANDKERCHIEF (A), receive GLASS SHARD.
- Take PAPER CLIP (B).
- Use PAPER CLIP, take SPRAY BOTTLE and BUTTON (C).
- Use CHEMICAL and use SPRAY BOTTLE on it, take RUNESTONE 1/3 (D).
- Look at note (E), take BROKEN AMULET (E1).
- Take BUTTON (F)
- Place two BUTTONS (G).
- Solution (H).
- Take VIOLINIST FIGURINE and SCRAPER.
- Place VIOLINIST FIGURINE and FLUTIST FIGURINE (I), take PLIERS and GOLD COMPASS (J).
- Use SCRAPER and SUCTION CUP, take METAL ROD and CORNER RULER (K).
- Use METAL ROD and PLIERS, take LETTER G (L).
- LETTER G, CORNER RULER, and GOLD COMPASS on BROKEN AMULET, take AMULET.
- Place AMULET (M).
- Play puzzle, receive ARCHAIC HEART.
- Take LUG WRENCH and GEAR (A).
- Use SAW (B), take POLE (C).
- Use POLE, take SPARE TIRE and LOCK BUTTON (D).
- Use LOCK BUTTON (E), take JACK and STRAP (F).
- Remove broken pole on JACK and place POLE, take CAR JACK.
- Use CAR JACK (G) and LUG WRENCH (H).
- Place SPARE TIRE and use LUG WRENCH (I).
- Take CAR TOKEN (J).
- Use CAR TOKEN (K).
- Play puzzle, receive CLAMP.
- Use CLAMP (L).
- Take FIRE SIGN and BACKPACK (M).
- Use STRAP, take NOZZLE and WATER SIGN (N).
- WATER SIGN and FIRE SIGN on BACKPACK, receive GEAR and KNOB.
- Place KNOB (O).
- Solution: (R-S-P-Q).
- Take SLEDGEHAMMER.
- Use SLEDGEHAMMER (T), take HOIST LEVER (U).
- Place 2 GEARS (V) and HOIST LEVER (W).
- Take HOOK (X).
- Use HOOK (Y), receive HAIRPIN and LION INLAY.
- Use HAIRPIN, take TIGER INLAY and CHISEL (A).
- Place LION INLAY and TIGER INLAY (B).
- Talk (C), give ARCHAIC HEART.
- Solution (D).
- Take OVEN FORK, PENDULUM 1/3, and LETTER D (E).
- Place GLOWING STONE (F), take GOLDEN FEATHER and FUSE (G).
- Use GOLDEN FEATHER (H), take SILK HANDKERCHIEF and STRANGE CODE (I).
- SILK HANDKERCHIEF and ROPE on OVEN FORK, take NET.
- Use NET (J), receive PENDULUM 2/3 and LETTER H.
- Place LETTER D and LETTER H (K), take GUNPOWDER and PENDULUM 3/3 (L).
- Place PENDULUM 3/3 (M).
- Play puzzle, receive ID CARD.
- Use ID CARD (N).
- Go (O).
- Take INCOMPLETE DRAGON and PINCERS (P).
- Use PINCERS (Q), take STENCIL (R).
- Look at photo (S).
- Place STRANGE CODE and STENCIL (T), enter 4825 (U).
- Take DRAGON HEAD and FERTILIZER (V).
- Walk down.
- Use FERTILIZER (W).
- Play puzzle, receive MONOCLE.
- Place MONOCLE (X), take MATCHES and AMBER 1/4 (Y).
- Go (Z).
- Use GUNPOWDER, FUSE, and MATCHES (Z2), take DRAGON TAIL and SWITCH (Z3).
- DRAGON HEAD and DRAGON TAIL on INCOMPLETE DRAGON, take DRAGON FIGURINE.
- Place DRAGON FIGURINE (Z4).
- Solution: (Ex2-Fx2-Bx3-Cx4-Ax4-Dx3-Fx2-Ex2).
- Use CHISEL, take BOOMERANG and FIRE BADGE (G).
- FIRE BADGE on BACKPACK, receive PUMP and OLD TICKET 1/3.
- Use NOZZLE and PUMP (H), take OLD TICKET 2/3 and KEY (I).
- Use KEY, take MECHANICAL LUNGS and OLD TICKET 3/3 (J).
- Place MECHANICAL LUNGS (K).
- Solution: Mx2-N.
- Take CANE (O).
- Use CANE, take GLASS EYE and OLD MAP (P).
- Insert OLD TICKET 3/3 and GLASS EYE (Q), receive SWITCH.
- Use SWITCH, take MAP PART and CRYSTAL HANDLE (R).
- Place CRYSTAL HANDLE (S).
- Go (T).
- Take PAINT (U).
- Use BOOMERANG (V), take PLANK and PARCHMENT (W).
- Use PLANK, take LIGHTBULB and RUST REMOVER (X).
- Place LIGHTBULB (Y).
- Play puzzle, receive KNIFE.
- Use RUST REMOVER and KNIFE, take NAMEPLATE (A).
- Place NAMEPLATE (B), take PAINT ROLLER and CORKSCREW (C).
- Use PAINT ROLLER, PAINT, and PARCHMENT (D), receive BACKWARD CODE.
- Place BACKWARD CODE, select 5148 (E).
- Play puzzle, receive LOCKET.
- Use CORKSCREW, take MAP PART and MAGNET (F).
- Place 2 MAP PARTS on OLD MAP, take DISTRICT MAP.
- Place DISTRICT MAP (G).
- Solution (@1): (U-Rx2-D-Rx2).
- Solution (@2): (Rx2-U-R-Ux2).
- Solution (@3): (R-D-Rx2-D-R).
- Take ROBE BELT, CLIPPERS, and FISHING LINE (A).
- Use ROBE BELT (B).
- Play puzzle, receive SHELF DECORATION.
- Place SHELF DECORATION, take MICROCHIP and NOTEBOOK (C).
- Use PANIC BUTTON and MICROCHIP (D), take OLD UMBRELLA and HANDLE (E).
- Use HANDLE, take RUNESTONE 2/3, RUNESTONE 3/3, and EXTENSION CORD (F).
- Use EXTENSION CORD and NOTEBOOK (G), receive CIPHER.
- Use GLASS SHARD and CIPHER (H).
- Play puzzle, receive JACKET TOKEN.
- Place JACKET TOKEN, take SIGNET RING (I).
- Use CLIPPERS, take SEALED TUBE and HOOK (J).
- Look at note (K).
- Select OLD UMBRELLA twice, use FISHING LINE and HOOK, take FISHING ROD.
- Use FISHING ROD (L).
- Solution: (1-2-3).
- Take STONE PLATE and CHAIN WITH LOCK (M).
- Use CHAIN WITH LOCK (N), take LID and LETTER TOKEN (O).
- LID and SIGNET RING on SEALED TUBE, take DECORATION GUIDE and LATCH.
- Use LATCH (P), receive MAGIC VIOLIN and MAILBOX TOKEN.
- Place LETTER TOKEN and MAILBOX TOKEN, take HAND PRESS (Q).
- DECORATION GUIDE and HAND PRESS on STONE PLATE, take CARVED PLATE.
- Place CARVED PLATE (R).
- Solution: (9-8-7-6-5-4-1)-(4-5-6-7-8-9).
- (7-6-5-4)-(21-20-14-8-2)-(8-14-20-21).
- (18-13-6-5)-(14-20-14)-(8-7-18)-(8-14-19).
- (14-8-7-6-7).
- Take LEVER.
- Use LEVER, MAGIC VIOLIN, and RUNESTONE 3/3 (S).
- Take RING 1/2 and EYE TOKEN (T).
- Place EYE TOKEN, look at note, take RING 2/2 and GEAR (U).
- Place RING 2/2, take AMBER 2/4 and STAINED GLASS (V).
- Place STAINED GLASS (W).
- Play puzzle, receive LEVER.
- Use GEAR and LEVER (A).
- Take CRYSTAL BALL and BROKEN LAMP (B).
- Place CRYSTAL BALL (C), take CROWBAR (D).
- Use CROWBAR and go (E).
- Take HAND TOKEN (F).
- Walk down.
- Place HAND TOKEN (G).
- Solution: (1-12)-(3-8)-(4-13)-(6-15)-(9-11).
- (2-7)-(5-7)-(5-14).
- Take SCALE PAN and SAW.
- Use SAW, take AMBER 3/4 and WIRE (H).
- Go (I).
- Remove plug and insert WIRE (J).
- Place SWITCH (K).
- Take BLACK CANDLE and PURPLE BULB (L).
- PURPLE BULB on BROKEN LAMP, take UV LAMP.
- Use UV LAMP, select (1-7).
- Take MANUSCRIPT and PYRAMID TOKEN (M).
- Place PYRAMID TOKEN (N), take WEIGHT (O).
- Place SCALE PAN and WEIGHT (P).
- Solution: Place marked weights on left scale (Q).
- Take AMBER 4/4 (R).
- Place AMBER 4/4, BLACK CANDLE, MANUSCRIPT, and MAGIC VIOLIN (S).
- Use MAGNET, take LAUREL WREATH and RITUAL LIST (T).
- Place LAUREL WREATH (U), take STEPLADDER (V) and BILLIARD BALL (W).
- Place STEPLADDER (X), take SPEAR (Y).
- Use SPEAR (A), receive BUTTON and JEWELED BOX.
- Place LOCKET and BUTTON (B).
- Play puzzle, receive BOAR TUSK.
- Place BOAR TUSK, take SPELLBOOK (C).
- Look at note (D).
- Give SPELLBOOK (E), receive LOCKPICK.
- Use LOCKPICK (F).
- Play puzzle: receive RUNESTONE.
- Place JEWELED BOX and select 3x (G).
- Take BILLIARD BALL (H).
- Place 2 BILLIARD BALLS (I).
- Take HAND TORCH (J).
- Use HAND TORCH, take MAGIC VIOLIN (K).
- RUNESTONE and MAGIC VIOLIN on RITUAL LIST, take WEAKENING SPELL.
- Use WEAKENING SPELL (L).
- Solution one (A-B-D-C).
- Solution two (C-B-D-A).
- Solution three (A-D-B-C).
- Solution four (B-C-B-A).
- Solution five (A-B-D-A-C).
- Walkthrough Bonus Chapter, at the link below.