Detectives United 6: Beyond Time (Bonus Chapter) – You’ll be playing as Ewan and Anna. Who robbed the museum and knew exactly what he was looking for. The fake is almost indistinguishable from the original, so the museum workers didn’t notice anything. You’ll have to travel back in time to find out exactly when the thief got here.
Bonus Chapter Walkthrough
- Take LOCKER KNOB (A).
- Use LOCKER KNOB, take MAILBOX LEVER and BROKEN SIGN (B).
- Place MAILBOX LEVER, take GLUE, POSTMAN’S PACKAGE and COIN 1/3 (C).
- Place POSTMAN’S PACKAGE, sort mail.
- Take CRIME RECORDING and CRYSTAL CORK (D).
- Place CRYSTAL CORK, take POWDER COMPACT, OWL HEAD and COIN 2/3 (G).
- OWL HEAD and GLUE on BROKEN SIGN, take DETECTIVE’S BADGE.
- Place DETECTIVE’S BADGE (E).
- Take note, PASSWORD CRACKER and PROJECTOR SWITCH (F).
- Place CRIME RECORDING and PROJECTOR SWITCH (H).
- Play puzzle (I), receive MUSEUM ADDRESS.
- Use MUSEUM ADDRESS (J).
- Go (K).
- Open book, take UNFINISHED CATALOG (L).
- Take COIN 3/3 (M).
- Check notes, place COIN.
- Take BAR CODES and POWDER PUFF (N).
- Place POWDER COMPACT and POWDER PUFF (O).
- Take EXHIBIT PHOTO (P).
- EXHIBIT PHOTO and BAR CODES on UNFINISHED CATALOG, take EXHIBITION CATALOG.
- Place EXHIBITION CATALOG (Q).
- Find all the differences on the card (R).
- Take SMALL CHEST (S).
- Talk (T), receive THIN GLOVES.
- Use THIN GLOVES, take ARTICLE and RUNE OF PROTECTION (U).
- Place ARTICLE, take EXHIBIT INSTALLATION TIME and FORKED STICK (V).
- Place PASSWORD CRACKER and EXHIBIT INSTALLATION TIME, set clock to 09:22, 22:45 (W).
- Touch top right (X).
- Take SHARK TOOTH (Y).
- Use SHARK TOOTH, take COBBLESTONE, RUNE OF DARKNESS and SECURITY KEY (Z).
- Use SECURITY KEY (A).
- Go (B).
- Use the arrows and the scale to rotate or zoom in and out of the sheet.
- The goal is to make the images in the drawing match the drawings in the room.
- Walkthrough (C).
- Connect the right buttons.
- Select a button to check the current direction.
- Press the button you think might be connected to the selected one.
- Walkthrough (D).
- Take ARMATURE (E).
- Take ROUND LENS, place COBBLESTONE and ARMATURE (F).
- Take note, HYPNOTIC COMPOUND and RUNE OF POWER (G).
- RUNE OF DARKNESS, RUNE OF PROTECTION and RUNE OF POWER on SMALL CHEST, take SKULL PART 1/5 and SONG OF HELP.
- Place SONG OF HELP (H).
- Move the music notes around the music sheet until they are all in their correct place.
- Walkthrough (I): 6-4-3-1-7-5-8-2.
- Receive TELESCOPE EXTENSION and STRAIGHT RAZOR.
- Use STRAIGHT RAZOR, take CHAIN WITH WEIGHT and ADHESIVE TAPE (J).
- TELESCOPE EXTENSION, HYPNOTIC COMPOUND and ADHESIVE TAPE on FORKED STICK, take SLEEPING STICK.
- Use SLEEPING STICK (K).
- Move the sliders up/down to get into the cup.
- Walkthrough 1 (L).
- Steal the key from the guard.
- Use left and right buttons to keep the ball on the green line.
- Walkthrough 2 (M): use arrows to keep ball in green area.
- Take KNITTING NEEDLE (N).
- Use KNITTING NEEDLE (O).
- Take BALL OF YARN AMULET and SKULL PART 2/5 (P).
- Take MAGIC CARTON, place BALL OF YARN AMULET and ROUND LENS (Q).
- Take WHIP and SKULL PART 3/5 (R).
- Use WHIP, go (S).
- Take ACID DROPS (T).
- Take SOFT BRUSH, use ACID DROPS (U).
- Play puzzle, receive RICHARD’S KEY.
- Take SKULL PART 4/5, use RICHARD’S KEY (V).
- Read notes, take RITUAL INSTRUCTIONS and WEIGHT (W).
- Walk down.
- Place CHAIN WITH WEIGHT and WEIGHT (X).
- Take TONGS and SCISSORS (Y).
- Place MAGIC CARTON and SCISSORS (Z).
- Take ARTIST’S DIARY and SKULL PART 5/5 (A).
- Go (B).
- Place SKULL PART (C).
- Swap the pictures to complete the correct image.
- Remove the chains starting with the one on top of the others.
- Select the locks from one end of the chain to the other in order to remove it.
- Walkthrough (D): (8-6)-(9-7)-(10-9)-(11-10)-(4-8)-(2-11)-(5-12)-(2-4).
- Take SWEET DREAMS and GRANDPA DEW’S PALETTE (E).
- Walk down.
- Place ARTIST’S DIARY, SOFT BRUSH and GRANDPA DEW’S PALETTE (F).
- Take LIGHTER and RITUAL BOWL (G).
- Use LIGHTER and TONGS (H), receive HOT WATER and BURNING COAL.
- Go (I).
- Use HOT WATER, take TEARS OF EMPTINESS (J).
- SWEET DREAMS, RITUAL BOWL, BURNING COAL and TEARS OF EMPTINESS on RITUAL INSTRUCTIONS, take RITUAL KIT.
- Place RITUAL KIT (K).
- Play puzzle (L).
- Take note and FAIRY DANCER (M).
- Place FAIRY DANCER (N).
- Take STEP 1/3, BINDWEED SEEDS and POLLEN OF BAD DREAMS (O).
- Take note and DIAMOND RIVETS (P).
- Place POLLEN OF BAD DREAMS and DIAMOND RIVETS, take HOOKS, STEP 2/3 and SOUL MATES (Q).
- Release SOUL MATES (R).
- Talk (S).
- Receive STEPS 3/3 and SWEET CANDY.
- Place SWEET CANDY, take BREATHING MACHINE and SOLID ROPE (T).
- STEP and SOLID ROPE on HOOKS, take ROPE LADDER.
- Place ROPE LADDER (U).
- Go (V).
- Take TIMER (W).
- Take PICKER (X).
- Use PICKER (Y), take SILVER BAR, CONDUCTOR AMULET and SAPPHIRE BRACELET (Z).
- Go to Dreams World.
- Place SAPPHIRE BRACELET, take SNORKEL and SILVER WATERING CAN (A).
- Place BINDWEED SEEDS and SILVER WATERING CAN, take CLOSED SHELLFISH and BREATHING TECHNIQUE (B).
- Go (C).
- Place TIMER and BREATHING TECHNIQUE (D).
- Play puzzle (E), receive OXYGEN BALLS.
- SNORKEL and OXYGEN BALLS on BREATHING MACHINE, take SCUBA DIVING KIT.
- Use SCUBA DIVING KIT (F).
- Go (G).
- Take WHOLE SHELL (H).
- Place WHOLE SHELL (I), receive UNDERWATER VOLCANO AMULET.
- Take PHOTO PAPER and CONDUCTOR’S WAND (J).
- Place CONDUCTOR AMULET and UNDERWATER VOLCANO AMULET, play puzzle (K).
- Receive MUSICAL NOTES.
- Place CLOSED SHELLFISH, MUSICAL NOTES and CONDUCTOR’S WAND.
- Select 3-2-4-1.
- Take JEWELER DRAGON and SHELL COMB (L).
- Use SHELL COMB (M).
- Take CONJURER’S HAT and INK (N).
- Place CONJURER’S HAT, take TWEEZERS and HYPNO WHEEL (O).
- Use HYPNO WHEEL, take CRYSTAL OF BALANCE (P).
- Walk down.
- Place SILVER BAR, CRYSTAL OF BALANCE and JEWELER DRAGON.
- Follow the instructions to create the pendulum of concentration.
- Select 1-2-3-4, use TWEEZERS on 5 (Q).
- Take PENDULUM OF CONCENTRATION (R).
- Talk (S), receive DORIAN STATUE.
- Place DORIAN STATUE (T).
- Take MAIL PASSWORD (U).
- Place MAIL PASSWORD, PHOTO PAPER and INK.
- Select screen three times.
- Take CCTV CAMERA PHOTO (V).
- Offer CCTV CAMERA PHOTO (S).
- Use PENDULUM OF CONCENTRATION for puzzle (W).
- Take ACTIVE AMULET and ACCESS CARD (X).
- Use ACCESS CARD (Y).
- Take FAKE CRYSTAL (Z).
- FAKE CRYSTAL and TWEEZERS on ACTIVE AMULET, take SAFE AMULET.
- Place SAFE AMULET, take SECURITY NUMBER (A).
- Place SECURITY NUMBER, dial *-7-5-0-# (B).
Congratulations! You have completed the game Detectives United 6: Beyond Time.