Detectives United 7: Mission Possible (Bonus Chapter) – You will have to delve into the personal story of one of the agents, Ewan Florence. The plot begins with the fact that Agent Shade tells Ewan amazing news, he has a cousin on his mother’s side, the existence of which he did not even know. Taking on the role of an agent, you will accompany Ewan on his journey to meet this relative. As the mystery unfolds, you will learn more about Ewan’s past and his family, leading to new discoveries and unexpected twists and turns.
Bonus Chapter Walkthrough
- Talk (A).
- Take ORELLA’S PHOTO (B).
- Take BAGGAGE CODE (C).
- Place BAGGAGE CODE, enter 2-8-7 (D).
- Take DRAWER KEY and DEREK’S PHOTO (E).
- Use DRAWER KEY (F).
- Take BRONZE SHIELD, ATM CARD and EWAN’S PHOTO (G).
- Place ORELLA’S PHOTO, EWAN’S PHOTO and DEREK’S PHOTO (H).
- Take OLD SMARTPHONE and BOX CUTTER (I).
- Use BOX CUTTER (J).
- Play puzzle (K), receive AGENCY ID.
- Use AGENCY ID, take RELATIVE’S ADDRESS (L).
- Offer RELATIVE’S ADDRESS (M).
- Take RELATIVE’S ADDRESS (N).
- Take LUCKY COIN (O).
- Use LUCKY COIN (P), take OWL PHOTO (Q).
- Take FILE (R).
- OWL PHOTO and FILE on BRONZE SHIELD, take OWL DECORATION.
- Place OWL DECORATION (S).
- Take SIM CARD and TAPE (T).
- Use TAPE and RELATIVE’S ADDRESS (U).
- Play puzzle (V), receive TAXI CARD.
- SIM CARD and TAXI CARD on OLD SMART PHONE.
- Take TAXI MAGNET (W).
- Take ATM BUTTON with TAXI MAGNET (X).
- Use ATM CARD and ATM BUTTON, take CASH (Y).
- Offer CASH (W).
- Solution (Z): B-A-B-A-D-C-B-A-B, A-B-C-B-A-B.
- Take CONNECTOR (E).
- Take TWEEZERS (F).
- Take DORIAN’S PHONE (G).
- Take USB CABLE with TWEEZERS, take DORIAN’S PASS (H).
- Use DORIAN’S PASS (I), take AGENCY LOGO and SIGNAL AMPLIFIER (J).
- Click on the screen, place USB CABLE, SIGNAL AMPLIFIER and DORIAN’S PHONE on CONNECTOR.
- Solution (K).
- Receive CONNECTOR WITH DATA.
- Use AGENCY LOGO (L), take FACE FRAGMENT 1/3 and CAR KEY (M).
- Offer CAR KEY and CONNECTOR WITH DATA (N).
- Take REMOTE CONTROL (O).
- Take HEX KEY (P).
- Take FACE FRAGMENT 2/3 (Q).
- Use HEX KEY, take FACE FRAGMENT 3/3, HEATING CHIP and WATER (R).
- Take EVACUATION PLAN, place FACE FRAGMENT 3/3 for mini-puzzle (S).
- Receive EWAN’S PICTURE.
- Offer EWAN’S PICTURE (T).
- Take BATTERY (U).
- Remove the cover, place HEATING CHIP and BATTERY on REMOTE CONTROL, take CLIMATE CONTROL REMOTE.
- Offer CLIMATE CONTROL REMOTE (V).
- Go to Service Room (W).
- Take CLEANER’S SIGN (X).
- Use CLEANER’S SIGN, take RAG and GLUE (Y).
- Use WATER and RAG, enter 8-4-6 (Z).
- Take BAKING SODA, BROKEN FIGURINE and CLOTHES CONTAINER (A).
- Place CLOTHES CONTAINER and EVACUATION PLAN (B).
- Solution (C): E-Fx2-E-Dx2-E-F-E-H.
- Solution (I): E-D-Ex2-F-E-Dx2-E-H.
- Take HANDLE (J).
- Take AWARD MEDAL 1/4 (K).
- Place and turn HANDLE (L).
- Take VINEGAR (M).
- Go to Service Room.
- Use BAKING SODA and VINEGAR, take AWARD MEDAL 2/4 and SPARE KEY (N).
- Use SPARE KEY (O), take AWARD MEDAL 3/4 and FLASHLIGHT (P).
- Walk down.
- Remove grate, use FLASHLIGHT.
- Take MINIATURE HEAD and AWARD MEDAL 4/4 (Q).
- Place AWARD MEDAL 4/4 and GLUE (R).
- Solution (S): 2-1-3-4-5-2.
- Take MINIATURE SACK (T).
- Go to Evidence Archive (U).
- Turn (V).
- MINIATURE HEAD and MINIATURE SACK on BROKEN FIGURINE, take THIEF FIGURINE.
- Place THIEF FIGURINE, take GRAVESTONE AMULET and FORGED MONEY (W).
- Use FORGED MONEY, take SKULL AMULET (X).
- Turn (V).
- Place GRAVESTONE AMULET and SKULL AMULET (Y).
- Play puzzle (Z).
- Take HOT WATER BOTTLE (A).
- Take CABINET HANDLE (B).
- Place CABINET HANDLE (C), take HAND PUMP and SCALPEL (D).
- Use SCALPEL, take FORENSICS BOX, WHEEL and HOSE (E).
- HAND PUMP and HOSE on HOT WATER BOTTLE, take IMPROVISED PUMP.
- Place IMPROVISED PUMP and WHEEL (F).
- Go to Secret Room (G).
- Take BOOK HOLDER (H).
- Take MAGNIFIER SYMBOL, place BOOK HOLDER (I).
- Take G MONOGRAM and FLASK (J).
- Take SOLVENT RECIPE (K).
- Take J MONOGRAM (L).
- Walk down.
- Place J MONOGRAM and G MONOGRAM for mini-puzzle (M), receive DNA SYMBOL.
- MAGNIFIER SYMBOL and DNA SYMBOL on FORENSICS BOX, take ALCOHOL and RUBBER GLOVE.
- Use RUBBER GLOVE (N), receive BLOODY GLOVE.
- Go (O).
- Use BLOODY GLOVE (P).
- Play puzzle (Q), receive HOURGLASS.
- Place HOURGLASS, take CORROSIVE POWDER and ARCHAEOLOGIST’S LANTERN (R).
- FLASK, ALCOHOL and CORROSIVE POWDER on SOLVENT RECIPE, take AMBER SOLVENT.
- Use AMBER SOLVENT, take OLD LOCKPICK and AMETHYST (S).
- Walk down.
- Use OLD LOCKPICK, take LIGHT BULB and NOTEPAD WITH PEN (T).
- Remove broken parts, place LIGHT BULB and AMETHYST on ARCHAEOLOGIST’S LANTERN, take UV LANTERN.
- Use UV LANTERN and NOTEPAD WITH PEN, take METAL HANDLE and JASON’S MESSAGE (U).
- Go to Secret Room (V).
- Place JASON’S MESSAGE (W).
- Solution: (2-5)-(3-5)-(1-3)-(3-5)-(2-5)-(1-4)-(1-3)-(3-5)-(1-3)-(1-4).
- Take ORDER SEAL and ORELLA FIGURINE (X).
- Take MEDALLION LEFT HALF (Y).
- Take PADLOCK 1/2 (Z).
- Place MEDALLION LEFT HALF, take DEREK FIGURINE and HEAVY ASHTRAY (A).
- Use METAL HANDLE and HEAVY ASHTRAY (B).
- Take SOLID CHAIN and LIQUID SOAP (C).
- Take EWAN FIGURINE, use LIQUID SOAP (D).
- Receive ORGANIZATION SIGNET RING.
- Use ORGANIZATION SIGNET RING and ORDER SEAL for mini-puzzle (E), receive JASON FIGURINE.
- Place JASON FIGURINE, DEREK FIGURINE, EWAN FIGURINE, ORELLA FIGURINE, take MEDALLION RIGHT HALF (F).
- Place MEDALLION RIGHT HALF, take PADLOCK 2/2 (G).
- Use SOLID CHAIN and PADLOCK 2/2 (H).
- Solution (I): (36-30)-(36-29)-(30-35)-(35-34)-(36-23)-(28-36)-(36-34)-(28-22).
- (29-35)-(23-18)-(29-16)-(16-21)-(17-11)-(18-12)-(27-32)-(17-6)-(5-4)-(11-9).
- (2-1)-(28-20)-(27-28)-(21-13)-(8-4)-(19-25)-(20-21).
Congratulations! You have completed the game Detectives United 7: Mission Possible.