Detectives United 7: Mission Possible – This time a team of detectives goes to the town of Mist Hill, where strange and frightening events begin to happen. People are disappearing without a trace and the streets are covered with the footprints of ferocious predators. Agents Ewan, Dorian and Anna are tasked with finding out what’s going on in this town, but things don’t go according to plan. On their way to Mist Hill, they get into a car accident and are attacked by an unknown man wearing a beast mask. Anna regains consciousness at the scene and discovers that her coworkers are missing. Bloody footprints indicate that they may have encountered something dangerous. Determined to find Dorian and Ewan at all costs, Anna begins her perilous journey through the dark streets of Mist Hill, infested with ferocious predators and mysterious men in white robes. As you progress through the story, you’ll uncover more and more details about what’s really going on in this mysterious town. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Detectives United 7: Mission Possible, solve the mystery of the disappearances.
Detectives United 7: Mission Possible – Walkthrough
Here you can see the full walkthrough of Detectives United 7: Mission Possible, namely for all chapters, including bonus chapter, in pictures.
- Talk (A).
- Take BACKPACK (B).
- Move folder, take AWARD STATUETTE (C).
- Place AWARD STATUETTE, take CODE SYMBOLS and CONNECTOR (D).
- Place CODE SYMBOLS, enter code (E).
- Take WALKIE-TALKIE, USB STICK and GRAY FAMILY’S CREST (F).
- Use GRAY FAMILY’S CREST (G).
- Take COMPACT MIRROR and HANDCUFFS (H).
- WALKIE-TALKIE and HANDCUFFS on BACKPACK, take EWAN’S BACKPACK.
- Take CABINET KEY (I).
- Use CABINET KEY (J).
- Play puzzle (K), receive EWAN’S PASS.
- Use USB STICK and EWAN’S PASS, take COORDINATES (L).
- COORDINATES on CONNECTOR, find pairs.
- Take map (M).
- Take skull (N).
- Use skull (O).
- Take ANNA’S BADGE (P).
- Take CAR TOKEN (Q).
- Use CAR TOKEN (R).
- Read note, CAR REMOTE and SPRAY NOZZLE (S).
- Use CAR REMOTE (T).
- Take DETECTIVE KIT and LIGHTNING SYMBOL (U).
- Take GAS CANISTER (V).
- Place DETECTIVE KIT, find pairs (W).
- Find pairs (X).
- Take EWAN’S LIGHTER (Y).
- SPRAY NOZZLE and EWAN’S LIGHTER on GAS CANISTER, take GAS BURNER.
- Use GAS BURNER (Z).
- Go to Deserted street (A).
- Take SCREWDRIVER (B).
- Use SCREWDRIVER, take BROKEN FIGURINE and SKULL SYMBOL (C).
- Place SKULL SYMBOL and LIGHTNING SYMBOL (D).
- Take FUSE 1/3 and DOLLAR (E).
- Take FUSE 2/3, use DOLLAR (F).
- Solution (G).
- Take DORIAN’S BADGE and WEREWOLF HEAD (H).
- Walk down.
- Place ANNA’S BADGE and DORIAN’S BADGE, take LEATHER CUTTER and FUSE 3/3 (I).
- Use LEATHER CUTTER, take UV FLASHLIGHT and DORIAN’S GLOVE (J).
- Use UV FLASHLIGHT (K).
- Take COMPACT DISC (L).
- Take WIRE, place FUSE 3/3 and COMPACT DISC for mini-puzzle (M).
- Receive ACE and INSULATING TAPE.
- Use DORIAN’S GLOVE, WIRE and INSULATING TAPE, take MAGNET and WEREWOLF ARM (N).
- WEREWOLF HEAD and WEREWOLF ARM on BROKEN FIGURINE, take WEREWOLF FIGURINE.
- Place ACE and WEREWOLF FIGURINE, take SCISSORS (O).
- Use SCISSORS (P), take FLARE GUN (Q).
- Use FLARE GUN (R).
- Avoid werewolves by hiding in bushes (S).
- Use skull (T).
- Talk with Richard.
- Take ORGANIZATION AMULET (U).
- Take A MONOGRAM (V).
- Take MOP (W).
- Use MOP (X).
- Take PINBALL LEVER (Y).
- Use PINBALL LEVER and MAGNET, take AMULET FRAME and RECORD (Z).
- Use DORIAN’S GLOVE, place RECORD.
- Take FIRECRACKER CASING and FOUR ACES RING (A).
- Place FOUR ACES RING, take RUBY HEART (B).
- A MONOGRAM, AMULET FRAME and RUBY HEART on ORGANIZATION AMULET, take FOUR ACES AMULET.
- Place FOUR ACES AMULET (C).
- Play puzzle (D), receive PICTURE PART.
- Take LIT CIGAR (E).
- Take STRAIGHT RAZOR (F).
- Use STRAIGHT RAZOR (G), take LOCKER KEY and WICK (H).
- Use LOCKER KEY, take EXPLOSIVE POWDER and ARENA DIORAMA (I).
- EXPLOSIVE POWDER and WICK on FIRECRACKER CASING, take EXPLOSIVE.
- Place LIT CIGAR and EXPLOSIVE (J).
- Go to Underground Arena (K).
- Use skull.
- Talk with Richard.
- (L).
- Take PARTICIPANT TICKET 1/4 (M).
- Take TWEEZERS (N).
- Move rug, use TWEEZERS.
- Take PARTICIPANT TICKET 2/4 and NEEDLE AND THREAD (O).
- Take PARTICIPANT TICKET 3/4, place PICTURE PART and NEEDLE AND THREAD (P).
- Solution (Q): 22-21-20-19-24-20-19-18-25-20-19-6-10-15-20-25-12-7-10-11-12-13.
- 30-26-22-21-20-15-9-8-23-22-21-20-15-9-16-11-6-2-1-22-21-20-15-6-11-16-21-20.
- 23-22-21-11-16-22-26-30-22-26-16-11-6-23-17-13-7-4-7-22-16-22-17.
- Take SILVER MONOGRAM and SIGNBOARD HALF (R).
- Walk down.
- Place SILVER MONOGRAM, take BROKEN RESPIRATOR and RESTAURANT DIORAMA (S).
- Place ARENA DIORAMA and RESTAURANT DIORAMA, take PARTICIPANT TICKET 4/4 and RESPIRATOR FILTER (T).
- Go to Underground Arena (U).
- Use PARTICIPANT TICKET 4/4, take YELLOW WOLF EYE and WINNER’S WREATH (V).
- Place WINNER’S WREATH (W).
- Play puzzle (X).
- Take HAMMER (Y).
- Use HAMMER (Z), take LEATHER BELT and HORSESHOE (A).
- LEATHER BELT and RESPIRATOR FILTER on BROKEN RESPIRATOR, take WORKING RESPIRATOR.
- Use WORKING RESPIRATOR, take ELDER’S STAFF (B).
- Place SIGNBOARD HALF and ELDER’S STAFF (C).
- Solution (D): (M-N)-(O-P)-F-G-(M-N)-G-H-(O-P)-E-(I-J)-Ex2-F-(I-J)-F-Gx3-Hx2-(O-P)-G-(M-N)-Ex2-Hx3-(K-L).
- Take VALVE, WOLF EARS and SHAMAN’S AMULET (Q).
- Place SHAMAN’S AMULET (R), take SACRIFICIAL RUNE and FILE (S).
- Place VALVE and FILE (T), take PETRIFIED CLAW and GREEN WOLF EYE (U).
- Place YELLOW WOLF EYE, GREEN WOLF EYE, WOLF EARS and SACRIFICIAL RUNE (V).
- Solution (W).
- Receive MODERN PICTURE.
- Break vase (X).
- Take MURRAY’S BUSINESS CARD (Y).
- Use MURRAY’S BUSINESS CARD (A), take GLUE, SCALPEL and WOLF BADGE (Z).
- Use SCALPEL, take ADHESIVE PLASTER and WINDOW HANDLE (B).
- Take DEFLATED LIFE PRESERVER, use GLUE and WINDOW HANDLE (C).
- Take COMMUNICATION CARTRIDGE 1/3 and ANIMAL TROPHY (D).
- Place ANIMAL TROPHY for mini-puzzle (E), receive OWL BADGE.
- Place WOLF BADGE and OWL BADGE, take STETHOSCOPE and PUMP (F).
- ADHESIVE PLASTER and PUMP on DEFLATED LIFE PRESERVER, take LIFE PRESERVER.
- Use LIFE PRESERVER (G).
- Avoid obstacles (H).
- Take BOLT CUTTERS (I).
- Take VINTAGE POSTER 1/4, Use BOLT CUTTERS, cut 1-2-3-4-5 (J).
- Take PUSH PINS and COMMUNICATION CARTRIDGE 2/3 (K).
- Take COMMUNICATION CARTRIDGE 3/3 (L).
- Place COMMUNICATION CARTRIDGE, take CIRCUIT SWITCH (M).
- Use SCALPEL (O).
- Place CIRCUIT SWITCH (P).
- Solution: Q-S-T, attach wires as shown.
- Take SHERIFF’S STAR (U).
- Take LADDER (V).
- Place LADDER, take ARROW WITH NOTE and VINTAGE POSTER 2/4 (W).
- SHERFF’S STAR on ARROW WITH NOTE, take LOCKPICK and GOLD NUGGET.
- Take VINTAGE POSTER 3/4, use STETHOSCOPE and LOCKPICK (X).
- Take COWBOY BOOT and CRIMINAL CLUE (Y).
- Place COWBOY BOOT (Z), take DECORATIVE REVOLVER and VINTAGE POSTER 4/4 (A).
- Place VINTAGE POSTER 4/4, CRIMINAL CLUE and PUSHPINS (B).
- Play puzzle, take BANDITS’ AMULET 1/2 (C).
- Take TRUCK KEY (D).
- Walk down.
- Use TRUCK KEY (E).
- Open folder and read the papers, take DISASSEMBLED DEVICE and AMMUNITION BELT (F).
- Place AMMUNITION BELT and DECORATIVE REVOLVER, take LIGHT BULB AMULET and BATTERY (G).
- Place LIGHT BULB AMULET (H).
- Take SWITCH LEVER and FLUX (I).
- Go to Abandoned Workshop (J).
- Use SWITCH LEVER (K).
- Move cloth away and take SOLDERING STATION (L).
- Take WRENCH (M).
- Take DESK MICROPHONE, place SOLDERING STATION, GOLD NUGGET and FLUX.
- Select 1-2-3-4 (N).
- Take MONITOR (O).
- Place MONITOR, take BANDITS’ AMULET 2/2 and ARENA PICTURE (P).
- Place BANDITS’ AMULET (Q), take GRENADE CASING and ENCRYPTION CHIP (R).
- Read note, place BATTERY and ENCRYPTION CHIP on DISASSEMBLED DEVICE, take ENCRYPTION DEVICE.
- Place DESK MIRCROPHONE and ENCRYPTION DEVICE (S).
- Solution (T).
- Take COAL POWDER (U).
- Take LETTER OPENER (V).
- Take SPRAYER, use LETTER OPENER (W).
- Take COMPACT MIRROR and HARPOON GUN (X).
- Place COMPACT MIRROR and COAL POWDER, take OC MONOGRAM and WIRE (Y).
- Place OC MONOGRAM for mini-puzzle (Z), take MINING PICK (A).
- Use MINING PICK (B).
- Go to Four Aces Laboratory (C).
- Take LADLE (D).
- Take DRAWER KEY with LADLE, receive LADLE WITH WATER (E).
- Take FIREFIGHTER FIGURINE 1/5, use DRAWER KEY (F).
- Take WHITE VINEGAR and WEREWOLF AMULET (G).
- Walk down.
- WHITE VINEGAR and LADLE WITH WATER on SPRAYER, take CLEANER.
- Use CLEANER (H).
- Solution.
- Take TOY HOOK and FIREFIGHTER FIGURINE 2/5 (I).
- Use TOY HOOK, take SILVER COINS and HANDCUFFS (J).
- Go (K).
- Use HANDCUFFS (L).
- Talk with Oliver and take HARPOON HOOK (M).
- Remove broken part, place WIRE and HARPOON HOOK on HARPOON GUN, take LOADED HARPOON GUN.
- Use LOADED HARPOON GUN.
- Go to Shaman’s House (N).
- Take RUNE HINT (O).
- Take RING OF CLUBS (P).
- Move paper, use RING OF CLUBS (Q).
- Solution (R, S).
- Take FIREFIGHTER FIGURINE 3/5 and TRUNK FOB (T).
- Use TRUNK FOB (U), take HUMAN AMULET and FIREFIGHTER FIGURINE 4/5 (V).
- Walk down.
- Place WEREWOLF AMULET and HUMAN AMULET, take FIREFIGHTER FIGURINE 5/5 and TOWN MINING SCHEME (W).
- Place FIRE FIGHTER FIGURINE 5/5, take FIRE EXTINGUISHER (X).
- Go to Shaman’s House (Y).
- Use FIRE EXTINGUISHER (Z).
- Play puzzle (A), receive STONE HEAD.
- Place SILVER COINS and STONE HEAD, take ANCIENT SHIELD (B).
- Walk down twice.
- Use ANCIENT SHIELD, take BROKEN WALKIE-TALKIE and FOUR ACES SEAL (C).
- Use FOUR ACES SEAL (D), take SPEAKER and KNOB REGULATOR (E).
- Go to Shaman’s House.
- Place RUNE HINT and KNOB REGULATOR.
- Solution (F), Gx6-Hx6-Ix3-J.
- Take HACKSAW and RADIO KEYBOARD (K).
- Take GPS ANTENNA with HACKSAW (L).
- SPEAKER, GPS ANTENNA and RADIO KEYBOARD on BROKEN WALKIE-TALKIE.
- Offer TOWN MINING SCHEME, play puzzle (M).
- Take TWEEZERS (N).
- Take AIR RIFLE, use TWEEZERS (O).
- Take HANDLE and FILM AMULET (P).
- Use HANDLE, take COMEDY AMULET, BUTTER and PAINTBALLS (Q).
- Use BUTTER and WRENCH (R), take MANNEQUIN PART 1/3 and PAINTBALL SPRAYER (S).
- PAINTBALL SPRAYER and PAINTBALLS on AIR RIFLE, take PAINTBALL GUN.
- Use PAINTBALL GUN.
- Solution (T).
- Go to Secret Dressing Room (U).
- Take MYSTIC’S AWARD (V).
- Place MYSTIC’S AWARD, take SLEEPING AMPOULE and CLAPPER AMULET (W).
- Take MANNEQUIN PART 2/3 (X).
- Place COMEDY AMULET, FILM AMULET and CLAPPER AMULET (Y), take TRIGGERING MECHANISM, MANNEQUIN PART 3/3 and LIQUID NITROGEN (Z).
- Place MANNEQUIN PART 3/3 (A).
- Play puzzle (B), take WIRE CUTTERS.
- Walk down.
- Use WIRE CUTTERS, take RED WIRE and LIGHT BULB 1/2 (C).
- Use RED WIRE and ARENA PICTURE (D).
- Go to Restaurant Backyard (E).
- Take GRENADE FUSE (F).
- SLEEPING AMPOULE, TRIGGERING MECHANISM and GRENADE FUSE on GRENADE CASING, take SLEEPING GRENADE.
- Use SLEEPING GRENADE (G).
- Take SPATULA (H).
- Take LIGHT BULB 2/2, undo 4 buttons (I).
- Use SPATULA, take MEMORY STICK and BRASS KNUCKLES (J).
- Break key, use LIQUID NITROGEN and BRASS KNUCKLES (K).
- Take ELEPHANT MAGNET and POWER CORD (L).
- Go to Secret Dressing Room.
- Place POWER CORD and MEMORY STICK (M).
- Play puzzle (N), receive LIGHT HINT.
- Place LIGHT BULB 2/2 and LIGHT HINT, select 3-4-5-7-9.
- Take BROKEN EMP DEVICE and TRAIN KEY (O).
- Walk down.
- Use TRAIN KEY (P), take CAMEL MAGNET and IMPULSE CHARGE (Q).
- Place CAMEL MAGNET and ELEPHANT MAGNET (R), take TAPE (S).
- Go to Restaurant Backyard (T).
- IMPULSE CHARGE and TAPE on BROKEN EMP DEVICE, take EMP DEVICE.
- Place EMP DEVICE (U).
- Solution (V): 8-9-10-5-10-9-8-13-8-7-3-7-12-13-14-18-19-15-14-13-12-17-12-13-14-15-16-11-6-2-6-5-4-1-4-9.
- Talk with Murray Dolman.
- Take SHOELACE (W).
- Take BAMBOO STICK (X).
- BAMBOO STICK and SHOE LACE on PETRIFIED CLAW, take IMPROVISED FISHING ROD.
- Use IMPROVISED FISHING ROD, take DRIED PLANT 1/3 and HAIRPIN (Y).
- Use HAIRPIN and HORSESHOE (Z), receive SPOTLIGHT BLADE, DRIED PLANT 2/3.
- Use SPOTLIGHT BLADE for mini-puzzle (A), receive DOCTOR’S MONOCLE.
- Take MASK PIECE (B).
- Place MASK PIECE, take BLOWPIPE, DRIED PLANT 3/3 and ROBED FIGURE (C).
- Place MODERN PICTURE and ROBED FIGURE (D), swap (2-3)-(1-4).
- Take WATER and BROCHURE (E).
- Take KEYS, place BROCHURE (F).
- Play puzzle (G), receive PROP BLADE.
- Use skull and talk with Richard (H).
- Take DART (I).
- Place DOCTOR’S MONOCLE, DRIED PLANT 3/3 and WATER, take PARALYZING SOLUTION (J).
- DART and PARALYZING SOLUTION on BLOWPIPE, take LOADED BLOWPIPE.
- Use LOADED BLOWPIPE (K).
- Use KEYS (L).
- Go to Underground Arena (M).
- Take CLOCK NUMBER (N).
- Take SCREW 1/4, use PROP BLADE (O).
- Receive SHARPENED BLADE.
- Use SHARPENED BLADE, find pairs (P).
- Talk with Sheriff and take MURRAY’S BRACELET (Q).
- Use MURRAY’S BRACELET (R).
- Take BROKEN CONTROL LEVER and HAND CHAINSAW (S).
- Use HAND CHAINSAW, receive LEVER (T).
- Offer BROCHURE (U).
- Solution (V).
- Talk with Dorian and Ewan, take SCREWDRIVER (W).
- Take CLOCK HANDS and SCREW 2/4 with SCREWDRIVER (X).
- Go to Secret Dressing Room.
- Place CLOCK NUMBER and CLOCK HANDS (Y).
- Take MURRAY’S AMULET and SCREW 3/4 (Z).
- Place MURRAY’S AMULET, take GLITTERING CRYSTAL and SCREW 4/4 (A).
- Walk down.
- LEVER, SCREW 4/4 and SCREWDRIVER on BROKEN CONTROL LEVER, take ENGINE CONTROL LEVER.
- Place ENGINE CONTROL LEVER (B).
- Use GLITTERING CRYSTAL (C).
- Solution (D): G-H-Ix2-F-E-F-G-Hx2.
- Walkthrough Bonus Chapter, at the link below.