Detectives United 7: Mission Possible – Walkthrough

Detectives United 7: Mission Possible - Walkthrough

Detectives United 7: Mission Possible – This time a team of detectives goes to the town of Mist Hill, where strange and frightening events begin to happen. People are disappearing without a trace and the streets are covered with the footprints of ferocious predators. Agents Ewan, Dorian and Anna are tasked with finding out what’s going on in this town, but things don’t go according to plan. On their way to Mist Hill, they get into a car accident and are attacked by an unknown man wearing a beast mask. Anna regains consciousness at the scene and discovers that her coworkers are missing. Bloody footprints indicate that they may have encountered something dangerous. Determined to find Dorian and Ewan at all costs, Anna begins her perilous journey through the dark streets of Mist Hill, infested with ferocious predators and mysterious men in white robes. As you progress through the story, you’ll uncover more and more details about what’s really going on in this mysterious town. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Detectives United 7: Mission Possible, solve the mystery of the disappearances.

Detectives United 7: Mission Possible – Walkthrough

Here you can see the full walkthrough of Detectives United 7: Mission Possible, namely for all chapters, including bonus chapter, in pictures.

Detectives United 7: Mission Possible Walkthrough - Step 1
  • Talk (A).
  • Take BACKPACK (B).
  • Move folder, take AWARD STATUETTE (C).
  • Place AWARD STATUETTE, take CODE SYMBOLS and CONNECTOR (D).
Detectives United 7: Mission Possible Walkthrough - Step 2
  • Place CODE SYMBOLS, enter code (E).
  • Take WALKIE-TALKIE, USB STICK and GRAY FAMILY’S CREST (F).
  • Use GRAY FAMILY’S CREST (G).
  • Take COMPACT MIRROR and HANDCUFFS (H).
  • WALKIE-TALKIE and HANDCUFFS on BACKPACK, take EWAN’S BACKPACK.
Detectives United 7: Mission Possible Walkthrough - Step 3
  • Take CABINET KEY (I).
  • Use CABINET KEY (J).
  • Play puzzle (K), receive EWAN’S PASS.
  • Use USB STICK and EWAN’S PASS, take COORDINATES (L).
  • COORDINATES on CONNECTOR, find pairs.
  • Take map (M).
Detectives United 7: Mission Possible Walkthrough - Step 4
  • Take skull (N).
  • Use skull (O).
  • Take ANNA’S BADGE (P).
  • Take CAR TOKEN (Q).
Detectives United 7: Mission Possible Walkthrough - Step 5
  • Use CAR TOKEN (R).
  • Read note, CAR REMOTE and SPRAY NOZZLE (S).
  • Use CAR REMOTE (T).
  • Take DETECTIVE KIT and LIGHTNING SYMBOL (U).
Detectives United 7: Mission Possible Walkthrough - Step 6
  • Take GAS CANISTER (V).
  • Place DETECTIVE KIT, find pairs (W).
  • Find pairs (X).
  • Take EWAN’S LIGHTER (Y).
Detectives United 7: Mission Possible Walkthrough - Step 7
  • SPRAY NOZZLE and EWAN’S LIGHTER on GAS CANISTER, take GAS BURNER.
  • Use GAS BURNER (Z).
  • Go to Deserted street (A).
Detectives United 7: Mission Possible Walkthrough - Step 8
  • Take SCREWDRIVER (B).
  • Use SCREWDRIVER, take BROKEN FIGURINE and SKULL SYMBOL (C).
  • Place SKULL SYMBOL and LIGHTNING SYMBOL (D).
  • Take FUSE 1/3 and DOLLAR (E).
Detectives United 7: Mission Possible Walkthrough - Step 9
  • Take FUSE 2/3, use DOLLAR (F).
  • Solution (G).
  • Take DORIAN’S BADGE and WEREWOLF HEAD (H).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 10
  • Place ANNA’S BADGE and DORIAN’S BADGE, take LEATHER CUTTER and FUSE 3/3 (I).
  • Use LEATHER CUTTER, take UV FLASHLIGHT and DORIAN’S GLOVE (J).
  • Use UV FLASHLIGHT (K).
Detectives United 7: Mission Possible Walkthrough - Step 11
  • Take COMPACT DISC (L).
  • Take WIRE, place FUSE 3/3 and COMPACT DISC for mini-puzzle (M).
  • Receive ACE and INSULATING TAPE.
  • Use DORIAN’S GLOVE, WIRE and INSULATING TAPE, take MAGNET and WEREWOLF ARM (N).
  • WEREWOLF HEAD and WEREWOLF ARM on BROKEN FIGURINE, take WEREWOLF FIGURINE.
  • Place ACE and WEREWOLF FIGURINE, take SCISSORS (O).
Detectives United 7: Mission Possible Walkthrough - Step 12
  • Use SCISSORS (P), take FLARE GUN (Q).
  • Use FLARE GUN (R).
  • Avoid werewolves by hiding in bushes (S).
Detectives United 7: Mission Possible Walkthrough - Step 13
  • Use skull (T).
  • Talk with Richard.
  • Take ORGANIZATION AMULET (U).
  • Take A MONOGRAM (V).
  • Take MOP (W).
Detectives United 7: Mission Possible Walkthrough - Step 14
  • Use MOP (X).
  • Take PINBALL LEVER (Y).
  • Use PINBALL LEVER and MAGNET, take AMULET FRAME and RECORD (Z).
  • Use DORIAN’S GLOVE, place RECORD.
  • Take FIRECRACKER CASING and FOUR ACES RING (A).
Detectives United 7: Mission Possible Walkthrough - Step 15
  • Place FOUR ACES RING, take RUBY HEART (B).
  • A MONOGRAM, AMULET FRAME and RUBY HEART on ORGANIZATION AMULET, take FOUR ACES AMULET.
  • Place FOUR ACES AMULET (C).
  • Play puzzle (D), receive PICTURE PART.
Detectives United 7: Mission Possible Walkthrough - Step 16
  • Take LIT CIGAR (E).
  • Take STRAIGHT RAZOR (F).
  • Use STRAIGHT RAZOR (G), take LOCKER KEY and WICK (H).
Detectives United 7: Mission Possible Walkthrough - Step 17
  • Use LOCKER KEY, take EXPLOSIVE POWDER and ARENA DIORAMA (I).
  • EXPLOSIVE POWDER and WICK on FIRECRACKER CASING, take EXPLOSIVE.
  • Place LIT CIGAR and EXPLOSIVE (J).
  • Go to Underground Arena (K).
Detectives United 7: Mission Possible Walkthrough - Step 18
  • Use skull.
  • Talk with Richard.
  • (L).
  • Take PARTICIPANT TICKET 1/4 (M).
  • Take TWEEZERS (N).
  • Move rug, use TWEEZERS.
  • Take PARTICIPANT TICKET 2/4 and NEEDLE AND THREAD (O).
Detectives United 7: Mission Possible Walkthrough - Step 19
  • Take PARTICIPANT TICKET 3/4, place PICTURE PART and NEEDLE AND THREAD (P).
  • Solution (Q): 22-21-20-19-24-20-19-18-25-20-19-6-10-15-20-25-12-7-10-11-12-13.
  • 30-26-22-21-20-15-9-8-23-22-21-20-15-9-16-11-6-2-1-22-21-20-15-6-11-16-21-20.
  • 23-22-21-11-16-22-26-30-22-26-16-11-6-23-17-13-7-4-7-22-16-22-17.
  • Take SILVER MONOGRAM and SIGNBOARD HALF (R).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 20
  • Place SILVER MONOGRAM, take BROKEN RESPIRATOR and RESTAURANT DIORAMA (S).
  • Place ARENA DIORAMA and RESTAURANT DIORAMA, take PARTICIPANT TICKET 4/4 and RESPIRATOR FILTER (T).
  • Go to Underground Arena (U).
Detectives United 7: Mission Possible Walkthrough - Step 21
  • Use PARTICIPANT TICKET 4/4, take YELLOW WOLF EYE and WINNER’S WREATH (V).
  • Place WINNER’S WREATH (W).
  • Play puzzle (X).
Detectives United 7: Mission Possible Walkthrough - Step 22
  • Take HAMMER (Y).
  • Use HAMMER (Z), take LEATHER BELT and HORSESHOE (A).
  • LEATHER BELT and RESPIRATOR FILTER on BROKEN RESPIRATOR, take WORKING RESPIRATOR.
  • Use WORKING RESPIRATOR, take ELDER’S STAFF (B).
Detectives United 7: Mission Possible Walkthrough - Step 23
  • Place SIGNBOARD HALF and ELDER’S STAFF (C).
  • Solution (D): (M-N)-(O-P)-F-G-(M-N)-G-H-(O-P)-E-(I-J)-Ex2-F-(I-J)-F-Gx3-Hx2-(O-P)-G-(M-N)-Ex2-Hx3-(K-L).
  • Take VALVE, WOLF EARS and SHAMAN’S AMULET (Q).
Detectives United 7: Mission Possible Walkthrough - Step 24
  • Place SHAMAN’S AMULET (R), take SACRIFICIAL RUNE and FILE (S).
  • Place VALVE and FILE (T), take PETRIFIED CLAW and GREEN WOLF EYE (U).
Detectives United 7: Mission Possible Walkthrough - Step 25
  • Place YELLOW WOLF EYE, GREEN WOLF EYE, WOLF EARS and SACRIFICIAL RUNE (V).
  • Solution (W).
  • Receive MODERN PICTURE.
Detectives United 7: Mission Possible Walkthrough - Step 26
  • Break vase (X).
  • Take MURRAY’S BUSINESS CARD (Y).
  • Use MURRAY’S BUSINESS CARD (A), take GLUE, SCALPEL and WOLF BADGE (Z).
Detectives United 7: Mission Possible Walkthrough - Step 27
  • Use SCALPEL, take ADHESIVE PLASTER and WINDOW HANDLE (B).
  • Take DEFLATED LIFE PRESERVER, use GLUE and WINDOW HANDLE (C).
  • Take COMMUNICATION CARTRIDGE 1/3 and ANIMAL TROPHY (D).
  • Place ANIMAL TROPHY for mini-puzzle (E), receive OWL BADGE.
Detectives United 7: Mission Possible Walkthrough - Step 28
  • Place WOLF BADGE and OWL BADGE, take STETHOSCOPE and PUMP (F).
  • ADHESIVE PLASTER and PUMP on DEFLATED LIFE PRESERVER, take LIFE PRESERVER.
  • Use LIFE PRESERVER (G).
  • Avoid obstacles (H).
Detectives United 7: Mission Possible Walkthrough - Step 29
  • Take BOLT CUTTERS (I).
  • Take VINTAGE POSTER 1/4, Use BOLT CUTTERS, cut 1-2-3-4-5 (J).
  • Take PUSH PINS and COMMUNICATION CARTRIDGE 2/3 (K).
Detectives United 7: Mission Possible Walkthrough - Step 30
  • Take COMMUNICATION CARTRIDGE 3/3 (L).
  • Place COMMUNICATION CARTRIDGE, take CIRCUIT SWITCH (M).
Detectives United 7: Mission Possible Walkthrough - Step 31
  • Use SCALPEL (O).
  • Place CIRCUIT SWITCH (P).
  • Solution: Q-S-T, attach wires as shown.
Detectives United 7: Mission Possible Walkthrough - Step 32
  • Take SHERIFF’S STAR (U).
  • Take LADDER (V).
  • Place LADDER, take ARROW WITH NOTE and VINTAGE POSTER 2/4 (W).
  • SHERFF’S STAR on ARROW WITH NOTE, take LOCKPICK and GOLD NUGGET.
Detectives United 7: Mission Possible Walkthrough - Step 33
  • Take VINTAGE POSTER 3/4, use STETHOSCOPE and LOCKPICK (X).
  • Take COWBOY BOOT and CRIMINAL CLUE (Y).
  • Place COWBOY BOOT (Z), take DECORATIVE REVOLVER and VINTAGE POSTER 4/4 (A).
Detectives United 7: Mission Possible Walkthrough - Step 34
  • Place VINTAGE POSTER 4/4, CRIMINAL CLUE and PUSHPINS (B).
  • Play puzzle, take BANDITS’ AMULET 1/2 (C).
  • Take TRUCK KEY (D).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 35
  • Use TRUCK KEY (E).
  • Open folder and read the papers, take DISASSEMBLED DEVICE and AMMUNITION BELT (F).
  • Place AMMUNITION BELT and DECORATIVE REVOLVER, take LIGHT BULB AMULET and BATTERY (G).
  • Place LIGHT BULB AMULET (H).
  • Take SWITCH LEVER and FLUX (I).
  • Go to Abandoned Workshop (J).
Detectives United 7: Mission Possible Walkthrough - Step 36
  • Use SWITCH LEVER (K).
  • Move cloth away and take SOLDERING STATION (L).
  • Take WRENCH (M).
Detectives United 7: Mission Possible Walkthrough - Step 37
  • Take DESK MICROPHONE, place SOLDERING STATION, GOLD NUGGET and FLUX.
  • Select 1-2-3-4 (N).
  • Take MONITOR (O).
  • Place MONITOR, take BANDITS’ AMULET 2/2 and ARENA PICTURE (P).
Detectives United 7: Mission Possible Walkthrough - Step 38
  • Place BANDITS’ AMULET (Q), take GRENADE CASING and ENCRYPTION CHIP (R).
  • Read note, place BATTERY and ENCRYPTION CHIP on DISASSEMBLED DEVICE, take ENCRYPTION DEVICE.
  • Place DESK MIRCROPHONE and ENCRYPTION DEVICE (S).
Detectives United 7: Mission Possible Walkthrough - Step 39
  • Solution (T).
Detectives United 7: Mission Possible Walkthrough - Step 40
  • Take COAL POWDER (U).
  • Take LETTER OPENER (V).
  • Take SPRAYER, use LETTER OPENER (W).
  • Take COMPACT MIRROR and HARPOON GUN (X).
Detectives United 7: Mission Possible Walkthrough - Step 41
  • Place COMPACT MIRROR and COAL POWDER, take OC MONOGRAM and WIRE (Y).
  • Place OC MONOGRAM for mini-puzzle (Z), take MINING PICK (A).
  • Use MINING PICK (B).
  • Go to Four Aces Laboratory (C).
Detectives United 7: Mission Possible Walkthrough - Step 42
  • Take LADLE (D).
  • Take DRAWER KEY with LADLE, receive LADLE WITH WATER (E).
  • Take FIREFIGHTER FIGURINE 1/5, use DRAWER KEY (F).
  • Take WHITE VINEGAR and WEREWOLF AMULET (G).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 43
  • WHITE VINEGAR and LADLE WITH WATER on SPRAYER, take CLEANER.
  • Use CLEANER (H).
  • Solution.
  • Take TOY HOOK and FIREFIGHTER FIGURINE 2/5 (I).
  • Use TOY HOOK, take SILVER COINS and HANDCUFFS (J).
  • Go (K).
Detectives United 7: Mission Possible Walkthrough - Step 44
  • Use HANDCUFFS (L).
  • Talk with Oliver and take HARPOON HOOK (M).
  • Remove broken part, place WIRE and HARPOON HOOK on HARPOON GUN, take LOADED HARPOON GUN.
  • Use LOADED HARPOON GUN.
  • Go to Shaman’s House (N).
Detectives United 7: Mission Possible Walkthrough - Step 45
  • Take RUNE HINT (O).
  • Take RING OF CLUBS (P).
  • Move paper, use RING OF CLUBS (Q).
Detectives United 7: Mission Possible Walkthrough - Step 46
  • Solution (R, S).
Detectives United 7: Mission Possible Walkthrough - Step 47
  • Take FIREFIGHTER FIGURINE 3/5 and TRUNK FOB (T).
  • Use TRUNK FOB (U), take HUMAN AMULET and FIREFIGHTER FIGURINE 4/5 (V).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 48
  • Place WEREWOLF AMULET and HUMAN AMULET, take FIREFIGHTER FIGURINE 5/5 and TOWN MINING SCHEME (W).
  • Place FIRE FIGHTER FIGURINE 5/5, take FIRE EXTINGUISHER (X).
  • Go to Shaman’s House (Y).
Detectives United 7: Mission Possible Walkthrough - Step 49
  • Use FIRE EXTINGUISHER (Z).
  • Play puzzle (A), receive STONE HEAD.
  • Place SILVER COINS and STONE HEAD, take ANCIENT SHIELD (B).
  • Walk down twice.
Detectives United 7: Mission Possible Walkthrough - Step 50
  • Use ANCIENT SHIELD, take BROKEN WALKIE-TALKIE and FOUR ACES SEAL (C).
  • Use FOUR ACES SEAL (D), take SPEAKER and KNOB REGULATOR (E).
  • Go to Shaman’s House.
Detectives United 7: Mission Possible Walkthrough - Step 51
  • Place RUNE HINT and KNOB REGULATOR.
  • Solution (F), Gx6-Hx6-Ix3-J.
  • Take HACKSAW and RADIO KEYBOARD (K).
  • Take GPS ANTENNA with HACKSAW (L).
  • SPEAKER, GPS ANTENNA and RADIO KEYBOARD on BROKEN WALKIE-TALKIE.
  • Offer TOWN MINING SCHEME, play puzzle (M).
Detectives United 7: Mission Possible Walkthrough - Step 52
  • Take TWEEZERS (N).
  • Take AIR RIFLE, use TWEEZERS (O).
  • Take HANDLE and FILM AMULET (P).
  • Use HANDLE, take COMEDY AMULET, BUTTER and PAINTBALLS (Q).
Detectives United 7: Mission Possible Walkthrough - Step 53
  • Use BUTTER and WRENCH (R), take MANNEQUIN PART 1/3 and PAINTBALL SPRAYER (S).
  • PAINTBALL SPRAYER and PAINTBALLS on AIR RIFLE, take PAINTBALL GUN.
  • Use PAINTBALL GUN.
  • Solution (T).
  • Go to Secret Dressing Room (U).
Detectives United 7: Mission Possible Walkthrough - Step 54
  • Take MYSTIC’S AWARD (V).
  • Place MYSTIC’S AWARD, take SLEEPING AMPOULE and CLAPPER AMULET (W).
  • Take MANNEQUIN PART 2/3 (X).
Detectives United 7: Mission Possible Walkthrough - Step 55
  • Place COMEDY AMULET, FILM AMULET and CLAPPER AMULET (Y), take TRIGGERING MECHANISM, MANNEQUIN PART 3/3 and LIQUID NITROGEN (Z).
  • Place MANNEQUIN PART 3/3 (A).
  • Play puzzle (B), take WIRE CUTTERS.
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 56
  • Use WIRE CUTTERS, take RED WIRE and LIGHT BULB 1/2 (C).
  • Use RED WIRE and ARENA PICTURE (D).
  • Go to Restaurant Backyard (E).
  • Take GRENADE FUSE (F).
  • SLEEPING AMPOULE, TRIGGERING MECHANISM and GRENADE FUSE on GRENADE CASING, take SLEEPING GRENADE.
  • Use SLEEPING GRENADE (G).
Detectives United 7: Mission Possible Walkthrough - Step 57
  • Take SPATULA (H).
  • Take LIGHT BULB 2/2, undo 4 buttons (I).
  • Use SPATULA, take MEMORY STICK and BRASS KNUCKLES (J).
  • Break key, use LIQUID NITROGEN and BRASS KNUCKLES (K).
  • Take ELEPHANT MAGNET and POWER CORD (L).
  • Go to Secret Dressing Room.
Detectives United 7: Mission Possible Walkthrough - Step 58
  • Place POWER CORD and MEMORY STICK (M).
  • Play puzzle (N), receive LIGHT HINT.
  • Place LIGHT BULB 2/2 and LIGHT HINT, select 3-4-5-7-9.
  • Take BROKEN EMP DEVICE and TRAIN KEY (O).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 59
  • Use TRAIN KEY (P), take CAMEL MAGNET and IMPULSE CHARGE (Q).
  • Place CAMEL MAGNET and ELEPHANT MAGNET (R), take TAPE (S).
  • Go to Restaurant Backyard (T).
Detectives United 7: Mission Possible Walkthrough - Step 60
  • IMPULSE CHARGE and TAPE on BROKEN EMP DEVICE, take EMP DEVICE.
  • Place EMP DEVICE (U).
  • Solution (V): 8-9-10-5-10-9-8-13-8-7-3-7-12-13-14-18-19-15-14-13-12-17-12-13-14-15-16-11-6-2-6-5-4-1-4-9.
Detectives United 7: Mission Possible Walkthrough - Step 61
  • Talk with Murray Dolman.
  • Take SHOELACE (W).
  • Take BAMBOO STICK (X).
  • BAMBOO STICK and SHOE LACE on PETRIFIED CLAW, take IMPROVISED FISHING ROD.
  • Use IMPROVISED FISHING ROD, take DRIED PLANT 1/3 and HAIRPIN (Y).
Detectives United 7: Mission Possible Walkthrough - Step 62
  • Use HAIRPIN and HORSESHOE (Z), receive SPOTLIGHT BLADE, DRIED PLANT 2/3.
  • Use SPOTLIGHT BLADE for mini-puzzle (A), receive DOCTOR’S MONOCLE.
Detectives United 7: Mission Possible Walkthrough - Step 63
  • Take MASK PIECE (B).
  • Place MASK PIECE, take BLOWPIPE, DRIED PLANT 3/3 and ROBED FIGURE (C).
  • Place MODERN PICTURE and ROBED FIGURE (D), swap (2-3)-(1-4).
  • Take WATER and BROCHURE (E).
Detectives United 7: Mission Possible Walkthrough - Step 64
  • Take KEYS, place BROCHURE (F).
  • Play puzzle (G), receive PROP BLADE.
  • Use skull and talk with Richard (H).
  • Take DART (I).
Detectives United 7: Mission Possible Walkthrough - Step 65
  • Place DOCTOR’S MONOCLE, DRIED PLANT 3/3 and WATER, take PARALYZING SOLUTION (J).
  • DART and PARALYZING SOLUTION on BLOWPIPE, take LOADED BLOWPIPE.
  • Use LOADED BLOWPIPE (K).
  • Use KEYS (L).
  • Go to Underground Arena (M).
Detectives United 7: Mission Possible Walkthrough - Step 66
  • Take CLOCK NUMBER (N).
  • Take SCREW 1/4, use PROP BLADE (O).
  • Receive SHARPENED BLADE.
  • Use SHARPENED BLADE, find pairs (P).
Detectives United 7: Mission Possible Walkthrough - Step 67
  • Talk with Sheriff and take MURRAY’S BRACELET (Q).
  • Use MURRAY’S BRACELET (R).
  • Take BROKEN CONTROL LEVER and HAND CHAINSAW (S).
  • Use HAND CHAINSAW, receive LEVER (T).
Detectives United 7: Mission Possible Walkthrough - Step 68
  • Offer BROCHURE (U).
  • Solution (V).
  • Talk with Dorian and Ewan, take SCREWDRIVER (W).
  • Take CLOCK HANDS and SCREW 2/4 with SCREWDRIVER (X).
  • Go to Secret Dressing Room.
Detectives United 7: Mission Possible Walkthrough - Step 69
  • Place CLOCK NUMBER and CLOCK HANDS (Y).
  • Take MURRAY’S AMULET and SCREW 3/4 (Z).
  • Place MURRAY’S AMULET, take GLITTERING CRYSTAL and SCREW 4/4 (A).
  • Walk down.
Detectives United 7: Mission Possible Walkthrough - Step 70
  • LEVER, SCREW 4/4 and SCREWDRIVER on BROKEN CONTROL LEVER, take ENGINE CONTROL LEVER.
  • Place ENGINE CONTROL LEVER (B).
  • Use GLITTERING CRYSTAL (C).
  • Solution (D): G-H-Ix2-F-E-F-G-Hx2.
  • Walkthrough Bonus Chapter, at the link below.
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