Edge of Reality 3: Fatal Luck – The game’s walkthrough begins with you being left on the steps of an orphanage as an infant with the only clue to your identity. You never knew your parents. The only thing you have left of them is a photo, a casino chip, and a burnt card with one word Azara on it. Today is the grand reopening of Azara gambling house after the fire. You’re sure the secret to your past is in there. And you hope you’ll be lucky enough to uncover it. You give the card to the croupier, but he knows nothing about it, but those who play in the gambling house will find the answers to all your questions. Your luck and skill are fantastic and you meet Jonathan who has also been lucky enough to be invited to the Grand Azar tournament. The winner of the tournament can make any wish he wants, the croupier will confirm. Instead of answers to your questions, you are put in a dangerous situation. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Edge of Reality 3: Fatal Luck, and reveal the secrets of your past.
Edge of Reality 3: Fatal Luck – Walkthrough
Here you can see the full walkthrough of Edge of Reality 3: Fatal Luck game, namely for all chapters, including bonus chapter, in pictures.
- Talk (A).
- Take PURSE (B).
- Look at sign (C).
- Select chips ×3 (D).
- Place bet on any number (E).
- Talk (F).
- Place PURSE, take WINDING KEY (G).
- Select envelope ×3, take CHIP 1 (H).
- Use CHIP 1 (@).
- Walkthrough (1-4).
- Take JACK (I).
- Select hat (J).
- Open scroll, take SPADE HALF (K).
- Look at note, use WINDING KEY and select, take QUEEN (L).
- Place JACK and QUEEN.
- Rearrange the cards on the playing table.
- Correctly placed cards will light up.
- Walkthrough @1: (BG)-(CF)-(AC)-(GA)-(CG)-(DB)-(GD)-(FC).
- Take CROWN (M).
- Place CROWN, take TONGS (N).
- Use TONGS (O), receive JOKER’S CAP.
- Place JOKER’S CAP (P).
- Remove all the symbols from the field.
- Select and drag a path between three or more matching adjacent symbols to remove them.
- Win three times.
- Walkthrough (1-10).
- Walkthrough (11-19).
- Walkthrough (20-27).
- Take CHIP 2 (Q).
- Go forward.
- Select cloak (R).
- Take FILE 1/3 (S).
- Walkthrough (1-3).
- Place SPADE HALF (T).
- Arrange symbols as shown (U).
- Select mask and note (V).
- Take STATUETTE PIECE (W).
- Play puzzle.
- Select mask (X).
- Go right.
- Talk (A).
- Take FILES 2/3 (B).
- Take LANTERN (C).
- Go left.
- Take CLOTH (D).
- Try to take (E).
- Take FILES (G).
- Use CLOTH (F), receive MIRROR SHARD.
- Take STATUETTE PIECES 1/3 (H).
- Open the files and drag the tokens to the correct spots.
- Open all 3 FILES.
- Walkthrough (I).
- Select each file ×2 (J).
- Grab pages (K).
- Select all 3 buttons (L).
- Take BUTTON (M).
- Select leaves ×3.
- Use MIRROR SHARD ×3 (N), receive BELLS 1/5-3/5.
- Take STATUETTE PIECES 2/3 (O).
- Flip post, select leaves ×2.
- Use MIRROR SHARD ×2 (P), receive BELLS 4/5-5/5.
- Select LANTERN, place BUTTON and BELLS 5/5 (Q), take LIT LANTERN.
- Use LIT LANTERN and go (R).
- Talk (S).
- Take TOTEM EYE and CALENDAR DIAL (T).
- Lift page, take TOKEN (U).
- Look at note (V).
- Place CALENDAR DIAL, set date to 15 April (W), receive SEVEN TOKEN.
- Place TOKEN and SEVEN TOKEN.
- Using the arrows, place all four tokens on the middle line.
- The movements of the tokens are connected.
- Press arrows 1-4, take STATUETTE PIECES 3/3 and DOG WITH PURSE (X).
- STATUETTE PIECES 3/3 on STATUETTE PIECE, walkthrough (@) (1-5), take STATUETTE.
- Look at scroll from DOG WITH PURSE (Y).
- Open purse and select, open paper bag (Z).
- Take PERFUME OIL (A).
- Use tweezers on splinter (B).
- Take DOG, HALF-BURNED JOKER and Old Lucky Chip (C).
- Select Old Lucky Chip (D).
- Move the Old Lucky Chip around the screen to find the hidden symbol that’s pictured above the chip.
- Move around scene and select 1-3 (@Z).
- Use DOG (E).
- Take DOG (F).
- Unfold ×2, take ARROWHEAD (G).
- Unfold once, select mask (H).
- Take CHIP 3 and Strength Card (I).
- Go down and go left.
- Place STATUETTE (J).
- Play puzzle, receive RING.
- Place RING (K), take CANE (L).
- Go right.
- Use CANE (M), select Strength Card (N).
- Take CHIP 4 (O).
- Go (P).
- Give CHIP 4 (Q).
- Outscore the dealer.
- To score points, rotate and place your dominoes on the field.
- Match the value on one end or the other to capture your opponent’s pieces.
- Rotate dominoes here (@1).
- Walkthrough (1-2).
- Walkthrough (3-4A).
- Walkthrough (5-7).
- Walkthrough (8-9).
- Take CHIP 5 (R).
- Go (S-T-U).
- Select 4 gems (V).
- Take FLINT (W).
- Go down, go left.
- Look at two notes (A-B).
- Open latch and both drawers, look at note.
- Place both candles (C-D).
- Use FLINT ×3 (blue), take LEVER (E).
- Use ARROWHEAD, take GLASS HEART (F).
- Go right.
- Use PERFUME OIL and LEVER (G).
- Take HOOK (H).
- Use HOOK (I).
- Play puzzle, receive CARD.
- Go (J).
- Place GLASS HEART and CARD (K).
- Pull the levers to rotate the segments and form a whole picture.
- Walkthrough (L).
- Go (M-N).
- Take PLATTER (O).
- Go down.
- Place DOG on PLATTER, take DOG ON PLATTER.
- Remove old platter, place DOG ON PLATTER, take PENDANT and DOG (P).
- Place PENDANT (Q), receive GLOVE.
- Go (R-S).
- Place TOTEM EYE (T).
- Take LILY 1/2 (U).
- Go (V).
- Take LILY 2/2 (W).
- Go down, go (X).
- Place LILY 2/2 (Y), go forward.
- Use Strength Card (Z).
- Grab strong ropes, holds, and crystals to climb the cliff.
- Avoid the weak spots.
- Walkthrough 1-10.
- Take PURSE (A).
- Pull lever (B).
- Select Old Lucky Chip (C).
- Move the Old Lucky Chip around the screen to find the hidden symbol that’s pictured above the chip.
- Walkthrough (D-E-F).
- Talk (G).
- Take CHARCOAL (H).
- Lift paper, take STAINED GLASS (I).
- Use GLOVE, take Gold Finder Card and JAW (J).
- Remove note, take PAPER (K).
- Open gate, go (L).
- Talk (M), take STONE CUBE 1/3 (N).
- Open file, take CROWN (O).
- Take BRUSH and BILLIARD CUE (P).
- Use BRUSH, PAPER, and CHARCOAL, take CODE (Q).
- Place JAW (R).
- Place STAINED GLASS (S).
- Select note and take STONE CUBES 2/3 (T).
- Look at note (U).
- Place symbols as shown (V).
- Select Gold Finder Card (W).
- Take CHIP 6 (X).
- Use BILLIARD CUE (Y), receive CHIP 7.
- Go down.
- Place CROWN, take ROULETTE PART (A).
- Select ×3, take STONE CUBES 3/3 (B).
- Go (C).
- Place STONE CUBES 3/3 and CODE.
- Swap cubes (D).
- Adjust mirrors as shown (orange).
- Play puzzle (E), receive STONE BUST.
- Go down.
- Place STONE BUST, select mask and take RING (F).
- RING on PURSE and select.
- Look at note and take CHIP 8.
- Give CHIP 8 (G).
- Create a line of four dice.
- Choose any of the dice available and place them on a matching spot.
- Discard dice you do not need.
- The first to place four dice in a row wins.
- Walkthrough is random.
- Example shown is one way to solve it (1-5).
- Take CHIP 10 and TUBE (H).
- Select TUBE, take KEY.
- Use KEY (I).
- Go (J).
- Talk (K).
- Give CHIP 10 (L).
- Play your cards to reach a score of 20 or higher.
- A higher-value card takes control of the spot.
- Drag cards from the dealer’s shoe if you need one.
- Walkthrough is random.
- Select high value cards to get a score of 20 or more.
- A higher value card overrides a lower value card.
- Select win or lose (M).
- Take CUP EMBLEM (N).
- Place CUP EMBLEM, look at note, take GEM 1/3 and ROULETTE ARROW (O).
- Place ROULETTE PART and ROULETTE ARROW.
- Look at note and select wheel ×3 (P).
- Go (Q).
- Play puzzle (R), receive MASK DECORATIONS.
- Take TORN NET, THREAD, and GEMS 2/3 (S).
- Use Old Lucky Chip (S1).
- Move the Old Lucky Chip around the screen to find the hidden symbol that’s pictured above the chip.
- Walkthrough (T-U-V).
- THREAD on TORN NET, take NET.
- Use NET, select ×4, take CHIP 1 and TOKEN (W).
- Select mask, take PUNCTUATION MARKS (X) and Mechanical Knowledge Card (Y).
- Place TOKEN, take GEMS 3/3 (Z).
- Go down.
- Place GEMS 3/3.
- Walkthrough (1-4).
- Take TILE (A).
- Place TILE, walkthrough (B).
- Take CHESS KNIGHT 1/2.
- Go (C).
- Take DOG FIGURINE (D).
- Look at note (E).
- Place PUNCTUATION MARKS (F).
- Use Mechanical Knowledge Card (G).
- Connect tokens so that the number of connections for each token corresponds to the number on the token.
- Walkthrough (H).
- Walkthrough (I).
- Take CHESS PIECES 2/2 and BOOK SPHERE (J).
- Place CHESS PIECES 2/2 and arrange (K).
- Take TOKEN, TOOL SET, and DOG PEDESTAL (L).
- Go down.
- Place DOG PEDESTAL and DOG FIGURINE, walkthrough (M).
- Take DRAWING (N).
- Go (O).
- Play puzzle (P), receive NINE BALL.
- Place DRAWING (@), MASK DECORATIONS, and TOOL SET.
- Walkthrough (Q-R-S-T-U).
- Use brush (V), take MASK (W).
- Place MASK (X), receive CLOVER SPHERE.
- Go down.
- Place NINE BALL.
- Arrange the balls so that the sum of the numbers in the outer circle will equal the value of the balls on the inner circle.
- Walkthrough (A).
- Take RABBIT SPHERE.
- Go (B).
- Place CLOVER SPHERE, BOOK SPHERE, and RABBIT SPHERE (orange).
- Take CHIP 11 and KEY (C).
- Use KEY (D).
- Move the tiles to form a straight clear path for the key.
- You can move the key any time you like.
- Walkthrough (1-8).
- Go (E).
- Take CARD 1/2, CARDS 2/2, HEART, BROKEN DART, and CABLES (F).
- Use CARDS 2/2, take CANDLE (G).
- Go (H).
- Select arm (I).
- Take STONE ARM (J).
- Take GOLDEN LEAF 1/5 (K).
- Use CANDLE, take FEATHERS and GOLDEN LEAVES 2/5-3/5 (L).
- Use STONE ARM, take CLOTH (M) and select bag.
- Use CLOTH and look at note (N).
- Take CLOVER (O).
- Look at note, take CHIP 1 and ILLUSIONIST’S CARD (P).
- Select branches (orange).
- Use CABLES (Q), receive BROOM.
- Take GOLDEN LEAVES 4/5 (R).
- Use CLOVER, take GOLDEN LEAVES 5/5 (S).
- Use BROOM (T).
- Play puzzle, receive FORTUNE WHEEL HANDLE.
- Go down.
- Use ILLUSIONIST’S CARD, take DIMMER and NAIL (U).
- Use BROOM, insert TOKEN (V).
- Place FORTUNE WHEEL HANDLE and spin (W).
- Take FISH (X).
- Give FISH (Y).
- Take CORK (Z).
- FEATHERS, NAIL, and CORK on BROKEN DART, take DART.
- Use DART (A), receive METAL DICE.
- Go (B).
- Place GOLDEN LEAVES 5/5 and METAL DICE (C).
- Select (D).
- Go right, forward, left, forward.
- Rearrange the arrows so each is pointing to another one.
- The starting arrow doesn’t need to be pointed at and the final arrow doesn’t have to point to another one.
- Walkthrough (E).
- Go right, forward, left, forward, left, forward.
- Walkthrough (F).
- Go left, right ×2, forward, left.
- Walkthrough (G).
- Take VALVE KNOB, HERBICIDE, and FLAT METAL(H).
- Use CLOTH (I), receive MIRROR SHARD.
- Spray HERBICIDE, use FLAT METAL (J), receive WOODEN FINGERS.
- Go (K).
- Pull tassel.
- Use WOODEN FINGERS, take CHIP 2 and ROPE (L).
- Take BUTTERFLY LAMP (M).
- Use MIRROR SHARD (N), receive VEIL.
- Use FLAT METAL (O), receive CLUB.
- Place HEART and CLUB, use HERBICIDE, take GOLDEN CROWN and RABBIT SHAPE (P).
- Use VEIL (Q-R), receive BUTTERFLIES 1/5-2/5.
- Go down.
- Use VEIL (S-T), receive BUTTERFLIES 3/5-4/5.
- Go down.
- Place RABBIT SHAPE, select ×2, take LOCKPICK and CHERRY BOMB (U).
- Play puzzle (V), receive OLD CARDS 1/3.
- Use LOCKPICK (W).
- Take BATTERY (W1).
- Go forward.
- Place DIMMER and BATTERY (X), select dimmer.
- Open cube, take OLD CARDS 2/3 (Y).
- Use CHERRY BOMB (Z).
- Use Old Lucky Chip (@).
- Move the Old Lucky Chip around the screen to find the hidden symbol that’s pictured above the chip.
- Walkthrough (A-B-C).
- Take PRETZEL (D).
- Open bag, take Illusion Shatterer Card, STAND INLAY, and CHIP 4 (E).
- Place STAND INLAY (F).
- Use VEIL (G), receive BUTTERFLIES 5/5.
- Take CHIP 8 (H).
- BUTTERFLIES 5/5 on BUTTERFLY LAMP.
- Use BUTTERFLY LAMP, give PRETZEL (I).
- Receive CLOVER.
- Take CLIPPERS and CHIP 11 (J).
- Go (K).
- Use Illusion Shatterer Card (L).
- Use LOCKPICK (M).
- Select file (N).
- Take DIAMOND RING (O).
- Place GOLDEN CROWN, take OLD CARDS 3/3 (P).
- Go down.
- Use DIAMOND RING and select, take RED GEAR (Q).
- Go (R).
- Place VALVE KNOB and RED GEAR (S).
- Use Mechanical Knowledge Card (T).
- Select 1-5.
- Take CHIP 12 (U).
- Place OLD CARDS 3/3 (V).
- Give CHIP 12 (W).
- Collect the treasure by clicking on the thief and then on the next card.
- The thief can’t pick up the treasure if he’s visible, picking up the treasure reveals the thief.
- The guard will end the game.
- Walkthrough (X) (1-6).
- Walkthrough (Y) (1-11).
- Take CHIP 15 (Z).
- Go (Z1).
- Take LETTER A and BOARDS (A).
- Use CLIPPERS and select ×2, take MONEY 1/2 (B).
- Place BOARDS and ROPE (C).
- Take SHIELD (D).
- Place SHIELD and LETTER A (E).
- Play puzzle, receive MASK.
- Place MASK (F).
- Go (G).
- Take FATHER’S TIE and SCREWDRIVER (H).
- FATHER’S TIE on CLOVER.
- Use CLOVER (I).
- Select file (J).
- Use SCREWDRIVER.
- Look at note and remove sheet, take GONDOLA LEVER and SKULL TOKEN (K).
- Place SKULL TOKEN (L), receive HORSESHOE.
- Place HORSESHOE and select, take MONEY 2/2, CHIP 16, and LIGHTER (M).
- Use MONEY 2/2 (N).
- Select handle (O).
- Take GREEN RIBBON and CIGAR CUTTER (P).
- Use CIGAR CUTTER, take COLLAPSIBLE BATON and open the door (Q).
- Take SKULL TOKEN (R).
- Place SKULL TOKEN (S), receive GONDOLA TICKET.
- Go down.
- Place GONDOLA TICKET and GONDOLA LEVER, pull lever (T).
- Select, take SLOT MACHINE TICKET (U).
- Use COLLAPSIBLE BATON and GREEN RIBBON (V).
- Go (W).
- Take CASHBOX DECORATION, PAPER CLIP, UNDERWATER HELMET, ROOT, KNIFE, and WING (A).
- Use PAPER CLIP and insert SLOT MACHINE TICKET (B).
- Pull handle (C).
- Take DIAMOND TOKEN and CHIP 19 (D).
- Use KNIFE and select, take DOG SHAPE (E).
- Go down.
- Place DOG SHAPE, take DOG WHISTLE (F).
- Open jacket, take WING (G).
- Use KNIFE (H), receive PIPE.
- Go (I).
- Use DOG WHISTLE (J), receive CLOVER.
- Select CLOVER, take METAL BRUSH and CLOVER.
- Go down.
- Use METAL BRUSH, take METAL BALL (K).
- Go (L).
- LIGHTER and METAL BALL on UNDERWATER HELMET.
- Select helmet ×2, receive UNDERWATER LAMP.
- Use UNDERWATER LAMP, select 5 coins (M).
- Take CHIP 24 (M1).
- Place 2 WINGS and CASHBOX DECORATION and select (N).
- Take RUBBER BAND (O).
- Select book ×2, take MONEY 1/2 (P).
- Place DIAMOND TOKEN, take VIP BADGE (Q).
- Go down.
- Play puzzle (R), receive MONEY 2/2.
- Go (S).
- Use MONEY 2/2 (T).
- Select handle (U).
- Take SILVER CLOVER and PIGEON HEAD (V).
- Place VIP BADGE, take SKULL TOKEN (W).
- Place SKULL TOKEN (X).
- ROOT and RUBBER BAND on PIPE, select ×3, receive LONG HOOK.
- Look at note, use LONG HOOK (Y).
- Take CHIP 25 (Y1).
- Go to Gaming Hall.
- Place PIGEON HEAD (Z).
- Take GOLDEN PEN (Z1).
- Use GOLDEN PEN and CHIP 25 (Z2).
- Clear the table by revealing the cards and score 21 points.
- Select desired cards and call 21 to remove the selected cards.
- Walkthrough (1-6).
- Select sets of matching numbers and then select claim (A).
- Use LONG HOOK (B), receive PURSE.
- Take PAWN 1/3 (C).
- Open PURSE, take Impersonation Card.
- Go (D).
- Pull curtain.
- Open door, take CROWBAR and LIGHTBULB (E).
- Take TROPHY 1/3 (F).
- Look at note, take BAR VOUCHER (G).
- Insert BAR VOUCHER (H).
- Play puzzle (H1), receive ALCOHOL.
- Use ALCOHOL and CROWBAR (I).
- Go (@).
- Remove broken bulb, place LIGHTBULB (J).
- Take RAG (K).
- Use RAG, take MEDICAL SYMBOL (L).
- Place MEDICAL SYMBOL, take AMMONIA (M).
- Select wall ×3 (N).
- Use AMMONIA (O).
- Take OFFICE KEY (P).
- Go down.
- Use OFFICE KEY (Q).
- Go (R).
- Take NOTEPAD, GEM, TROPHIES 2/3, and BRONZE CLOVER (S).
- Remove cloth, use NOTEPAD (T), receive SAFE CODE 1/4.
- Go down.
- Place GEM, take GOLDEN CLOVER (U).
- Go (V).
- Select Impersonation Card (W).
- Talk (X).
- Take LION’S HEAD (Y).
- Place SILVER CLOVER, GOLDEN CLOVER, and BRONZE CLOVER (Z).
- Walkthrough (Z1), receive CHAIN.
- Move crates (Z2).
- Select ladder (Z3).
- Take LUNCH BOX BUTTONS (A).
- Place LUNCH BOX BUTTONS, select 3-4.
- Take CAN OPENER (B).
- Use CAN OPENER, select file (C).
- Take LETTERS and PAWNS 2/3 (D).
- Place NOTEPAD (E), receive SAFE CODE 2/4.
- Go down.
- Use CAN OPENER, take SHOVEL (F).
- Play puzzle (G), receive PAWNS 3/3.
- Put down LETTERS and select each one (H).
- Take SLOT MACHINE REEL (I).
- Go (J).
- Place PAWNS 3/3.
- Move each pawn so its color matches the color of the field it’s on.
- Selecting the arrow will move the corresponding sides of the field.
- Walkthrough (2-1-5-4-1-3-3-5-5).
- Use CHAIN (K), receive BRONZE PAW.
- Place LION’S HEAD and BRONZE PAW (L).
- Go (M).
- Take TROPHIES 3/3, SWITCH, and METAL FLOWERS (N).
- Use SHOVEL, take STATUE’S FACE (O).
- Use NOTEPAD (P), receive SAFE CODE 3/4.
- Remove old switch, place SWITCH and select (Q).
- Play puzzle (R), receive SLOT MACHINE REEL.
- Go down.
- Place METAL FLOWERS (S).
- Take MASKS (T).
- Rearrange the trophies so they match their shadows.
- Place TROPHIES 3/3, walkthrough (U).
- Take YELLOW TIE (V).
- Go (W).
- Place STATUE’S FACE and YELLOW TIE (X).
- Take LETTER J (X1).
- Place LETTER J (Y), select scrap and place two SLOT MACHINE REELS.
- Try to select torn card (Z).
- Look at the symbols on the paylines of the walkthrough.
- Once the correct symbol lands in the right position, lock it in by pressing the hold button below it to stop that reel from moving.
- Do this until all lines are solved.
- Spin and rearrange the reels so that symbols match along the winning line.
- You can hold a reel from spinning for one turn with the Hold button.
- Walkthrough (A-B-C).
- Take TORN JOKER (D).
- Use NOTEPAD (E), receive SAFE CODE 4/4.
- Go down.
- Use SAFE CODE 4/4.
- Walkthrough (F).
- Pull handle (G).
- Take GAMBLING MASTER’S EMBLEM and GAMBLING MASTER’S DECK (H).
- Place GAMBLING MASTER’S EMBLEM and MASKS (I).
- Go (J).
- Take GOLDEN KEY and BRUSH (K).
- Go down.
- Dip BRUSH, take RED PAINT (L).
- Go (M).
- Play puzzle (N), receive EMERALD CLOVER.
- Use GOLDEN KEY (1), take CANDLE 1/3 (2).
- Use GOLDEN KEY (3), take CANDLES 2/3 (4).
- Use GOLDEN KEY (5), take CANDLES 3/3 (6).
- Go to Secret Chamber.
- Use CANDLES 3/3 (O-P-Q).
- Place EMERALD CLOVER (R), receive GAMBLING MASTER’S BOOK.
- Open GAMBLING MASTER’S BOOK, select ×3, take both PAGES (S).
- Use PAGE and RED PAINT, arrange symbols (T).
- Use PAGE and RED PAINT, arrange symbols (U).
- HALF-BURNED JOKER on TORN JOKER, take Gambling Master Card.
- Use Gambling Master Card (V).
- Talk and then give GAMBLING MASTER’S DECK (W).
- Swap the corners of the card so they from a whole card.
- Walkthrough (Y).
- Walkthrough Bonus Chapter, at the link below.