
Edge of Reality 7: Call of the Hills – Transports you to the heart of Ireland, where a family’s past suddenly comes to life in the most unexpected ways. When your sister, Catherine, starts having vivid and disturbing dreams about an old abandoned house, a strange man with a piercing gaze and an amulet that supposedly belonged to your grandfather Robert you decide to accompany her on this journey. It’s been twenty years since your grandfather has made himself known, and his sudden gift raises too many questions. Katherine’s dreams become more and more distinct, she hears her grandfather’s voice as if he is calling her, and sees forests, hills and the very amulet as if waiting to be put together. You set out together to find answers, and the first shock is that the house from her visions actually exists, though it lies in ruins. As you explore the area you will encounter traps, magical creatures and a group calling themselves the Seeds. They are desperate to get their hands on your family’s amulet. Katherine is sure her dreams are the key. In one of them, she saw parts of the amulet surrounded by beads filled with unknown power. When she finds one of the fragments in the exact spot she dreamed about, it becomes clear the dreams were not just a warning, but a signpost. Now everything depends on whether you can collect the amulet, uncover the secrets of the past and save your grandfather before the forces awakened by ancient magic get out of control. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Edge of Reality 7: Call of the Hills, and save those who are dear to you.
Edge of Reality 7: Call of the Hills – Walkthrough
Here you can see the full walkthrough of Edge of Reality 7: Call of the Hills game, namely for all chapters, including bonus chapter, in pictures.

- Talk, take ENVELOPE (A).
- Read note, take RIBBON and AMULET from ENVELOPE.
- The amulet is now on your menu bar (B).
- Select 1-4, add RIBBON, take BROOM (C).
- Take STICK (D), select mailbox flag.
- Select, earn GLOVE (E).

- Use GLOVE and select twice, take HANDKERCHIEF and MAILBOX FLAG (F).
- Place MAILBOX FLAG, take map and read newspaper, take PACKAGE (G).
- Read note, open PACKAGE, take and select CANE.
- Use BROOM, STICK, and CANE (H).

- Play puzzle (I).
- Complete the picture.
- Select a tile to change its image.
- Puzzle walkthrough (J-K-L), earn BUTTERFLY NET.
- Talk (M).

- Use BUTTERFLY NET, take BRUSH and CUTTER (N).
- Use CUTTER (O).
- Take BEAD (P).
- Add BEAD to amulet, play puzzle.
- Go forward.

- Take SPHERE (Q).
- Take CLOCK PART, use HANDKERCHIEF, earn FIRE POKER (R).
- Select (S).
- Place CLOCK PART, read newspaper, take DREAM CATCHER, 1/3 BOOK, 1/3 CLOCKFACE PART, and 2/3 CLOCKFACE PART (T).

- Select, use FIRE POKER, take DIRTY CHESS PIECE and 3/3 CLOCKFACE PART (U).
- HANDKERCHIEF on DIRTY CHESS PIECE, earn CHESS PIECE.
- Read newspaper and note, select 1-4, place SPHERE (V).

- Arrange the chess pieces so that none of them share the same diagonal, horizontal, or vertical lines.
- Select and place a piece on an empty space to move it.
- Pieces turn green when they don’t intersect with others.
- Place CHESS PIECE, walkthrough (A).
- Take 2/3 BOOK (B).

- Select and drag items onto the field to barricade the door.
- All squares on the field must be occupied by an item.
- Items can’t overlap.
- Walkthrough (C).
- Read note, take GLUE (D).

- BRUSH on GLUE, earn GLUE WITH BRUSH.
- Place 2 and 3 CLOCKFACE PART on 1 CLOCKFACE PART, add GLUE WITH BRUSH, earn CLOCK FACE.
- Place CLOCKFACE, take 1/4 FEATHER and 3/3 BOOKS (E).
- Use BOOKS (F).
- Move the books to complete the image.
- Select two books to swap them.
- Walkthrough (G).

- Take LADDER (H).
- Take 1/5 AMULETS, use CUTTER (I).
- Find all of the item pairs.
- Select pairs, take TOOLBOX (J).
- Remove boxes, take BALL and 2/4 FEATHERS (K).

- Select (L).
- Use BALL, take FILE and 2/5 AMULETS (M).
- Look at photo, take LIGHT BULB (N).
- Move items, select 1-5, take 3/5 AMULETS (O).
- Use LADDER (P).

- Use FIRE POKER, take 4/5 AMULETS, 3/4 and 4/4 FEATHERS (Q).
- FEATHERS on DREAM CATCHER, earn 5/5 AMULETS.
- Use AMULETS (R).
- Take TWEEZERS (S).
- Select key on TOOLBOX, use TWEEZERS, earn BROKEN KEY.
- Use BROKEN KEY and FILE, take KEY (T).
- KEY on TOOLBOX, take BUTTONS.

- Place BUTTONS (A).
- Connect the lights on the left to the matching colored lights on the right.
- Press the arrows to change path parts.
- Path parts light up when arranged correctly.
- Walkthrough (B-C-D).

- Select, open journal (E).
- Restore photos (F-G-H).

- Remove hat, use key on lock, take BANDAGE and IODINE (I).
- Use TWEEZERS, IODINE, and BANDAGE (J).
- Select, go left (K).

- Follow the dog to get out of the forest.
- Find and use items to overcome obstacles.
- Go forward (A).
- Go left (B).
- Take AXE (C), go down twice.
- Use AXE, go left (D).

- Go forward (E).
- Go right (F).
- Take 1/2 BOARDS (G), go down twice.
- Go right (H).

- Take 2/2 BOARDS (I), go down and forward.
- Use BOARDS, go left (J).
- Go right (K).
- Go right (L).

- Select 1-3, take BUCKET (M), go down, left.
- Use BUCKET, earn WATER (N), go down twice.
- Use WATER, go forward (O).
- Take DOG (P), go forward.

- Talk (A).
- Move the flowerpots to their matching saucers.
- Select and drag a flowerpot to place it in a saucer.
- Restore plants as shown, take MATCHES and read note, take BEE REPELLANT (B).
- Select (C).
- Use BEE REPELLANT and DOG, take ARROW (D).
- Place ARROW (C).
- Take SAUSAGES (E).

- Give SAUSAGES, take KEY (F).
- Use KEY (G).
- Take GLASS SHARD (H).

- Use GLASS SHARD, replace LIGHT BULB (I).
- Take MIRROR (J).
- Use MIRROR, select (K).

- Guide the spheres through both mazes to the empty slots.
- Select the arrows to move both spheres.
- The spheres must reach the slots at the same time.
- Walkthrough CΓ2-A-BΓ4-AΓ2-BΓ2-CΓ3.
- Go forward.

- Use MATCHES (E-F).
- Take GRANDFATHER’S BAG and GRANDFATHER’S CANE (G).
- Take 1/5 MAP PART and GOBLET (H).
- Use GRANDFATHER’S CANE, earn MEDALLION (I).
- Select (J).

- Move the books to untangle the chains.
- Select an available book to swap it with the next available book.
- Books are available when they are not covered by chains.
- Walkthrough A-B-A-C-D-E-F-G-H-I-J-K-C.
- Take BOOK (L).
- Go down.

- Use GOBLET, earn CUP OF WATER (M).
- Go right.
- Use CUP OF WATER, place MEDALLION, take BOOK EMBLEM and 1/2 ORGAN KEYS (N).
- BOOK EMBLEM on BOOK, take 2/2 ORGAN KEYS, turn page and take SAFETY PIN.
- Open GRANDFATHER’S BAG, use SAFETY PIN, take ARTIFACT and CODE.
- Match the music notes on the organ with those shown on the clue.
- Select the keys to change which music notes are displayed on the organ.
- The colors on each key indicate which organ notes switch on or off.
- Place ORGAN KEYS and CODE, select 1-5, take BEAD (O).
- Place BEAD on amulet, play puzzle.
- Select (P).

- Complete the image.
- Select and drag image parts to where they belong in the center.
- Select the arrows to reveal more image parts.
- Walkthrough (Q).
- Go forward.

- Take 2/5 MAP (R).
- Take 1/2 PICTURE PARTS and 3/5 MAP (S).
- Select 3 times (T).
- Move shield, use DOG, take HELMET and 4/5 MAP (U).

- Place HELMET, take 5/5 MAP (A).
- Complete the map.
- Select and drag a map part to where it belongs on the table.
- Read note, place MAP, walkthrough, take MAP and CABINET KEY (B).
- Use CABINET KEY, read note, take TORCH (C).
- MATCHES on TORCH, earn BURNING TORCH.
- Separate the stars into different sections by color.
- Drag the coin along the track to trace a path.
- Stars will glow when they are correctly separated.
- Place BURNING TORCH, use MAP (D).

- Find the differences (E-F), earn KEY.

- Use KEY (G).
- Take KING (H).
- Take DAGGER (I).
- Take TORCH (J).

- Use DOG, read note, take BRAZIER KEY (A).
- Use BRAZIER KEY and TORCH, earn CODE (B).
- Use DAGGER, select cover, use TORCH.
- Find the matching pairs of weapons.
- Select pairs (C-D), take BATTLE-AX (E).

- Talk, use BATTLE-AX (F).
- Take CHEST EMBLEM (G).
- Use DAGGER, take FALCON EMBLEM (H).

- Place CHEST EMBLEM and FALCON EMBLEM, read note and move items, take 2/2 PICTURE PARTS (I).
- Place PICTURE PARTS, walkthrough (J), place CODE, select 1-5.
- Give ARTIFACT (K).

- Take 1/4 STONE BRANCHES (L).
- Remove vines twice, take ROPE (M).
- Take DAGGER and 2/4 STONE BRANCHES (N).

- Use (O-P).
- Read note, take SUN TOKEN (Q).
- Select rapidly 6 times to fill meter, take QUEEN (R).

- Move the pieces to their appropriate positions.
- Select one to slide it to the next available space.
- Place KING and QUEEN, walkthrough B-A-E-F-C-B-A-E-F-D-C-F.
- Take MOON TOKEN (G).

- Place MOON TOKEN and SUN TOKEN (H).
- Create a continuous path to the end by using all tiles.
- Select a tile to rotate it.
- Walkthrough (I).
- Use ROPE (J).
- Play puzzle (K).
- I need to find a way to get down from here.
- Move (L-M)-(N-M)-(O-M).

- Talk, take BEAD (P).
- BEAD on amulet, play puzzle.
- Select (Q).
- Read note, take CRYSTAL EYE (R).
- Take 1/2 FEATHERS and PROTECTIVE CUFF (S).

- Take GLASS and HEAD FEATHER (A).
- Place CRYSTAL EYE, take 2/2 FEATHERS (B).
- Use DAGGER, take 3/4 STONE BRANCHES (C).
- Place HEAD FEATHER and FEATHERS, take 4/4 STONE BRANCHES (D).
- Place STONE BRANCHES, take RITUAL EMBLEM (E).
- Place RITUAL EMBLEM, take CROWN (F).

- Select the orbs to find the matching pairs.
- Select pairs (I-J).
- Use CROWN, take 1/3 KEYS (K).
- Select (L).

- Use all numbered tiles to reach the end.
- Select a tile to move it to the bottom panel.
- Tiles indicate direction and number of spaces you will move.
- Walkthrough (M).

- Take 1/2 JEWELS (A).
- Take 1/2 PLATES, select, take 1/2 HEAD SYMBOLS (B).
- Use (C-D), earn PICKAX.
- Select (E).

- Use DOG, take 2/2 JEWELS and 2/2 PLATES (F).
- Use PLATES and set as shown (G).
- Take 2/2 HEAD SYMBOLS (H).

- Select the symbols in the correct order.
- Place HEAD SYMBOLS, select 1-4, take BEAD (I).
- BEAD on amulet, play puzzle.
- Place JEWELS (J) and PROTECTIVE CUFF (K).
- Select, take 2/3 KEYS (L).

- Select the matching symbols in the center to get out of the pit.
- Select the marked symbols (M-N).
- Take BAG (O).
- Use GLASS on BAG, read book, play puzzle.
- Earn MAP PARTS.
- Read notes on MAP, add MAP PARTS.

- Use all numbered tiles to reach the end.
- Select a tile to move it to the bottom panel.
- Tiles indicate direction and number of spaces you will move.
- Walkthrough (P).

- Take 1/2 ARROW KEYS (A).
- Take INFINITY SIGN, use PICKAX, take CANNON WHEEL (B).
- Take BROKEN LANCE, read book, place CANNON WHEEL (C).

- Take 1/3 CANNONBALLS, use PICKAX, take 2/3 CANNONBALLS (D).
- Take 1/2 PADLOCK RINGS, use BROKEN LANCE, take 3/3 CANNONBALLS (E).
- Use CANNONBALLS (F).

- Toggle the sliders to aim the target at the door.
- Select the red dots when they are inside the green circle to shoot the cannon.
- Set levers as shown (G).
- Select when red balls are in circle 3 times (H).
- Go forward.

- Take PLANET SIGN and 1/2 CROSSBOW KEYS (I).
- Complete the armor set.
- Restore the armor, take KNIGHT FIGURINE (J).
- Take SHARD and NAIL, place PLANET SIGN and INFINITY SIGN, take BEAD (K).
- BEAD on amulet, play puzzle, earn AMULET.
- Take HEAD TOKEN, use SHARD, earn ROPE (L).
- Go down.

- Use NAIL, take WRENCH (M).
- Place KNIGHT FIGURINE, select 1-3, take 1/2 MEDALS and 2/2 CROSSBOW KEYS (N).
- Go forward.

- Place CROSSBOW KEYS, move items, take FLUTE (O).
- Use WRENCH (P).
- Go down.

- Use FLUTE, select 1-5 (A).
- Take 2/2 MEDALS (B).
- Go forward.

- Place MEDALS, take 2/2 ARROW KEYS (C).
- Place ARROW KEYS, take 3/3 KEYS (D).
- Use ROPE, select, play puzzle (E).

- Take BROKEN LIGHTER, use DOG, earn FRESCO PIECE (G).
- Use SHARD (H), pick up ALCOHOL.
- Find the matching pairs of items.
- Select pairs (I).
- Take 2/2 PADLOCK RINGS, RAG, and DIARY (J).
- HEAD TOKEN on DIARY, play puzzle, earn LIGHTER SWITCH.
- LIGHTER SWITCH on BROKEN LIGHTER, earn LIGHTER.
- Place FRESCO PIECE, select (K).

- Complete the fresco.
- Select and drag pieces to their proper places.
- Walkthrough (L).
- Use RAG, ALCOHOL, and LIGHTER (M).
- Talk (N).
- Align the image parts.
- Select and drag a ring to move it to the right position.
- Place PADLOCK RINGS, walkthrough (O).

- Give AMULET (P).
- Use KEYS (Q).
- Recreate the image in the clue.
- Select the green circles in the correct order to build a light path resembling the one in the image.
- Walkthrough (R-S-T).

- Talk (A).
- Take HELMET and DIADEM (B).
- Take SPEAR, place DIADEM (C).
- Select (DΓ2-E), take 1/2 DRAGON EYES and GLASS JAR (F).
- Take 1/2 DRAGON HANDLES, read note, take 1/3 FIREFLIES (G).
- Use HELMET, earn HELMET WITH WATER (H).

- Read note, take 2/3 FIREFLIES (I).
- Use HELMET WITH WATER, take 2/2 DRAGON HANDLES (J).
- Move the tiles to their correct locations indicated by the clue.
- Select two tiles to swap them.
- Place DRAGON HANDLES, walkthrough (K), take 3/3 FIREFLIES (L).
- Remove lid from GLASS JAR: add FIREFLIES, earn JAR OF FIREFLIES.

- Jump the lotuses over each other until only one remains.
- Jumping an open lotus will make it disappear, and jumping a closed lotus will open it.
- Select the correct symbol parts that make up the larger symbol on the right.
- Use JAR OF FIREFLIES, select sets (M-N-O).
- Go forward.

- Take PLANK, play puzzle, earn SHIELD (A).
- Take SADDLEBAG ORNAMENT and 1/3 CRYSTALS, place PLANK (B).
- Take FILE (C), place SADDLEBAG ORNAMENT, take 1/2 KEYS (D).
- Place SHIELD (E) and SPEAR (F).

- Take 2/2 DRAGON’S EYES (G).
- Place DRAGON’S EYES (H), play puzzle, earn STONE HAND.
- Go down.

- Place STONE HAND, take 2/2 KEYS (I).
- Go forward.
- Assemble the image by swapping the plates.
- Select two adjacent plates to swap them.
- Use KEYS, walkthrough (J).
- Build a path from the ball to the hole to release the chains.
- Press a tile to slide it into an adjacent empty slot.
- Go forward.

- Use FILE, read note, take 1/2 MOSAIC PIECES, 2/3 CRYSTALS, and DIAL (K).
- Read note, take 3/3 CRYSTALS (L).
- Place CRYSTALS, take 2/2 MOSAIC PIECES (M).
- Assemble the mosaic.
- Select and drag pieces to place them.
- Place MOSAIC PIECES, walkthrough (N).
- Go forward.

- Take 1/2 PORTRAITS (O).
- Take PAINTBRUSH (P).
- Use PAINTBRUSH (Q), play puzzle.
- Take 2/2 PORTRAITS and CRYSTAL KNOB (R).

- Place CRYSTAL KNOB, take 1/2 HILT PART and 2/2 HILT PART (S).
- Place PORTRAITS, walkthrough (T).
- Place 2 HILT PART and 1 HILT PART (U), select 1-6.
- Read note, take SOLUTION.
- Unlock the secret passage.
- Select the symbols on the lock in the order they appear on the clue.
- Place SOLUTION and DIAL, select 1-5 (V).

- Reach the end of the maze.
- Gather items to help you along the way.
- Select and hold the arrows to move.
- Collect LANTERN (A), MAP (B), and SHIELD (C).
- Use SHIELD (D).
- Collect BOARDS (E).
- Use BOARDS (F).
- Collect KEY (G).
- Go to (H).
- Use KEY (I), go to (J).

- Select note, take GEMSTONES (K).
- Take 1/2 LEVER PARTS (L).
- Move (M-N).
- Take STONE PETAL, use GEMSTONES, take 1/2 JEWELS and BROKEN LEVER (O).
- Create the pattern shown by rotating six gems around each central one.
- Play puzzle, earn 2/2 JEWELS (P).
- Go down.

- Place STONE PETAL (Q), play puzzle, earn 2/2 LEVER PARTS.
- LEVER PARTS and JEWELS on BROKEN LEVER, earn MAGIC STICK.
- Go forward.
- Place MAGIC STICK, select R-S-R-T.
- Go forward.

- Defeat Malean.
- Select the symbols in the order they appear to defend yourself from Malean’s attack spell.
- Select the symbols in the order they appear to attack Malean when his defenses are down.
- Select the symbols in sequence (A-B-C-D).

- Select the symbols in sequence (E-F).
- Walkthrough Bonus Chapter, at the link below.