Enchanted Kingdom 8: Master of Riddles (Bonus Chapter) – Uncle Gabriel was a powerful and wise magician, a master of Arcadian mysteries who believed magic was too dangerous in a world torn apart by war between two empires. In this chapter, Gabriel has just arrived at the royal castle after being appointed advisor to the royal court.
Bonus Chapter Walkthrough
- Talk (A).
- Take HEAVY STATUETTE (B).
- Pull handle (C).
- Use HEAVY STATUETTE.
- Open, take CHISEL, CLOSED BAG and FLINT AND STEEL.
- Use FLINT AND STEEL (D).
- Play puzzle (E), take ORB AMULET.
- Add ORB AMULET (F).
- Take TWEEZERS, EDMUND’S HANDKERCHIEF and NOELLE’S HAIRPIN.
- NOELLE’S HAIRPIN on CLOSED BAG (inventory), take ASSIGNMENT SCROLL.
- Offer ASSIGNMENT SCROLL (G).
- Enter Throne Hall.
- Open curtains (H).
- Read note, use EDMUND’S HANDKERCHIEF.
- Take NUT AND BOLT and CORK.
- Use CHISEL, take PORTRAIT TOKENS 1/2.
- Take DISMANTLED TONGS (I).
- NUT AND BOLT in DISMANTLED TONGS (inventory), receive TONGS.
- Take BUNCH OF FLOWERS (J).
- Use TONGS, take PORTRAIT TOKENS 2/2 and GNOME CAP.
- Add PORTRAIT TOKENS (K).
- Solution: Easy: (Ax6-Bx3)-(A-Bx5-Cx2)-(Bx3-Cx2).
- Hard: (Bx3)-(Cx2-B-Ax3)-(Cx2-Bx5-Ax6) (L).
- Take WILLIAM’S PORTRAIT (M).
- Hang WILLIAM’S PORTRAIT (N), take PLATE.
- Move down.
- Read note (O).
- Take CHALK.
- Add CHALK (P) and PLATE, receive DOOR COMBINATION.
- Add DOOR COMBINATION (Q).
- Solution: Press O-D-I-R-A-Z-I-V (R).
- Enter Vizardio’s Laboratory.
- Read note (S), take VIZARDIO’S RING.
- Take OVEN FORK (T).
- Use BUNCH OF FLOWERS, take AROMA OIL.
- Insert VIZARDIO’S RING, take GLUE, read note.
- Move down.
- Add GNOME CAP (U) and GLUE.
- Take HORSESHOE and SPONGE.
- Insert HORSESHOE (V).
- Take INCOMPLETE CANDLESTICK and BRUSH.
- Enter Vizardio’s Laboratory.
- Insert CORK (W).
- Take PAULDRON PART.
- Use TWEEZERS, receive RUSTED TOKEN.
- BRUSH and AROMA OIL on RUSTED TOKEN (inventory), receive CHEST INSERT.
- Add CHEST INSERT (X).
- Play puzzle (Y), take SALT.
- Offer SALT (Z).
- Receive IMPERIAL SEAL.
- Return to Throne Hall.
- Insert IMPERIAL SEAL (A), take GLOVE and BREASTPLATE.
- Add BREASTPLATE (B) and PAULDRON PART.
- Enter Medical Wing.
- Talk (C).
- Take VINEGAR (D).
- Add VINEGAR (E) and SPONGE, open.
- Take AWARD and UMBRELLA.
- Take MEDICAL SYMBOL 1/3 (F).
- Add AWARD.
- Take WINDOW HANDLE.
- Move down.
- Insert WINDOW HANDLE (G).
- Take HAMMER.
- Use OVEN FORK, receive THRONE DECORATION.
- Insert THRONE DECORATION (H), take ROPE.
- Enter Medical Wing.
- ROPE on INCOMPLETE CANDLESTICK (inventory), receive IMPROVISED GRABBING HOOK.
- Use IMPROVISED GRAPPLING HOOK (I).
- Solution: (J).
- Move forward.
- Use UMBRELLA (K), take MEDICAL SYMBOL 2/3.
- Use GLOVE, receive SHARP SHELL.
- Take RAKE (L).
- Take FIREWOOD (M).
- Use RAKE, then SHARP SHELL.
- Take ARMILLARY SPHERE.
- Return to Vizardio’s Laboratory.
- Place ARMILLARY SPHERE (N).
- Take DIARY KEY.
- Insert DIARY KEY (O).
- Solution: Easy (B-Ax2-J)-(Ax2-Bx3-E-F-Cx2-K)-(Cx2-Fx3-E-H-Ix2-L).
- (Ix2-Hx3-E-D-Gx2-M) (P).
- Solution: Hard (Bx2-J)-(Bx3-Ax2-Q)
- (Ax2-Bx3-Ex3-Dx2-P)-(Dx3-Gx2-O).
- (Gx2-Dx3-Ex3-Hx2-N)-(Hx3-Ix2-M)
- (Ix2-Hx3-Ex3-F-Cx2-K)-(Cx2-F-L) (Q).
- Take MATCHES (R) and COIN.
- Read note.
- Return to Medical Wing.
- Add COIN (S), take BIG NAIL.
- Add BIG NAIL (T) and HAMMER.
- Take POMANDER, CORKSCREW and BED SHEET.
- Move forward.
- BED SHEET on FIREWOOD (inventory), receive IMPROVISED LADDER.
- Add IMPROVISED LADDER (U).
- Play puzzle (V), take BOWL.
- Use BOWL (W), take LOCKPICK and MEDICAL SYMBOL 3/3.
- Move down.
- Insert MEDICAL SYMBOL (X).
- Read note.
- Take BRUSH, WATER and THISTLE.
- THISTLE and MATCHES on POMANDER (inventory).
- Use POMANDER (Y), take APPLE.
- Move forward.
- Offer APPLE (Z).
- Move forward.
- Insert CORKSCREW (A), move.
- Take ARROWS.
- Take OVEN FORK (B).
- Read note.
- Take INCOMPLETE BOW (C).
- ARROWS on INCOMPLETE BOW (inventory), receive BOW AND ARROW.
- Use BOW AND ARROW (D).
- Solution: (E) Solution is random, screenshot shows one potential solution.
- Take GLOWING CRYSTAL (F).
- Add GLOWING CRYSTAL (G).
- Enter Cave.
- Talk (H).
- Insert LOCKPICK (I), take MOON ESSENCE AND RECIPE.
- Take SCRAPER (J).
- Pour WATER, use OVEN FORK, take HOT WATER.
- Take STATUETTE (K).
- Add BRUSH and HOT WATER.
- Take BARK and AXE HANDLE.
- Move down.
- Insert AXE HANDLE (L), receive AXE.
- Use AXE (M), receive LOG.
- Enter Cave.
- Place LOG (N).
- Play puzzle (O), take BRACELET.
- Offer BRACELET (P).
- Lift, take POPPY, CROWBAR and PINCERS.
- Read note on MOON ESSENCE AND RECIPE (inventory), add POPPY and BARK, receive HEALING ELIXIR.
- Offer HEALING ELIXIR (Q), receive JADE AMULET.
- Move down.
- Insert JADE AMULET (R), take GUIDING LANTERN.
- Add GUIDING LANTERN (S).
- Move forward.
- Use SCRAPER (T), then CROWBAR.
- Take SHOVEL and NET.
- Take CHARCOAL (U).
- Use SHOVEL, then STATUETTE.
- Take BROKEN EMBLEM and SHARP SHARD.
- Take HARDENED RESIN (V).
- Return to Cave.
- Add PINCERS (W) and HARDENED RESIN, receive MELTED RESIN.
- Use SHARP SHARD (X).
- Take RAG, BRUSH and FAN.
- Return to Beach.
- MELTED RESIN and BRUSH on BROKEN EMBLEM, receive ANCHOR EMBLEM.
- Insert ANCHOR EMBLEM (Y).
- Solution: Ax3-Bx2-C-Ex3-F (Z).
- Take SICKLE (A).
- Use SICKLE (B).
- Go to Pier.
- Take TORN KITE (C).
- Use NET, receive PLATE HALF.
- Take FORCEPS (D).
- Add PLATE HALF (E), then CHARCOAL.
- Take SCARF.
- Add SCARF (F).
- Take HARPOON and FILE.
- Move down.
- Use FILE (G).
- Enter Castle on the Water.
- Take WEIGHT (H).
- Use RAG, receive MIRROR.
- Use FAN (I).
- Use FORCEPS, take KNITTING NEEDLE and CHISEL.
- Insert MIRROR (J).
- Use KNITTING NEEDLE.
- Take NEEDLE, SEA CREATURES 1/3 and IMPROVISED MATCH.
- Move down.
- Use HARPOON (K).
- Return to Pier.
- NEEDLE on TORN KITE (inventory), receive KITE.
- Use KITE (L).
- Play puzzle (M), take SUITCASE CLASP.
- Add SUITCASE CLASP (N).
- Take SEA CREATURES 2/3 and REED.
- Return to Castle on the Water.
- Take SEA CREATURES 3/3 (O).
- Add SEA CREATURES (P).
- Take TUNING KEY and DROPPER.
- Add TUNING KEY (Q), take JAR.
- Return to Pier.
- Add REED (R), then IMPROVISED MATCH.
- Use JAR, receive INSECTS.
- Add INSECTS (S), then DROPPER.
- Receive TOXIN.
- Return to Castle on the Water.
- Use TOXIN (T), then CHISEL and WEIGHT.
- Take SEASHELL AMULET.
- Insert SEASHELL AMULET (U).
- Solution: A-C-A-B-D-E-G-F-D-G-L-I-M-J-D-H-K-N-J-G-H-M-N (V).
Congratulations! You have completed the game Enchanted Kingdom 8: Master of Riddles.