Enchanted Kingdom 9: Frost Curse (Bonus Chapter) – You will play as Captain Martin, who is trying to prevent the knight Heidmar from destroying Arcadia. Restore the magical power of the kingdom by solving puzzles.
Bonus Chapter Walkthrough
- Take BARREL, CORK and BROKEN NET (A).
- Take DUSTER, CORKSCREW and THREAD (B).
- THREAD on BROKEN NET, receive NET.
- Use NET (C).
- Play puzzle (D), receive BOOK EMBLEM.
- Place BOOK EMBLEM (E).
- Go twice (F).
- Take LION and JEWELS 1/4 (G).
- Use DUSTER, take INTRICATE EMBLEM (H).
- Move books, place INTRICATE EMBLEM (I).
- Go (J).
- Talk (K).
- Use CORKSCREW, take BOTTLE, JEWELS 2/4 and LADLE (L).
- Use CORK (M), take EAGLE with LADLE (N).
- Walk down twice.
- Place EAGLE and LION, take JEWELS 3/4, TONGS PART and BOARD (O).
- Place BARREL and BOARD, take BROKEN TONGS and LADDER (P).
- Go (Q).
- Place LADDER, take WOODEN BOX (R).
- JEWELS 4/4 and LOCKPICK 1/2 from WOODEN BOX.
- Place JEWELS (S).
- Solution (T): Y-Ux2-Vx3-Wx2-Xx2-Yx2-U-Wx3-Yx2-Vx3-Yx3.
- Take SCALE (Z).
- Go (A).
- Place SCALE (B).
- Take CHISEL and move paper (C).
- Add D-E-F to G, take POWDER.
- Add POWDER, take POTION with BOTTLE (H).
- Offer POTION (I).
- Receive PRISM.
- Use PRISM, take FISHHOOK, CANVAS 1/2 and BELL (J).
- Walk down twice.
- Use BELL (K), take LOCKPICK 2/2 (L).
- Use LOCKPICK (M).
- Solution (N): 5-6-Px12-2-3-4-5-6-7-Ox13-1-3-4-5-Px2-3-4-Ox2.
- Take POLE and BOLT (Q).
- Go (R).
- TONGS PART and BOLT on BROKEN TONGS, receive TONGS.
- Use TONGS (S), take KNOCKER (T).
- Move rug, use KNOCKER (U).
- Take CANDELABRUM, TWINE and CANVAS 2/2 (V).
- Go (W).
- Place CANVAS (X).
- Play puzzle (Y), receive BLOOD.
- Use BLOOD, read book (Z).
- Take COMB (A).
- Walk down twice.
- Use COMB (B).
- Take CHAIN and MATCHES (C).
- Use CHISEL, take FISHING LINE (D).
- TWINE, FISHHOOK and FISHING LINE on POLE, receive FISHING ROD.
- Use FISHING ROD, take BASKET (E).
- Use BASKET, take APPLES (F).
- Offer APPLES, take KEYS (G).
- Use KEYS (H).
- Easy solution (I): Kx3-1-Jx4-2-Kx3-3-Jx4-4-5-Kx5-6-Jx4-7.
- Kx3-8-Jx4-9-10-Kx3-11-Jx2-12.
- Hard solution (I): J-Kx3-1-6-Jx2-K-2-7-12-J-Kx3-3-8-Jx2.
- K-4-5-9-10-Jx3-12.
- Place CANDLELABRUM, take BROKEN BROOMSTICK, SEWING KIT, THISTLE and BUTTON (L).
- Take EMPTY CENSER and SCREWS (M).
- THISTLE and MATCHES on EMPTY CENSER, receive CENSER.
- Use CENSER (N), take note and THUNDERCLOUD (O).
- Use THUNDERCLOUD (P).
- Receive JEWELED INLAY.
- Place JEWELED INLAY (Q).
- Go (R).
- Take S HOOK and CLOCK HANDS (S).
- Place CLOCK HANDS, take LETTER OPENER (T).
- Place CHAIN and S HOOK, take HAIRPIN and ENVELOPE (U).
- Use HAIRPIN and LETTER OPENER, take IRON HANDLE and GRIFFIN EMBLEM (V).
- Walk down.
- Place IRON HANDLE, SCREWS and BUTTON (W).
- Play puzzle (X), receive ACID.
- Place GRIFFIN EMBLEM, take SHEARS, CHISEL, PIANO KEYS 1/2 and KEY CHAIN (Y).
- Use ACID (Z), take SHEET MUSIC and WIRE (A).
- Walk down.
- WIRE on BROKEN BROOMSTICK, receive BROOMSTICK.
- Use BROOMSTICK (B).
- Use SEWING KIT (C), receive GLOVE.
- Use GLOVE, take DOORSTOP and OILER (D).
- Go to Archive.
- Use OILER, take PIANO KEYS 2/2 (E).
- Walk down.
- Place SHEET MUSIC and PIANO KEYS (F).
- Solution (G): 7-8-5-6-4-1-3-2.
- Take OWL STATUE and CHALK (H).
- Go (I).
- Place ENVELOPE and CHALK (J), receive INSTRUCTIONS.
- Place KEY CHAIN and INSTRUCTIONS (K).
- Easy solution (K): (1-4)-(2-6)-(3-4)-(4-8)-(5-8)-(7-8).
- Hard solution (L): (1-10)-(2-5)-(3-7)-(4-5)-(5-9)-(6-9)-(8-9).
- Take SIGNET RING (M).
- Use SIGET RING, take RECORDS (N).
- Walk down.
- Offer RECORDS (O).
- Receive REINS.
- Walk down.
- Place REINS (P).
- Take NUTCRACKER and SCARF (Q).
- Place DOORSTOP (R), receive DULL HATCHET.
- Use DULL HATCHET (S), receive HATCHET.
- Use HATCHET (T).
- Play puzzle (U), receive PICKAXE.
- Use PICKAXE (V).
- Take BROKEN CROSSBOW and INCENSE (W).
- Use SHEARS, take BROOCH and STRING (X).
- Use CHISEL and OWL STATUE, take FLAMING ARROW (Y).
- STRING and FLAMING ARROW on BROKEN CROSSBOW, receive LOADED CROSSBOW.
- Use LOADED CROSSBOW (Z).
- Go (A).
- Take CANDLE and PLANETS 1/3 (B).
- Place INCENSE and CANDLE, take PLANETS 2/3 and BRUSH (C).
- Use BRUSH, take CANE (D).
- Walk down twice.
- Place SCARF and CANE, take TORCH (E).
- Use NUTCRACKER, take WALNUT (F).
- Offer WALNUT (G), take SCOOP (H).
- Go (I).
- Use SCOOP and BROOCH (J).
- Easy solution (K): (5-4)-(7-6)-Lx3-10-(4-12)-(2-6)-(Lx2)-1.
- Hard solution (M): (5-4)-(7-6)-Nx3-10-(12-6)-N-12-(4-14)-(2-6)-Nx2-1.
- Take TWEEZERS and CROWBAR (O).
- Use CROWBAR (P), turn winch (Q).
- Take SMALL MIRROR and LITTLE BELLS 1/3 (R).
- Go (S).
- Place SMALL MIRROR, take QUILL and PLANETS 3/3 (T).
- Place PLANETS 3/3, take HENNA and CLOTHESPIN (U).
- Walk down twice.
- Use CLOTHESPIN (V), take MAPLE LEAF (W).
- Go (X).
- Place MAPLE LEAF (Y), take OIL and LITTLE BELLS 2/3 (Z).
- OIL on TORCH, receive UNLIT TORCH.
- Use UNLIT TORCH (A), receive BURNING TORCH.
- Place BURNING TORCH, take SLEDGEHAMMER (B).
- Take LITTLE BELLS 3/3 with TWEEZERS (C).
- Go (D).
- Place LITTLE BELLS (E).
- Play puzzle (F), receive SOLAR EMBLEM.
- Place SOLAR EMBLEM, take SPHERE’S HEART (G).
- Go (H).
- Use SLEDGEHAMMER (I), take CLAPPER (J).
- Take LINK (K).
- Take WATER (L).
- Place LINK and CLAPPER, take RUNES (M).
- WATER and QUILL on HENNA, receive INK.
- Place INK and RUNES (N), take SPHERE BASE (O).
- SPHERE BASE on SPHERE’S HEART, receive SPHERE OF MIGHT.
- Use SPHERE OF MIGHT (P).
- Solution (Q).
Congratulations! You have completed the game Enchanted Kingdom 9: Frost Curse.