Fairy Godmother Stories 1: Cinderella – Bonus Chapter Walkthrough

Fairy Godmother Stories 1: Cinderella - Bonus Chapter Walkthrough

Fairy Godmother Stories 1: Cinderella (Bonus Chapter) – A fairy’s work is never done. The fairy receives an urgent phone call from Charlotte. One of the students she met in college believes that something terrible happened to her grandmother Amanda. This is a rather long chapter that has many locations.

Bonus Chapter Walkthrough

Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 1
  • Speak to character.
  • Take CORKSCREW (A).
  • Take TONGS, BATTERIES, note (B) and BASKET (C).
  • Take GLOVE, KNITTING NEEDLE and KEY FOB, use CORKSCREW (D).
  • Take BRUSH (E).
  • BATTERIES on KEY FOB.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 2
  • Use KEY FOB (F) for puzzle (G): receive SEDATIVE.
  • Give SEDATIVE, speak to character, take UMBRELLA (H).
  • Use UMBRELLA (I).
  • Climb ladder.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 3
  • Take TABLESPOON (J).
  • Use GLOVE (K), take DOORMAT (L).
  • Place DOORMAT, use KNITTING NEEDLE (M).
  • Take, use key (N).
  • Go forward.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 4
  • Use TONGS for SHARP RING, take CUSHION (O).
  • Use SHARP RING, take photo, KNITTING PATTERN (P).
  • Take 1/2 GRAY TILES (Q).
  • Go down.
  • Place KNITTING PATTERN (R).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 5
  • Solution (S). (C-4)-(D-3)-(B-1)-(A-2).
  • Take BLANKET.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 6
  • Select photo (T).
  • Place BASKET, CUSHION and BLANKET (U).
  • Take LIGHTER, VINEGAR (V).
  • Go down.
  • Use TABLESPOON (W).
  • Take SCREWDRIVER (X).
  • Climb ladder.
  • Use SCREWDRIVER (Y), take GNOME, 2/2 GRAY TILES (Z).
  • Place 2/2 GRAY TILES (A).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 7
  • Solution (B). (C-B)-(G-D)-(D-A)-(I-H)-(E-H)-(G-H)-(D-G)-(G-H)-(H-I).
  • Take ROOM KEY.
  • Go down.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 8
  • Place GNOME, take TWEEZERS, WIRE (C).
  • Return to Hall.
  • Use ROOM KEY (D).
  • Go forward.
  • Use VINEGAR, BRUSH (E) for puzzle (F), receive GLOVE.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 9
  • Use GLOVE (J).
  • Take note, GAS (K).
  • Take HEAVY BOOT (L).
  • Return to Yard.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 10
  • GAS in LIGHTER.
  • Use LIGHTER (M).
  • Take GEAR (N).
  • Return to Bedroom.
  • Place GEAR, take ELECTRICAL TAPE (O).
  • Place WIRE, use ELECTRICAL TAPE (P).
  • Solution (Q).
  • Take HAT, FANG.
  • Go down.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 11
  • Use FANG, HEAVY BOOT (R).
  • Take HUNTER AMULET (S).
  • Place HUNTER AMULET (T).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 12
  • Solution (U). (F-J)-(M-K)-(L-I)-(O-M)-(Q-O)-(N-Q)-(J-L)-(L-N)-(H-J)-(G-H)-(J-L).
  • (H-J)-(K-H)-(H-G)-(M-K)-(K-H)-(P-M)-(M-K)-(O-M)-(Q-O)-(R-P)-(S-R)-(N-Q-(Q-S).
  • (L-N)-(J-L)-(N-Q)-(L-N)-(E-F)-(D-E)-(G-D)-(H-G)-(K-H)-M-K)-(F-J)-(J-L)-(E-F)-(H-E)-(K-H).
  • (O-M)-(M-K)-(L-O)-(P-M)-(R-P)-(O-R)-(F-J)-(J-L)-(L-O)-(C-F)-(B-C)-(A-B)-(F-J)-(J-L)-(C-F).
  • (B-C)-(F-J)-(C-F)-(D-A)-(A-B)-(B-C)-(E-B)-(H-E)-(G-D)-(D-A)-(K-H)-(H-G-)-(G-D)-(M-K)-(P-M).
  • (K-H)-(H-G)-(M-K)-(K-H)-(J-M)-(M-P)-(F-J)-(J-M)-(I-F).
  • Take CAT EMBLEM.
  • Go forward.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 13
  • Move carpet, place CAT EMBLEM (M).
  • Take KNIFE, ACID (N).
  • Use ACID (O), take HAIRPIN, WAND (P).
  • Take note, use WAND (Q).
  • Take PIKE POLE, use TWEEZERS for MAP PIECE (R).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 14
  • Use HAT, take TORN MAP (S1).
  • Take 1/2 BOARDS (S2).
  • Use HAIRPIN (S3).
  • Go forward.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 15
  • Use KNIFE (@).
  • Speak to character, receive ROPE LADDER.
  • Take TAPE (T), open hatch, place ROPE LADDER (U) for puzzle (V), receive BELLOWS.
  • Use BELLOWS (W), take MATCHES, SCRAPER (X).
  • Take 2/2 BOARDS (Y).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 16
  • Take CUTTERS (Z).
  • Go down.
  • Use SCRAPER (A), select button, take LOCKED MEDALLION (B).
  • Use CUTTERS, tale MAP PIECE, OIL (C).
  • 2 MAP PIECES and TAPE on TORN MAP for SWAMP MAP.
  • Place SWAMP MAP (D).
  • Place 2/2 BOARDS (E).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 17
  • Take DECORATED AMULET, note (F).
  • Use MATCHES (G), receive DECORATED AMULET.
  • Take BROKEN PENCIL, place 2 DECORATED AMULETS (H).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 18
  • Solution (I). Ax3-D.
  • Take LEVER.
  • Return to Wolf’s House.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 19
  • Use LEVER, OIL, take GOLDEN KEY, AXE HANDLE (J).
  • Place AXE HANDLE, take AXE (K).
  • GOLDEN KEY on LOCKED MEDALLION for note, LOCKET WITH PHOTOS.
  • Give LOCKET WITH PHOTOS (L), speak to character, receive HORSESHOE.
  • Return to Swamp.
  • Use AXE (M), take TWEEZERS, BROKEN JACKSCREW (N).
  • Use HORSESHOE (O).
  • Take SHARPENER, LEAD (P).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 20
  • SHARPENER on BROKEN PENCIL for PENCIL.
  • Take pad (Q).
  • Place PENCIL (R), receive LIST OF BERRIES.
  • Use PIKE POLE for BASKET (S).
  • Go down.
  • Place BASKET, LIST OF BERRIES (T) for puzzle (U), receive BERRIES.
  • Give BERRIES, take MOLD, 1/2 OARS (V).
  • Return to Wolf’s House.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 21
  • Place MOLD, LEAD (W).
  • Take DECORATIVE PART (X).
  • Place DECORATIVE PART (Y).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 22
  • Solution (Z). 1-5.
  • Take DRIED HERBS, JACKSCREW PART.
  • Return to Swamp.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 23
  • JACKSCREW PART on BROKEN JACKSCREW for JACKSCREW.
  • Use JACKSCREW, take SOLVENT, 2/2 OARS (A).
  • Place 2/2 OARS (B).
  • Take RAG (C).
  • Use DRIED HERBS (D), take LOCK CLUE (E).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 24
  • Place LOCK CLUE (F).
  • Solution (G). (A-E)-(E-F)-G.
  • Go forward.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 25
  • Take BUCKET, use TWEEZERS for 1/2 BULLETS (H).
  • Take TROWEL, note (I).
  • Use SOLVENT (J).
  • Take BRUSH (K).
  • Use BRUSH (L).
  • Take CHISEL (M).
  • Go down.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 26
  • Use TROWEL (N), take 2/2 BULLETS (O).
  • Use BUCKET, take WATER (P).
  • Take HAMMER (Q), place RAG, WATER (R).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 27
  • Select 1-6, take basement key (S).
  • Use basement key (T).
  • Enter (U).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 28
  • Speak to character.
  • Take SCISSORS, FORK (V).
  • Use HAMMER, CHISEL (W), take UNLOADED REVOLVER (X).
  • 2/2 BULLETS in UNLOADED REVOLVER for LOADED REVOLVER.
  • Use LOADED REVOLVER (Y).
  • Take 1/2 ANTLERS (Z).
  • Go down.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 29
  • Use FORK (A) for puzzle (B), receive BOLT CUTTER.
  • Use BOLT CUTTER, take WRENCH (C).
  • Go down.
  • Use SCISSORS (D).
  • Take MECHANISM BUTTON (E).
  • Place MECHANISM BUTTON (F), speak to character, receive FEATHERS.
  • Return to Basement.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 30
  • Use FEATHERS (G), take HEART PART (H).
  • Use WRENCH, receive SHIELD (I).
  • Go down.
  • Place HEART PART (J).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 31
  • Solution (K). (5-F)-(B)-(3-C)-(B)-(6-I)-(B)-(7-H)-(4-G)-(B)-(1-D)-(B)-(2-E).
  • Take MAGNET.
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 32
  • Use MAGNET (L), take DYNAMITE, 2/2 ANTLERS (M).
  • Return to Basement.
  • Place 2/2 ANTLERS (N), place 1-3, take FLINT AND STEEL (O).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 33
  • Place DYNAMITE, FLINT AND STEEL (P).
  • Take LOCKPICKS, note (Q).
  • Use LOCKPICKS (R).
  • Place SHIELD (S).
Fairy Godmother Stories 1: Cinderella Bonus Chapter Walkthrough - Step 34
  • Solution (T).

Congratulations! You have completed the game Fairy Godmother Stories 1: Cinderella.

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