Fairy Godmother Stories 2: Dark Deal (Bonus Chapter) – The Fairy Godmother has just graduated from the academy, find out how she met Goodwin, her longtime work assistant. The evil witch Odette was defeated, but reappeared with her guards. Now you, as a fairy godmother, must fight the witch and destroy her guards.
Bonus Chapter Walkthrough
- Talk (A), receive KNIFE.
- Take RUBBER PATCH, METAL ROD and WIRE (B).
- Take MAGNET (C).
- Take BELT with KNIFE, take SLINGSHOT (D).
- Place BELT and METAL ROD (E).
- Play puzzle (F), receive PARK TICKET.
- Use PARK TICKET (G).
- Go (H).
- Use SLINGSHOT.
- Take PAPER and COLORFUL ADHESIVE TAPES (I).
- Take CHAIN (J).
- Place WIRE and COLORFUL ADHESIVE TAPES, take DECORATED CANE (K).
- Take BROKEN BURNER (L).
- Use DECORATED CANE, take CABLE TIE (M).
- Place RUBBER PATCH and CABLE TIE (N).
- Go (O).
- Take SHOVEL, use MAGNET (P).
- Take PENCILS (Q).
- Take COINS 1/4 (R).
- Place PAPER and PENCILS (S), receive PANEL CODE.
- Place PANEL CODE (T).
- Easy solution (U).
- Hard solution (V).
- Receive WRENCH SET.
- Walk down twice.
- Use WRENCH SET, take BOW AMULET (W).
- Use SHOVEL, take HOOK and COINS 2/4 (X).
- Go (Y).
- Place BOW AMULET, take SCOOP NET, CLIP and EMPTY BOTTLE (Z).
- HOOK and CLIP on CHAIN, receive CHAIN WITH HOOK.
- Use CHAIN WITH HOOK (A).
- Take ACID (B).
- Go (C).
- Use ACID, take FANG, note and GAS CANISTER (D).
- Walk down twice.
- GAS CANISTER on BROKEN BURNER, receive GAS BURNER.
- Use GAS BURNER, take COINS 3/4 (E).
- Place EMPTY BOTTLE, take WATER (F).
- Use WATER, take COINS 4/4 and COMB (G).
- Go (H).
- Use COINS (I).
- Play puzzle (J), receive POPCORN KERNELS.
- Place POPCORN KERNELS, take POPCORN (K).
- Go (L).
- Offer POPCORN (M).
- Take note, CUTTER and ACCUMULATOR (N).
- Place ACCUMULATOR (O).
- Take ROPE, take MIRROR with SCOOP NET (P).
- Take ZOO CARD and BOARDS (Q).
- Place BOARDS and ROPE (R).
- Go (S).
- Take BROKEN REMOTE (T).
- Use COMB (U).
- Take COUPONS 1/2, SPONGE and TROPHY (V).
- Use FANG and TROPHY, take CORKSCREW (W).
- Use CORKSCREW, take BAG OF BALLOONS (X).
- Place BAG OF BALLOONS (Y).
- Play random puzzle (Z).
- Take WATER BALLOON THROWER (Y).
- Walk down.
- Use WATER BALLOON THROWER (A).
- Receive RUBBER COAT.
- Walk down.
- Place RUBBER COAT (B).
- Go (C).
- Take BOWL (D).
- Use ZOO CARD, take DETERGENT (E).
- Take ANTENNA (F).
- Place MIRROR (G), use CUTTER (H).
- Take STAPLE REMOVER.
- Use STAPLE REMOVER, take BUTTONS (I).
- Go to Fun House.
- Place SPONGE and DETERGENT, take COUPONS 2/2 and MICROCHIP (J).
- Place COUPONS, take BATTERIES and SHEARS (K).
- Walk down.
- ANTENNA, BUTTONS, MICROCHIP and BATTERIES on BROKEN REMOTE, receive BIRD HOUSE REMOTE.
- Use BIRD HOUSE REMOTE (L).
- Play puzzle (M), receive SIEVE.
- Use SIEVE, take TIE CLIP and BOLT (N).
- Go (O).
- Take FLINT AND STEEL with TIE CLIP (P).
- Use FLINT AND STEEL (Q).
- Go (R).
- Use BOWL, take DUSTER and BULLETS (S).
- Take LEATHER GLOVE.
- Use SHEARS, place BULLETS (T).
- Shoot rabbits (U).
- Take WINDUP MOUSE (V).
- Go to Fun House.
- Offer WINDUP MOUSE (W).
- Take MATCHES and FILE (X).
- Go to Oceanarium.
- Use FILE, take CAT BRUSH and STEERING WHEEL (Y).
- Place STEERING WHEEL and BOLT (Z).
- Solution (A).
- Take THREAD AND NEEDLE (Z).
- Use THREAD AND NEEDLE, take GRAIN (B).
- Go (C).
- Offer GRAIN (D).
- Receive BAR KEY.
- Use BAR KEY (E).
- Go (F).
- Take BROKEN KEROSENE LAMP, take SOLVENT with GLOVE (G).
- Use SOLVENT, take TAPE and AX (H).
- Use AX and DUSTER (I).
- Take KNIFE BLADE, TORN SADDLE and KEROSENE (J).
- Walk down.
- KEROSENE and MATCHES on BROKEN KEROSENE LAMP, receive KEROSENE LAMP.
- Place KEROSENE LAMP (K).
- Play puzzle (L), receive DYNAMITE.
- Place DYNAMITE and MATCHES (M).
- Go (N).
- Take BROKEN JACK (O).
- Use CAT BRUSH, take JACK LEVER (P).
- JACK LEVER on BROKEN JACK, receive JACK.
- Take NEEDLE (Q), use JACK.
- Take ADAPTER (R).
- Place TAPE and ADAPTER (S).
- Take GEARS 1/2 and note, take TABLECLOTH PIECE with KNIFE BLADE (T).
- Use TABLECLOTH PIECE.
- Take CELESTIAL BODIES 1/3 and FIRE EXTINGUISHER (U).
- Go to Mexican Bar.
- Use FIRE EXTINGUISHER, take SHACKLES and LEATHER THREADS (V).
- NEEDLE and LEATHER THREADS on TORN SADDLE, receive SADDLE.
- Place SADDLE (W).
- Play random puzzle (X).
- Take OLD REVOLVER (W).
- Go to Mines.
- Use OLD REVOLVER (Y).
- Take DUSTER and CELESTIAL BODIES 2/3 (Z).
- Use DUSTER, take LIGHTER (A).
- Go (B).
- Use LIGHTER, take WITCH’S BROOCH (C).
- Use WITCH’S BROOCH, take HOUSE TOKEN (D).
- Go to Mexican Bar.
- Place HOUSE TOKEN, take CAN OPENER (E).
- Use CAN OPENER, take GEARS 2/2 (F).
- Go to Mines.
- Place GEARS (G).
- Play puzzle (H), receive WITCH’S CHOPSTICKS.
- Take CELESTIAL BODIES 3/3 with WITCH’S CHOPSTICKS (I).
- Go (J).
- Place CELESTIAL BODIES (K).
- Take JAR OF FLIES (L).
- Offer JAR OF FLIES (M).
- Take ODETTA’S DOLL (N).
- Use ODETTA’S DOLL (O).
- Use SHACKLES (P).
- Easy solution: Q-R.
- Hard solution: Q-R-S.
Congratulations! You have completed the game Fairy Godmother Stories 2: Dark Deal.