Fairy Godmother Stories 4: Puss in Boots – The walkthrough of the game begins with the fact that the Ministry of Discipline needs your help. A new robber named “Puss in Boots” roams the streets of Taleville. Only a Fairy Godmother of your level can handle it. You will need all your skills and magical prowess to find who is hiding behind this name. If you are stuck at some location on our website, you can watch the walkthrough of the game Fairy Godmother Stories 4: Puss in Boots, and save the city.
Fairy Godmother Stories 4: Puss in Boots – Walkthrough
Below you can watch the complete walkthrough of Fairy Godmother Stories 4: Puss in Boots, namely all chapters, including the bonus one.
- Talk (A), receive BAG.
- BRUSH, task book and FAIRY ID from BAG.
- Use BRUSH (B).
- Take COIN, note, hint orb and STATUE TOKENS 1/2 (C).
- Take STATUE TOKENS 2/2 (D).
- Take SHEARS PART, place STATUE TOKENS (E).
- Arrange the tokens according to the top clue.
- Select a token to move it along the line.
- Clue parts are crossed out when you arrange the tokens correctly.
- In Hard Mode, tokens move simultaneously.
- Easy solution (F): 2-2-3, 1-1, 1-1-3, 1-2-2.
- Hard solution (F): 3-2, 1-1, 1-1-3-2-2-2, 1-3-3-3-2-2-2.
- Take SPUR and PINCERS (G).
- Remove sign, use PINCERS.
- Pull (H).
- Use COIN (I).
- Play puzzle (J), receive DOOR KNOCKER.
- Place and use DOOR KNOCKER (K).
- Go (L).
- Use SPUR (M), take SHEARS PART, LOCKPICKS and BROKEN DANCER FIGURINE (N).
- Use FAIRY ID, take map, WAND AUTHORIZATION and BOLT (O).
- SHEARS PART and BOLT on SHEARS PART, receive SHEARS.
- Use SHEARS (P), take FIGURINE PART and DUSTPAN (Q).
- Use DUSTPAN (R).
- Go (S).
- Talk, offer WAND AUTHORIZATION (T).
- Paint the center image so that matching-colored magical drops don’t touch.
- Select a paint color and a drop to paint it.
- Easy solution (U).
- Hard solution (V).
- Use wand (W).
- Take WIRE and FOLIO INLAYS 1/2 (X).
- Use LOCKPICKS (Y), take ACID and FIGURINE PART (Z).
- Walk down.
- FIGURINE PART x2 on BROKEN DANCER FIGURINE, receive DANCER FIGURINE.
- Place DANCER FIGURINE, take MINISTRY BADGE (A).
- Place MINISTRY BADGE (B).
- Play puzzle (C), receive BAG PART.
- Place BAG PART, take CARABINER and FOLIO INLAYS (D).
- Go (E).
- Take PAPER, place FOLIO INLAYS (F).
- Take MAGNET and QUILL (G).
- Use PAPER and QUILL, receive ADDRESS (H).
- Walk down twice.
- Offer ADDRESS (I).
- Place CARABINER, take PAPERWEIGHT, magic energy and NUT (J).
- Use ACID (K), take note, magic energy and HEX WRENCH (L).
- WIRE on MAGNET.
- Use MAGNET (M).
- Open, take magic energy and BRUSH (N).
- Use wand (O).
- Move the spheres next to the dog’s outline to fill it with magic.
- Select a sphere to move it.
- Moving one sphere may move others.
- Easy solution (P): 1-1-4-4-7-7.
- Hard solution (Q): 7-7-4-4-6-6-1-1-5-5.
- Go (R).
- Talk (S).
- Remove painting, use HEX WRENCH (T).
- Take ANCHOR AMULET 1/2 and GLUE (U).
- Take RECORD (V).
- GLUE and BRUSH on RECORD.
- Use RECORD, take SPOON, CHISEL and magic energy (W).
- Walk down.
- Place CHISEL and PAPERWEIGHT (X), take VALVE (Y).
- Place NUT and VALVE, take PASS CARD (Z).
- Go (A).
- Use PASS CARD (B).
- Play puzzle (C), receive SAFE DIAL.
- Place SAFE DIAL (D), take DIAMOND RING, ANCHOR AMULET 2/2 and magic energy (E).
- Walk down.
- Place ANCHOR AMULET (F), take RUBBER GLOVE and magic energy (G).
- Go (H).
- Use wand (I), receive COMPOSITE SKETCH.
- Scan COMPOSITE SKETCH (J).
- Finish the sketch.
- Drag the lens with the missing image part to the correct spot.
- Select the arrows to rotate the part.
- Solution (K): 1-(Lx3), 2-(Lx2), 3-(Mx3), 4-(Mx2), 5-(Lx2), 6-(Lx2).
- Receive MOTORCYCLE KEY.
- Walk down.
- Use MOTORCYCLE KEY (N).
- Use SPOON, take FREEZING SPRAY and BOX CUTTER (O).
- Use FREEZING SPRAY and PAPERWEIGHT (P), take HAIRPIN and BULB (Q).
- Chase off bat, open.
- Take note, replace BULB (R).
- Play puzzle (S), receive CODE.
- Place CODE, enter 4-8-1-5-bell (T).
- Go (U).
- Use RUBBER GLOVE, take COIN and CACHE INLAYS 1/3 (V).
- Use BOX CUTTER, take LIPSTICK and CACHE INLAYS 2/3 (W).
- Use DIAMOND RING, take note and GNOME HAT (X).
- Walk down.
- Place GNOME HAT, take RAKE (Y).
- Use RAKE, take POKER and CACHE INLAYS 3/3 (Z).
- Go (A).
- Place CACHE INLAYS (B), take ENVELOPE and WIRE (C).
- Place WIRE (D).
- Separate the colored lights from each other with the wire.
- Select and drag the wire’s end to a highlighted spot to move it.
- The wire must connect from the top left to the bottom right corner.
- Separated lights will turn on.
- Easy solution (E).
- Hard solution (F).
- Use HAIRPIN (G).
- Arrange the outer plates so the center shapes fit into them.
- Select two plates to swap them.
- Easy solution (H): (1-4)-(2-6)-(3-5).
- Hard solution (I): (1-7)-(2-5)-(3-8)-(4-6).
- Use POKER, take WEIGHT and SCREW (J).
- Take NEWSPAPER (K).
- Use SCREW and COIN (L), take FRAME PART and EXTINGUISHER (M).
- Use EXTINGUISHER (N).
- Take PEG, place FRAME PART (O).
- Play puzzle (P), receive GARGOYLE.
- Place GARGOYLE, take CLAMP.
- Take CODE with ENVELOPE and LIPSTICK (Q).
- Place CODE (R).
- Enter 8-4-6-0-arrow (S).
- Take CAR KEY and AWL (T).
- Use NEWSPAPER and AWL, move key (U).
- Go (V) and walk down.
- Use CAR KEY (W).
- Use PEG and WEIGHT (X), take INCOMPLETE SHOVEL, BOARDS 1/2 and TAPE (Y).
- Take NAILS and MAP (Z).
- Take MAP (A).
- MAP and TAPE on MAP.
- Place MAP (B).
- Find and select the leaves on the map according to the clue.
- Drag the magnifying glass to find leaves.
- Symbols appear on the map when you select correctly.
- In Hard Mode, select the leaves in order from the top of the map to the bottom.
- Easy solution (C).
- Hard solution (D).
- Go (E).
- Take note and BOARDS 2/2 (F).
- Take SPREADER, SLINGSHOT and SHAFT (G).
- SHAFT and CLAMP on INCOMPLETE SHOVEL, receive SHOVEL.
- Use SHOVEL, take INCOMPLETE MIRROR and MALLET (H).
- Remove board, place BOARDS, NAILS and MALLET (I).
- Go (J).
- Talk (K).
- Use SPREADER, take PEBBLE and SHEARS (L).
- Use SHEARS, take BRUSH and ELASTIC BAND (M).
- Take note, CROCHET HOOK and CELESTIAL INLAYS 1/2 (N).
- Walk down twice.
- ELASTIC BAND and PEBBLE on SLINGSHOT.
- Use SLINGSHOT (O), take HORN (P).
- Use HORN (Q), take CELESTIAL INLAYS 2/2, ACORN AMULETS 1/3, and BOWL (R).
- Go (S).
- CELESTIAL INLAYS on INCOMPLETE MIRROR, receive MIRROR.
- Use MIRROR (T), use CROCHET HOOK (U).
- Play puzzle (V), receive FISHING ROD.
- Use FISHING ROD (W), take RAKE and ACORN AMULETS 2/3 (X).
- Go (Y).
- Use RAKE, take LADDER (Z).
- Place LADDER (A), take WICK, HENNA POWDER and NAIL PULLER (B).
- Walk down twice.
- Use NAIL PULLER (C), take HAIRPIN (D).
- Use HAIRPIN (E), take LIGHTER, WATER and RUBBER BOOTS (F).
- Go to Lake.
- Use RUBBER BOOTS (G), take ROPE and ACORN AMULETS 3/3 (H).
- Place ACORN AMULETS, take OILER and PAPER (I).
- BOWL, BRUSH and WATER on HENNA POWDER, receive PAINT.
- Place PAINT and PAPER (J).
- Arrange the inner symbols so they’re next to their matching outer symbols.
- Select and drag the inner ring to move it.
- Press the arrows to move symbols in and out of the side slots.
- Symbols light up when next to their match.
- Easy solution (K): L-Q-O-Qx2-N-P-O-Px3-M-Px2-L-Q-M-Qx2-N-Qx3.
- Hard solution (K): Q-O-Qx2-L-Qx6-N-Px2-M-Px5-O-L-Qx6-N-Px2-O-Px6-M-Qx2-N-P-L-Qx4-O.
- Px6-M-P-L-Px6-N-P-O-Px6-M-Px5-L-Px3-M-Px3-N-Qx3.
- Take AXE (R).
- Walk down.
- Offer AXE (S), receive LEATHER CASE.
- MIRROR and KEY from LEATHER CASE.
- Use KEY (T).
- Take LIGHTER FLUID (U).
- WICK and LIGHTER FLUID on LIGHTER.
- Take NEEDLE AND THREAD (V).
- Use LIGHTER, take BUCKET (W).
- Replace ROPE, place BUCKET.
- Move hose (X).
- Take BROKEN GLASS CUTTER and GEAR (Y).
- Open, use OILER and GEAR (Z).
- Go (A).
- Take PATCH and BLADE (B).
- Place MIRROR (C).
- Play puzzle (D), receive STATUE BRACELET.
- Place STATUE BRACELET, take SOLVENT and GLASS CUTTER DETAIL (E).
- BLADE and GLASS CUTTER DETAIL on BROKEN GLASS CUTTER, receive GLASS CUTTER.
- Use GLASS CUTTER, take magic energy, AMMONIA, STUD EARRING and note (F).
- Offer AMMONIA (G), receive ELEVATOR KEY.
- Use ELEVATOR KEY (H), push button (I).
- Go (J).
- Take MATCHES (K), place NEEDLE AND THREAD and PATCH.
- Take MORTAR AND PESTLE and TOOTHRUSH (L).
- Use SOLVENT and TOOTHBRUSH (M), take RECIPE, note, SCREWDRIVER and magic energy (N).
- Take magic energy (O).
- Use wand (P).
- Move the balls of yarn along the lines to their opposite sides.
- Select a ball of yarn and a highlighted slot to move it to.
- Opposite colored yarn balls can’t be next to each other.
- Yarn lights up when placed correctly.
- Solution (Q): (1-6)-(8-2)-(15-5)-(18-15)-(11-16)-(4-17)-(6-11)-(2-4)-(5-7)-(16-1)-(17-8)-(7-18).
- Receive PERFUME.
- Walk down twice.
- Use PERFUME, take CORK and FIRECRACKER (R).
- Place FIRECRACKER and MATCHES (S), take MUSIC NOTE and KEYS 1/3 (T).
- Go (U).
- Place MUSIC NOTE (V), take WATER and MAGNET (W).
- Use MAGNET, take GLOVE (X).
- Go (Y).
- Use GLOVE, take THISTLE and KEYS 2/3 (Z).
- Use STUD EARRING, take BUTTON (A).
- Place BUTTON, take CAMERA, BELLADONNA and CHISEL (B).
- MORTAR AND PESTLE, WATER, THISTLE and BELLADONNA on RECIPE, receive POTION.
- Offer POTION (C), receive BAG.
- Walk down twice.
- ADDRESS CARD 1/2 and PLIERS from BAG.
- Use SCREWDRIVER and PLIERS (D).
- Play puzzle (E), receive HOOK PENDANT.
- Take BELT with HOOK PENDANT (F).
- Place CORK and BELT, take KEYS 3/3 and BRACELET (G).
- Go (H).
- Place KEYS, take CROWBAR.
- Take CODE photo with CAMERA (I).
- Place CODE (J).
- Rotate the discs so the center hearts are each one solid color.
- Select a disc to rotate it.
- In Easy Mode, use the image in the upper-right as a clue.
- Easy and hard solution (K): 1-1-1-2-2-2-3.
- Take HEART AMULET (L).
- Go (M).
- Place HEART AMULET (N), take note and HEAVY STATUETTE (O).
- Place CHISEL and HEAVY STATUETTE (P), take CHAIN, TAPE and ADDRESS CARD 2/2 (Q).
- Walk down twice.
- Offer ADDRESS CARD (R).
- Take COLLAR (S).
- Take WINE BOTTLES 1/3, place COLLAR.
- Take BARREL (T).
- Place CROWBAR and BARREL, take SCARF and INVITATION (U).
- Place INVITATION (V).
- Arrange the tiles according to the clue.
- Select an arrow button to rotate the tiles around it.
- Easy solution (W): 6-2-5-5-10-10-10-9-9-5-10-10.
- Hard solution (X): 3-3-2-2-6-6-7-6-7-7-7-1-1-1
- 10-9-9-6-6-6-8-7-6-8-9-4-4-8-5-5.
- 4-5-5-5-4-4-4-5-5-10-10-10-5-10-10-10.
- Go (Y).
- Talk (Z).
- Use BRACELET, take WHEEL, WINE BOTTLES 2/3 and BOTTLE (A).
- Place WHEEL (B).
- Go (C).
- Take LASSO (D).
- Take STAIRS 1/2 and SLIDER (E).
- Use LASSO, take TONGS (F).
- Use BOTTLE and TONGS (G), take WRENCH and CARABINER (H).
- Place CHAIN and CARABINER, pull lever (I).
- Take GLUE and WIRE (J).
- Walk down twice.
- Place TAPE and WIRE, take INLAY INGREDIENTS and WAND (K).
- Place WAND and SCARF, take PIN, BOLTS and WINE BOTTLES 3/3 (L).
- Go (M).
- Place WINE BOTTLES (N), take STAIRS 2/2 and COIN (O).
- Use COIN (P), take WRENCH (Q).
- Go (R).
- Place STAIRS, BOLTS and WRENCH (S).
- Play puzzle (T), receive CUP.
- Place CUP, take VALVE (U).
- Walk down twice.
- Place WRENCH and VALVE (X) take STICK and DECORATION DETAIL (Y).
- Use GLUE and DECORATION DETAIL (V), take WATER and OPENER (W).
- Go to Backyard.
- Use OPENER (Z), take BROKEN BOX CUTTER and SCOOP (A).
- Use SCOOP (B), use PIN (C).
- Create a continuous line from the top-left to the bottom-left corner.
- Select the arrow buttons to rotate rows and columns of tiles.
- Solution (D): 1-1-2-2-3-3-8-8.
- Take CORKSCREW and MOLD (E).
- Walk down.
- STICK, MOLD and WATER on INLAY INGREDIENTS, receive LUCKY INLAY.
- Remove note and poster board, place LUCKY INLAY (F).
- Take PENCIL and SCROLL (G).
- Offer SCROLL (H).
- Find the pattern that the symbols shown on the center flower petals combine to create.
- Select the correct pattern from the outside tiles and place it in the center.
- Correctly chosen patterns turn purple.
- Easy solution (I): 1-2-3.
- Hard solution (I): 1-2-3-4-5-6.
- Take SHARPENER and POWDER, use CORKSCREW.
- Move (J).
- Take BREAD (K).
- Place BREAD, take CASE and FEATHER (L).
- Move case, use POWDER and FEATHER.
- Select 1-2-3 (M).
- Take PIN and BLADE (N).
- SLIDER and BLADE on BROKEN BOX CUTTER, receive BOX CUTTER.
- Use BOX CUTTER, take MAGNET (O).
- Use MAGNET (P), take BELT and MAGNIFYING GLASS (Q).
- Use MAGNIFYING GLASS for puzzle (R), receive AMULET.
- Place AMULET (S), take WIRE, TAPE and PAPER (T).
- SHARPENER, PENCIL and PAPER on CASE.
- Place CASE (U).
- Take FILE and WHEEL PART (V).
- Take STAPLE REMOVER and WHEEL PART, use FILE (W).
- Take NUT (X).
- BELT and WHEEL PART on WHEEL PART, receive WHEEL.
- Place WHEEL, PIN and NUT (Y).
- Go (Z).
- Use STAPLE REMOVER (A), take POWDER INK and STICK (B).
- Take GEM 1/3 and RECORD.
- Use TAPE and POWDER INK, receive FINGERPRINT (C).
- Use FINGERPRINT (D).
- Easy solution (E): 4-4-4-5-5-5-6-11-14-14-12-12-12-14-14-14-13.
- Hard solution (E): 4-4-4-1-1-3-5-13-10-13-9-13-13-13.
- 9-9-14-11-11-14-16-14-16-16-15.
- Go (F).
- Take PET FOOD and RAKE TOP (G).
- RAKE TOP and WIRE on STICK, receive DRAWER PART.
- Use IMPROVISED RAKE (H), take DOLLAR SYMBOL (I).
- Take SPONGE, place DOLLAR SYMBOL (J).
- Take THERMOS and GEM 2/3 (K).
- Walk down twice.
- Place THERMOS, push button (L).
- Receive HOT WATER.
- Open, use HOT WATER.
- Take AWL (M).
- Go (N).
- Use AWL, replace RECORD.
- Take PLIERS, BURNER and GEM 3/3 (O).
- Place GEM, take magic energy and GREASE (P).
- Go (Q).
- Use GREASE and PET FOOD, take LOCKPICKS 1/2 and LATCH (R).
- Place LATCH (S), take RAKE (T).
- Walk down twice.
- Use RAKE (U).
- Play puzzle (V), receive AMULET.
- Place AMULET, take PLIERS PART and DETERGENT (W).
- Go (X).
- Use SPONGE and DETERGENT (Y), take INSULATING TAPE and INSENCE (Z).
- Place INSENCE and BURNER (A), take magic energy, GLUE and SPRING (B).
- Go (C).
- PLIERS PART and SPRING on PLIERS, receive NIPPERS.
- Use NIPPERS, take CANDLESTICK and LOCKPICKS 2/2 (D).
- Use LOCKPICKS (E), take magic energy, HAIRPIN and KEYCARD (F).
- Use KEY CARD (G).
- Use wand (H).
- Move the light spheres so that none of the lines overlap.
- Select and drag a light sphere to move it.
- Lines turn blue when they arent overlapping.
- Easy solution (I).
- Hard solution (J).
- Take BAG and GLOVE (K).
- Use GLOVE (L), take HEART AMULET and LEVER (M).
- Place HAIRPIN and INSULATING TAPE, place and pull LEVER (N).
- Go (O).
- Take STETHOSCOPE and SPADE AMULET (P).
- HEART AMULET and SPADE AMULET on BAG, take note and KEY.
- Move plant, use KEY (Q), take CLOCK HANDS 1/2, CHIPS 1/3 and RECORD (R).
- Place RECORD (S).
- Go (T).
- Take note, MOUSE TOY and HANDLE (U).
- Use GLUE and HANDLE (Y), take REMOTE and PENDANT (X).
- Place PENDANT and CANDLESTICK (X), take CHIPS 2/3 and STAR (W).
- Walk down twice.
- Place STAR (Z).
- Play puzzle (A), receive RING.
- Take note.
- Place RING (B), take MONEY (C).
- Go (D).
- Use MONEY, take CHIPS 3/3 (E).
- Place CHIPS, take SAFE DIAL (F).
- Go (G).
- Remove painting, place STETHOSCOPE and SAFE DIAL (H).
- Solution (I): 1-2-3-4-5-6-7-8-9-10-11-5-12-6-13-8.
- Take CLOCK HANDS 2/2 and FUEL (J).
- Place CLOCK HANDS, take PATCH and BATTERIES (K).
- REMOTE and BATTERIES on MOUSE TOY.
- Offer MOUSE TOY (L), take DRILL BIT and TOKEN (M).
- Walk down.
- Use TOKEN (N).
- Start the reels so that the colored bars run out at the same time.
- Select a button to start a reel and move its corresponding bar.
- Bars move at different speeds.
- Solution (O): select 2, wait for P, select 1, wait for Q, select 3.
- Take SUN (R).
- Place SUN (S), take DRILL and LIGHTER (T).
- Walk down.
- Open, use FUEL and LIGHTER (U).
- Take BUTTON and BOWL (V).
- Use BOWL, take HERBICIDE (W).
- Go to Mangiafuoco’s Lair.
- Use HERBICIDE, take PIPE (X).
- Use PIPE (Y).
- Play puzzle (Z), receive ACID.
- Use ACID (A).
- Go (B).
- Take BLANK, CLAMP and magic energy (C).
- Place PATCH and CLAMP, take CHAIN, BATTERY and ROCK (D).
- DRILL BIT, BUTTON and BATTERY on DRILL.
- Use DRILL (E), take note and TORCH (F).
- Use TORCH, take HOOK (G).
- Place CHAIN and HOOK (H), take CANE and CHISEL (I).
- Use CANE, take magic energy and AMULET (J).
- ROCK, CHISEL and AMULET on BLANK, receive AMULET.
- Place AMULET, take magic energy (K).
- Use wand (L).
- Fill your meters on the right before your opponents on the left.
- Select and drag across three or more matching tokens to remove them from the board.
- Removed tokens are added to their matching-colored meter.
- Defeat opponent (M).
- Walkthrough Bonus Chapter, at the link below.