Fairy Godmother Stories 5: Miraculous Dream in Taleville (Bonus Chapter) – You will play as the hero Oliver from the main part of the game. You never know what to expect from the magical world, witches and fairies. You have been poisoned with a rare potion, and time is running out to find the antidote. Join the adventure in the fairy kingdom.
Bonus Chapter Walkthrough
- Take WATER, GEAR 1/2 and BUTTON (A).
- Use BUTTON, take CLOCK HAND (B).
- Take BROKEN SELFIE STICK, use CLOCK HAND (C).
- Take note and CHAIN (D).
- Place and pull CHAIN (E).
- Play puzzle (F), receive KEYCARD.
- Use KEYCARD (G).
- Go (H).
- Take GLUE and WINDOW HANDLE 1/2 (I).
- Take SELFIE STICK CLAMP and GEAR 2/2 (J).
- Place GEAR (K), take CROWN-SHAPED INLAY 1/2, FASTENING and note (L).
- FASTENING, GLUE and SELFIE STICK CLAMP on BROKEN SELFIE STICK, receive SELFIE STICK.
- Take NAPKIN with SELFIE STICK (M).
- Use NAPKIN (N).
- Easy and hard solution (O), receive CAKE SHAPE.
- Place CAKE SHAPE (P).
- Go (Q).
- Take PAPER CLAMPS, note and SPONGE (R).
- Use WATER and SPONGE, take CROWN-SHAPED INLAY 2/2 and MAGNET 1/2 (S).
- Walk down twice.
- Place CROWN-SHAPED INLAY (T).
- Solution (U): Vx6-Wx5-Xx4-Yx3.
- Take POCKET TRANSLATOR (Z).
- Use POCKET TRANSLATOR (A).
- Receive DOG’S BAG.
- Go to Hotel Kitchen.
- FORK, RUBBER GLOVE and MAGNET 2/2 from DOG’S BAG.
- Use FORK (B), take SEAM RIPPER and WINDOW HANDLE 2/2 (C).
- Walk down.
- Move plant.
- Place WINDOW HANDLE, take VOLUME ADJUSTER 1/2, RACKET and PESTLE (D).
- Take NETTING with SEAM RIPPER (E).
- Go (F).
- NETTING and PAPER CLAMPS on RACKET, receive FISHING NET.
- Take CORKSCREW with FISHING NET (G).
- Use CORKSCREW (H), take COFFEE GRINDER and POT LID (I).
- Place POT LID (J).
- Play puzzle (K), receive BREADCRUMBS.
- Offer BREADCRUMBS, use RUBBER GLOVE (L).
- Take VALVE KNOB and TONGS (M).
- Use TONGS (N), take GEM 1/2, MOUNTAIN ASH TWIG and VOLUME ADJUSTER 2/2 (O).
- Place PESTLE and MOUNTAIN ASH TWIG, receive MOUNTAIN ASH JUICE (P).
- Walk down twice.
- Place VOLUME ADJUSTER, take LIGHTER, NUT AND BOLT and MANDRAKE ROOT (Q).
- Open.
- Move ice, use LIGHTER (R).
- Take CASTOR OIL and TEASPOON (S).
- Go (T).
- Use TEASPOON, take GEM 2/2 and PUSHPINS (U).
- Place GEM, take COFFEE GRINDER DRAWER (V).
- Go (W).
- COFFEE GRINDER DRAWER and MANDRAKE ROOT on COFFEE GRINDER, receive GROUND MANDRAKE.
- Place MAGNET, MOUNTAIN ASH JUICE, GROUND MANDRAKE and CASTOR OIL (X).
- Take RASP and note (Y).
- Take NEEDLE AND THREAD, DRAGON SKIN GLOVES and HOSE (Z).
- Place HOSE, VALVE KNOB and NUT AND BOLT (A).
- Easy solution (B): 1-2.
- Hard solution (B): 1-2-3-4.
- Take WINDOW GATE KEY (C).
- Place WINDOW GATE KEY (D).
- Take MAGIC FLAME with DRAGON SKIN GLOVES (E).
- Use MAGIC FLAME (F).
- Go (G).
- Take BROKEN UMBRELLA, place PUSHPINS (H).
- Solution (I).
- Enter 4-8-7 (J).
- Take KEY (K).
- Use KEY (L).
- Go (M).
- Take MAGNET.
- Place RASP, use blotter (N).
- Take BOOKEND and NEEDLE AND THREAD 2/2 (O).
- Take BOARD, use NEEDLE AND THREAD (P).
- Receive HANDKERCHIEF.
- Walk down.
- Use HANDKERCHIEF (Q).
- Play puzzle (R), receive CAPSULE.
- Open, take note.
- Place CAPSULE, take note, PIECE OF THE GLOBE 1/2 and UMBRELLA HANDLE (S).
- Walk down.
- UMBRELLA HANDLE on BROKEN UMBRELLA, receive UMBRELLA.
- Take POT with UMBRELLA (T).
- Use POT, take TAPE (U).
- Go to Enchanted Book Section.
- Use TAPE, take MOTORBIKE KEYS (V).
- Use MAGNET, take BRASS BOOKMARK (W).
- Use BRASS BOOKMARK, take NAILS (X).
- Walk down.
- Place BOARD, NAILS and BOOKEND (Y), take BOTTLE OPENER and BOOK INSERT (Z).
- Go (A).
- Place BOOK INSERT (B).
- Easy solution (C): (1-7)-(1-3)-(8-6)-(8-5)-(2-5)-(1-2)-(1-4),
- turn 1×3-2×3-3×2-4×1-5×3-6×2-7×2-8×1.
- Hard solution (D): (1-7)-(2-7)-(3-4)-(5-4)-(6-7)-(6-9)-(8-10),
- turn 1×3-2×3-3×1-4×3-5×1-6×2-7×2-8×2-9×2-10×2.
- Receive BAFKIN’S SIGNET RING.
- Use BAFKIN’S SIGNET RING (E), take MATCHES, MIRROR and PIECE OF THE GLOBE 2/2 (F).
- Place PIECE OF THE GLOBE (G), take BRACELET (H).
- Use BRACELET, take SCREWDRIVER (I).
- Walk down twice.
- Use SCREWDRIVER (J), take TAPE (K).
- Use TAPE and MOTORBIKE KEYS (L).
- Take PRUNING SHEARS HALF and WIRECUTTERS (M).
- Use WIRECUTTERS, take CROCHET HOOK (N).
- Place MIRROR (O), place CROCHET HOOK (P).
- Go (Q).
- Take BIRD INLAY 1/2, PRUNING SHEARS HALF and PHOTO FRAME (R).
- Use BOTTLE OPENER and PHOTO FRAME (S).
- Play puzzle (T), receive PICTURE.
- Hang PICTURE, take SHELL and HOOK (U).
- Walk down.
- Use SHELL, take BLOWTORCH (V).
- Place MATCHES and BLOWTORCH (W), receive BICYCLE BELL.
- Use BICYCLE BELL (X), take LOCKPICK 1/2 and TRAP DOOR HANDLE (Y).
- Go (Z).
- Use TRAP DOOR HANDLE (A).
- Go (B).
- Talk (C).
- Take HAND VACUUM, CHISEL and BOLT (D).
- Take PIANO LID HOLDER with HOOK.
- Use CHISEL, take SPRING (E).
- Walk down twice.
- PRUNING SHEARS HALF, BOLT and SPRING on PRUNING SHEARS HALF, receive PRUNING SHEARS.
- Use PRUNING SHEARS (F).
- Easy solution (G): (1-6)-(2-5)-(4-6)-(5-7)-(6-7)-(7-8).
- Hard solution (H): (5-9)-(6-9)-(7-9)-(8-9).
- Receive PROTECTIVE AMULET.
- Go to Basement.
- Offer PROTECTIVE AMULET (I).
- Receive BIRD INLAY 2/2.
- Walk down.
- Place BIRD INLAY (J), take TYPEWRITER KEY 1/3, LEATHER BRACELET and CELL BATTERY (K).
- CELL BATTERY on HAND VACUUM.
- Use HAND VACUUM (L).
- Go (M).
- Take VOICE RECORDER, TYPEWRITER KEY 2/3 and SANDPAPER (N).
- Take note, use SANDPAPER and place PIANO LID HOLDER (O), take LOCKPICK 2/2 (P).
- Use LOCKPICK, take RAG (Q).
- Go to Basement.
- Place RAG and LEATHER BRACELET, take HEAVY STATUETTE (R).
- Use HEAVY STATUETTE (S), take POWER CORD (T).
- Go to Clarice’s Room.
- Place POWER CORD (U).
- Play puzzle (V), receive CODE.
- Place CODE, enter 5-3-1-4 (W).
- Take POKER (X).
- Walk down.
- Take TYPEWRITER KEY 3/3 with POKER (Y).
- Place TYPEWRITER KEY, take note and SHEET MUSIC (Z).
- Go (A).
- Place SHEET MUSIC (B).
- Easy and hard solution (C): 1-10-4-5-9-3-6-9-8-5-3-10-1-2-5-6-1-9.
- Take CASSETTE OF CLARICE’S VOICE (D).
- CASSETTE OF CLARICE’S VOICE on VOICE RECORDER, receive VOICE RECORDER WITH CASSETTE.
- Take note, use VOICE RECORDER WITH CASSETTE (E).
- Take TRANQUILIZER DART (F).
- Go to Basement.
- Use TRANQUILIZER DART (G).
- Easy solution (H).
- Hard solution (I).
Congratulations! You have completed the game Fairy Godmother Stories 5: Miraculous Dream in Taleville.
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