Gloomy Tales Season 1 Episode 3: Lost Soul Escape – The walkthrough of the game begins with the adventure becoming more and more dangerous as you get closer to your goal. You follow the plan to infiltrate a train full of monsters and rescue Millie. However, you will have to play a convincing role, because Ollister is watching you closely. A small loophole with which you can avoid the curse of the Halloween Hunt. If you win the game against another monster, you get two tickets. This train is both a prison and a home for Ollister. On one hand, if he doesn’t deliver new monsters, the curse will affect him and he won’t be able to leave his compartment. On the other hand, if he dies, so do all the monsters on the train. Your only chance to survive is if someone becomes your friend. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Gloomy Tales Season 1 Episode 3: Escape Lost Soul, and save your friend before dawn.
Gloomy Tales Season 1 Episode 3: Lost Soul Escape – Walkthrough
Here you can watch the full walkthrough of Gloomy Tales Season 1 Episode 3: Lost Soul Escape game, namely the main story.
- Take SLEDGEHAMMER, METAL BRUSH and LONG CANE (J).
- Use LONG CANE, take FLASK (K).
- Use FLASK (L), receive BOTTLE WITH GLOWING BERRIES.
- Use BOTTLE WITH GLOWING BERRIES (M).
- Play puzzle (N), receive MAGICAL MUSHROOM.
- Use MAGICAL MUSHROOM (O).
- Go (P).
- Select 1 or 2 (Q).
- Select 1 or 2 (R).
- Take YELLOW LENSES and MURAL PIECE (S).
- Place MURAL PIECE (T).
- Easy solution (U).
- Hard solution (V).
- Take GOLDEN KEY (W).
- Use GOLDEN KEY (X).
- Go (Y).
- Take PYRAMID (Z).
- Take CHISEL.
- Place LONG CANE and PYRAMID (A).
- Take WOODEN PLANKS and INDUSTRIAL DIAMOND (B).
- Use INDUSTRIAL DIAMOND (C).
- Find items (D).
- Take METAL CARD (E).
- Place METAL CARD, take HAZELNUT (F).
- Walk down twice.
- Offer HAZELNUT (G).
- Take book and ROPE (H).
- ROPE on WOODEN PLANKS, receive ROPE LADDER.
- Place ROPE LADDER (I).
- Solution (J).
- Take BRANCH and CARBINE (K).
- Go (L).
- Place CARBINE, take OILCAN (M).
- Use OILCAN and METAL BRUSH (N).
- Go (O).
- Take AROMA STICKS and WIG (P).
- Use HAMMER and CHISEL, take SHIP AMULET and RUBBER BAND (Q).
- RUBBER BAND and HAZELNUT on BRANCH, receive SLINGSHOT.
- Use SLINGSHOT (R).
- Take GLOVES 1/2 and COSMETIC BAG (S).
- Go to Ticket Office.
- Place YELLOW LENSES, WIG and COSMETIC BAG (T).
- Solution (U): Vx4-Wx3-Xx5-Yx4-Zx4-A.
- Receive COIN.
- Use COIN, take MATCHES (B).
- Go to Platform.
- MATCHES on AROMA STICKS, receive BURNING AROMA STICKS.
- Place BURNING AROMA STICKS (C).
- Play puzzle (D), receive HORSESHOE.
- Use HORSESHOE (E).
- Take BEADS (F).
- Use SHIP AMULET, take SCAPULA (G).
- Use SCAPULA, take KNIFE and note (H).
- Walk down twice.
- Play puzzle (I), receive ANTIQUE SIEVE.
- Use ANTIQUE SIEVE, take SCREWDRIVER (J).
- Go (K).
- Take PARCHMENT with KNIFE (L).
- Use SCREWDRIVER, take note and CHAIN (M).
- Go (N).
- Play puzzle (O), receive LIPSTICK.
- Use LIPSTICK and PARCHMENT (P), receive HINT.
- Place HINT (Q).
- Easy solution (R): 1-5-5-6-6.
- Hard solution (R): 5-6-6-1.
- Take MONSTER’S HORN (S).
- Go to Ticket Office.
- Place MONSTER’S HORN, take note and MAGIC AMULET (T).
- Offer MAGIC AMULET (U).
- Take MILLIE’S DIARY and RUNE (V).
- Use MATCHES, take GEAR and LEVER (W).
- Open (X).
- Use LEVER, take GLOVES 2/2 (Y).
- Use GLOVES (Z).
- Go (A).
- Take IRON ROD.
- Use KNIFE, receive ROPE (B).
- BEADS and ROPE on RUNE, receive RUNE ON A STRING.
- Use RUNE ON A STRING (C).
- Play puzzle (D), receive CONDUCTOR’S MAGIC PASS.
- Use CONDUCTOR’S MAGIC PASS (E).
- Go (F).
- Select 1 or 2 (G).
- Take THREAD 1/4, place GEAR and CHAIN (H).
- Take BELT (I).
- Place IRON ROD and BELT, take FEATHER and SHARP RAZOR (J).
- Use SHARP RAZOR, take COMB (K).
- Take note, MEMORY PENDANT and PHOTOS 1/3 (L).
- Go (M).
- Take note, WINE BOTTLES 1/2 and VELCRO KEYCHAIN (N).
- Use VELCRO KEYCHAIN, take CORKSCREW HANDLE (O).
- Take CORKSCREW with CORKSCREW HANDLE (P).
- Go to Driver’s Cabin.
- Use COMB, take PHOTOS 2/3 and WAX CRAYON (Q).
- Use WAX CRAYON, take note and DICE (R).
- Play puzzle (S), receive MEMORY SPHERE.
- Walk down.
- Place MILLIE’S DIARY, MEMORY SPHERE and MEMORY PENDANT (T).
- Solution (U): 1-3-2-6-8-4-1-5-4-3-7-2-3-6-3-4-8-7.
- 8-7-8-1-5-4-5-8-1-8-1-1-2-5-6-7-6-1-2-3-3-4-2-5-3.
- 4-4-6-3-5-1-7-3-7-8-3-3-5-7-5-5-5-7-7-1-7-6-5-5.
- 6-6-5-5-5-5-6-6-5-5-6-1-8-6-7-6-7-6-8-7-6-6-5-5.
- 7-6-6-8-5-5-6-5-6-8-5-6-6-7-7-5-1-6-1-6-7-5-6-7.
- 6-7-7-7-1-5-7-6-8-6-7-7-8-6-8-7-7-8-6-7-8-5-7-8.
- 1-1-8-7-7-6-6-7-7-8-1-8-6-6-5-8-6-8-7-7-7-1-7-8-7.
- Select 1 or 2 (V).
- Receive MILLIE’S RING.
- Use MILLIE’S RING, take CARDS and HAT (W).
- Use HAT and FEATHER (X).
- Take THREAD 2/4 and EMPTY BOTTLE (Y).
- Use EMPTY BOTTLE (Z), receive DEVELOPING SOLUTION.
- Use CORKSCREW, take WINE BOTTLES 2/2 (A).
- Go to Dining Car.
- Place WINE BOTTLES (B).
- Solution (C).
- Take ACID COCKTAIL (D).
- Use ACID COCKTAIL, take TWO PRONG FORK (E).
- Go to Driver’s Cabin.
- Use DEVELOPING SOLUTION, take PHOTOS 3/3 (F).
- Go (G).
- Place PHOTOS (H).
- Play puzzle (I), receive ALLISTER’S SKULL.
- Place ALLISTER’S SKULL, take TWEEZERS and THREAD 3/4 (J).
- Use TWO PRONG FORK, take PUMPKIN AMULET (K).
- Take THREAD 4/4 with TWEEZERS (L).
- Place THREAD (M).
- Easy and hard solution (N): (3-2)-(1-4)-(1-2)-(2-3)-(6-9).
- (8-9)-(7-8)-(5-8)-(9-6)-(9-12)-(11-12).
- Take FRIENDSHIP AMULET (O).
- Go (P).
- Place PUMPKIN AMULET (Q).
- Play puzzle (R).
- Go to Train Car.
- Offer FRIENDSHIP AMULET (S).
- Select 1 or 2 (T).
- Receive GAME RULES.
- Go to Conductor’s Compartment.
- Place DICE, CARDS and GAME RULES (U).
- Solution (V).
- Solution (W): Select X, after 5 seconds select Y.
Congratulations! You have completed the game Gloomy Tales Season 1 Episode 3: Lost Soul Escape.