Grim Tales 20: Trace in Time (Bonus Chapter) – After the events of the main story, Anna Grey faces a new threat. An enemy has vowed to permanently strip her of her ability to alter the past. And Aubrey, back in her place of imprisonment, is once again in danger. You travel to Omen’s mansion, where challenges await at every turn. To get into the ruined building, you will have to use your wits and find a way to convince the builders to abandon demolition. Your goal is to uncover all the secrets and resist those who are trying to destroy the lives of Anna and Aubrey. Many obstacles await you along the way, including unexpected allies and redeeming enemies. One of them will offer to help free Anna, but doing so will require you to recover what seems to have been long lost.
Bonus Chapter Walkthrough
- Take BROKEN MIRROR (A).
- Take COPPER KEY (B).
- Take SCREW (C).
- Use COPPER KEY, take SHOEHORN and PUMP.
- Take MIRROR SHARD 1/4 (D).
- Use SHOEHORN, take GLUE and SCREW GUN.
- Take MIRROR SHARD 2/4 (E).
- Add SCREW, then SCREW GUN.
- Solution: (F).
- Take HOT WATER BOTTLE and NAMEPLATE.
- Add HOT WATER BOTTLE (G) and PUMP.
- Take LIP BALM and MIRROR SHARD 3/4.
- Use LIP BALM (H), open.
- Take PAINTBRUSH and ANNA’S PORTRAIT.
- Add ANNA’S PORTRAIT (I) and NAMEPLATE.
- Rearrange nameplates (J), take FOUNTAIN PEN and MIRROR SHARD 4/4.
- MIRROR SHARD, then GLUE and PAINTBRUSH on BROKEN MIRROR.
- Examine (K).
- Receive EGG 1/5.
- Examine (L).
- Play puzzle, receive HACKSAW.
- Take EGG 2/5 (M).
- Use HACKSAW, receive ROPE and CONSTRUCTION GLOVES.
- Take PASSCARD (N) and SPRING.
- Use CONSTRUCTION GLOVES, take INK PAD and FLEUR-DE-LIS.
- Take EGG 3/5 (O).
- Add FLEUR-DE-LIS, take PRISMATIC GLASS 1/4 and CODE.
- Read (P).
- Insert PASSCARD, add CODE.
- Press.
- Move forward.
- Receive DEMOLITION DOCUMENT.
- Examine (Q).
- Receive METALLIC HANDLE.
- Add METALLIC HANDLE (R), take TOOLBOX AMULET and MONOGRAM M.
- Take EGG 4/5 (S).
- Add TOOLBOX AMULET, take PLIERS and CORRECTION FLUID.
- Move down.
- PLIERS on SPRING, add ROPE, take ROPE WITH HOOK.
- Use ROPE WITH HOOK (T).
- Solution: (U).
- Take PRISMATIC GLASS 2/4 and STAPLE REMOVER.
- Move forward.
- Take EGG 5/5 (V).
- Use STAPLE REMOVER, take ADMINISTRATION STAMP and BROKEN JACKHAMMER.
- CORRECTION FLUID on DEMOLITION DOCUMENT, then FOUNTAIN PEN and INK PAD, lift cover, add ADMINISTRATION STAMP.
- Take DEMOLITION PROHIBITION.
- Give DEMOLITION PROHIBITION (W), receive LEVER.
- Add LEVER (X), take ELECTRIC MOTOR and ANGEL FIGURINE.
- Move down.
- Add ANGEL FIGURINE (Y), take SEEDS and PRISMATIC GLASS 3/4.
- Add SEEDS (Z) and EGG.
- Take GLASS CUTTER.
- Move forward.
- Use GLASS CUTTER (A).
- Find items, receive TAPE MEASURE.
- Use TAPE MEASURE (B).
- Enter Main Hall (C).
- Take EMPTY JAR (D).
- Return to Old Gates.
- Use EMPTY JAR (E), receive JAR OF FIREFLIES.
- Return to Main Hall.
- Take PRISMATIC GLASS 4/4 (F).
- Take JACKHAMMER HANDLE (G).
- Add PRISMATIC GLASS and JAR OF FIREFLIES.
- Solution: (H) (B-Ix4-Jx2)-(A-Ix8-J)-(C-Ix2-H)-(F-Gx5)-(D-I)-(E-G-J).
- Solution: (I) (D-Hx7-Ix3-Kx4)-(C-Jx7-Ix4-Kx2)-(A-Hx3-Ix5)-(F-Hx5-Gx10-Lx4)-(B-Jx5-Ix10-K)-(E-Ix4-J-L).
- Solution: (J) (C-Jx8-Ix2-Kx2)-(E-Gx5-Jx2-Lx3)-(A-Hx4-Ix3-Kx5)-(F-Lx4)-(D-Ix3-Jx4-Lx3)-(B-Ix11-Hx3-Lx2).
- Take MONOGRAM P and HAT.
- Add MONOGRAM M (K) and MONOGRAM P, take POCKET WATCH and MARTHA’S PALM.
- Add POCKET WATCH (L) and HAT.
- Read, take ACID and RUBY SUN.
- Move down.
- Pour ACID (M), take TRAVEL BAG and JACKHAMMER DRILL.
- Enter Main Hall.
- Remove panel from BROKEN JACKHAMMER, add ELECTRIC MOTOR, JACKHAMMER DRILL and JACKHAMMER HANDLE.
- Take JACKHAMMER.
- Use JACKHAMMER (N).
- Enter Peter’s Study.
- Take DIAMOND MOON (O).
- DIAMOND MOON and RUBY SUN on TRAVEL BAG, take REMOTE CONTROL and START BUTTON.
- Use REMOTE CONTROL (P).
- Play puzzle.
- Take BROKEN INGRID (Q).
- Add BROKEN INGRID (R), take SCANNER.
- Add SCANNER (S), examine, take SPARE COG.
- Take WIRES (T).
- Add START BUTTON (U), SPARE COG and WIRES.
- Solution: (V) (E-F)-(G-H)-(F-G)-(A-F)-(G-B)-(B-G)-(C-B)-(D-C)-(H-I)-(G-H)-(B-G)-(C-B)-(I-D)-(H-I)-(I-J).
- Solution: (W) (L-G)-(G-L)-(E-F)-(F-G)-(K-F)-(F-E)-(L-K)-(K-F)-(G-L)-(H-G).
- (M-H)-(L-M)-(G-L)-(H-G)-(I-N)-(M-H)-(H-I)-(I-J).
- Receive LASER and MIRROR WORLD INSTRUCTIONS.
- Use LASER (X), take PETER’S PALM.
- Move down.
- Add MARTHA’S PALM (Y) and PETER’S PALM, take AMULET OF REALITY and WATER LILY.
- Add WATER LILY (Z), take SMALL MASK and SCROLL AMULET.
- Enter Peter’s Study.
- Add SCROLL AMULET (A), take SILVER PAINT.
- AMULET OF REALITY, SMALL MASK and SILVER PAINT on MIRROR WORLD INSTRUCTIONS, take MIRROR WORLD AMULET.
- Examine (B).
- Add MIRROR WORLD AMULET (C).
- Play puzzle, receive PALETTE.
- Take CROWN (D).
- Enter Dark Side (E).
- Take DAGGER (F) and LIFE BEADS 1/4.
- Take VILLAIN ROSETTE (G).
- Use DAGGER, receive THREAD OF LIFE.
- Take DESTINY CARD.
- Take LIFE BEADS 2/4 (H).
- Add DESTINY CARD, take SIGNET RING OF ETERNITY and CROWN SPIKE.
- Move down.
- Enter Light Side.
- Add SIGNET RING OF ETERNITY (I).
- Take LIFE BEADS 3/4 and AMULET OF DEATH.
- Return to Dark Side.
- Add AMULET OF DEATH (J), take LIFE BEADS 4/4 and VILLAIN FIGURINE.
- Return to Light Side.
- Add THREAD OF LIFE (K) and LIFE BEADS.
- Take PAINTBRUSHES.
- Add PALETTE (L) and PAINTBRUSHES.
- Solution: (M) (A-1-16-17Ax2)-wash-(4-4Ax2)-wash-(4-8-12Ax2)-(B-2-16-18Bx2)-wash-(1-1Bx3)-(8-9B)-wash-(2-8-10B)-wash-(4-16-20Bx3)-wash-(1-16-17B)-(C-2-2C)-(1-3Cx2)-wash-(2-16-18Cx2)-wash-(1-8-9Cx2)-wash-(2-8-10Cx3).
- Take WEDDING RINGS (N) and FAMILY PHOTO.
- Go to Dark Side.
- Add FAMILY PHOTO (O), take SAND OF TIME.
- Return to Light Side.
- Add SAND OF TIME (P), take ANNA’S ABILITIES.
- Take TIME STAND.
- Move down.
- Give ANNA’S ABILITIES (Q), take WHITE RABBIT and ANNA’S PERSONALITY.
- Enter Light Side.
- Add WEDDING RINGS (R), take DRAINED BALL.
- Add WHITE RABBIT.
- Find items (S), receive CROWN DECORATION.
- Return to Dark Side.
- CROWN DECORATION and CROWN SPIKE on CROWN, take BLACK CROWN.
- Add BLACK CROWN (T), take SUBSTANCE OF TIME.
- DRAINED BALL, then SUBSTANCE OF TIME on TIME STAND, take BALL OF DESTINY.
- Place BALL OF DESTINY (U), take VILLAIN INGRID and INVERTED CLOCK.
- Add VILLAIN ROSETTE (V), VILLAIN FIGURINE and VILLAIN INGRID.
- Play puzzle (W), receive HEART PART.
- Move down.
- Add HEART PART (X) and INVERTED CLOCK, take REJUVENATED HEART.
- Add REJUVENATED HEART (Y), take ANNA’S MEMORY.
- Add ANNA’S PERSONALITY (Z) and ANNA’S MEMORY.
- Receive PORTAL CHALK.
- Use PORTAL CHALK (A).
Congratulations! You have completed the game Grim Tales 20: Trace in Time.