Grim Tales 21: Echo Of The Past (Bonus Chapter) – You will play as young Anastasia and Richard to save a troupe of actors and a puppeteer from an angry theatre owner. Eleanor, the owner of the theatre, hired Richard to protect Lars. But this only made him unhappy. He tried to break through the magician’s magical sphere, but it killed him. Now they’re trying to resurrect Lars. She never liked the troupe, but she really went crazy after Lars’ death. The others may be in danger too.
Bonus Chapter Walkthrough
- Take SIGNBOARD 1/3, MECHANICAL BIRD, SAILCLOTH, and HOOK (F).
- Place MECHANICAL BIRD, take POST HORN and SCRAPER (G).
- Use SCRAPER, take LETTER E and ENVELOPE (H).
- Place POST HORN and ENVELOPE, take ROPE and look at envelope (I).
- ROPE on HOOK, take GRAPPLING HOOK.
- Use GRAPPLING HOOK (J).
- Take BRANCH (K).
- Use SAILCLOTH and BRANCH, pull lever (L).
- Play puzzle, receive POSTER.
- Place POSTER (M).
- Take quill (N) and place (O).
- Select poster (M) and then key (P).
- Enter (Q).
- Take RECIPE, ESSENTIAL OIL, MUSIC NOTE HALF, and PEARL (R).
- Remove mask (S).
- Walk down.
- Place PEARL (T).
- Take SEA SALT and PAIRED SIGNET RING (U).
- Go (V).
- Place PAIRED SIGNET RING, take COIN and CARABINER (W).
- Use COIN, take SIGNBOARD 2/3 and CHAIN (X).
- Place CARABINER and CHAIN (Y).
- Pull lever (Y1).
- Play puzzle, receive OPENER.
- Use OPENER, receive NAIL, take AROMATIC HERBS (Z).
- AROMATIC HERBS, SEA SALT, and ESSENTIAL OIL on RECIPE, take SMELLING SALTS.
- Use SMELLING SALTS (A).
- Take ELEANOR’S STUDY KEY (B).
- Use ELEANOR’S STUDY KEY (C).
- Go (D).
- Select instrument (F).
- Take MUSIC NOTE HALF and RED PETALS (G).
- Open envelope (E).
- Place two MUSIC NOTE HALVES (H).
- Play the melody written on the music score, pressing the keys which correspond to the pictures.
- Walkthrough (@5): (B-F-G-F-D-E-A-C-A-G-B-E-C-D).
- Take CUTTERS and CODED LOCK.
- Use CUTTERS (I).
- Take THREAD and CODE (J).
- Place CODE and CODED LOCK (K).
- Select lock ×3, take PAINTBRUSH and FLOWER 1/2 (L).
- Look at book.
- Place PAINTBRUSH and RED PETALS (M).
- Color the drawing in such a way so that all intersecting panels have different colors.
- Walkthrough (@6): Dip the brush in the paint and then on the matching spot on the drawing (A-B-C-D).
- Solved Image (N).
- Take WOODEN HAMMER.
- Use NAIL and WOODEN HAMMER, take HARLEQUIN FIGURINE and CLAPPER (O).
- Use CLAPPER (P).
- Take GNAWED KITE and PIERROT FIGURINE (P1).
- Place HARLEQUIN FIGURINE and PIERROT FIGURINE (Q).
- Take SHACKLES KEY and NEEDLE (R).
- Walk down.
- Use SHACKLES KEY (S), receive FLOWER 2/2 and WAREHOUSE ADDRESS.
- Place FLOWER 2/2 (T).
- Play puzzle, receive LETTER L.
- Walk down.
- Place LETTER E and LETTER L, take SPIRAL SHELL and SIGNBOARD 3/3 (U).
- Place SIGNBOARD 3/3 and WAREHOUSE ADDRESS (V).
- Go (W).
- Take LEVER, STARFISH, and JINGLE BELL 1/3 (X).
- Look at envelope (Y).
- Place SPIRAL SHELL and STARFISH (Z).
- Play puzzle, receive FILE.
- Use FILE, take KITE BASE FASTENER (Z1).
- Select GNAWED KITE, use THREAD, SAILCLOTH, NEEDLE, and KITE BASE FASTENER on it, take KITE.
- Use KITE (A).
- Take PLANK (B).
- Place LEVER and PLANK (C).
- Enter (D).
- Take WHEAT AMULET, CANVAS SACK, and HANDLE (E).
- Place WHEAT AMULET, take DOUGH and RAMROD (F).
- Use DOUGH, take EAST POINTER and JINGLE BELL 2/3 (G).
- Walk down.
- Place EAST POINTER, take DRILL and WIRE (H).
- Go (I).
- Use DRILL and CANVAS SACK (J), receive SHELLS.
- Walk down.
- Use SHELLS and use RAMROD (K).
- Shoot at the goals with the same image as shown on the panel.
- Aim at the goal you want to hit.
- The solution is random.
- Hit the target (L) according to the clue (M).
- Take OIL LAMP and TOKEN.
- Insert TOKEN (N).
- Take ROUND-NOSE PLIERS and ALCHEMY INSTRUCTION (O).
- Go (P).
- WIRE and ROUND-NOSE PLIERS on HANDLE, take HATCH KEY.
- Use HATCH KEY (Q) and OIL LAMP (R).
- Take FLASK (S).
- Walk down.
- Place FLASK and ALCHEMY INSTRUCTION (T), take ACID.
- Use ACID (U).
- Play puzzle, receive SHACKLES.
- Go (V).
- Use SHACKLES (W), receive ENCRYPTED MAP.
- Take SCISSORS (W1).
- Select partition, take PAPER (X).
- Use SCISSORS, take JINGLE BELL 3/3 and MOON HALF (X1).
- Walk down.
- Place JINGLE BELL 3/3 (Y).
- Take SUN HALF and INK (Y1).
- Go (Y2).
- Place MOON HALF and SUN HALF (Z).
- Place the chips in the correct position before pressing the “Play” button.
- Note the chips will rotate on the way to the destination.
- Walkthrough: (A×5-B×7-C×6-D).
- Take FOUR-SIDED KEY and LITHOGRAPHIC STONE 1/3, look at note.
- Use FOUR-SIDED KEY, take CHISEL and LITHOGRAPHIC STONE 2/3 (E).
- CHISEL on ENCRYPTED MAP, take LITHOGRAPHIC STONE 3/3.
- Place LITHOGRAPHIC STONE 3/3, INK and PAPER, take ELEANOR’S MAP (F).
- Give ELEANOR’S MAP (G).
- Find the correct path through the forest.
- Look for symbols on the way.
- Then, rotate the map until it shows the matching symbols.
- Select the arrows to rotate the map.
- Walkthrough (@7): (A×2-B)-(C×2-D)-(E-F)-(G×2-H)-(I×2-J).
- Take GOLDEN STAR, TONGS, BRANCH, and COMET 1/4 (K).
- Select symbol (K1).
- Use TONGS (L), take SOAP and FLOWER HANDLE (M).
- Place FLOWER HANDLE (N).
- Play puzzle, receive LUFFA.
- When you select this symbol (O) in the puzzle, it will fill a bar in your Explosion Magic.
- Use Explosion Magic (P) on stones (Q).
- Take SILVER STAR (R).
- Place GOLDEN STAR and SILVER STAR (S), take SCREWDRIVER and KNIFE (T).
- KNIFE and SOAP on LUFFA, take SCRUBBER.
- Use SCRUBBER and SCREWDRIVER (U).
- Take COMET 2/4 and TUBE (V).
- Use TUBE and BRANCH (V1).
- Enter (V2).
- Take COMET 3/4, CONTINENT, and SEXTANT (W).
- Place CONTINENT, take BIRD TOTEM and THREADER (W1).
- Use THREADER (X), receive FISHBONE and COMET 4/4.
- Select both symbols (Y).
- Use Flight Magic (Z) on (Z1).
- Place COMET 4/4 (Z2).
- Rotate the planets to match the picture.
- Select a planet and a direction to move it in.
- Moving one planet may move others.
- Walkthrough: (A-B)-(D-E×2)-(J-K×5)-(G-H×5).
- Solved image (M).
- Receive COMPASS and FORCEPS.
- Place COMPASS and SEXTANT (N).
- Take MOULINE THREAD and GOLD DISK (O).
- Select symbol (P).
- Place GOLD DISK (Q).
- Go (R).
- Take BULL TOTEM (S).
- Walk down.
- Place BULL TOTEM and BIRD TOTEM (T).
- Play puzzle, receive AWL.
- Go (U).
- FORCEPS on FISHBONE and then use AWL, take BONE NEEDLE.
- Use MOULINE THREAD and BONE NEEDLE (V).
- Select symbol (W).
- Use Lulling Magic (X) on lady (Y).
- Select both symbols (A).
- Use Healing Magic (B) on Alexandra (C).
Congratulations! You have completed the game Grim Tales 21: Echo Of The Past.