Grim Tales 22: Horizon Of Wishes (Bonus Chapter) – You will play as detective Conrad Matthews. The chief of police asks for your help in catching the criminals, they call themselves the Elusive Gang. On their account already a whole record of deaths. At the scene of the crime they leave absolutely no evidence, and you will have to solve this crime.
Bonus Chapter Walkthrough
- Receive CAR HANDLE.
- Take DETECTIVE’S BADGE (A).
- Place CAR HANDLE, take STAMP 1/3 and OIL (B).
- Use OIL and DETECTIVE’S BADGE, open bag, take WALLET and LETTER OPENER (C).
- Look at newspaper (C1).
- Use LETTER OPENER (D).
- Play puzzle, receive CRIME SCENE ADDRESS.
- Give CRIME SCENE ADDRESS (E).
- Receive ROYAL MAIL.
- Take STAMP 2/3, PLASTER PACKAGE, and SCOOP (F).
- Use SCOOP, take HANDLE MOLD and MAIL MONOGRAM (G).
- Place ROYAL MAIL and MAIL MONOGRAM, take NIPPERS and SLIDER (H).
- Look at letter (I).
- SLIDER on WALLET, take LENS and DETECTIVE’S ID.
- Give DETECTIVE’S ID (J).
- Color the image according to the color hint.
- A number will disappear if a fragment is colored with the right color.
- Dip your paintbrush into a numbered color (K) and then use that color on the matching number on the board (L).
- Walkthrough (M).
- Make a whole image from fragments.
- Note that the image parts freeze in their place.
- Arrange the image (N).
- Walkthrough: O×2-P×2-Q×3-R×2-S.
- Take AMULET CAP (T).
- Enter (U).
- Take HAIRPIN, AMULET TEST TUBE, and EMPTY BOTTLE (V).
- Look at Note (W).
- Place AMULET CAP and AMULET TEST TUBE (X).
- Take MAGNET and LOCKPICK (X1).
- Use LOCKPICK, take SPOOL and STAMP 3/3 (Y).
- Walk down.
- Place STAMP 3/3, take DROPPER and REGULATOR (Z1).
- Go (Z2).
- Use DROPPER (Z3), receive SAMPLE.
- Place LENS, REGULATOR, and SAMPLE (Z4).
- Select the circles to rotate them.
- Use the button to add the picture from the corresponding circle to circle.
- Combining the images in the circles should match the image in the circle.
- Walkthrough: A×4-B-C-D-E×2-F.
- Take GAS KEY and DECIPHERED CODE (G).
- Walk down.
- Use GAS KEY (H) and EMPTY BOTTLE (H1).
- Take WATER BOTTLE (H1).
- Go (I).
- PLASTER PACKAGE, WATER BOTTLE, and HAIRPIN on HANDLE MOLD, take SIDEBOARD HANDLE.
- Place SIDEBOARD HANDLE and DECIPHERED CODE.
- Walkthrough (J): (I-VIII-III)-(IV-II-V)-(IX-VIII-V).
- Play puzzle, receive MASK WITH INITIALS.
- Place MASK WITH INITIALS (K).
- Play puzzle, receive TAILOR’S DATA and MASK WITH INITIALS.
- Walk down.
- Use TAILOR’S DATA (L).
- Talk (M), receive START KEY.
- Take FIRE EXTINGUISHER, COBBLESTONE, and SHARPENER (N).
- Use FIRE EXTINGUISHER, take JACK and BLUNT BLADE (O).
- Use NIPPERS (1) and JACK (2), take TILE WHEEL and WRENCH (P).
- Place TILE WHEEL, take VALVE and HANDLE (Q).
- HANDLE and SHARPENER on BLUNT BLADE, take SHARP KNIFE.
- Use WRENCH (R) and SHARP KNIFE (R1).
- Draw the knots along the ropes of the corresponding color.
- Walkthrough: Carefully drag (S) along the green line until you reach the opposite end.
- Carefully drag (T) along the red line until you reach the opposite end.
- Carefully drag (U) along the blue line until you reach the opposite end.
- Select any two squares to see if they match.
- Then take the new orb that’s revealed.
- Select (A-B)-(C-D)-(E-F)-(G-H).
- Swap the tokens so the colors match-each side.
- Tokens cannot jump over each other.
- Use the middle space to swap tokens.
- Select: (P-N)-(N-K-L-M-O-N-J-L-K-I-J-L-M-K-L).
- Complete the image by rotating each of the circles until the design lines up perfectly.
- Select (Q×5-R×3-S×6-T×4-U×2).
- Take WIRE and WEDGE.
- Use WEDGE and COBBLESTONE and open door, take RETAINER and GAS CAN (V).
- Use VALVE (W) and GAS CAN (W1), receive GAS.
- Use GAS (X) and START KEY (Y).
- Take PICTURE 1/4 (A).
- Use MAGNET, take SUCTION CUP and SAW (B).
- Use SAW (C).
- Play puzzle, receive KNOCKER.
- Place KNOCKER and RETAINER (D).
- Select it.
- Enter (E).
- Give MASK WITH INITIALS (F), receive FIGURED BUTTON.
- Take ARM FRAME (G).
- Place FIGURED BUTTON and use SHARP KNIFE (H), receive FABRIC and TAILOR’S KEY.
- Use TAILOR’S KEY, take PICTURE 2/4 and POUND SIGN (I).
- Walk down.
- Place POUND SIGN (J), receive CHOCOLATE and GLASS CUTTER.
- Use GLASS CUTTER and SUCTION CUP (K).
- Enter (L).
- Take PICTURE 3/4 and GATE PART (M).
- Place GATE PART (N).
- Play puzzle, receive BARTENDER FIGURINE and FILLER.
- Place BARTENDER FIGURINE, take HEAD and NEEDLE (O).
- Return to Parlor.
- Use NEEDLE and FABRIC (P).
- Use SPOOL (P1).
- Sew along the pattern lines.
- Use the arrow buttons to move the sew the line.
- Walkthrough (@1): (S)-(R×6-D×9)-(S)-(L×4-D)-(S)-(R×4)-(S)-(L×3)-(S)-(U×4-R)-(S).
- Take SEWN FABRIC (A).
- SEWN FABRIC and FILLER on ARM FRAME, take HAND.
- Place HAND and HEAD (orange), take RECEIVER and SPLINTER (B).
- Return to Pub.
- Use SPLINTER (C), receive FIRE.
- Use FIRE and CHOCOLATE and select, take HOT CHOCOLATE (D).
- Use HOT CHOCOLATE, take WAFFLE (E) and MARTINI (F).
- Return to Parlor.
- Use WAFFLE, take DRILL BIT and GLASS OF CHAMPAGNE (G).
- Return to Pub.
- Place GLASS OF CHAMPAGNE and MARTINI, take PICTURE 4/4 (H).
- Place PICTURE 4/4 (I).
- Catch the blonde by choosing the arrows to program your movements.
- You must make a new move at each crossroad when you hit an obstacle.
- Walkthrough one: (J×2-L-J×2-L-N).
- Walkthrough two: (O-P-O-P-O-Q-S).
- Receive LOCK PART 1/3 and HAT.
- Take LOCK PART 2/3, DRILL, and MASK (T).
- Place HAT and MASK (U).
- Play puzzle, receive GRAPE AMULET.
- Place GRAPE AMULET, take DRILL HANDLE (V).
- DRILL HANDLE and DRILL BIT on DRILL, take HAND DRILL.
- Use HAND DRILL, take LOCK PART 3/3 and ROPE TRAP (W).
- Place LOCK PART 3/3, take GANG SYMBOL (X) and look at book (X1).
- Place GANG SYMBOL and select (Y).
- Use ROPE TRAP (Z).
- Defeat The Elusive Gang by finding pairs of symbols.
- Restore health during die breaks by collecting halves of symbols.
- The solution is random (A).
- Receive NAIL PULLER.
- Use NAIL PULLER, take POLICE CALL BUTTON (B).
- Place POLICE CALL BUTTON, RECEIVER, and WIRE (C).
- Select phone.
Congratulations! You have completed the game Grim Tales 22: Horizon Of Wishes.