Grim Tales 23: Dual Disposition (Bonus Chapter) – You managed to restore magical sources to all the worlds visited by Lady A. Thanks to Anna Grey’s abilities and the magic staff, the villain lost her powers and you managed to bring her back to reality through a portal. Lady A has run out of luck. She must come to her senses in time and stop trying to harm others. She was clearly following in her father’s footsteps, Richard taught her much. The energy changed colour, as if it had been poisoned. Someone had managed to bypass the defences and get into the control room. In that case, the flow of magic was at risk.
Bonus Chapter Walkthrough
- Open note, take CARD INDEX LABEL (A).
- Take SAMPLE GLASS and EMPTY SOURCE (B).
- Use CARD INDEX LABEL (C).
- Open drawer, take SOLVENT SPRAY and PURPLE CAPSULE (D).
- Use SOLVENT SPRAY, take REALITY DATA 1/2 and TUNING FORK (E).
- Use TUNING FORK, take REALITY DATA 2/2 and GREEN CAPSULE (F).
- GREEN CAPSULE and PURPLE CAPSULE on EMPTY SOURCE, take SOURCE OF POWER.
- Place SOURCE OF POWER and REALITY DATA 2/2 (G).
- Play puzzle, receive CUBE OF DATA.
- Go (H).
- Look at note, take PANEL KEY (I).
- Take GLASS TUBE (J).
- Use PANEL KEY, take KEEPER’S BUST and KEEPER’S SEAL (K).
- Use KEEPER’S SEAL, take GLASS TUBE and TALISMAN OF TUNING (L).
- Place 2 GLASS TUBES and SAMPLE GLASS (M).
- Pressing on the diamond valves, rotate the tubes to bring a line of green energy to the sample box.
- Walkthrough (N).
- Take DRAWER PULL and SAMPLE OF SPOILED ENERGY.
- Walk down.
- Use DRAWER PULL, take ANNA’S BUST and PORTAL ACTIVATOR 1/3 (P).
- Place ANNA’S BUST and KEEPER’S BUST (Q).
- Take PORTAL ACTIVATOR 2/3 and SAMPLE OF PURE ENERGY (R).
- Place CUBE OF DATA, SAMPLE OF PURE ENERGY, and SAMPLE OF SPOILED ENERGY (S).
- Select the circles to move them so all their connections are used.
- Walkthrough: (T-U-V).
- Take PORTAL ACTIVATOR 3/3 and TALISMAN OF FLOWS.
- Go (W).
- Place TALISMAN OF FLOWS and TALISMAN OF TUNING (X).
- Take HOOK BLADE and SPELL PARCHMENTS (Y).
- Use HOOK BLADE, take REALITY COORDINATES and SPELLCASTER’S QUILL (Z).
- Place PORTAL ACTIVATOR 3/3 and REALITY COORDINATES (A).
- Play puzzle.
- Go (B).
- Take WYVERN’S SCALE and RITUAL DAGGER (C).
- Use RITUAL DAGGER, take TOY WALL and MAGICAL STENCIL (D).
- MAGICAL STENCIL and SPELLCASTER’S QUILL on SPELL PARCHMENTS, select ×3, take SPELL OF RELEASE.
- Use SPELL OF RELEASE and CUBE OF DATA (E).
- Play puzzle, receive PHOTO WITH ADDRESS.
- Use PHOTO WITH ADDRESS (F).
- Look at notebook (@).
- Take EVERMOOR CARTOUCHE and look at note (H).
- Take CASH REGISTER BUTTON and RICHARD’S REWARD (I).
- Use RICHARD’S REWARD, take TOY SPIRE and RICHARD’S DIARY (J).
- Place TOY SPIRE, TOY WALL, and EVERMOOR CARTOUCHE, take WITCH’S BROOM and WYVERN’S HORN (K).
- Use WYVERN’S HORN and WYVERN’S SCALE, take DIARY KEY and BRASS GEAR (L).
- DIARY KEY on RICHARD’S DIARY.
- Play puzzle, receive MIRROR SHARD.
- Place MIRROR SHARD (M).
- Look at note (N).
- Open note, take BRASS SPRING (O).
- Take MAGICAL PAINTS (P).
- Place MAGICAL PAINTS (Q).
- Take MAGICAL SYMBOL 1/5 and SILVER COIN (Q1).
- Place CASH REGISTER BUTTON and SILVER COIN (R).
- Take SEAL REMOVER and MAGICAL SYMBOL 2/5 (S).
- Walk down.
- Use SEAL REMOVER (T).
- Play puzzle, receive RICHARD’S RING.
- Use RICHARD’S RING (U), take WITCH’S CAULDRON and MAGICAL SYMBOL 3/5 (V).
- Go (W).
- Place WITCH’S CAULDRON and WITCH’S BROOM.
- Take WINDING LEVER and GRAVITY STONE (X).
- Place BRASS GEAR, BRASS SPRING, and WINDING LEVER (Y).
- Select a template on the left and move it to the right using the slider below.
- Use the paints on top to color the template.
- Create an essence drawing.
- Use the arrows (U-V) to scroll through all the templates.
- Use the slider (T) to move the template to the slot.
- Select a color (A-F) and then the button (S) to apply it.
- Walkthrough (@1): (J-T-B-S)-(Q-T-D-S)-(I-T-D-S)-(P-T-C-S)-(N-T-F-S)- (R-T-E-S).
- Receive ESSENCE DRAWING.
- Place ESSENCE DRAWING.
- Select Ax2-Bx1-Cx2.
- Take ESSENCE OF PURITY and BAMBOO CANE (D).
- Use BAMBOO CANE (E).
- Take CLOTH POUCH and MAGICAL SYMBOL 5/5 (F).
- Place MAGICAL SYMBOL 5/5 and ESSENCE OF PURITY (G).
- Press on the disks to rotate them and make paths for cleansing essence to reach the hieroglyphs.
- Walkthrough (H).
- Take MAGICAL REAGENT 1/3, SCREW KNOB, and WOMAN STATUE DETAIL (I).
- Place SCREW KNOB, take MONOCLE and THIN RASP (J).
- THIN RASP and CLOTH POUCH on GRAVITY STONE, take LEVITATION POWDER.
- Use LEVITATION POWDER (K).
- Go (L).
- Take ALCHEMY BRUSH and LADY A’S HAIRPIN (N).
- Use LADY A’S HAIRPIN, take SCIENTIST STATUE DETAIL and POINTER (O).
- Place WOMAN STATUE DETAIL and SCIENTIST STATUE DETAIL.
- Take MAGICAL REAGENT 2/3 and NAIL PULLER (P).
- Walk down.
- Use NAIL PULLER, take CONSTELLATION OF CASSIOPEIA and PORTAL BAS-RELIEF (Q).
- Go (R).
- Place PORTAL BAS-RELIEF (S).
- Take MAGICAL REAGENT 3/3 and LASER LENS (T).
- Walk down.
- Place MONOCLE, MAGICAL REAGENT 3/3, and ALCHEMY BRUSH, receive BRUSH WITH MASTIC.
- Take MONOCLE OF RECOGNITION (U).
- Go (V).
- Use MONOCLE OF RECOGNITION and select (W).
- Play puzzle.
- Go (X).
- Take TREBLE CLEF MONOGRAM, INCOMPLETE TOY, and TOY GOLEM’S HEAD (A).
- Use TREBLE CLEF MONOGRAM, take CONSTELLATION OF ORION and LASER CRYSTAL (B).
- Use CONSTELLATION OF ORION and CONSTELLATION OF CASSIOPEIA, take AAA BATTERY and CLAVICHORD KEY 1/4 (C).
- LASER LENS, AAA BATTERY, and LASER CRYSTAL on POINTER, take LASER POINTER.
- Use LASER POINTER, take CLAVICHORD KEY 2/4 and CHEST KEY (D).
- Walk down twice.
- Use CHEST KEY, take TOY HAMMER and SOWILO RUNE (E).
- BRUSH WITH MASTIC, TOY HAMMER, and TOY GOLEM’S HEAD on INCOMPLETE TOY, take TOY GOLEM.
- Use TOY GOLEM, take PORTAL MICROCIRCUIT and CLAVICHORD KEY 3/4 (F).
- Return to Storage Library.
- Place SOWILO RUNE and PORTAL MICROCIRCUIT (G).
- Take AMULET WINGS and CLAVICHORD KEY 4/4 (G1).
- Place CLAVICHORD KEY 4/4 (H).
- Press on the music notes to arrange them on the music sheet so that each note is highlighted with a green outline.
- Walkthrough (I).
- Take ALGIZ RUNE and MAGICAL MOLD.
- Place ALGIZ RUNE (J).
- Take MUSIC BOX and TONGS (K).
- Use TONGS (L).
- Take MUSIC CYLINDER (M).
- Walk down twice.
- MUSIC CYLINDER on MUSIC BOX, take AMULET HEART.
- Place AMULET WINGS and AMULET HEART, take OIL and BLACKSMITH’S HEART (N).
- Use OIL, take SCREWDRIVER (O).
- Return to Magical Forge.
- Use SCREWDRIVER, take KEROSENE LAMP and MAGICAL BORAX (P).
- Hang KERSOSENE LAMP (Q).
- Play puzzle, receive ENCHANTED ORE.
- ENCHANTED ORE and MAGICAL BORAX on MAGICAL MOLD, take ARTIFACT BLANK.
- Place BLACKSMITH’S HEART (R).
- Place ARTIFACT BLANK, take ARTIFACT OF IMPRISONMENT (R1).
- Walk down twice.
- Use ARTIFACT OF IMPRISONMENT (S).
- Press on the elements on the edges of the circle to fill the slot in the central part.
- Note that each time you press on the elements, they rotate.
- Walkthrough one (T): (1-6).
- Walkthrough two (U): (1-12).
- Walkthrough three (V): (1-5).
Congratulations! You have completed the game Grim Tales 23: Dual Disposition.