Grim Tales 25: Light in the Darkness – The soul of Richard Gray, once a master of the dark arts, has finally been freed from the bonds that held him in the physical world. On his journey to the afterlife, however, he must face the test of judgment. It is up to you to play as Richard Gray, exploring forgotten memories and uncovering the secrets of his origins. Together with the Guide of Souls, Richard must pass three trials to cleanse his soul of evil and hatred. He faces questions about his actions and their consequences for those around him. You need to help him deal with his past and determine his destiny. Dive into the Astral World, where you will need to weigh your actions on a magical scale to receive a special rune and begin your journey. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of the game Grim Tales 25: Light in the Darkness, and help Richard to deal with his dark legacy.
Grim Tales 25: Light in the Darkness – Walkthrough
Here you can see the full walkthrough of Grim Tales 25: Light in the Darkness, namely for all chapters, including the bonus chapter, in pictures.
- Talk, take CRYSTAL CHEST (A).
- Take SHARP EYE (B).
- Place SHARP EYE, take AGATHA’S POWDER and INITIAL R (C).
- Find pieces x4, place pieces (D).
- Receive RICHARD’S PHOTO.
- Use AGATHA’S POWDER, take WRITING SET and INITIAL G (E).
- INITIAL R and INITIAL G on CRYSTAL CHEST, take FORGOTTEN MEMORY.
- Place FORGOTTEN MEMORY (F).
- Play puzzle (G), receive AGATHA’S PENDANT.
- Place RICHARD’S PHOTO and AGATHA’S PENDANT, place weights (H).
- Take RUNE OF EVENTS and TOUCHPAD BUTTON (I).
- Offer RUNE OF EVENTS (J).
- Take RED ROSE 1/3 (K).
- Take VISITOR FORM (L).
- Take LEMON SODA (M).
- Use LEMON SODA (N).
- Take DOCTOR’S AWARD and PEN (O).
- VISITOR FORM and PEN on WRITING SET, solution (P).
- Take COMPLETED FORM.
- Use COMPLETED FORM, take MINIATURE MEDICAL KIT and VISITOR PASS (Q).
- Take RED ROSE 2/3 (R).
- Use VISITOR PASS (S).
- Go (T).
- Talk, take CLINIC DISK (U).
- Take CADUCEUS (V).
- Use CADUCEUS, take INDEX CARD CODE (W).
- Place TOUCHPAD BUTTON and INDEX CARD CODE, enter code shown for mini-game (X).
- Solution: (H-H2)-(I-I2)-(A-A2)-(Q-Q2)-S-(J-J2)-(O-O2)-(E-E2)-(D-D2)-S-(G-G2)-(L-L2)-(R-R2)-(N-N2)-S.
- Receive MIRROR HANDLE and RED ROSE 3/3.
- Take BRONZE SIGN PLATE, place MIRROR HANDLE (Y).
- Take MINIATURE STETHOSCOPE (Z).
- Walk down.
- Place RED ROSE (A), take MINIATURE SHIELD and SILVER COIN (B).
- Use SILVER COIN, take WOLF EMBLEM and AWARD MEDAL (C).
- Go (D).
- MINIATURE MEDICAL KIT, MINIATURE STETHOSCOPE and BRONZE SIGN PLATE on DOCTOR’S AWARD, take AWARD STATUETTE.
- Place AWARD STATUETTE and AWARD MEDAL, take MINIATURE CHAIR and COMPUTER MOUSE (E).
- Walk down.
- Place CLINIC DISK and COMPUTER MOUSE (F).
- Play puzzle (G), receive AGATHA’S ROOM NUMBER.
- Use AGATHA’S ROOM NUMBER, go (H).
- Take MOTTO RIBBON (I).
- Take WEDDING RING (J).
- Place WEDDING RING, take SILVER HAIRPIN, SHIELD DECORATION and ANGEL WINGS 1/2 (K).
- WOLF EMBLEM, MOTTO RIBBON and SHIELD DECORATION on MINIATURE SHIELD, take GRAY FAMILY SHIELD.
- Place GRAY FAMILY SHIELD for mini-puzzle (L), receive SYMBOL OF DEATH.
- Go to Doctor’s Office.
- Use SILVER HAIRPIN (M).
- Take SAPPHIRE LENS and ANGEL WINGS 2/2 (N).
- Place ANGEL WINGS (O).
- Take GOLDEN SKULL and HOURGLASS SYMBOL (P).
- Go to Agatha’s Room.
- Place SYMBOL OF DEATH and HOURGLASS SYMBOL (Q).
- Take WAX CANDLE and CRYSTALS 1/3 (R).
- Use WAX CANDLE.
- Take RICHARD’S KEYS (S).
- Take CRYSTALS 2/3 (T).
- Take SAMUEL’S CANE (U).
- Take RED LANTERN with SAMUEL’S CANE (V).
- Use RED LANTERN and SAPPHIRE LENS (W).
- Solution (X).
- Take LIBRARY LEVER (Y).
- Place LIBRARY LEVER (Z).
- Go (A).
- Take RUNE OF ATTRACTION (B).
- Take GOLDEN GOBLET and CRYSTALS 3/3 with RUNE OF ATTRACTION (C).
- Take LEVITATION SPELL, place GOLDEN SKULL and GOLDEN GOBLET (D).
- Take BUST OF RICHARD and ENCHANTED SCISSORS (E).
- Take ASTRAL THREADS with ENCHANTED SCISSORS (B).
- Walk down.
- Place CRYSTALS, take AGATHA’S CAMEO (F).
- Use AGATHA’S CAMEO and RICHARD’S KEYS (G), take BOOKS (H).
- Go (I).
- ASTRAL THREADS and BOOKS on LEVITATION SPELL, take MAGICAL STAIRCASE.
- Place MAGICAL STAIRCASE (J).
- Solution (K-L-M).
- Take BOX PEARL and MERGING DEVICE (N).
- Walk down.
- Place BOX PEARL, take SAMUEL’S WATCH and BUST OF SAMUEL (O),
- Place BUST OF RICHARD and BUST OF SAMUEL take FAMILY SEAL and BLACK RAVEN SPELL (P).
- Go (Q).
- Use BLACK RAVEN SPELL (R), receive TRAP CLUE and ASTRAL RAVEN.
- Place TRAP CLUE and FAMILY SEAL (S), enter VIII-II-IV-VI (T).
- Go (U).
- Take GLASS CUTTER (V).
- Use GLASS CUTTER, take THIEF’S HAND and BINDING POTION (W).
- Take RUBY EYE, place THIEF’S HAND (X).
- Take MINIATURE PIANO and LOCKPICKS (Y).
- SAMUEL’S WATCH, BINDING POTION and LOCKPICKS on MERGING DEVICE, take SAMUEL’S KEY.
- Place RUBY EYE and SAMUEL’S KEY (Z), take SYMBOL TRANSLATION (A).
- Use SYMBOL TRANSLATION (B).
- Play puzzle (C), receive ASTRAL ANKH.
- Use ASTRAL ANKH (D).
- Take CHILD’S DIARY (E).
- Take PINK BOW (F).
- Take MINIATURE KNIFE (G).
- Take RUBY EARRING, use MINIATURE KNIFE.
- Take MAGICAL SYMBOL 1/2 and YELLOW FLOWER (H).
- Release ASTRAL RAVEN (I).
- Take BLUE BUTTERFLY (J).
- BLUE BUTTERFLY, YELLOW FLOWER and PINK BOW on CHILD’S DIARY for mini-puzzle, receive MINIATURE WINDOW.
- Place MINIATURE CHAIR, MINIATURE PIANO and MINIATURE WINDOW (K), take SECOND FORGOTTEN MEMORY (L).
- Place SECOND FORGOTTEN MEMORY (M).
- Play puzzle (N), receive RUNE OF FORGIVENESS.
- Offer RUNE OF FORGIVENESS (O).
- Take DOLL BASE (P).
- Take DOLL ARM (Q).
- Take ANTIQUE KEY (R).
- Use ANTIQUE KEY (S), take EMERALD EARRING and SNAKE LOCK PARTS 1/3 (T).
- Place RUBY EARRING and EMERALD EARRING, take DOLL HEAD and MAGICAL SYMBOL 2/2 (U).
- Place MAGICAL SYMBOL for mini-puzzle (V), receive GLUE SOLVENT.
- Take COBRA HEAD (W).
- Go (X).
- Take COMPASS BASE (Y).
- Take SNAKE LOCK PARTS 2/3 (Z).
- Take CHILD’S HAIRPIN (A).
- Take COMPASS SCREW and NEEDLE AND THRED with CHILD’S HAIRPIN (B).
- DOLL ARM, DOLL HEAD and NEEDLE AND THREAD on DOLL BASE, take CYCLIST DOLL.
- Place CYCLIST DOLL, take BICYCLE WRENCH and SNAKE LOCK PARTS 3/3 (C).
- Place SNAKE’ LOCK PARTS and COBRA HEAD (D).
- Solution (E): 5-2-3-7-9-8-5-1-2-6-5-1-2-3-6-9-8-5-2-3-6-8-5-2-6-5-8-9.
- Go (F).
- Take SECRET BOOK (G).
- Place SECRET BOOK (H), take SNAKE HOOK (I).
- Take GOLDEN FLOWER 1/4, use GLUE SOLVENT and SNAKE HOOK (J).
- Receive RESIN ON HOOK and COMPASS ARROW.
- Walk down twice.
- COMPASS ARROW, COMPASS SCREW and BICYCLE WRENCH on COMPASS BASE, take MYSTICAL COMPASS.
- Place MYSTICAL COMPASS (K), solution (L).
- Take GOLDEN FLOWER 2/4 and WIND SHAPE (M).
- Place WIND SHAPE (N), take WIND IN BOTTLE and PAINTED SUN (O).
- Go (P).
- Place PAINTED SUN, take FLAT TIRE (Q).
- Place FLAT TIRE and WIND IN BOTTLE (R), take GOLDEN FLOWER 3/4 and PAINTED WINDMILL SAIL (S).
- Go (T).
- Place PAINTED WINDMILL SAIL, take SAMUEL’S RING and PAINTBRUSH (U).
- Use SAMUEL’S RING (V).
- Play puzzle (W), receive SAMUEL’S PORTRAIT.
- Walk down.
- Use RESIN ON HOOK and SAMUEL’S PORTRAIT (X), take GOLDEN FLOWER 4/4 and PIECE OF CANVAS (Y).
- Place GOLDEN FLOWER (Z).
- Go (A).
- Take GRAY PAINT (B).
- Take FISHING NET (C).
- Use FISHING NET, take PESTLE and CHILD’S KEY (D).
- Move note, take EVELYN FIGURINE.
- Use CHILD’S KEY, take BROWN PAINT and CHILDREN’S BRUSH (E).
- Walk down.
- BROWN PAINT, GRAY PAINT and PAINTBRUSH on PIECE OF CANVAS, take PAINTED PRESSING DEVICE.
- Place PAINTED PRESSING DEVICE, take OIL (F).
- Use OIL (G).
- Solution (H): (1-11)-(7-12)-(6-7)-(13-8)-(8-12)-(5-4)-(5-14)-(10-5)-(4-9)-(9-3)-(3-2).
- Take SNAKE VESSEL and CHEST INLAY (I).
- Walk down.
- Place CHEST INLAY (J), take SNAKE TIP and DOROTHY FIGURINE (K).
- Place DOROTHY FIGURINE and EVELYN FIGURINE, take LAVA KNIFE and BOOK OF SPELLS (L).
- Go to Greenhouse.
- Take PETAL OF FROSTY WHISPER with LAVA KNIFE (M).
- Place PESTLE and PETAL OF FROSTY WHISPER (N).
- Solution: (6-1)-(2-1)-(5-8)-(4-7)-(3-1)-(2-1).
- Take ICE EXTRACT (7).
- CHILDREN’S BRUSH and ICE EXTRACT on SNAKE VESSEL, take MODIFIED SNAKE VESSEL and ABSORPTION CRYSTAL.
- Use ABSORPTION CRYSTAL (O), receive GLOWING CRYSTAL.
- Use GLOWING CRYSTAL (P).
- Go (Q).
- Use MODIFIED SNAKE VESSEL (R).
- Use BOOK OF SPELLS for puzzle (S).
- Take RITUAL INSTRUCTIONS (T).
- Take PAINTED LUMBERJACK (U).
- Take HINT DRAWING (V).
- Place SNAKE TIP and HINT DRAWING (W), select X-Yx2.
- Take RED CANDLE 1/3 and SAMUEL’S AMULET (Z).
- Go to Samuel’s Study.
- Place SAMUEL’S AMULET, take RED CANDLE 2/3 and PAINTED TREE (A).
- Place PAINTED LUMBERJACK and PAINTED TREE, take WOODEN HANDLE (B).
- Go to Greenhouse.
- Use WOODEN HANDLE, take TROWEL (C).
- Use TROWEL, take RED CANDLE 3/3 and ANGEL’S DIADEM (D).
- Go (E).
- Place ANGEL’S DIADEM, take CRYING HEART (F).
- RED CANDLE and CRYING HEART on RITUAL INSTRUCTIONS, take HEALING HEART.
- Place HEALING HEART (G).
- Solution: (8-5)-(3-8)-(5-2)-(8-5)-(2-7)-(5-2)-(6-3)-(3-8)-(4-1)-(1-6)-(7-4).
- Talk with Guide of Souls and take FAMILY CREST (H).
- Take TELEPORTATION SPELL (I).
- Take ANIMAL CLAW (J).
- Use ANIMAL CLAW (K), take METAL BRUSH and PROTECTING CRYSTAL (L).
- Move note, take AMULET BASE.
- Use METAL BRUSH and FAMILY CREST (M).
- Play puzzle (N), receive BILLY’S KEY.
- Take WATER BOTTLE (O).
- Use BILLY’S KEY, take PROTECTING RING and TABLET CHARGER (P).
- Use PROTECTING CRYSTAL and PROTECTING RING on AMULET BASE, take PROTECTING AMULET.
- Use PROTECTING AMULET (Q).
- Use TABLET CHARGER (R).
- Solution (S): 11-5-1-9-8-7-2-6-7-8-3-16-15-14-11-5-14-11-4-10-13-17-16-15-8-12-15-14-15-9-8-7-16-13-9-8-10-9-17-13-10-4-10-13.
- Take MOSAIC PIECE and EVERMOORE PASS (T).
- Place TELEPORTATION SPELL and MOSAIC PIECE (U).
- Take NAIL FILE (V).
- Take STATUE PLAQUE with NAIL FILE (W), take CARABINER (X).
- Take BRONZE HORN, place STATUE PLAQUE (Y).
- Take HANDGRIP WITH EMBLEM and STUDENT’S HANDKERCHIEF (Z).
- Use WATER BOTTLE and STUDENT’S HANDKERCHIEF (A).
- Solution (B).
- Take SILVER SPOON and RICHARD’S PHOTO (C).
- Take INK PAD, take SPOONFUL OF GLUE with SILVER SPOON (D).
- INK PAD, SPOONFUL OF GLUE, HANDGRIP WITH EMBLEM and RICHARD’S PHOTO on EVERMOOR PASS, take PROFESSOR PASS.
- Use PROFESSOR PASS (E).
- Go (F).
- Take PAINTBRUSH (G).
- Take EVERMOORE EMBLEM (H).
- Take STAINED GLASS PIECE 1/3 (I).
- Place EVERMOORE EMBLEM (J), take BLOTTER and PENCIL (K).
- Walk down.
- Use BRONZE HORN and BLOTTER, take OLD BOOTS and STAFF PIECE (L).
- Place STAFF PIECE, take STAINED GLASS PIECE 2/3 and LEATHER BELT (M).
- Go (N).
- Place CARABINER and LEATHER BELT (O), take PAINT CAN and STUDENT FIGURINE (P).
- Place STUDENT FIGURINE (Q).
- Solution (R).
- Solution (S).
- Solution (T).
- Solution (U).
- Take INCOMPLETE FACE and STAINED GLASS PIECE 3/3 (V).
- Place STAINED GLASS PIECE, take FACE PIECE and WALKING SPELL (W).
- PAINT CAN, PAINT BRUSH and WALKING SPELL on OLD BOOTS, take WALKING BOOTS.
- Use WALKING BOOTS (X).
- Take LONG POINTER (Y).
- Use LONG POINTER (Z), receive RESTORER’S EMBLEM 1/2 and PAPER SHEET.
- Take RESTORER’S EMBLEM 2/2, use PENCIL and PAPER SHEET (A).
- Receive LOCK HINT.
- Place LOCK HINT, select 4-1-2-5-3 for mini-puzzle (B).
- Receive METAL RULER.
- Use METAL RULER, take FLASK and TOPAZ EYES (C).
- FACE PIECE and TOPAZ EYES on INCOMPLETE FACE, take WOODEN FACE.
- Place WOODEN FACE for puzzle (D), receive MAP and FIREPROOF GLOVE.
- Walk down.
- Take SMOLDERING COAL and RESTORER’S KEY with FIREPROOF GLOVE (E).
- Place RESTORER’S EMBLEM and RESTORER’S KEY, take SHARP SPATULA and CANDLE (F).
- Go (G).
- Use SHARP SPATULA, take FLINT and LEMON ROOT (H).
- Use CANDLE and FLINT, take BILLY’S CROSSBOW and ALCOHOL (I).
- Walk down twice.
- SMOLDERING COAL, LEMON ROOT and ALCOHOL on FLASK, take ANTI-RUST POTION.
- Use ANTI-RUST POTION (J), receive METAL ROD.
- Use MAP (K).
- Avoid obstacles (L).
- Take BOWSTRING (M).
- Take FAMILY BRACELET (N).
- Place FAMILY BRACELET, take WIRE PIECE and RUNE OF CALLING (O).
- Use WIRE PIECE and METAL ROD (P), receive LOCKPICK.
- Use LOCKPICK for mini-puzzle (Q), receive ANTI-MAGIC ARROW.
- Use BOWSTRING and ANTI-MAGIC ARROW on BILLY’S CROSSBOW, take ENCHANTED CROSSBOW.
- Use ENCHANTED CROSSBOW, go (R).
- Talk with Billy Gray.
- Take BONE HANDLE (S).
- Use BONE HANDLE (T).
- Take MORGANA’S FACE and ALISTAIR’S FACE (U).
- Walk down.
- Place ALISTAIR’S FACE, take ALISTAIR GRAY PORTRAIT and MORGANA’S FAN (V).
- Place MORGANA’S FACE and MORGANA’S FAN, take MORGANA GRAY PORTRAIT (W).
- Go (X).
- Place RUNE OF CALLING, ALISTAIR GRAY PORTRAIT and MORGANA GRAY PORTRAIT (Y).
- Play puzzle (Z).
- Talk with Billy Gray.
- Walkthrough Bonus Chapter, at the link below.