Halloween Chronicles 4: Behind the Door (Bonus Chapter) – Return to nineteenth century England. Play as a monster hunter invited by your sister to the Halloween party. Your sister is kidnapped by Kriben and hides her in the castle walls, you have to save her.
Bonus Chapter Walkthrough
- Take LOCKPICKS 1/2 (A), CLEANING SPRAY and UMBRELLA.
- Take SCREWS (B) and DIRTY MIRROR.
- Lift, use UMBRELLA.
- Play puzzle (C), take HAIRPIN.
- Use HAIRPIN (D).
- Go to Courtyard.
- Take METAL COMB (E) and HANDKERCHIEF.
- Take SMALL HOOK (F).
- CLEANING SPRAY and HANDKERCHIEF on DIRTY MIRROR, receive MIRROR.
- Use MIRROR (G), then SMALL HOOK.
- Enter Workshop.
- Take EMPTY POMANDER (H), read, take GLOVE.
- Read (I).
- Use GLOVE, receive WOLFSBANE.
- Use METAL COMB (J), take CHISEL, DECORATIVE HANDLE and LOCKPICKS 2/2.
- Return to House.
- Examine (K), use LOCKPICKS.
- Take SCREWDRIVER.
- Add DECORATIVE HANDLE (L), SCREWS and SCREWDRIVER.
- Take BROKEN RAKE and SHEARS.
- Go to Courtyard.
- Use SHEARS (M), take STICK and MATCHES.
- WOLFSBANE and MATCHES on EMPTY POMANDER, receive POMANDER.
- Use POMANDER (N).
- Solution: Easy (O).
- Solution: Hard (P) A-(Bx3)-(Cx2)-D-E-(Fx3)-G-I-J-H-K-(Lx3)-(Mx3).
- Take LEATHER POUCH (Q).
- Enter Workshop.
- Open LEATHER POUCH, take TWEEZERS and WRENCH.
- Use TWEEZERS (R), receive COMBINATION.
- Add COMBINATION (S).
- Solution: Easy (T).
- Solution: Hard (U).
- Take HEAVY FIGURINE (V).
- Return to House.
- Add CHISEL (W) and HEAVY FIGURINE, take GEMS 1/2 and CRANK.
- Add CRANK (X), take CHEST INLAY.
- Return to Workshop.
- Insert CHEST INLAY (Y).
- Play puzzle (Z), take TWO-PRONGED KEY.
- Insert TWO-PRONGED KEY (A), take NOTEBOOK and GEMS 2/2.
- Add GEMS (B), take DUSTER and ROPE.
- Move down.
- STICK and ROPE on BROKEN RAKE, receive RAKE.
- Use RAKE (C), take CHARCOAL and HOOK.
- Add HOOK (D), take INCOMPLETE TONGS and BELT.
- Use WRENCH (E), receive BROKEN WHEEL.
- BELT on BROKEN WHEEL, receive WHEEL.
- Add WHEEL (F).
- Take BOWL OF HENNA (G) and SCOOP NET.
- Use SCOOP NET (H), receive FLASK OF WATER and KNOCKER.
- Add KNOCKER (I).
- Solution: Easy (J).
- Solution: Hard (K).
- Enter Study.
- Use DUSTER (L).
- Take WEIGHT and BRUSH.
- Add NOTEBOOK and CHARCOAL, receive SYMBOLS CODE.
- Read (M), take WING NUT, PIANO KEYS 1/3 and TONGS PART.
- FLASK OF WATER and BRUSH on BOWL OF HENNA, receive PAINT.
- Add SYMBOLS CODE (N) and PAINT.
- Solution: Easy (O).
- Solution: Easy (P).
- Solution: Hard (Q).
- Solution: Hard (R).
- Solution: Hard (S).
- Enter Dining Room.
- Take MONSTER STATUES 1/2 (T) and CLOCK HANDS.
- Add CLOCK HANDS (U), take LATCH PART.
- Add LATCH PART (V).
- Take BOLT (W).
- TONGS PART and BOLT on INCOMPLETE TONGS, receive TONGS.
- Use TONGS (X), receive SCOOP.
- Return to Outside the Mansion.
- Use SCOOP (Y), take PIANO KEYS 2/3.
- Use WEIGHT, receive CHESTNUT.
- Offer CHESTNUT (Z), take VALVE.
- Add VALVE (A) and WING NUT.
- Take MIRROR, BRUSH and PIANO KEYS 3/3.
- Enter Study.
- Add PIANO KEYS (B).
- Play puzzle (C), take HEART AMULET.
- Add HEART AMULET (D).
- Take FLINT AND STEEL 1/2 and MONSTER STATUES 2/2.
- Enter Dining Room.
- Add MONSTER STATUES (E), take GNOME’S HAT.
- Return to Outside the Mansion.
- Add GNOME’S HAT (F), take FLAT TOKEN.
- Use FLAT TOKEN (G), take OILER and MOSAIC INLAY.
- Enter Study.
- Add MOSAIC INLAY (H), take PIPE.
- Use PIPE (I), read, take DAMAGED LANTERN and CLEANING AGENT.
- Enter Dining Room.
- Use CLEANING AGENT (J) and BRUSH, take BUTTON and SMALL LENS.
- MIRROR and SMALL LENS on DAMAGED LANTERN, receive DISPERSING LANTERN.
- Use DISPERSING LANTERN (K).
- Solution: Easy and Hard (L) (A-B-C-D-E-F), (A-B-C-D-E-F-G-H-I).
- Solution: Hard (M) A-B-C-D-E-F-G-H-I-J-K-L.
- Take FILE (N) and FLINT AND STEEL 2/2.
- Add OILER (O) and FLINT AND STEEL.
- Take GLOVE and STRONG ROPE.
- Add STRONG ROPE (P).
- Enter Lakeshore.
- Use GLOVE (Q), take CARABINER and BOARDS 1/2.
- Use FILE (R), take MALLET and SCARF.
- Take NAILS (S).
- Take BOARDS 2/2 (T).
- Add BOARDS (U), NAILS and MALLET.
- Go to Guesthouse.
- Take DULL KNIFE (V) and CELESTIAL EMBLEMS 1/2.
- Add BUTTON, take SKULL INLAY.
- Add SKULL INLAY (W), take METAL PLATE and CHAIN.
- Return to Garden.
- Add CHAIN (X) and CARABINER, take LADDER.
- Add LADDER (Y).
- Take SCEPTER (Z).
- Enter Lakeshore.
- Add SCARF (A) and SCEPTER.
- Play puzzle (B), take FISHING ROD.
- Use FISHING ROD (C), take PAPERWEIGHT and GRINDSTONE.
- Move down.
- Add METAL PLATE (D) and PAPERWEIGHT.
- Take INCENSE, CHESS PIECES 1/2 and CELESTIAL EMBLEMS 2/2.
- Add CELESTIAL EMBLEMS (E).
- Solution: Easy (F).
- Solution: Easy (G).
- Solution: Easy (H).
- Solution: Hard (I).
- Solution: Hard (J).
- Solution: Hard (K).
- Solution: Hard (L).
- Solution: Hard (M).
- Take BOTTLE OPENER (N).
- Use BOTTLE OPENER (O), take LEVER.
- Enter Lakeshore.
- Add LEVER (P), take TORN NET and LOUD HORN.
- Use LOUD HORN (Q), open, take FRAME ELEMENTS 1/2 and THREAD.
- Enter Guesthouse.
- GRINDSTONE on DULL KNIFE, receive SHARP KNIFE.
- Use SHARP KNIFE (R), take BOTTLE OF ACID and SHUTTLE.
- Pour BOTTLE OF ACID (S).
- Receive LENS.
- Move down.
- THREAD and SHUTTLE on TORN NET, receive NET.
- Throw NET (T).
- Read, take DIAMOND RING and CHESS PIECES 2/2.
- Enter Guesthouse.
- Add CHESS PIECES (U).
- Solution: Easy (V).
- Solution: Hard (W).
- Take LIGHTER (X) and FRAME ELEMENTS 2/2.
- Add FRAME ELEMENTS (Y).
- Play puzzle (Z), take RITUAL MASK.
- Use LENS (A).
- Read (B).
- Add RITUAL MASK.
- Enter Ritual Room.
- Read (C).
- Add INCENSE and LIGHTER, take SET OF KEYS.
- Use SET OF KEYS (D), take RUBY EYES 1/2.
- Take FEATHER DUSTER (E) and RUBY EYES 2/2.
- Add RUBY EYES, take TALCUM POWDER.
- Use DIAMOND RING, read, take INACTIVATED SPHERE.
- Add TALCUM POWDER (F) and FEATHER DUSTER, take ACTIVATING AMULET.
- ACTIVATING AMULET on INACTIVATED SPHERE, receive MAGIC SPHERE.
- Use MAGIC SPHERE (G).
- Solution: Easy (H).
- Solution: Hard (I).
Congratulations! You have completed the game Halloween Chronicles 4: Behind the Door.