Hidden Motives 1: The Diamond Rush (Bonus Chapter) – Join Sean Ross, the father of main chapter heroine Shirley Ross, as he battles a misguided criminal. The criminal at first wanted to steal just to take care of his father, but then became addicted to violence. Now you must stop this villain and deliver him to the sheriff.
Bonus Chapter Walkthrough
- Take RAG, HAMMER HANDLE, DRILL BIT, HAND DRILL, WING NUT, and WOOD CHIP (A).
- Place HAMMER HANDLE and WOOD CHIP, take CLAW HAMMER (B).
- Use CLAW HAMMER (C).
- Play puzzle, receive SMELLING SALTS.
- Use SMELLING SALTS (D), receive BELT BAG.
- Open BELT BAG, take OIL CAN and MAP FRAGMENTS.
- Place MAP FRAGMENTS (E).
- Easy Solution (@1): Ax3-Bx3-Cx2-D-G-Hx3-Jx2-K-Lx2-Mx3-Nx2-P.
- Hard Solution (@2): Ax3-Cx2-D-G-Hx3-Jx2-K-Lx2-M-Nx2.
- P-Qx2-Sx3-T-V-W-Xx2-Y.
- Take LOCKPICKS 1/2, DRILL CHUCK, and EMPTY FLASK (F).
- DRILL BIT and DRILL CHUCK on HAND DRILL.
- Use HAND DRILL and select (G), look at notebook (H) and take TROLLEY WHEEL (I).
- Place WING NUT and TROLLEY WHEEL (J).
- Go (K).
- Take STONE CIRCLES 1/3 and TUBE WITH INSTRUCTIONS (L).
- Use EMPTY FLASK (M), receive WATER.
- Use WATER and RAG (N), receive EMPTY TIN CAN.
- Remove bug (O) and look at envelope (P), take POWDER (Q).
- Walk down twice.
- Use EMPTY TIN CAN (R), take HOOK ON ROPE (S).
- Go Near the Mine.
- Use HOOK ON ROPE (T).
- Easy Solution: (U).
- Hard Solution: (V).
- Take STONE CIRCLES 2/3, SALTPETER, and HACKSAW.
- Use HACKSAW, take TWO-PRONGED FORK and PIPE (W).
- Use TWO-PRONGED FORK, take GLUE and STONE CIRCLES 3/3 (X).
- Walk down.
- Use OIL CAN and PIPE, take NEEDLE AND THREAD and LOCKPICKS 2/2 (Y).
- Place STONE CIRCLES 3/3 (Z1), take SHOVEL and WICK (Z2).
- Walk down.
- Use LOCKPICKS 2/2, take BANDANA and MATCHES (A).
- Use SHOVEL, take ROLLER CHAIN (B).
- Go (C).
- POWDER, SALTPETER, WICK and MATCHES on TUBE WITH INSTRUCTIONS, receive DYNAMITE STICK.
- Place DYNAMITE STICK (D).
- Play puzzle, receive ACID.
- Use ACID, take MIRROR and SCREWDRIVER (E).
- Go (F).
- Use SCREWDRIVER (G), take GEAR and JACKKNIFE (H).
- Place ROLLER CHAIN and GEAR (I).
- Use JACKKNIFE (J).
- Take SOLVENT and look at note (K).
- Use GLUE (L), take ADJUSTABLE WRENCH and PUZZLE SOLUTION (M).
- Take COWBOY HAT (N).
- Use SOLVENT and BANDANA, take GRINDSTONE (O).
- Use ADJUSTABLE WRENCH, take FEATHER DUSTER and PUZZLE SOLUTION PART (P).
- NEEDLE AND THREAD and PUZZLE SOLUTION PART on PUZZLE SOLUTION, receive CHEST LOCK COMBINATION.
- Place CHEST LOCK COMBINATION (Q).
- Easy Solution: (R).
- Take tiles from the left side and place them in the matching spots on the right.
- They can be added in any order.
- Hard Solution: (R).
- Take tiles from the left side and place them in the matching spots on the right.
- They must be added in chronological order (1-25).
- Solved image (S).
- Take CANE.
- Use CANE (T), receive NIPPERS.
- Use NIPPERS (U), receive HOOK.
- Use MIRROR and HOOK (V).
- Use COWBOY HAT, take WING TOKENS 1/2 (W).
- Take WING TOKENS 2/2 and CANDLE (X).
- Place WING TOKENS 2/2 (Y).
- Play puzzle, receive a SLEEPING POTION.
- Use SLEEPING POTION (Z), take HOUSE KEY (A).
- Use HOUSE KEY (B).
- Go (C).
- Take HOE HANDLE and AMULET 1/2 (D).
- Look at note (E).
- Use FEATHER DUSTER, take BRACELET (F).
- Place HOE HANDLE, GRINDSTONE, and BRACELET (G), select it.
- Go (H).
- Take CROW FIGURINES 1/2, COIN, STRING, GLOVE, and CLAY (I).
- Use GLOVE, take COAL (J).
- Use CANDLE (K), receive BURNING CANDLE.
- Insert COIN (L), take AMULET 2/2 (M).
- Walk down twice.
- Place AMULET 2/2, take SPATULA, BOTTLE OPENER, and PAPER (N).
- Use COAL and PAPER (O), receive BLADE ARRANGEMENT.
- Go to Back Yard.
- Place STRING, CLAY, BURNING CANDLE, and BLADE ARRANGEMENT (P).
- Easy Solution: (Q).
- Hard Solution: (R).
- Take CLAY VASE.
- Use CLAY VASE, take MALLET and AWL (S).
- Use SPATULA, take CROW FIGURINES 2/2 (T).
- Go (U).
- Place CROW FIGURINES 2/2 (V), take NOISEMAKER (W).
- Use NOISEMAKER, take GIGLI SAW and PAW TOKEN (X).
- Walk down.
- Use GIGLI SAW (Y), take PLANKS 1/2.
- Place PAW TOKEN, take TWEEZERS (Z1).
- Use BOTTLE OPENER (Z2), receive NAILS.
- Walk down.
- Use TWEEZERS (A), receive METAL PIN.
- Go Road to Town.
- Use METAL PIN (B).
- Play puzzle, receive PITCHFORK.
- Use PITCHFORK, take PLANKS 2/2, BOWL, and BENT RAKES (C).
- Use MALLET, NAILS, and PLANKS 2/2 (D).
- Go (E).
- Take BOOTS and FLAG (F).
- Place FLAG (G), take BRUSH (H).
- Use AWL, take NIPPERS (I).
- Use BOWL (J), take KNOCKER (K).
- NIPPERS on BENT RAKES, receive GARDEN RAKE.
- Use GARDEN RAKE, take HITCH and NUT AND BOLT (L).
- Place KNOCKER and HITCH (M).
- Select button (N) until meter turns red.
- Enter (O).
- Take SPOON and SIGN (P).
- Use SPOON, take HANDLE (Q).
- Place HANDLE, take SKULL FIGURINE (R).
- Walk down.
- Place SKULL FIGURINE and SIGN (S).
- Easy Solution: A-Bx7-Cx3-Dx2-Ex5-Fx4-Gx2-Hx5.
- Hard Solution: Please follow in the order shown.
- Gx2-Hx5-Fx4-Ex5-Bx7-Ax5-Cx2-Dx2.
- Go Near the Stable.
- Take BELLOWS and IMPROVISED WINCH (I).
- Use BRUSH, take MAGNET (J).
- Use BOOTS, take EARRING and HOOK (K).
- Use BELLOWS, take CHISEL (L).
- Use MAGNET, take WEATHERVANE and INSTRUCTIONS (M).
- Place HOOK and WEATHERVANE (N), receive AMULET.
- Go to Sheriff’s House.
- Place AMULET, take CORKSCREW (O).
- Place NUT AND BOLT (P), receive NIPPERS.
- Use CORKSCREW, take LASSO AND REINS 1/2 and FIGURINE (Q).
- Go to Near the Stable.
- Use CHISEL and FIGURINE (R), receive AXE.
- Use NIPPERS, take SADDLE (S).
- Use AXE (T), take SHACKLES (U).
- Go to Sheriff’s House.
- Use SHACKLES (V).
- Play puzzle, receive SHERIFF’S BADGE.
- Place SHERIFF’S BADGE, take LASSO AND REINS 2/2 (W).
- Use EARRING, take RAZOR (X).
- Use RAZOR (Y), receive IMPROVISED WINCH 2/2.
- Walk down.
- Use IMPROVISED WINCH 2/2, take STIRRUPS (Z1).
- INSTRUCTIONS, LASSO AND REINS 2/2, and STIRRUPS on SADDLE, take SADDLE AND LASSO.
- Go (Z2).
- Use SADDLE AND LASSO (Z3).
- The Easy and Hard Solutions (A) are both random.
- In Easy mode, you have 3 lives.
- In Hard mode, you only have one life.
- Avoid Obstacles on the road.
Congratulations! You have completed the game Hidden Motives 1: The Diamond Rush.