Immortal Love 6: Bitter Awakening – The walkthrough of the game starts with you waking up in a barn, after being attacked by a huge bear and falling off your horse. This bear is too strong and fighting him is not an option, you have to run away. War is breaking out all over the land. The Bear and Owl clans have been feuding for centuries, and their hatred has culminated amidst love. Your task is to break the curse that separates you from your loved one and save your people before it’s too late. If you can not pass any of the puzzles or do not know where the items are, on our site you can watch the walkthrough of Immortal Love 6: Bitter Awakening, and save your people.
Immortal Love 6: Bitter Awakening – Walkthrough
Here you can see full walkthrough of Immortal Love 6: Bitter Awakening game, namely for all chapters, including bonus chapter, in pictures.
- Speak to character (A), unlatch, open cage.
- Take MONOGRAM A and SADDLE (B).
- Select (C).
- Take LAMP (D).
- Open purse, take document and CODE (E).
- Place CODE (F).
- Walkthrough (G).
- Uncover, take 1/2 METAL FEATHER (H).
- Place MONOGRAM A (I).
- Take CRACKED MIRROR and POUCH (J).
- CRACKED MIRROR, walkthrough (K), open back of mirror, take KNIFE and UNFINISHED PORTRAIT.
- KNIFE on POUCH for BELT, uncover and use sedative on cubes for SUGAR WITH SEDATIVE.
- Select ladder, use BELT (L) for puzzle (M).
- Place LAMP to play puzzle, receive BRIDLE.
- Give SUGAR WITH SEDATIVE, place SADDLE, BRIDLE (N).
- Go forward.
- Uncover, take WIRE CUTTERS, book (O).
- Go forward.
- Take CHIP, use WIRE CUTTERS for WIRE (P).
- WIRE for LONG HOOK.
- Use LONG HOOK for VANCE’S BAG (Q).
- CHIP on VANCE’S BAG.
- Place the chips in their corresponding slots on the disc.
- Select one of the three path buttons on the right to move chips along that path.
- Chips light up when placed correctly.
- Walkthrough (R): C-B×2-C-A-C.
- Uncover, take 2/2 METAL FEATHERS.
- Go down.
- Place 2/2 METAL FEATHERS (S).
- Move the tiles to complete the images.
- Select a tile and a highlighted empty slot to move it to.
- Tiles can only move along the lines and can’t jump over each other.
- Walkthrough (T): (C-H)-(K-E)-(L-F)-(M-C)-(H-M)-(F-L)-(I-K)-(J-F)-( K-J)-(L-I).
- (C-H)-(B-K)-(H-B)-(K-C)-(M-H)-(F-M)-(E-L)-(D-K)-(H-D)-(K-H)-(L-E)-(M-F).
- (H-M)-(F-H)-(E-L)-(H-K)-(D-H).
- Take EYE, LOCKPICK.
- Use LOCKPICK, take note, ALISON’S RING, WAGON ORNAMENT (U).
- Take (V).
- Place WAGON ORNAMENT (W).
- Take CAGE, GRAPPLING HOOK (X).
- Place CAGE, place ALISON’S RING (Y).
- Take CHARCOAL, BROKEN MEDALLION (Z).
- CHARCOAL on UNFINISHED PORTRAIT, select, receive MEMORY STAR.
- EYE on BROKEN MEDALLION for desktop Owl.
- MEMORY STAR on Owl (A) for Owl Defense.
- Go forward.
- Use Owl Defense (B).
- Use GRAPPLING HOOK (C), speak to character.
- Select matching pairs of debris to disassemble the dam.
- Walkthrough (D1-D4).
- Restore the pictures on the rocks based on the rocks’ symbols.
- Select two picture parts to swap them.
- Pictures light up when completed correctly.
- Walkthrough (E): (B-D)-(B-F)-(A-L)-(I-C)-(H-N)-(E-F)-(K-F)-(G-P).
- (L-K)-(N-L)-(M-J)-(O-I)-(M-N)-(N-O).
- Throw the fish to the bear.
- Select and drag the sliders on the right to move and aim the target.
- When the target turns green, select the fish button to throw the fish.
- Walkthrough (F).
- Position A-C as shown, select D.
- Select scene, select (G), uncover.
- Take THISTLE KEY (H).
- Open, take THISTLE MEDALLION (I).
- THISTLE KEY on THISTLE MEDALLION, take note, receive MEMORY STAR.
- MEMORY STAR on Bear for Bear Strength.
- Use Bear Strength (J).
- Speak to character, take INGREDIENTS LIST (K).
- Take POST KEY, DANDELIONS (L).
- Place, select POST KEY (M).
- Open envelope, take note, select (N).
- Clear the owl chips from the board.
- Select a bear chip, then select a space to move it to.
- Jumping over an owl will remove it.
- Walkthrough 1-8.
- Go forward.
- Take TORN FISHNET, WATER, 1/3 THISTLE ORNAMENT, 2/3 THISTLE ORNAMENTS (O).
- TORN FISHNET for 3/3 THISTLE ORNAMENT.
- Uncover, place 3/3 THISTLE ORNAMENTS (P).
- Take note, DOG BISCUITS (Q).
- Give DOG BISCUITS, take ROPE (R).
- ROPE on TORN FISHNET.
- Fix the net.
- Select a knot to tie it.
- You must select the knots in a continuous line.
- You can’t select a knot more than once.
- Walkthrough (S).
- Take FISHNET.
- Go down.
- Use FISHNET (T) for puzzle (U), receive DUCKWEED.
- Give DUCKWEED (V).
- Select feathers, take DUSTER, BEE SMOKER (W).
- Select hive, use BEE SMOKER (X).
- Open, take HONEY (Y).
- Go forward.
- Use DUSTER, take HONEYSUCKLE (Z).
- DANDELIONS, WATER, HONEY and HONEYSUCKLE on INGREDIENTS LIST, select for INGREDIENTS.
- Place INGREDIENTS (A).
- Mix the available ingredients to create new ingredients based on the chalkboard clue.
- Select ingredients from the table, then select the mix button to combine them.
- Walkthrough (B1-B2).
- Walkthrough (B3-B6).
- Take MEDICINE.
- Go down.
- Give MEDICINE (C).
- Speak to character, take MAP (D).
- Place MAP (E).
- Take MOM’S CHEST, 1/2 LETTER K, OWL CLAW (F).
- Uncover, place OWL CLAW, take 2/2 LETTERS (G).
- 2/2 LETTERS on MOM’S CHEST, walkthrough (H), read note.
- Walkthrough (I1-I3).
- Read note, walkthrough (J), take ACID.
- Use ACID, take SKETCH, OIL (K).
- Use OIL, take GREEN PAINT (L).
- Place GREEN PAINT, SKETCH (M).
- Complete the image according to the reference.
- Select one or more adjacent sections to color, then select a paint source.
- Selecting a painted section will remove the paint.
- You may only paint sections that have a path to the paint source.
- Walkthrough (N1-N2).
- Walkthrough (N3-N5).
- Select sketch, receive MEMORY STAR.
- Place MEMORY STAR on Owl, receive Owl Attack.
- Use Owl Attack (O).
- Take LEVER, CAGE KEY (P).
- Place, select CAGE KEY (Q), remove lock, select bear.
- Speak to character, take KAREN’S KEY (R).
- Take CHISEL, CHANDELIER PART, METAL R (S).
- Take VASE CLUE (T), place VASE CLUE, select 1-5.
- Take 1/3 GEM (U).
- Use KAREN’S KEY (V).
- Go right.
- Take GLUE (W), select 1-7, take TORN PICTURE.
- Take note, 2/3 GEMS (X).
- Place CHANDELIER PART, take CRYSTAL TOP (Y).
- TORN PICTURE, walkthrough (Z), take PICTURE.
- Place PICTURE, CHISEL, take CRYSTAL HEART (A).
- Place CRYSTAL HEART (B).
- Collect all of the items that aren’t in their places.
- Use the arrow button to change your viewpoint.
- When all the items have been found, place them where they belong.
- Walkthrough (1-12), (C1-C3).
- Take DIARY KEY.
- Go down.
- Use GLUE, select pieces (D).
- Play puzzle (E), receive STRANGE LIQUID.
- Go right.
- Use STRANGE LIQUID (F), place CRYSTAL TOP.
- Take KAREN’S DIARY (G).
- DIARY KEY on KAREN’S DIARY, take 3/3 GEMS, note.
- Place 3/3 GEMS, take note, 1/3 DOOR PART (H).
- Go down.
- Play puzzle (I) for METAL V.
- Give KAREN’S DIARY, speak to character, take 2/3 DOOR PARTS (J).
- Place METAL V, METAL R (K).
- Take note, 3/3 DOOR PARTS (L).
- Place 3/3 DOOR PARTS (M).
- Swap and rotate the tokens to restore the image.
- Choose any two tokens to swap them.
- Select a token to rotate it.
- Walkthrough (N): (D-F)-(F-B)-(A-C)-(C-E), rotate each part into position.
- Go forward.
- Take HAMMER, TWEEZERS (O).
- Go down stairs.
- Play puzzle (P) for OWL CLAW.
- Take GLOVES, use TWEEZERS for BEAR PAW (Q).
- Place BEAR PAW, take 1/3 JACOB’S PORTRAIT (R).
- Place OWL CLAW, take 2/3 PORTRAITS (S), select books.
- Walkthrough (T1-T3).
- Go down.
- Use GLOVES (U), receive GLASS SHARD.
- Use HAMMER, take scroll, BEAR EMBLEM, (V) place flower emblem (1), take, place flower emblem (2).
- Take 3/3 PORTRAITS (W).
- Place BEAR EMBLEM (X), take BEAR STATUETTE (Y).
- Use GLASS SHARD, take CRYSTAL STAR (Z).
- Take FEATHERS (A).
- Place 3/3 PORTRAITS (B).
- Restore the relationship chart.
- Select and place the portraits using the hints.
- Walkthrough (C).
- Take ANCIENT SYMBOLS (D).
- Go down stairs.
- Place FEATHERS, take CLAWS (E).
- Place ANCIENT SYMBOLS, select 1-4, uncover, take 1/3 CRYSTAL KEY (F).
- Go down.
- Place CLAWS, take 2/3 CRYSTAL KEYS (G).
- Place owl (H), BEAR STATUETTE (I).
- Take LANTERN (J).
- CRYSTAL STAR on LANTERN, take MAGIC STONE, note, LANTERN.
- Use LANTERN, take 1/3 FIREFLIES (K).
- Go down.
- Place LANTERN for 2/3 FIREFLIES (L).
- Go forward, then down stairs.
- Select (M) for puzzle, use LANTERN to play puzzle (N), receive 3/3 FIREFLIES.
- Place MAGIC STONE, 3/3 FIREFLIES (O).
- Speak to character, take LETTER (P), 3/3 CRYSTAL KEYS (Q).
- Place 3/3 CRYSTAL KEYS, walkthrough (R).
- Speak to character, give LETTER, speak to character.
- Take 1/3 OWLET (S).
- Take 2/3 OWLET, select axe parts (T).
- Place LEVER, place axe (U), receive AXE.
- Take Owl, 3/3 OWLETS (V).
- Use AXE, take WING (W).
- Place WING (X), place 3/3 OWLETS, take LOCK PART (Y).
- Place LOCK PART (Z), select 1-3, take note, book.
- Use hook (A).
- Open barrel, take note, SEEDS, NIPPERS (B).
- Use NIPPERS (C).
- Take DIAMOND RING, RAG (D).
- Use RAG (E).
- Take HANDLE, use DIAMOND RING, take GOLD BOOKS (F).
- Use HANDLE (G) for puzzle (H), receive SHOVEL.
- Use SHOVEL, take SIBYL’S KEY (I).
- Place GOLD BOOKS, take note, use SIBYL’S KEY (J).
- Go right.
- Speak to character, take RECIPE (K).
- Take KNIFE, CUP (L).
- Take note, book (M), uncover, use KNIFE (N), open.
- Take EMPTY AMULET, LEVER (O).
- Go down.
- Play puzzle (P), receive MEDICINE.
- Use KNIFE, take OWL EMBLEM (Q).
- Go right.
- Place OWL EMBLEM (R).
- Take 1/2 LOCK RING (S).
- Walkthrough (T).
- Take MYSTERIOUS POTION (U).
- Go down, then forward.
- Speak to character, take 1/3 BOOK (V), ALISON and Bear (W).
- Take STONE, use CUP for WATER, take note for COGWHEEL (X).
- Give SEEDS, take HAIRPIN (Y).
- Go down, then right.
- Use WATER (Z), uncover, place LEVER (A).
- Take AMETHYST (B).
- EMPTY AMULET, MYSTERIOUS POTION, AMETHYST on RECIPE for INGREDIENTS.
- Place INGREDIENTS, select 1-4, take MAGIC-ABSORBING AMULET (C).
- Use MAGIC-ABSORBING AMULET, give MEDICINE (D).
- Speak to character, take 2/2 LOCK RINGS (E).
- Go down, then forward.
- Place 2/2 LOCK RINGS (F).
- Rotate the rings to create a path between the outer crystals and the crystal in the center.
- Walkthrough (G).
- Play puzzle (H) for BOOK.
- Take ACID (I).
- Take note, open bear, place COGWHEEL (J).
- Take BEAR EMBLEM, use STONE (K).
- Take SIGNET RING (L).
- Go down.
- Use ACID (M).
- Take 3/3 BOOKS, place BEAR EMBLEM (N).
- Use ALISON (O).
- Take FRAME BUTTON (P).
- Go forward.
- Select ladder, place FRAME BUTTON, select 1-4.
- Take BOOK CLUE, use HAIRPIN, take 1/2 SUITCASE PART (Q).
- Place 3/3 BOOKS, BOOK CLUE, walkthrough (R).
- Take 2/2 SUITCASE PART (S).
- Go down.
- Place 2/2 SUITCASE PARTS (T).
- Take note, HEART (U).
- Go forward.
- Select ladder, play puzzle (V), receive SCROLL.
- SIGNET RING on SCROLL, select, receive MEMORY STAR.
- Place MEMORY STAR on Bear, receive BEAR SIGHT.
- Place HEART (W).
- Use BEAR SIGHT.
- Walkthrough (X1-X2).
- Walkthrough (X3-X6).
- Take BEAR TRAP, TOOL EMBLEM, 1/2 BEAR TILE (Y).
- Place TOOL EMBLEM (Z).
- Take note, MOON (A).
- Place MOON (B).
- Take 2/2 BEAR TILES, 1/3 GEMSTONE (C).
- Place 2/2 BEAR TILES (D).
- Arrange the tiles so they form the picture in the center of the board.
- Select a tile, then choose the direction you want it to move.
- Walkthrough (E1-E3): 1-13.
- Take note, receive MEMORY STAR.
- Place MEMORY STAR on Owl, receive Owl Agility.
- Use Owl Agility (F).
- Go forward.
- Play puzzle (G), receive GOLDEN AXE.
- Take FIREWOOD, METAL BEAR (H).
- Place GOLDEN AXE (I), uncover.
- Take LOCK PIECE, 2/3 GEMSTONES (J).
- Take MAP CODE, note, place LOCK PIECE (K).
- Swap the lock pieces to make a picture.
- Walkthrough (L): (A-B)-(A-E)-(A-C)-(G-H)-(F-H)-(D-F).
- Go forward.
- Take RIBBON, select rope (M).
- Select 1-2, use RIBBON take BROOM (N).
- Place METAL BEAR, MAP CODE (O).
- Walkthrough (P), take THISTLE DECORATION.
- Use BROOM, select, place THISTLE DECORATION (Q).
- Take 3/3 GEMSTONES (R).
- Go down.
- Play puzzle (S) for FLAIL.
- Go down.
- Select skull, take note, place 3/3 GEMSTONES (T), select 1-4.
- Take SIGNET (U).
- Go forward.
- Place SIGNET (V), take REDCLIFF’S PICTURE (W).
- Place REDCLIFF’S PICTURE, take DAGGER (X).
- Go down.
- Place BEAR TRAP, FLAIL and DAGGER (Y).
- Take VIVIAN’S PICTURE (Z).
- Go forward.
- Place VIVIAN’S PICTURE, take GOLD BAR (A).
- Uncover, place FIREWOOD, GOLD BAR, use flint and steel (B).
- Take WHEAT (C).
- Go forward.
- Place WHEAT, take CREST (D).
- Go down.
- Place CREST, take GRAIN (E).
- Go forward.
- Select 1-8, place GRAIN (F).
- Take GATE LEVER (G).
- Place, select GATE LEVER (H).
- Take 1/3 FANG, LIGHTER, GOLDEN FEATHER (I).
- Take 2/3 FANGS, use LIGHTER (J).
- Take CROWN (K).
- Place GOLDEN FEATHER, CROWN, take, use key (L).
- Take 3/3 FANGS (M).
- Place, select 3/3 FANGS (N).
- Select (O), receive MEMORY STAR.
- Place MEMORY STAR on Bear, receive Bear Wisdom.
- Use Bear Wisdom (P).
- Place the correct weights in each pan.
- The pictures on the weights give a clue as to which pan they go in.
- Weights must be stacked from large to small.
- Walkthrough (Q1-Q4).
- Walkthrough (Q5-Q8).
- Walkthrough (Q9-Q10).
- Walkthrough Bonus Chapter, at the link below.